N64 - implement ResetFrameCounter() method
This commit is contained in:
parent
8b51686944
commit
7fb317cc37
|
@ -1,8 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
@ -77,7 +74,12 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
|
|||
public int Frame { get; set; }
|
||||
public int LagCount { get; set; }
|
||||
public bool IsLagFrame { get; set; }
|
||||
public void ResetFrameCounter() { }
|
||||
public void ResetFrameCounter()
|
||||
{
|
||||
Frame = 0;
|
||||
LagCount = 0;
|
||||
IsLagFrame = false;
|
||||
}
|
||||
public void FrameAdvance(bool render, bool rendersound)
|
||||
{
|
||||
if (Controller["Reset"])
|
||||
|
|
Loading…
Reference in New Issue