alyosha-tas
c19c7cd5c3
SubNESHawk
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also Input register shift fix
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.Events.cs
# BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs
# BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs
# BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
2019-01-10 18:25:59 +03:00
alyosha-tas
59f43b144e
Core Code Cleanup
2018-12-05 09:01:25 -06:00
alyosha-tas
62d1005ed9
A2600: Fix special reset cases
2018-06-10 07:48:44 -04:00
alyosha-tas
173bb2a50f
A2600: Add special cases for games that turn off screen to do calculations
2018-06-09 21:15:26 -04:00
Scepheo
f3ea6fe025
Use generic interface type on MOS 6052X for talking to the emulator core ( #1189 )
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* Use generic interface type on MOS 6052X for talking to the emulator core
* Change CpuLink constructors to not use expression-bodies, to get the AppVeyor build to pass.
* Add comment explaining why IMOS6502XLink exists.
2018-05-20 23:18:53 +03:00
nattthebear
e8145af463
i hope this breaks something
2018-05-12 12:55:42 -04:00
alyosha-tas
b2ed6eb737
Always initialize independent instances of IController in cores to NullController
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- Fixes #1168
2018-03-31 11:23:55 -04:00
feos
f9cef46bd7
6502 disasm: accidentally lost this fix
2018-03-15 22:20:23 +03:00
alyosha-tas
c839bffc33
A2600: Add Driving controller and fix coleco Super Action Controller
2018-03-12 09:12:41 -04:00
alyosha-tas
6b18b3cb57
Update Atari2600.IEmulator.cs
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Fix broken build
2017-11-08 18:22:53 -05:00
alyosha-tas
e35b225fb0
Update Atari2600.IEmulator.cs
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Add a frame termination condition so the core doesn't silently crash.
2017-11-08 14:11:13 -05:00
alyosha-tas
7a799583e9
Update Atari2600.cs
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Kangaroo [!].a26 has banks swapped similar to a few other games, add it to the internal list.
2017-11-08 13:52:39 -05:00
adelikat
ebcd237858
Merge branch 'master' into domainedmemoryhooks
2017-10-29 12:38:29 -05:00
alyosha-tas
32797eea46
Atari 2600
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-Recast to run single cycle
-Remove frame buffer from state
-Always end frames on vsync boundary
2017-09-20 10:33:14 -04:00
alyosha-tas
30f1d61f7f
Atari 2600
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-Recast to run single cycle
-Remove frame buffer from state
-Always end frames on vsync boundary
2017-09-20 10:27:27 -04:00
alyosha-tas
0574013bd0
Atari 2600
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-Recast to run single cycle
-Remove frame buffer from state
-Always end frames on vsync boundary
2017-09-20 10:26:33 -04:00
adelikat
cd289c474e
memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had
2017-08-03 18:08:07 -05:00
adelikat
04ce66c397
phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
2017-08-01 22:05:17 -05:00
alyosha-tas
773a70c125
A2600: Fix bitmap demo atext.bin
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Gotta stay on par with Stella!
2017-07-26 09:17:08 -04:00
alyosha-tas
d1a78f4fcb
Update Atari2600ControllerDeck.cs
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- Repair controller image appearing in config -> controllers
2017-07-24 17:38:46 -04:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
alyosha-tas
a4360b9c36
A2600: Adjust range on float controls
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Scale them in read function instead .
NOTE: still needs some play testing from someone familiar with how the paddle controls to see if it feels right.
2017-06-29 11:02:55 -04:00
adelikat
f5cb35a862
Atari 2600 - vritual pad and mnemonics for paddles
2017-06-28 14:27:15 -05:00
alyosha-tas
82d03dc3e9
A2600: implement paddle support
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Warning: Deadzone in float controls should be set to zero. I don't know where to look to do this by default though
2017-06-28 10:58:40 -04:00
alyosha-tas
2f6d05512f
A2600 TIA: Hook up Paddle logic
2017-06-28 10:57:07 -04:00
adelikat
c3b890c60c
Atari 2600 - stub out the paddle controller
2017-06-27 17:22:45 -05:00
adelikat
74dd25e831
Start Atari 2600 peripheral support - currently ability to pick joystick or unplugged for port 1 and port 2. Virtualpads are not addressed with this commit
2017-06-27 15:14:41 -05:00
alyosha-tas
a2dfb639d4
Update Atari2600.Core.cs
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Fix #838
2017-05-14 19:29:53 -04:00
adelikat
7b29970ef9
atari 2600 cleanup
2017-05-05 13:49:36 -05:00
adelikat
d467a1427d
Atari 2600 - cleanups, de-expose some fields
2017-05-05 12:26:15 -05:00
adelikat
daf3b2539b
Atari 2600 - add alyosha as an author, break up IEmulator code to its own file, some misc cleanup
2017-05-05 11:56:28 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
adelikat
e5f82bf329
CoreComm - make vsync fields into properties
2017-05-02 07:56:34 -05:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
adelikat
3192cc70ae
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
2017-04-26 19:09:00 -05:00
adelikat
2de20e956b
use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods
2017-04-25 08:28:06 -05:00
adelikat
b4de14657a
get rid of a warning
2017-04-24 12:54:43 -05:00
adelikat
2964585401
misc code cleanups in Atari 2600
2017-04-24 10:09:31 -05:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
adelikat
37c989c661
more misc code cleanups, with some C#6isms
2017-04-10 11:24:53 -05:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
adelikat
54eb678387
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
5b31b33713
Remove a now unused MaxVolume property from some sound provider classes
2016-12-08 20:06:25 -06:00
adelikat
c61fd757f2
Atari 2600 - put difficulty toggle variables into savestates
2016-11-26 16:10:27 -06:00
adelikat
e72ce6d9cb
Atari 2600 - show the Needs Reboot icon when changing sync settings
2016-11-11 15:33:29 -06:00
adelikat
333e17a054
Atari 2600 - add console buttons for toggling Difficulty switches. Note that this commit may or may not break both movie and savestate backwards compatibility
2016-11-11 15:28:21 -06:00
adelikat
7a6d2bce41
Dipose of a bytebuffer in a mapper in Atari 2600
2016-11-09 18:23:54 -06:00
adelikat
ccc2ee1ba9
Fix coleco memory domains similarly to previous commit, also clean up previous commit
2016-08-22 13:14:47 -04:00
adelikat
4d03651526
Fix A2600 memory domains similarly to the PCE fix in 4b165089fd
2016-08-22 12:56:12 -04:00
alyosha-tas
74e64fda03
fixes poly9 sound
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This actually affected several other sound channels as well since the old code put the other poly counters into degenerate states at times
2016-06-06 11:11:42 -04:00
alyosha-tas
41fd36a3c3
Fixed high pitch bug
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finally found this bug, fixes several games where sounds were higher pitch then supposed to be (notably Combat)
2016-06-05 17:38:33 -04:00
alyosha-tas
ae39f13d5a
Update for new sound routines
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Catches cases where sound is not processed.
2016-06-04 18:33:41 -04:00
alyosha-tas
d7436554b8
Rewrite audio routines
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Now samples sound explicitly at proper points each scanline.
Sounds the same (i.e. sometimes wrong) as before, so other bugs exist.
WIP
2016-06-04 18:32:26 -04:00
alyosha-tas
f60dde19f5
Fixes compumate mapper
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Still WIP
needs keyboard to test
2016-05-31 09:24:09 -04:00
alyosha-tas
0e34e5f728
Fixes compumate mapper
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Still WIP
Needs keyboard peripheral for further testing, but boots for now
2016-05-31 09:15:59 -04:00
alyosha-tas
f6b74a97e6
Adds missing inputs
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3 input ports were never implemeneted, now they are
2016-05-31 09:13:05 -04:00
alyosha-tas
d0c7d81de5
Updates and Bug Fixes
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Sets stack pointer to FD on initialization (see visual 6502)
Adds portA write state to 6532
2016-05-31 09:11:57 -04:00
alyosha-tas
24b0ebb924
Merge pull request #2 from TASVideos/master
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sync up
2016-05-27 08:56:25 -04:00
alyosha-tas
d5c4d2f037
Add poke flag
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the point of this is to protect the data bus state
2016-05-27 08:53:37 -04:00
alyosha-tas
bd5616050a
Add poke flag
2016-05-27 08:52:24 -04:00
alyosha-tas
fe77d8718f
Add poke flag
2016-05-27 08:51:49 -04:00
alyosha-tas
d192d76052
Add vblank delay to fix 4A50 demo game
2016-05-25 18:10:05 -04:00
alyosha-tas
cbad691741
Protect bank state from peeks
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Also properly check bank swapping
2016-05-25 12:39:41 -04:00
alyosha-tas
de48c1cf2c
check for protection from memory peeks
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WIP
2016-05-25 12:38:28 -04:00
alyosha-tas
5520627b7e
Fix Peek_memory so it points to mapper Peek_memory
2016-05-25 12:37:23 -04:00
alyosha-tas
7a16d7c49a
Add data bus state and track it
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fixes AVGN KO boxing
2016-05-23 20:31:55 -04:00
alyosha-tas
c80e250ae7
Add data bus state and track it
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fixes AVGN KO boxing
2016-05-23 20:29:57 -04:00
adelikat
3194e2cdd7
document what is going on with mF8_sega
2016-05-22 15:33:49 -04:00
alyosha-tas
d82a447e71
add tapper hash
2016-05-20 13:18:12 -04:00
alyosha-tas
9424f30243
pick the correct mapper for Tapper and Congo Bongo
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Based off SHA1 hash
2016-05-20 09:06:56 -04:00
alyosha-tas
1565a0adf8
add sega mapper mod
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mod to F8 that starts in bank 1
2016-05-20 09:05:57 -04:00
alyosha-tas
b60876f902
try try again
2016-05-16 20:35:52 -04:00
alyosha-tas
9d00197c2a
fixes 0 sample size in audio
2016-05-16 07:55:58 -04:00
alyosha-tas
3625bdaf9d
Merge pull request #1 from TASVideos/master
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sync up to test
2016-05-16 06:55:49 -04:00
alyosha-tas
0551099ac7
Add files via upload
2016-05-15 20:43:21 -04:00
alyosha-tas
70fdbba229
Fixes 6532 INSTAT
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Fixes Tapper not running (other issues with that game remain)
2016-05-06 22:58:41 -04:00
alyosha-tas
a0ad9aab36
HMove update
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Fixes Kool Aid Man
2016-04-22 09:17:01 -04:00
hegyak
643e475ccc
Merge pull request #614 from alyosha-tas/master
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AtariHawk bug fixes pull request
2016-04-18 08:06:15 -07:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
alyosha-tas
3e365a2928
update
2016-04-10 20:21:12 -04:00
alyosha-tas
0dd58abb28
update
2016-04-10 18:29:45 -04:00
alyosha-tas
48dcf8fc91
PRG delays due to HMOVE
2016-04-09 12:57:32 -04:00
alyosha-tas
3e14c07c51
implement PRG delay
2016-04-09 09:33:13 -04:00
alyosha-tas
9d0d7fa85a
rewrite enam delay for consistency
2016-04-08 21:28:26 -04:00
alyosha-tas
5e4874a870
Added files via upload
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implements PF delays
2016-04-08 09:12:03 -04:00
alyosha-tas
e96f057bd2
Added files via upload
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more bug fixes and clean up
2016-04-06 20:37:19 -04:00
alyosha-tas
ea18662bfe
Added files via upload
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star field correct
2016-04-05 18:41:53 -04:00
alyosha-tas
8e852622a1
Added files via upload
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correct star pattern
2016-04-05 18:03:23 -04:00
alyosha-tas
03b236b0cf
Added files via upload
2016-04-05 09:24:27 -04:00
alyosha-tas
14e5f6319d
Added files via upload
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bug fix
2016-04-05 09:04:56 -04:00
pjgat09
29e6d5e1d5
Atari 2600: Fixed an off by one bug with the 6532
2016-03-11 10:50:03 -05:00
adelikat
17b7d9790c
Tracer header for Atari 2600
2016-02-28 09:20:08 -05:00
pjgat09
194905763a
Atari 2600: Double and quad size players are now correctly delayed an extra pixel.
2016-02-16 15:46:05 -05:00
pjgat09
a3ef769407
Atari 2600: Use the RDY flag to halt the CPU instead of a loop in the TIA.
2016-02-13 17:11:07 -05:00
scrimpeh
e4a1a517cd
IInputPollable - Now with tabs instead of spaces.
2016-01-26 11:46:52 +01:00