Add files via upload

This commit is contained in:
alyosha-tas 2016-05-15 20:43:21 -04:00
parent 70fdbba229
commit 0551099ac7
3 changed files with 120 additions and 144 deletions

View File

@ -550,6 +550,11 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
if (_hsyncCnt <= 0)
{
_core.Cpu.RDY = true;
_player0.Draw_Main = true;
_player1.Draw_Main = true;
_player0.Missile.Draw_Main = true;
_player1.Missile.Draw_Main = true;
}
// Assume we're on the left side of the screen for now
@ -735,12 +740,12 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
// Handle HMOVE
if (_hmove.HMoveEnabled)
{
if (_hmove.DecCntEnabled)
{
@ -827,7 +832,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
_hmove.HMoveCnt++;
_hmove.HMoveCnt %= 4;
if (p0_stuff==true && _hsyncCnt%4==0)
if (p0_stuff == true && _hsyncCnt % 4 == 0)
{
p0_stuff = false;
// "Clock-Stuffing"
@ -966,7 +971,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
}
}
// Increment the hsync counter
@ -1233,86 +1238,66 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
}
else if (maskedAddr == 0x10) // RESP0
{
_player0.Draw_Main = false;
// Resp depends on HMOVE
if (!_hmove.LateHBlankReset)
{
if (_hsyncCnt < 68)
{
_player0.HPosCnt = 0;
_player0.ResetCnt = 2;
_player0.Reset = true;
}
else
{
_player0.ResetCnt = 0;
}
_player0.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 67) _player0.HPosCnt = 160 - 3;
}
else
{
if (_hsyncCnt < 76)
{
_player0.HPosCnt = 0;
_player0.ResetCnt = 1;
_player0.Reset = true;
}
else
{
_player0.ResetCnt = 0;
}
_player0.HPosCnt = (byte)(_hsyncCnt < 76 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 75) _player0.HPosCnt = 160 - 3;
}
}
else if (maskedAddr == 0x11) // RESP1
{
_player1.Draw_Main = false;
// RESP depends on HMOVE
if (!_hmove.LateHBlankReset)
{
if (_hsyncCnt < 68)
{
_player1.HPosCnt = 0;
_player1.ResetCnt = 2;
_player1.Reset = true;
}
else
{
_player1.ResetCnt = 0;
}
_player1.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 67) _player1.HPosCnt = 160 - 3;
}
else
{
if (_hsyncCnt < 76)
{
_player1.HPosCnt = 0;
_player1.ResetCnt = 1;
_player1.Reset = true;
}
else
{
_player1.ResetCnt = 0;
}
_player1.HPosCnt = (byte)(_hsyncCnt < 76 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 75) _player1.HPosCnt = 160 - 3;
}
}
else if (maskedAddr == 0x12) // RESM0
{
_player0.Missile.Draw_Main = false;
if (!_hmove.LateHBlankReset)
{
_player0.Missile.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 67) _player0.Missile.HPosCnt = 160 - 3;
}
else
{
_player0.Missile.HPosCnt = (byte)(_hsyncCnt < 76 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 75) _player0.Missile.HPosCnt = 160 - 3;
}
}
else if (maskedAddr == 0x13) // RESM1
{
_player1.Missile.Draw_Main = false;
if (!_hmove.LateHBlankReset)
{
_player1.Missile.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 67) _player1.Missile.HPosCnt = 160 - 3;
}
else
{
_player1.Missile.HPosCnt = (byte)(_hsyncCnt < 76 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 75) _player1.Missile.HPosCnt = 160 - 3;
}
}
else if (maskedAddr == 0x14) // RESBL
@ -1320,10 +1305,12 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
if (!_hmove.LateHBlankReset)
{
_ball.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 67) _ball.HPosCnt = 160 - 3;
}
else
{
_ball.HPosCnt = (byte)(_hsyncCnt < 76 ? 160 - 3 : 160 - 4);
_ball.HPosCnt = (byte)(_hsyncCnt < 76 ? 160 - 2 : 160 - 4);
if (_hsyncCnt == 75) _ball.HPosCnt = 160 - 3;
}
}
@ -1576,4 +1563,4 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
ser.EndSection();
}
}
}
}

View File

@ -2,89 +2,93 @@
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
public partial class TIA
{
private struct MissileData
{
public bool Enabled;
public bool ResetToPlayer;
public byte HPosCnt;
public byte Size;
public byte Number;
public byte Hm;
public byte Collisions;
public partial class TIA
{
private struct MissileData
{
public bool Enabled;
public bool ResetToPlayer;
public byte HPosCnt;
public byte Size;
public byte Number;
public byte Hm;
public byte Collisions;
public bool Tick()
{
var result = false;
// Resp commands do not trugger start signals for main copies. We need to model this
public bool Draw_Main;
public bool Tick()
{
var result = false;
// At hPosCnt == 0, start drawing the missile, if enabled
if (HPosCnt < (1 << Size))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
if (HPosCnt < (1 << Size) && Draw_Main == true)
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
if ((Number & 0x07) == 0x01 || ((Number & 0x07) == 0x03))
{
if (HPosCnt >= 16 && HPosCnt <= (16 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
if ((Number & 0x07) == 0x01 || ((Number & 0x07) == 0x03))
{
if (HPosCnt >= 16 && HPosCnt <= (16 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
if ((Number & 0x07) == 0x02 || ((Number & 0x07) == 0x03) || ((Number & 0x07) == 0x06))
{
if (HPosCnt >= 32 && HPosCnt <= (32 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
if ((Number & 0x07) == 0x02 || ((Number & 0x07) == 0x03) || ((Number & 0x07) == 0x06))
{
if (HPosCnt >= 32 && HPosCnt <= (32 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
if ((Number & 0x07) == 0x04 || (Number & 0x07) == 0x06)
{
if (HPosCnt >= 64 && HPosCnt <= (64 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
if ((Number & 0x07) == 0x04 || (Number & 0x07) == 0x06)
{
if (HPosCnt >= 64 && HPosCnt <= (64 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
// Increment the counter
HPosCnt++;
// Increment the counter
HPosCnt++;
// Counter loops at 160
HPosCnt %= 160;
// Counter loops at 160
HPosCnt %= 160;
return result;
}
return result;
}
public void SyncState(Serializer ser)
{
ser.BeginSection("Missile");
ser.Sync("enabled", ref Enabled);
ser.Sync("resetToPlayer", ref ResetToPlayer);
ser.Sync("hPosCnt", ref HPosCnt);
ser.Sync("size", ref Size);
ser.Sync("number", ref Number);
ser.Sync("HM", ref Hm);
ser.Sync("collisions", ref Collisions);
ser.EndSection();
}
}
}
public void SyncState(Serializer ser)
{
ser.BeginSection("Missile");
ser.Sync("enabled", ref Enabled);
ser.Sync("resetToPlayer", ref ResetToPlayer);
ser.Sync("hPosCnt", ref HPosCnt);
ser.Sync("size", ref Size);
ser.Sync("number", ref Number);
ser.Sync("HM", ref Hm);
ser.Sync("collisions", ref Collisions);
ser.Sync("draw_main", ref Draw_Main);
ser.EndSection();
}
}
}
}

View File

@ -18,11 +18,12 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public bool Reflect;
public bool Delay;
public byte Nusiz;
public bool Reset;
public byte ResetCnt;
public byte Collisions;
public bool Tick()
// Resp commands do not trugger start signals for main copies. We need to model this
public bool Draw_Main;
public bool Tick()
{
var result = false;
if (ScanCnt < 8)
@ -112,8 +113,8 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
// At counter position 0 we should initalize the scan counter.
// Note that for double and quad sized players that the scan counter is not started immediately.
if (HPosCnt == 0 && !Reset)
{
if (HPosCnt == 0 && Draw_Main==true)
{
ScanCnt = 0;
if ((Nusiz & 0x07) == 0x05)
{
@ -144,27 +145,12 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
ScanCnt = 0;
}
// Reset is no longer in effect
Reset = false;
// Increment the counter
HPosCnt++;
// Counter loops at 160
HPosCnt %= 160;
if (ResetCnt < 4)
{
ResetCnt++;
}
if (ResetCnt == 4)
{
HPosCnt = 0;
Reset = true;
ResetCnt++;
}
return result;
}
@ -181,10 +167,9 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
ser.Sync("reflect", ref Reflect);
ser.Sync("delay", ref Delay);
ser.Sync("nusiz", ref Nusiz);
ser.Sync("reset", ref Reset);
ser.Sync("resetCnt", ref ResetCnt);
ser.Sync("collisions", ref Collisions);
}
ser.Sync("draw_main", ref Draw_Main);
}
}
}
}