Atari 2600 - stub out the paddle controller
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@ -1,90 +1,91 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Common;
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using BizHawk.Common.ReflectionExtensions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Common;
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using BizHawk.Common.ReflectionExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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public class Atari2600ControllerDeck
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public class Atari2600ControllerDeck
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{
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private static readonly Type[] Implementors =
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{
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typeof(UnpluggedController), // Order must match Atari2600ControllerTypes enum values
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typeof(StandardController),
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private static readonly Type[] Implementors =
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{
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typeof(UnpluggedController), // Order must match Atari2600ControllerTypes enum values
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typeof(StandardController),
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typeof(PaddleController)
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};
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public Atari2600ControllerDeck(Atari2600ControllerTypes controller1, Atari2600ControllerTypes controller2)
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public Atari2600ControllerDeck(Atari2600ControllerTypes controller1, Atari2600ControllerTypes controller2)
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{
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Port1 = (IPort)Activator.CreateInstance(Implementors[(int)controller1], 1);
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Port2 = (IPort)Activator.CreateInstance(Implementors[(int)controller2], 2);
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Definition = new ControllerDefinition
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{
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Name = "Atari 2600 Controller",
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BoolButtons = Port1.Definition.BoolButtons
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.Concat(Port2.Definition.BoolButtons)
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.Concat(new[]
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{
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"Reset", "Select", "Power", "Toggle Left Difficulty", "Toggle Right Difficulty"
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})
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.ToList()
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};
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Definition.FloatControls.AddRange(Port1.Definition.FloatControls);
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Definition.FloatControls.AddRange(Port2.Definition.FloatControls);
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Definition.FloatRanges.AddRange(Port1.Definition.FloatRanges);
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Definition.FloatRanges.AddRange(Port2.Definition.FloatRanges);
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}
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public byte ReadPort1(IController c)
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{
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return Port1.Read(c);
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}
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public byte ReadPort2(IController c)
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{
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return Port2.Read(c);
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}
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public ControllerDefinition Definition { get; }
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public void SyncState(Serializer ser)
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{
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ser.BeginSection("Port1");
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Port1.SyncState(ser);
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ser.EndSection();
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ser.BeginSection("Port2");
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Port2.SyncState(ser);
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ser.EndSection();
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}
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private readonly IPort Port1;
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private readonly IPort Port2;
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private static Dictionary<string, Type> _controllerTypes;
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public static Dictionary<string, Type> ValidControllerTypes
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{
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get
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{
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if (_controllerTypes == null)
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{
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_controllerTypes = typeof(Atari2600ControllerDeck).Assembly
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.GetTypes()
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.Where(t => typeof(IPort).IsAssignableFrom(t))
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.Where(t => !t.IsAbstract && !t.IsInterface)
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.ToDictionary(tkey => tkey.DisplayName());
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}
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return _controllerTypes;
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}
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}
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public static string DefaultControllerName => typeof(StandardController).DisplayName();
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Definition = new ControllerDefinition
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{
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Name = "Atari 2600 Controller",
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BoolButtons = Port1.Definition.BoolButtons
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.Concat(Port2.Definition.BoolButtons)
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.Concat(new[]
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{
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"Reset", "Select", "Power", "Toggle Left Difficulty", "Toggle Right Difficulty"
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})
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.ToList()
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};
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Definition.FloatControls.AddRange(Port1.Definition.FloatControls);
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Definition.FloatControls.AddRange(Port2.Definition.FloatControls);
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Definition.FloatRanges.AddRange(Port1.Definition.FloatRanges);
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Definition.FloatRanges.AddRange(Port2.Definition.FloatRanges);
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}
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public byte ReadPort1(IController c)
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{
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return Port1.Read(c);
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}
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public byte ReadPort2(IController c)
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{
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return Port2.Read(c);
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}
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public ControllerDefinition Definition { get; }
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public void SyncState(Serializer ser)
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{
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ser.BeginSection("Port1");
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Port1.SyncState(ser);
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ser.EndSection();
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ser.BeginSection("Port2");
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Port2.SyncState(ser);
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ser.EndSection();
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}
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private readonly IPort Port1;
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private readonly IPort Port2;
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private static Dictionary<string, Type> _controllerTypes;
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public static Dictionary<string, Type> ValidControllerTypes
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{
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get
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{
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if (_controllerTypes == null)
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{
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_controllerTypes = typeof(Atari2600ControllerDeck).Assembly
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.GetTypes()
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.Where(t => typeof(IPort).IsAssignableFrom(t))
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.Where(t => !t.IsAbstract && !t.IsInterface)
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.ToDictionary(tkey => tkey.DisplayName());
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}
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return _controllerTypes;
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}
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}
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public static string DefaultControllerName => typeof(StandardController).DisplayName();
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}
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}
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@ -11,7 +11,8 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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public enum Atari2600ControllerTypes
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{
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Unplugged,
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Joystick
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Joystick,
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Paddle
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}
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/// <summary>
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@ -94,4 +95,45 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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"Up", "Down", "Left", "Right", "Button"
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};
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}
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public class PaddleController : IPort
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{
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public PaddleController(int portNum)
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{
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PortNum = portNum;
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Definition = new ControllerDefinition
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{
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BoolButtons = BaseDefinition
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.Select(b => $"P{PortNum} " + b)
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.ToList(),
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FloatControls = { "P" + PortNum + " Paddle X" },
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FloatRanges = { new[] { -127.0f, 0, 127.0f }, } // No idea what values should be here
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};
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}
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public int PortNum { get; }
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public void SyncState(Serializer ser)
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{
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// Nothing todo, I think
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}
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public ControllerDefinition Definition { get; }
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private static readonly string[] BaseDefinition =
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{
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"Button"
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};
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public byte Read(IController c)
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{
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byte result = 0xFF;
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if (c.IsPressed($"P{PortNum} Button")) { result &= 0xF7; } // TODO
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//int x = (int)c.GetFloat(Definition.FloatControls[0]);
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return result;
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}
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}
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}
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