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This commit is contained in:
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ed02acc6bc
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@ -269,43 +269,44 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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private int[] _palette;
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private byte pf0_update = 0;
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private byte pf1_update = 0;
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private byte pf2_update = 0;
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private bool pf0_updater = false;
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private bool pf1_updater = false;
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private bool pf2_updater = false;
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private byte pf0_delay_clock = 0;
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private byte pf1_delay_clock = 0;
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private byte pf2_delay_clock = 0;
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private byte pf0_max_delay = 0;
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private byte pf1_max_delay = 0;
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private byte pf2_max_delay = 0;
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private byte pf0_update;
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private byte pf1_update;
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private byte pf2_update;
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private bool pf0_updater;
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private bool pf1_updater;
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private bool pf2_updater;
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private byte pf0_delay_clock;
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private byte pf1_delay_clock;
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private byte pf2_delay_clock;
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private byte pf0_max_delay;
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private byte pf1_max_delay;
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private byte pf2_max_delay;
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private int enam0_delay = 0;
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private int enam1_delay = 0;
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private int enamb_delay = 0;
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private bool enam0_val = false;
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private bool enam1_val = false;
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private bool enamb_val = false;
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private int enam0_delay;
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private int enam1_delay;
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private int enamb_delay;
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private bool enam0_val;
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private bool enam1_val;
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private bool enamb_val;
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private bool p0_stuff = false;
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private bool p1_stuff = false;
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private bool m0_stuff = false;
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private bool m1_stuff = false;
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private bool b_stuff = false;
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private bool p0_stuff;
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private bool p1_stuff;
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private bool m0_stuff;
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private bool m1_stuff;
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private bool b_stuff;
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private int HMP0_delay = 0;
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private byte HMP0_val = 0;
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private int HMP1_delay = 0;
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private byte HMP1_val = 0;
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private int HMP0_delay;
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private byte HMP0_val;
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private int HMP1_delay;
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private byte HMP1_val;
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private int prg0_delay = 0;
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private int prg1_delay = 0;
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private byte prg0_val = 0;
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private byte prg1_val = 0;
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private int prg0_delay;
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private int prg1_delay;
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private byte prg0_val;
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private byte prg1_val;
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private bool do_ticks;
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private bool do_ticks = false;
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private byte _hsyncCnt;
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private int _capChargeStart;
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private bool _capCharging;
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@ -418,6 +419,44 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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_CurrentScanLine = 0;
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_audioClocks = 0;
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pf0_update = 0;
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pf1_update = 0;
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pf2_update = 0;
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pf0_updater = false;
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pf1_updater = false;
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pf2_updater = false;
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pf0_delay_clock = 0;
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pf1_delay_clock = 0;
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pf2_delay_clock = 0;
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pf0_max_delay = 0;
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pf1_max_delay = 0;
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pf2_max_delay = 0;
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enam0_delay = 0;
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enam1_delay = 0;
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enamb_delay = 0;
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enam0_val = false;
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enam1_val = false;
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enamb_val = false;
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p0_stuff = false;
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p1_stuff = false;
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m0_stuff = false;
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m1_stuff = false;
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b_stuff = false;
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HMP0_delay = 0;
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HMP0_val = 0;
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HMP1_delay = 0;
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HMP1_val = 0;
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prg0_delay = 0;
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prg1_delay = 0;
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prg0_val = 0;
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prg1_val = 0;
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do_ticks = false;
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_player0 = new PlayerData();
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_player1 = new PlayerData();
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_playField = new PlayfieldData();
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@ -550,10 +589,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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if (_hsyncCnt <= 0)
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{
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_core.Cpu.RDY = true;
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_player0.Draw_Main = true;
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_player1.Draw_Main = true;
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_player0.Missile.Draw_Main = true;
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_player1.Missile.Draw_Main = true;
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}
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@ -1237,9 +1272,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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//_playField.Grp = (uint)((_playField.Grp & 0xFFF00) + ReverseBits(value, 8));
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}
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else if (maskedAddr == 0x10) // RESP0
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{
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_player0.Draw_Main = false;
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{
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// Resp depends on HMOVE
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if (!_hmove.LateHBlankReset)
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{
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@ -1253,9 +1286,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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}
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}
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else if (maskedAddr == 0x11) // RESP1
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{
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_player1.Draw_Main = false;
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{
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// RESP depends on HMOVE
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if (!_hmove.LateHBlankReset)
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{
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@ -1271,8 +1302,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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}
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else if (maskedAddr == 0x12) // RESM0
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{
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_player0.Missile.Draw_Main = false;
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if (!_hmove.LateHBlankReset)
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{
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_player0.Missile.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
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@ -1287,8 +1316,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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}
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else if (maskedAddr == 0x13) // RESM1
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{
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_player1.Missile.Draw_Main = false;
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if (!_hmove.LateHBlankReset)
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{
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_player1.Missile.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
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@ -1490,37 +1517,36 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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// the explicit exact times in the scanline, instead of just approximately spaced
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public void GetSamples(short[] samples)
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{
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var sample_size = _audioClocks;
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if (sample_size == 0) sample_size = 2;
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var samples31khz = new short[sample_size]; // mono
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int elapsedCycles = frameEndCycles - frameStartCycles;
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if (elapsedCycles == 0)
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if (_audioClocks > 0)
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{
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elapsedCycles = 1; // better than diving by zero
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var samples31khz = new short[_audioClocks]; // mono
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int elapsedCycles = frameEndCycles - frameStartCycles;
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if (elapsedCycles == 0)
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{
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elapsedCycles = 1; // better than diving by zero
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}
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int start = 0;
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while (commands.Count > 0)
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{
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var cmd = commands.Dequeue();
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int pos = (cmd.Time * samples31khz.Length) / elapsedCycles;
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pos = Math.Min(pos, samples31khz.Length); // sometimes the cpu timestamp of the write is > frameEndCycles
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GetSamplesImmediate(samples31khz, start, pos - start);
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start = pos;
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ApplyAudioCommand(cmd);
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}
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GetSamplesImmediate(samples31khz, start, samples31khz.Length - start);
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// convert from 31khz to 44khz
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for (var i = 0; i < samples.Length / 2; i++)
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{
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samples[i * 2] = samples31khz[(int)(((double)samples31khz.Length / (double)(samples.Length / 2)) * i)];
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samples[(i * 2) + 1] = samples[i * 2];
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}
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}
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int start = 0;
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while (commands.Count > 0)
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{
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var cmd = commands.Dequeue();
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int pos = (cmd.Time * samples31khz.Length) / elapsedCycles;
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pos = Math.Min(pos, samples31khz.Length); // sometimes the cpu timestamp of the write is > frameEndCycles
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GetSamplesImmediate(samples31khz, start, pos - start);
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start = pos;
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ApplyAudioCommand(cmd);
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}
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GetSamplesImmediate(samples31khz, start, samples31khz.Length - start);
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// convert from 31khz to 44khz
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for (var i = 0; i < samples.Length / 2; i++)
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{
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samples[i * 2] = samples31khz[(int)(((double)samples31khz.Length / (double)(samples.Length / 2)) * i)];
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samples[(i * 2) + 1] = samples[i * 2];
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}
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_audioClocks = 0;
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}
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@ -1547,6 +1573,48 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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_ball.SyncState(ser);
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_hmove.SyncState(ser);
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ser.Sync("hsyncCnt", ref _hsyncCnt);
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// add everything to the state
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ser.Sync("PF0_up",ref pf0_update);
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ser.Sync("PF1_up", ref pf1_update);
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ser.Sync("PF2_up", ref pf2_update);
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ser.Sync("PF0_upper", ref pf0_updater);
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ser.Sync("PF1_upper", ref pf1_updater);
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ser.Sync("PF2_upper", ref pf2_updater);
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ser.Sync("PF0_delay", ref pf0_delay_clock);
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ser.Sync("PF1_delay", ref pf1_delay_clock);
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ser.Sync("PF2_delay", ref pf2_delay_clock);
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ser.Sync("PF0_max", ref pf0_max_delay);
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ser.Sync("PF1_max", ref pf1_max_delay);
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ser.Sync("PF2_max", ref pf2_max_delay);
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ser.Sync("Enam0_delay", ref enam0_delay);
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ser.Sync("Enam1_delay", ref enam1_delay);
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ser.Sync("Enab_delay", ref enamb_delay);
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ser.Sync("Enam0_val", ref enam0_val);
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ser.Sync("Enam1_val", ref enam1_val);
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ser.Sync("Enab_val", ref enamb_val);
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ser.Sync("P0_stuff", ref p0_stuff);
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ser.Sync("P1_stuff", ref p1_stuff);
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ser.Sync("M0_stuff", ref m0_stuff);
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ser.Sync("M1_stuf", ref m1_stuff);
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ser.Sync("b_stuff", ref b_stuff);
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ser.Sync("hmp0_delay", ref HMP0_delay);
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ser.Sync("hmp0_val", ref HMP0_val);
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ser.Sync("hmp1_delay", ref HMP1_delay);
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ser.Sync("hmp1_val", ref HMP1_val);
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ser.Sync("PRG0_delay", ref prg0_delay);
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ser.Sync("PRG1_delay", ref prg1_delay);
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ser.Sync("PRG0_val", ref prg0_val);
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ser.Sync("PRG1_val", ref prg1_val);
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ser.Sync("Ticks", ref do_ticks);
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// some of these things weren't in the state because they weren't needed if
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// states were always taken at frame boundaries
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ser.Sync("capChargeStart", ref _capChargeStart);
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@ -1556,6 +1624,8 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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ser.Sync("CurrentScanLine", ref _CurrentScanLine);
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ser.Sync("scanlinebuffer", ref _scanlinebuffer, false);
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ser.Sync("AudioClocks", ref _audioClocks);
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ser.Sync("FrameStartCycles", ref frameStartCycles);
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ser.Sync("FrameEndCycles", ref frameEndCycles);
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ser.BeginSection("Player0");
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_player0.SyncState(ser);
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@ -14,15 +14,36 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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public byte Hm;
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public byte Collisions;
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// Resp commands do not trugger start signals for main copies. We need to model this
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public bool Draw_Main;
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// Resp commands do not trigger start signals for main copies. We need to model this
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public int Draw_To;
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public byte ScanCnt;
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public bool ScanCntInit;
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public int Start_Signal;
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public int Signal_Reached;
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public bool Tick()
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public bool Tick()
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{
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var result = false;
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if (ScanCntInit==true)
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{
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if (ScanCnt < (1 << Size) && Enabled && !ResetToPlayer)
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{
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result = true;
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ScanCnt++;
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} else
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{
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ScanCntInit = false;
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}
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}
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/*
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// At hPosCnt == 0, start drawing the missile, if enabled
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if (HPosCnt < (1 << Size) && Draw_Main == true)
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if (HPosCnt < (1 << Size))
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{
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if (Enabled && !ResetToPlayer)
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{
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@ -65,15 +86,56 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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result = true;
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}
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}
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}
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}*/
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// Increment the counter
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HPosCnt++;
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if (Start_Signal == 160)
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{
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ScanCnt = 0;
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Start_Signal++;
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ScanCntInit = true;
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}
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if (Start_Signal == 16 && ((Number & 0x07) == 0x01 || ((Number & 0x07) == 0x03)))
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{
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ScanCnt = 0;
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Start_Signal++;
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ScanCntInit = true;
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}
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if (Start_Signal == 32 && ((Number & 0x07) == 0x02 || ((Number & 0x07) == 0x03) || ((Number & 0x07) == 0x06)))
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{
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ScanCnt = 0;
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Start_Signal++;
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ScanCntInit = true;
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}
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if (Start_Signal == 64 && ((Number & 0x07) == 0x04 || ((Number & 0x07) == 0x06)))
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{
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ScanCnt = 0;
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Start_Signal++;
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ScanCntInit = true;
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}
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// Increment the counter
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HPosCnt++;
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// Counter loops at 160
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HPosCnt %= 160;
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return result;
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//our goal here is to send a start signal 4 clocks before drawing begins. The properly emulates
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//drawing on a real TIA
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if (HPosCnt == 156 || HPosCnt == 12 || HPosCnt == 28 || HPosCnt == 60)
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{
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Start_Signal = HPosCnt;
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Signal_Reached = HPosCnt + 5;
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}
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if (Start_Signal < Signal_Reached)
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{
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Start_Signal++;
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}
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return result;
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}
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public void SyncState(Serializer ser)
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@ -86,8 +148,12 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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ser.Sync("number", ref Number);
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ser.Sync("HM", ref Hm);
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ser.Sync("collisions", ref Collisions);
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ser.Sync("draw_main", ref Draw_Main);
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ser.EndSection();
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ser.Sync("start_signal", ref Start_Signal);
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ser.Sync("signal_reached", ref Signal_Reached);
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ser.Sync("draw_to", ref Draw_To);
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ser.Sync("scanCnt", ref ScanCnt);
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ser.Sync("scanCntInit", ref ScanCntInit);
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ser.EndSection();
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}
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}
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}
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@ -20,8 +20,9 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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public byte Nusiz;
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public byte Collisions;
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// Resp commands do not trugger start signals for main copies. We need to model this
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public bool Draw_Main;
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// Resp commands do not trigger start signals for main copies. We need to model this
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public int Start_Signal;
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public int Signal_Reached;
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public bool Tick()
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{
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@ -113,9 +114,10 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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// At counter position 0 we should initalize the scan counter.
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// Note that for double and quad sized players that the scan counter is not started immediately.
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if (HPosCnt == 0 && Draw_Main==true)
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if (Start_Signal==160)
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{
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ScanCnt = 0;
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Start_Signal++;
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if ((Nusiz & 0x07) == 0x05)
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{
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ScanCntInit = true;
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@ -130,20 +132,23 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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}
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}
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if (HPosCnt == 16 && ((Nusiz & 0x07) == 0x01 || ((Nusiz & 0x07) == 0x03)))
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if (Start_Signal == 16 && ((Nusiz & 0x07) == 0x01 || ((Nusiz & 0x07) == 0x03)))
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{
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ScanCnt = 0;
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}
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Start_Signal++;
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}
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if (HPosCnt == 32 && ((Nusiz & 0x07) == 0x02 || ((Nusiz & 0x07) == 0x03) || ((Nusiz & 0x07) == 0x06)))
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if (Start_Signal == 32 && ((Nusiz & 0x07) == 0x02 || ((Nusiz & 0x07) == 0x03) || ((Nusiz & 0x07) == 0x06)))
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{
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ScanCnt = 0;
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}
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Start_Signal++;
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}
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if (HPosCnt == 64 && ((Nusiz & 0x07) == 0x04 || ((Nusiz & 0x07) == 0x06)))
|
||||
if (Start_Signal == 64 && ((Nusiz & 0x07) == 0x04 || ((Nusiz & 0x07) == 0x06)))
|
||||
{
|
||||
ScanCnt = 0;
|
||||
}
|
||||
Start_Signal++;
|
||||
}
|
||||
|
||||
// Increment the counter
|
||||
HPosCnt++;
|
||||
|
@ -151,6 +156,18 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
|||
// Counter loops at 160
|
||||
HPosCnt %= 160;
|
||||
|
||||
//our goal here is to send a start signal 4 clocks before drawing begins. This properly emulates
|
||||
//drawing on a real TIA
|
||||
if (HPosCnt==156 || HPosCnt==12 || HPosCnt==28 || HPosCnt==60)
|
||||
{
|
||||
Start_Signal = HPosCnt-1;
|
||||
Signal_Reached = HPosCnt + 5;
|
||||
}
|
||||
|
||||
if (Start_Signal<Signal_Reached)
|
||||
{
|
||||
Start_Signal++;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -168,7 +185,8 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
|||
ser.Sync("delay", ref Delay);
|
||||
ser.Sync("nusiz", ref Nusiz);
|
||||
ser.Sync("collisions", ref Collisions);
|
||||
ser.Sync("draw_main", ref Draw_Main);
|
||||
ser.Sync("start_signal", ref Start_Signal);
|
||||
ser.Sync("signal_reached", ref Signal_Reached);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue