BizHawk/BizHawk.Emulation/Consoles/Nintendo/N64/N64.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
namespace BizHawk.Emulation.Consoles.Nintendo.N64
{
public class N64 : IEmulator, IVideoProvider
{
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public string SystemId { get { return "N64"; } }
public CoreComm CoreComm { get; private set; }
public byte[] rom;
public GameInfo game;
public IVideoProvider VideoProvider { get { return this; } }
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public int[] frameBuffer;// = new int[800 * 600];
public int[] GetVideoBuffer() { return frameBuffer; }
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public int VirtualWidth { get; set; }
public int BufferWidth { get; set; }
public int BufferHeight { get; set; }
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public int BackgroundColor { get { return 0; } }
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public Sound.Utilities.SpeexResampler resampler;
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public ISoundProvider SoundProvider { get { return null; } }
public ISyncSoundProvider SyncSoundProvider { get { return resampler; } }
public bool StartAsyncSound() { return false; }
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public void EndAsyncSound() { }
public ControllerDefinition ControllerDefinition { get { return N64ControllerDefinition; } }
public IController Controller { get; set; }
public static readonly ControllerDefinition N64ControllerDefinition = new ControllerDefinition
{
Name = "Nintento 64 Controller",
BoolButtons =
{
"P1 DPad R", "P1 DPad L", "P1 DPad D", "P1 DPad U", "P1 Start", "P1 Z", "P1 B", "P1 A", "P1 C Right", "P1 C Left", "P1 C Down", "P1 C Up", "P1 R", "P1 L",
"P2 DPad R", "P2 DPad L", "P2 DPad D", "P2 DPad U", "P2 Start", "P2 Z", "P2 B", "P2 A", "P2 C Right", "P2 C Left", "P2 C Down", "P2 C Up", "P2 R", "P2 L",
"P3 DPad R", "P3 DPad L", "P3 DPad D", "P3 DPad U", "P3 Start", "P3 Z", "P3 B", "P3 A", "P3 C Right", "P3 C Left", "P3 C Down", "P3 C Up", "P3 R", "P3 L",
"P4 DPad R", "P4 DPad L", "P4 DPad D", "P4 DPad U", "P4 Start", "P4 Z", "P4 B", "P4 A", "P4 C Right", "P4 C Left", "P4 C Down", "P4 C Up", "P4 R", "P4 L",
"Reset", "Power"
},
FloatControls =
{
"P1 X Axis", "P1 Y Axis",
"P2 X Axis", "P2 Y Axis",
"P3 X Axis", "P3 Y Axis",
"P4 X Axis", "P4 Y Axis"
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}
};
public int Frame { get; set; }
public int LagCount { get; set; }
public bool IsLagFrame { get; set; }
public void ResetFrameCounter()
{
Frame = 0;
LagCount = 0;
IsLagFrame = false;
}
public void FrameAdvance(bool render, bool rendersound)
{
if (Controller["Reset"])
{
api.soft_reset();
}
if (Controller["Power"])
{
api.hard_reset();
}
IsLagFrame = true;
api.frame_advance();
if (IsLagFrame) LagCount++;
Frame++;
}
public void setControllers()
{
if (CoreComm.InputCallback != null) CoreComm.InputCallback();
IsLagFrame = false;
// Analog stick right = +X
// Analog stick up = +Y
for (int i = 0; i < 4; i++)
{
api.set_buttons(i, ReadController(i+1), (sbyte)Controller.GetFloat("P" + (i+1) + " X Axis"), (sbyte)Controller.GetFloat("P" + (i+1) + " Y Axis"));
}
}
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public int ReadController(int num)
{
int buttons = 0;
if (Controller["P" + num + " DPad R"]) buttons |= (1 << 0);
if (Controller["P" + num + " DPad L"]) buttons |= (1 << 1);
if (Controller["P" + num + " DPad D"]) buttons |= (1 << 2);
if (Controller["P" + num + " DPad U"]) buttons |= (1 << 3);
if (Controller["P" + num + " Start"]) buttons |= (1 << 4);
if (Controller["P" + num + " Z"]) buttons |= (1 << 5);
if (Controller["P" + num + " B"]) buttons |= (1 << 6);
if (Controller["P" + num + " A"]) buttons |= (1 << 7);
if (Controller["P" + num + " C Right"]) buttons |= (1 << 8);
if (Controller["P" + num + " C Left"]) buttons |= (1 << 9);
if (Controller["P" + num + " C Down"]) buttons |= (1 << 10);
if (Controller["P" + num + " C Up"]) buttons |= (1 << 11);
if (Controller["P" + num + " R"]) buttons |= (1 << 12);
if (Controller["P" + num + " L"]) buttons |= (1 << 13);
return buttons;
}
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public bool DeterministicEmulation { get; set; }
public byte[] ReadSaveRam()
{
return api.SaveSaveram();
}
public void StoreSaveRam(byte[] data)
{
api.LoadSaveram(data);
}
public void ClearSaveRam()
{
api.InitSaveram();
}
public bool SaveRamModified { get { return true; } set { } }
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void SyncState(Serializer ser)
{
ser.BeginSection("N64");
ser.EndSection();
}
// these next 5 functions are all exact copy paste from gambatte.
// if something's wrong here, it's probably wrong there too
public void SaveStateText(TextWriter writer)
{
var temp = SaveStateBinary();
temp.SaveAsHex(writer);
// write extra copy of stuff we don't use
writer.WriteLine("Frame {0}", Frame);
}
public void LoadStateText(TextReader reader)
{
string hex = reader.ReadLine();
if (hex.StartsWith("emuVersion")) // movie save
{
do // theoretically, our portion should start right after StartsFromSavestate, maybe...
{
hex = reader.ReadLine();
} while (!hex.StartsWith("StartsFromSavestate"));
hex = reader.ReadLine();
}
byte[] state = new byte[hex.Length / 2];
state.ReadFromHex(hex);
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
}
public void SaveStateBinary(BinaryWriter writer)
{
byte[] data = new byte[16788288 + 1024];
int bytes_used = api.SaveState(data);
writer.Write(data.Length);
writer.Write(data);
byte[] saveram = api.SaveSaveram();
writer.Write(saveram);
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
}
public void LoadStateBinary(BinaryReader reader)
{
int length = reader.ReadInt32();
byte[] data = reader.ReadBytes(length);
api.LoadState(data);
data = reader.ReadBytes(0x800 + 0x8000 * 4);
api.LoadSaveram(data);
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
}
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public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
public bool BinarySaveStatesPreferred { get { return true; } }
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#region memorydomains
MemoryDomain MakeMemoryDomain(string name, mupen64plusApi.N64_MEMORY id, Endian endian)
{
int size = api.get_memory_size(id);
//if this type of memory isnt available, dont make the memory domain
if (size == 0)
return null;
IntPtr memPtr = api.get_memory_ptr(id);
MemoryDomain md = new MemoryDomain(
name,
size,
endian,
delegate(int addr)
{
if (addr < 0 || addr >= size)
throw new ArgumentOutOfRangeException();
return Marshal.ReadByte(memPtr, addr);
},
delegate(int addr, byte val)
{
if (addr < 0 || addr >= size)
throw new ArgumentOutOfRangeException();
Marshal.WriteByte(memPtr + addr, val);
});
MemoryDomains.Add(md);
return md;
}
void InitMemoryDomains()
{
MemoryDomains = new List<MemoryDomain>();
MakeMemoryDomain("RDRAM", mupen64plusApi.N64_MEMORY.RDRAM, Endian.Little);
MakeMemoryDomain("PI Register", mupen64plusApi.N64_MEMORY.PI_REG, Endian.Little);
MakeMemoryDomain("SI Register", mupen64plusApi.N64_MEMORY.SI_REG, Endian.Little);
MakeMemoryDomain("VI Register", mupen64plusApi.N64_MEMORY.VI_REG, Endian.Little);
MakeMemoryDomain("RI Register", mupen64plusApi.N64_MEMORY.RI_REG, Endian.Little);
MakeMemoryDomain("AI Register", mupen64plusApi.N64_MEMORY.AI_REG, Endian.Little);
MakeMemoryDomain("EEPROM", mupen64plusApi.N64_MEMORY.EEPROM, Endian.Little);
MakeMemoryDomain("Mempak 1", mupen64plusApi.N64_MEMORY.MEMPAK1, Endian.Little);
MakeMemoryDomain("Mempak 2", mupen64plusApi.N64_MEMORY.MEMPAK2, Endian.Little);
MakeMemoryDomain("Mempak 3", mupen64plusApi.N64_MEMORY.MEMPAK3, Endian.Little);
MakeMemoryDomain("Mempak 4", mupen64plusApi.N64_MEMORY.MEMPAK4, Endian.Little);
}
public IList<MemoryDomain> MemoryDomains { get; private set; }
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public MemoryDomain MainMemory { get { return MemoryDomains[0]; } }
#endregion
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public void Dispose()
{
api.Dispose();
}
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mupen64plusApi api;
public N64(CoreComm comm, GameInfo game, byte[] rom, VideoPluginSettings video_settings)
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{
CoreComm = comm;
this.rom = rom;
this.game = game;
api = new mupen64plusApi(this, rom, video_settings);
api.SetM64PInputCallback(new mupen64plusApi.InputCallback(setControllers));
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InitMemoryDomains();
}
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}
}