Update for new sound routines
Catches cases where sound is not processed.
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BizHawk.Emulation.Cores/Consoles/Atari/2600
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@ -363,6 +363,8 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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StartFrameCond();
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while (_tia.LineCount < _tia.NominalNumScanlines)
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Cycle();
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if (rendersound==false)
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_tia._audioClocks = 0; // we need this here since the async sound provider won't check in this case
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FinishFrameCond();
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}
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