Fixes 6532 INSTAT
Fixes Tapper not running (other issues with that game remain)
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@ -74,13 +74,14 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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return Timer.Value;
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}
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// TODO: fix this to match real behaviour
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// This is an undocumented instruction whose behaviour is more dynamic then indicated here
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if ((registerAddr & 0x5) == 0x5)
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{
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// Read interrupt flag
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if (Timer.InterruptEnabled && Timer.InterruptFlag)
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if (Timer.InterruptFlag) //Timer.InterruptEnabled && )
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{
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return 0x80;
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return 0xC0;
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}
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return 0x00;
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@ -112,7 +113,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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// Write to Timer/1
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Timer.PrescalerShift = 0;
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Timer.Value = value;
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Timer.PrescalerCount = 0;
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Timer.PrescalerCount = 0;// 1 << Timer.PrescalerShift;
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Timer.InterruptFlag = false;
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}
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else if (registerAddr == 0x05)
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@ -120,7 +121,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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// Write to Timer/8
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Timer.PrescalerShift = 3;
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Timer.Value = value;
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Timer.PrescalerCount = 0;
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Timer.PrescalerCount = 0;// 1 << Timer.PrescalerShift;
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Timer.InterruptFlag = false;
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}
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else if (registerAddr == 0x06)
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@ -128,7 +129,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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// Write to Timer/64
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Timer.PrescalerShift = 6;
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Timer.Value = value;
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Timer.PrescalerCount = 0;
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Timer.PrescalerCount = 0;// 1 << Timer.PrescalerShift;
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Timer.InterruptFlag = false;
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}
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else if (registerAddr == 0x07)
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@ -136,7 +137,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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// Write to Timer/1024
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Timer.PrescalerShift = 10;
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Timer.Value = value;
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Timer.PrescalerCount = 0;
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Timer.PrescalerCount = 0;// 1 << Timer.PrescalerShift;
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Timer.InterruptFlag = false;
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}
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}
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