BizHawk/BizHawk.Emulation/Consoles/Nintendo/N64/N64.cs

236 lines
6.7 KiB
C#
Raw Normal View History

2013-04-29 01:57:41 +00:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
namespace BizHawk.Emulation.Consoles.Nintendo.N64
{
public class N64 : IEmulator, IVideoProvider
{
2013-04-29 01:57:41 +00:00
public string SystemId { get { return "N64"; } }
public CoreComm CoreComm { get; private set; }
public byte[] rom;
public GameInfo game;
public IVideoProvider VideoProvider { get { return this; } }
2013-05-04 02:46:37 +00:00
public int[] frameBuffer;// = new int[800 * 600];
public int[] GetVideoBuffer() { return frameBuffer; }
2013-05-04 02:46:37 +00:00
public int VirtualWidth { get; set; }
public int BufferWidth { get; set; }
public int BufferHeight { get; set; }
2013-04-29 01:57:41 +00:00
public int BackgroundColor { get { return 0; } }
2013-05-04 02:46:37 +00:00
public Sound.Utilities.SpeexResampler resampler;
2013-05-04 02:46:37 +00:00
public ISoundProvider SoundProvider { get { return null; } }
public ISyncSoundProvider SyncSoundProvider { get { return resampler; } }
public bool StartAsyncSound() { return false; }
2013-04-29 01:57:41 +00:00
public void EndAsyncSound() { }
public ControllerDefinition ControllerDefinition { get { return N64ControllerDefinition; } }
public IController Controller { get; set; }
public static readonly ControllerDefinition N64ControllerDefinition = new ControllerDefinition
{
Name = "Nintento 64 Controller",
BoolButtons =
{
"P1 DPad R", "P1 DPad L", "P1 DPad D", "P1 DPad U", "P1 Start", "P1 Z", "P1 B", "P1 A", "P1 C Right", "P1 C Left", "P1 C Down", "P1 C Up", "P1 R", "P1 L",
"P2 DPad R", "P2 DPad L", "P2 DPad D", "P2 DPad U", "P2 Start", "P2 Z", "P2 B", "P2 A", "P2 C Right", "P2 C Left", "P2 C Down", "P2 C Up", "P2 R", "P2 L",
"P3 DPad R", "P3 DPad L", "P3 DPad D", "P3 DPad U", "P3 Start", "P3 Z", "P3 B", "P3 A", "P3 C Right", "P3 C Left", "P3 C Down", "P3 C Up", "P3 R", "P3 L",
"P4 DPad R", "P4 DPad L", "P4 DPad D", "P4 DPad U", "P4 Start", "P4 Z", "P4 B", "P4 A", "P4 C Right", "P4 C Left", "P4 C Down", "P4 C Up", "P4 R", "P4 L",
"Reset", "Power"
},
FloatControls =
{
"P1 X Axis", "P1 Y Axis",
"P2 X Axis", "P2 Y Axis",
"P3 X Axis", "P3 Y Axis",
"P4 X Axis", "P4 Y Axis"
2013-04-29 01:57:41 +00:00
}
};
public int Frame { get; set; }
public int LagCount { get; set; }
public bool IsLagFrame { get; set; }
public void ResetFrameCounter()
{
Frame = 0;
LagCount = 0;
IsLagFrame = false;
}
public void FrameAdvance(bool render, bool rendersound)
{
if (Controller["Reset"])
{
api.soft_reset();
}
if (Controller["Power"])
{
api.hard_reset();
}
sbyte x = 0;
sbyte y = 0;
/*
if (Controller["P1 DPad R"]) x = 80;
if (Controller["P1 DPad L"]) x = -80;
if (Controller["P1 DPad D"]) y = -80;
if (Controller["P1 DPad U"]) y = 80;
2013-05-05 00:12:46 +00:00
*/
float X_Axis = Controller.GetFloat("P1 X Axis");
float Y_Axis = Controller.GetFloat("P1 Y Axis");
// Analog stick right = +X
// Analog stick up = +Y
x = (sbyte)X_Axis;
y = (sbyte)Y_Axis;
api.set_buttons(0, ReadController(1), x, y);
api.frame_advance();
IsLagFrame = api.IsLagFrame();
if (IsLagFrame) LagCount++;
Frame++;
}
2013-04-29 01:57:41 +00:00
public int ReadController(int num)
{
int buttons = 0;
if (Controller["P1 DPad R"]) buttons |= (1 << 0);
if (Controller["P1 DPad L"]) buttons |= (1 << 1);
if (Controller["P1 DPad D"]) buttons |= (1 << 2);
if (Controller["P1 DPad U"]) buttons |= (1 << 3);
if (Controller["P1 Start"]) buttons |= (1 << 4);
if (Controller["P1 Z"]) buttons |= (1 << 5);
if (Controller["P1 B"]) buttons |= (1 << 6);
if (Controller["P1 A"]) buttons |= (1 << 7);
if (Controller["P1 C Right"]) buttons |= (1 << 8);
if (Controller["P1 C Left"]) buttons |= (1 << 9);
if (Controller["P1 C Down"]) buttons |= (1 << 10);
if (Controller["P1 C Up"]) buttons |= (1 << 11);
if (Controller["P1 R"]) buttons |= (1 << 12);
if (Controller["P1 L"]) buttons |= (1 << 13);
return buttons;
}
2013-04-29 01:57:41 +00:00
public bool DeterministicEmulation { get; set; }
public byte[] ReadSaveRam()
{
return api.SaveSaveram();
}
public void StoreSaveRam(byte[] data)
{
api.LoadSaveram(data);
}
public void ClearSaveRam()
{
api.InitSaveram();
}
public bool SaveRamModified { get { return true; } set { } }
2013-04-29 01:57:41 +00:00
void SyncState(Serializer ser)
{
ser.BeginSection("N64");
ser.EndSection();
}
// these next 5 functions are all exact copy paste from gambatte.
// if something's wrong here, it's probably wrong there too
public void SaveStateText(TextWriter writer)
{
var temp = SaveStateBinary();
temp.SaveAsHex(writer);
// write extra copy of stuff we don't use
writer.WriteLine("Frame {0}", Frame);
}
public void LoadStateText(TextReader reader)
{
string hex = reader.ReadLine();
if (hex.StartsWith("emuVersion")) // movie save
{
do // theoretically, our portion should start right after StartsFromSavestate, maybe...
{
hex = reader.ReadLine();
} while (!hex.StartsWith("StartsFromSavestate"));
hex = reader.ReadLine();
}
byte[] state = new byte[hex.Length / 2];
state.ReadFromHex(hex);
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
}
public void SaveStateBinary(BinaryWriter writer)
{
byte[] data = new byte[16788288 + 1024];
int bytes_used = api.SaveState(data);
writer.Write(data.Length);
writer.Write(data);
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
}
public void LoadStateBinary(BinaryReader reader)
{
int length = reader.ReadInt32();
byte[] data = reader.ReadBytes(length);
api.LoadState(data);
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
}
2013-04-29 01:57:41 +00:00
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
public bool BinarySaveStatesPreferred { get { return true; } }
public IList<MemoryDomain> MemoryDomains { get; private set; }
2013-05-06 00:08:36 +00:00
public MemoryDomain MainMemory { get; private set; }
2013-04-29 01:57:41 +00:00
public void Dispose()
{
api.Dispose();
}
2013-04-29 01:57:41 +00:00
mupen64plusApi api;
public N64(CoreComm comm, GameInfo game, byte[] rom, VideoPluginSettings video_settings)
2013-04-29 01:57:41 +00:00
{
CoreComm = comm;
this.rom = rom;
this.game = game;
api = new mupen64plusApi(this, rom, video_settings);
MemoryDomains = new List<MemoryDomain>();
MemoryDomains.Add(new MemoryDomain("RDRAM", 0x400000, Endian.Little, api.getRDRAMByte, api.setRDRAMByte));
2013-05-06 00:08:36 +00:00
MainMemory = MemoryDomains[0];
}
2013-04-29 01:57:41 +00:00
}
}