BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.cs

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using System;
using System.Threading;
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using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi;
namespace BizHawk.Emulation.Cores.Nintendo.N64
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{
[CoreAttributes(
"Mupen64Plus",
"Richard Goedeken",
isPorted: true,
isReleased: true
)]
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public class N64 : IEmulator
{
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private readonly N64Input _inputProvider;
private readonly N64VideoProvider _videoProvider;
private readonly N64Audio _audioProvider;
private readonly EventWaitHandle _pendingThreadEvent = new EventWaitHandle(false, EventResetMode.AutoReset);
private readonly EventWaitHandle _completeThreadEvent = new EventWaitHandle(false, EventResetMode.AutoReset);
private mupen64plusApi api; // mupen64plus DLL Api
private N64SyncSettings _syncSettings;
private bool _pendingThreadTerminate;
private DisplayType _display_type = DisplayType.NTSC;
private Action _pendingThreadAction;
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/// <summary>
/// Create mupen64plus Emulator
/// </summary>
/// <param name="comm">Core communication object</param>
/// <param name="game">Game information of game to load</param>
/// <param name="rom">Rom that should be loaded</param>
/// <param name="SyncSettings">N64SyncSettings object</param>
public N64(CoreComm comm, GameInfo game, byte[] rom, object SyncSettings)
{
int SaveType = 0;
if (game.OptionValue("SaveType") == "EEPROM_16K")
{
SaveType = 1;
}
CoreComm = comm;
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_syncSettings = (N64SyncSettings)SyncSettings ?? new N64SyncSettings();
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byte country_code = rom[0x3E];
switch (country_code)
{
// PAL codes
case 0x44:
case 0x46:
case 0x49:
case 0x50:
case 0x53:
case 0x55:
case 0x58:
case 0x59:
_display_type = DisplayType.PAL;
break;
// NTSC codes
case 0x37:
case 0x41:
case 0x45:
case 0x4a:
default: // Fallback for unknown codes
_display_type = DisplayType.NTSC;
break;
}
switch (DisplayType)
{
case DisplayType.NTSC:
comm.VsyncNum = 60000;
comm.VsyncDen = 1001;
break;
default:
comm.VsyncNum = 50;
comm.VsyncDen = 1;
break;
}
StartThreadLoop();
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var videosettings = _syncSettings.GetVPS(game);
var coreType = _syncSettings.CoreType;
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//zero 19-apr-2014 - added this to solve problem with SDL initialization corrupting the main thread (I think) and breaking subsequent emulators (for example, NES)
//not sure why this works... if we put the plugin initializations in here, we get deadlocks in some SDL initialization. doesnt make sense to me...
RunThreadAction(() =>
{
api = new mupen64plusApi(this, rom, videosettings, SaveType, (int)coreType);
});
// Order is important because the register with the mupen core
_videoProvider = new N64VideoProvider(api, videosettings);
_audioProvider = new N64Audio(api);
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_inputProvider = new N64Input(api, comm, this._syncSettings.Controllers);
string rsp = _syncSettings.RspType == N64SyncSettings.RSPTYPE.Rsp_Hle ?
"mupen64plus-rsp-hle.dll" :
"mupen64plus-rsp-z64-hlevideo.dll";
api.AttachPlugin(mupen64plusApi.m64p_plugin_type.M64PLUGIN_RSP, rsp);
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InitMemoryDomains();
RefreshMemoryCallbacks();
api.AsyncExecuteEmulator();
}
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public void Dispose()
{
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RunThreadAction(() =>
{
_videoProvider.Dispose();
_audioProvider.Dispose();
api.Dispose();
});
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EndThreadLoop();
}
private void ThreadLoop()
{
for (; ; )
{
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_pendingThreadEvent.WaitOne();
_pendingThreadAction();
if (_pendingThreadTerminate)
{
break;
}
_completeThreadEvent.Set();
}
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_pendingThreadTerminate = false;
_completeThreadEvent.Set();
}
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private void RunThreadAction(Action action)
{
_pendingThreadAction = action;
_pendingThreadEvent.Set();
_completeThreadEvent.WaitOne();
}
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private void StartThreadLoop()
{
new Thread(ThreadLoop).Start();
}
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private void EndThreadLoop()
{
RunThreadAction(() => { _pendingThreadTerminate = true; });
}
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public void FrameAdvance(bool render, bool rendersound)
{
_audioProvider.RenderSound = rendersound;
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if (Controller["Reset"])
{
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api.soft_reset();
}
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if (Controller["Power"])
{
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api.hard_reset();
}
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api.frame_advance();
if (IsLagFrame)
{
LagCount++;
}
Frame++;
}
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public string SystemId { get { return "N64"; } }
public string BoardName { get { return null; } }
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public CoreComm CoreComm { get; private set; }
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public IVideoProvider VideoProvider { get { return _videoProvider; } }
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public DisplayType DisplayType { get { return _display_type; } }
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public ISoundProvider SoundProvider { get { return null; } }
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public ISyncSoundProvider SyncSoundProvider { get { return _audioProvider.Resampler; } }
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public bool StartAsyncSound() { return false; }
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public void EndAsyncSound() { }
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public ControllerDefinition ControllerDefinition
{
get { return _inputProvider.ControllerDefinition; }
}
public IController Controller
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{
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get { return _inputProvider.Controller; }
set { _inputProvider.Controller = value; }
}
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public int Frame { get; private set; }
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public int LagCount { get; set; }
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public bool IsLagFrame
{
get { return !_inputProvider.LastFrameInputPolled; }
set { _inputProvider.LastFrameInputPolled = !value; }
}
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public void ResetCounters()
{
Frame = 0;
LagCount = 0;
IsLagFrame = false;
}
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public bool DeterministicEmulation { get { return false; } }
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public byte[] ReadSaveRam()
{
return api.SaveSaveram();
}
public void StoreSaveRam(byte[] data)
{
api.LoadSaveram(data);
}
public void ClearSaveRam()
{
api.InitSaveram();
}
public bool SaveRamModified { get { return true; } set { } }
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#region Savestates
// these next 5 functions are all exact copy paste from gambatte.
// if something's wrong here, it's probably wrong there too
public void SaveStateText(TextWriter writer)
{
var temp = SaveStateBinary();
temp.SaveAsHexFast(writer);
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// write extra copy of stuff we don't use
writer.WriteLine("Frame {0}", Frame);
}
public void LoadStateText(TextReader reader)
{
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var hex = reader.ReadLine();
var state = new byte[hex.Length / 2];
state.ReadFromHexFast(hex);
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
}
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private byte[] SaveStatePrivateBuff = new byte[16788288 + 1024];
public void SaveStateBinary(BinaryWriter writer)
{
byte[] data = SaveStatePrivateBuff;
int bytes_used = api.SaveState(data);
writer.Write(data.Length);
writer.Write(data);
byte[] saveram = api.SaveSaveram();
writer.Write(saveram);
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if (saveram.Length != mupen64plusApi.kSaveramSize)
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{
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throw new InvalidOperationException("Unexpected N64 SaveRam size");
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}
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
}
public void LoadStateBinary(BinaryReader reader)
{
int length = reader.ReadInt32();
reader.Read(SaveStatePrivateBuff, 0, length);
byte[] data = SaveStatePrivateBuff;
api.LoadState(data);
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reader.Read(SaveStatePrivateBuff, 0, mupen64plusApi.kSaveramSize);
api.LoadSaveram(SaveStatePrivateBuff);
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
}
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private byte[] SaveStateBinaryPrivateBuff = new byte[0];
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public byte[] SaveStateBinary()
{
// WELCOME TO THE HACK ZONE
byte[] saveram = api.SaveSaveram();
int lenwant = 4 + SaveStatePrivateBuff.Length + saveram.Length + 1 + 4 + 4;
if (SaveStateBinaryPrivateBuff.Length != lenwant)
{
Console.WriteLine("Allocating new N64 private buffer size {0}", lenwant);
SaveStateBinaryPrivateBuff = new byte[lenwant];
}
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var ms = new MemoryStream(SaveStateBinaryPrivateBuff);
var bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
bw.Flush();
if (ms.Length != SaveStateBinaryPrivateBuff.Length)
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{
throw new Exception("Unexpected Length");
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}
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return SaveStateBinaryPrivateBuff;
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}
public bool BinarySaveStatesPreferred { get { return true; } }
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#endregion
#region Debugging Hooks
public Dictionary<string, int> GetCpuFlagsAndRegisters()
{
//note: the approach this code takes is highly bug-prone
var ret = new Dictionary<string, int>();
var data = new byte[32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + 32 * 8];
api.getRegisters(data);
for (int i = 0; i < 32; i++)
{
var reg = BitConverter.ToInt64(data, i * 8);
ret.Add("REG" + i + "_lo", (int)(reg));
ret.Add("REG" + i + "_hi", (int)(reg >> 32));
}
var PC = BitConverter.ToUInt32(data, 32 * 8);
ret.Add("PC", (int)PC);
ret.Add("LL", BitConverter.ToInt32(data, 32 * 8 + 4));
var Lo = BitConverter.ToInt64(data, 32 * 8 + 4 + 4);
ret.Add("LO_lo", (int)Lo);
ret.Add("LO_hi", (int)(Lo >> 32));
var Hi = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8);
ret.Add("HI_lo", (int)Hi);
ret.Add("HI_hi", (int)(Hi >> 32));
ret.Add("FCR0", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8));
ret.Add("FCR31", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4));
for (int i = 0; i < 32; i++)
{
var reg_cop0 = BitConverter.ToUInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + i * 4);
ret.Add("CP0 REG" + i, (int)reg_cop0);
}
for (int i = 0; i < 32; i++)
{
var reg_cop1_fgr_64 = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + i * 8);
ret.Add("CP1 FGR REG" + i + "_lo", (int)reg_cop1_fgr_64);
ret.Add("CP1 FGR REG" + i + "_hi", (int)(reg_cop1_fgr_64 >> 32));
}
return ret;
}
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private mupen64plusApi.MemoryCallback readcb;
private mupen64plusApi.MemoryCallback writecb;
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private void RefreshMemoryCallbacks()
{
var mcs = CoreComm.MemoryCallbackSystem;
// we RefreshMemoryCallbacks() after the triggers in case the trigger turns itself off at that point
if (mcs.HasReads)
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readcb = delegate(uint addr) { mcs.CallRead(addr); };
else
readcb = null;
if (mcs.HasWrites)
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writecb = delegate(uint addr) { mcs.CallWrite(addr); };
else
writecb = null;
api.setReadCallback(readcb);
api.setWriteCallback(writecb);
}
#endregion
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#region Memory Domains
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private MemoryDomain MakeMemoryDomain(string name, mupen64plusApi.N64_MEMORY id, MemoryDomain.Endian endian)
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{
int size = api.get_memory_size(id);
//if this type of memory isnt available, dont make the memory domain
if (size == 0)
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{
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return null;
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}
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IntPtr memPtr = api.get_memory_ptr(id);
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var md = new MemoryDomain(
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name,
size,
endian,
delegate(int addr)
{
if (addr < 0 || addr >= size)
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{
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throw new ArgumentOutOfRangeException();
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}
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return Marshal.ReadByte(memPtr, addr);
},
delegate(int addr, byte val)
{
if (addr < 0 || addr >= size)
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{
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throw new ArgumentOutOfRangeException();
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}
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Marshal.WriteByte(memPtr + addr, val);
});
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_memoryDomains.Add(md);
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return md;
}
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private void InitMemoryDomains()
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{
MakeMemoryDomain("RDRAM", mupen64plusApi.N64_MEMORY.RDRAM, MemoryDomain.Endian.Little);
MakeMemoryDomain("PI Register", mupen64plusApi.N64_MEMORY.PI_REG, MemoryDomain.Endian.Little);
MakeMemoryDomain("SI Register", mupen64plusApi.N64_MEMORY.SI_REG, MemoryDomain.Endian.Little);
MakeMemoryDomain("VI Register", mupen64plusApi.N64_MEMORY.VI_REG, MemoryDomain.Endian.Little);
MakeMemoryDomain("RI Register", mupen64plusApi.N64_MEMORY.RI_REG, MemoryDomain.Endian.Little);
MakeMemoryDomain("AI Register", mupen64plusApi.N64_MEMORY.AI_REG, MemoryDomain.Endian.Little);
MakeMemoryDomain("EEPROM", mupen64plusApi.N64_MEMORY.EEPROM, MemoryDomain.Endian.Little);
if (_syncSettings.Controllers[0].IsConnected &&
_syncSettings.Controllers[0].PakType == N64ControllerSettings.N64ControllerPakType.MEMORY_CARD)
{
MakeMemoryDomain("Mempak 1", mupen64plusApi.N64_MEMORY.MEMPAK1, MemoryDomain.Endian.Little);
}
if (_syncSettings.Controllers[1].IsConnected &&
_syncSettings.Controllers[1].PakType == N64ControllerSettings.N64ControllerPakType.MEMORY_CARD)
{
MakeMemoryDomain("Mempak 2", mupen64plusApi.N64_MEMORY.MEMPAK2, MemoryDomain.Endian.Little);
}
if (_syncSettings.Controllers[2].IsConnected &&
_syncSettings.Controllers[2].PakType == N64ControllerSettings.N64ControllerPakType.MEMORY_CARD)
{
MakeMemoryDomain("Mempak 3", mupen64plusApi.N64_MEMORY.MEMPAK3, MemoryDomain.Endian.Little);
}
if (_syncSettings.Controllers[3].IsConnected &&
_syncSettings.Controllers[3].PakType == N64ControllerSettings.N64ControllerPakType.MEMORY_CARD)
{
MakeMemoryDomain("Mempak 4", mupen64plusApi.N64_MEMORY.MEMPAK4, MemoryDomain.Endian.Little);
}
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MemoryDomains = new MemoryDomainList(_memoryDomains);
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}
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private List<MemoryDomain> _memoryDomains = new List<MemoryDomain>();
public MemoryDomainList MemoryDomains { get; private set; }
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#endregion
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#region Settings
public object GetSettings()
{
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return null;
}
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public object GetSyncSettings()
{
return _syncSettings.Clone();
}
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public bool PutSettings(object o)
{
return false;
}
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public bool PutSyncSettings(object o)
{
_syncSettings = (N64SyncSettings)o; return true;
}
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#endregion
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}
}