Update for new sound routines

Catches cases where sound is not processed.
This commit is contained in:
alyosha-tas 2016-06-04 18:33:41 -04:00
parent d7436554b8
commit ae39f13d5a
1 changed files with 2 additions and 0 deletions
BizHawk.Emulation.Cores/Consoles/Atari/2600

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@ -363,6 +363,8 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
StartFrameCond();
while (_tia.LineCount < _tia.NominalNumScanlines)
Cycle();
if (rendersound==false)
_tia._audioClocks = 0; // we need this here since the async sound provider won't check in this case
FinishFrameCond();
}