Commit Graph

820 Commits

Author SHA1 Message Date
Ben Vanik 44cbe1bbcf Finishing off module info for now. 2013-12-24 22:08:44 -08:00
Ben Vanik dcd9f8b6ff Module info in json. 2013-12-24 17:25:29 -08:00
Ben Vanik 8a8ee5dadc Starting modal for module info. 2013-12-24 14:09:19 -08:00
Ben Vanik 98efc7ddfa Suspend/resume working. 2013-12-23 19:46:35 -08:00
Ben Vanik 475ddc1fcf Breakpoint hits reaching all the way to UI.
Nasty json only hackery right now, but fixable to support other protocols.
2013-12-23 14:01:13 -08:00
Ben Vanik a0256fac45 Removing empty files to shut VS up. 2013-12-23 11:52:51 -08:00
Ben Vanik 31b8c02cbf Breakpoints triggering. 2013-12-22 23:04:24 -08:00
Ben Vanik 5881a58c49 More plumbing for breakpoints. 2013-12-22 22:03:06 -08:00
Ben Vanik 5e9a2c6d27 Client-specific debug state. 2013-12-22 19:58:00 -08:00
Ben Vanik 7098ed3b02 Plumbing breakpoints down into alloy Debugger interface. 2013-12-22 17:50:14 -08:00
Ben Vanik e45a7afabc MakeReady behavior. 2013-12-22 16:48:50 -08:00
Ben Vanik 9208132ad9 Load map files and set function names. 2013-12-22 14:04:41 -08:00
Ben Vanik d861ef8aab Prettier ppc disasm. 2013-12-22 13:06:15 -08:00
Ben Vanik de6dc92663 Only generate debug info when in --debug mode (or asked). 2013-12-22 09:50:31 -08:00
Ben Vanik c92142ca02 Displaying (unformatted) function code. 2013-12-22 09:25:44 -08:00
Ben Vanik 4ecdfed46f Function listing and selection. 2013-12-22 02:59:42 -08:00
Ben Vanik a631ada0f7 Routing messages to debug targets. 2013-12-22 00:51:50 -08:00
Ben Vanik 284e8a92e6 Deleting old debugger code. 2013-12-22 00:23:00 -08:00
Ben Vanik 80d8dc02aa Messaging over debug channel. 2013-12-22 00:21:35 -08:00
Ben Vanik da340891c4 Fixing sockets and response. 2013-12-21 11:52:48 -08:00
Ben Vanik d98d5c855a WaitForClient moved to server, now working. 2013-12-20 23:52:47 -08:00
Ben Vanik 8a7bd7b69a GET /sessions returns the title info. 2013-12-20 23:44:22 -08:00
Ben Vanik 1461792289 Debugger now listens for connections and will only allow one at a time. 2013-12-19 10:08:25 -08:00
Ben Vanik 2cb5c97052 GDB debug protocol that IDA can connect to.
Unfortunately, IDA sucks, and this likely won't ever work right.
2013-12-17 10:20:07 -08:00
Ben Vanik b5f5668f6d Sockets implementation for Windows, WebSockets client now working. 2013-12-16 22:43:03 -08:00
Ben Vanik d548e7f770 Starting revival of debugger system. Work on #41. 2013-12-16 20:28:58 -08:00
Ben Vanik c17122e022 Using raw addresses for gpu writeback. 2013-12-15 15:32:06 -08:00
Ben Vanik f9cd87811d Some games seem to write to 0x0... damn. 2013-12-15 15:31:32 -08:00
Ben Vanik 9fdacebf2d Better handling of undefined imports. 2013-12-15 15:26:12 -08:00
Ben Vanik f2348301ea More aggressive constant propagation pass. 2013-12-15 14:40:18 -08:00
Ben Vanik 769b8d59d9 Fixing some constant checks. 2013-12-15 14:34:57 -08:00
Ben Vanik 84651623a5 Removing BranchIf. 2013-12-15 14:34:41 -08:00
Ben Vanik 417a970aab Various fixes. 2013-12-15 13:58:40 -08:00
Ben Vanik 1d0ed4882d Constant type fixes. 2013-12-15 12:09:28 -08:00
Ben Vanik 88cdb9e36c Replacing store vector left/right opcodes by just using permutes. 2013-12-15 11:58:54 -08:00
Ben Vanik a44551c418 Fixing some copy/paste errors. Sigh. 2013-12-14 15:47:45 -08:00
Ben Vanik 52ff9bdfd0 Fixing swizzle. 2013-12-14 15:47:32 -08:00
Ben Vanik 1fb8650f6d Fixing I2F. 2013-12-14 14:41:45 -08:00
Ben Vanik 8af24ab9bb Fixing vrlimi128 2013-12-14 09:27:34 -08:00
Ben Vanik c9adf893a6 Fixing a bunch of vector ops. 2013-12-14 08:47:36 -08:00
Ben Vanik 7ebdd3f7e0 Fixing vectors. 2013-12-14 07:17:33 -08:00
Ben Vanik 21d1e7236b Fixing permute functions. 2013-12-14 06:24:29 -08:00
Ben Vanik a1f41c656a stve*x 2013-12-13 22:24:19 -08:00
Ben Vanik d1210218ac Comment fixes. 2013-12-13 21:20:01 -08:00
Ben Vanik 69704853a3 Special casing sldi. 2013-12-13 20:11:04 -08:00
Ben Vanik 24ce893256 Fixing ROTL macro. 2013-12-13 20:10:56 -08:00
Ben Vanik 689de0279f Swapping bytes. Probably still wrong. 2013-12-08 23:33:40 -08:00
Ben Vanik eb2d596c27 srawx, vsldoi, vupkd3d of D3DCOLOR -- all untested 2013-12-08 23:15:05 -08:00
Ben Vanik 3ec930d9fc INSERT 2013-12-08 23:14:27 -08:00
Ben Vanik ccd5346332 LOAD/STORE_VECTOR_LEFT/RIGHT. It'd be nice not to have these. 2013-12-08 22:16:37 -08:00
Ben Vanik b9df6dc703 load_vector_sh* 2013-12-08 20:58:24 -08:00
Ben Vanik 07b5c3ad81 Adding f64-to-i32 convert. 2013-12-08 20:42:33 -08:00
Ben Vanik 24a13b4021 Fixing carry. 2013-12-08 20:42:20 -08:00
Ben Vanik 2e5489e22f Making the trace format easier to diff with the old stuff. 2013-12-08 20:42:12 -08:00
Ben Vanik 65a36fd69c Fixing CNTLZ. 2013-12-08 16:01:11 -08:00
Ben Vanik 60015afdc4 Misc fixes. 2013-12-08 16:00:55 -08:00
Ben Vanik 7c4b2c6d23 sradi, which was totally wrong before o_o 2013-12-08 15:24:18 -08:00
Ben Vanik 7adc122620 No-op MSR instructions. 2013-12-08 14:31:19 -08:00
Ben Vanik 760d82a9af Fixing endianess of register load/store. 2013-12-08 14:31:03 -08:00
Ben Vanik ec4bf50363 load_acquire/store_release 2013-12-08 14:15:28 -08:00
Ben Vanik 2549292a57 Return address handling. Not happy with the design, but it (sorta) works. 2013-12-08 13:58:57 -08:00
Ben Vanik dc0848f7ba rld* 2013-12-08 13:58:15 -08:00
Ben Vanik 28ff739449 Better nop handling. 2013-12-08 13:17:50 -08:00
Ben Vanik 50f53a483e How did this ever work? Fixing and*. 2013-12-08 12:25:48 -08:00
Ben Vanik e2e2a392ee Scanner now picks up restgprlr calls. 2013-12-08 11:26:43 -08:00
Ben Vanik 1dc356cb4d Allowing dynamic register access checks to be disabled. 2013-12-07 13:15:15 -08:00
Ben Vanik d8cc9fb0b4 Register access (dynamic and static) wired up. 2013-12-07 13:09:22 -08:00
Ben Vanik e5d867a92f Removing comments. 2013-12-07 06:29:58 -08:00
Ben Vanik 3b268f07ef Basic constant propagation. 2013-12-07 05:52:51 -08:00
Ben Vanik 57432d5996 Making ContextPromotion actually remove dead stores. 2013-12-07 04:57:37 -08:00
Ben Vanik 329b554c7a Basic ContextPromotionPass and some opcode info rearranging. 2013-12-07 04:39:48 -08:00
Ben Vanik 51d0be0f0a Basic DCE pass. 2013-12-07 02:18:26 -08:00
Ben Vanik c2113c116d Starting compiler work. Adding pass TODOs. 2013-12-07 01:36:13 -08:00
Ben Vanik fdb6a5cfa3 Initial Alloy implementation.
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik 68b8737a58 SETXXv, CNDXXv, SETXXs - may not be right. 2013-11-17 15:20:50 -08:00
Ben Vanik 1f4795e7d4 Fixing shader file names. 2013-11-17 15:20:28 -08:00
Ben Vanik 9441fb8b7a Finally figured out MUL/ADD/SUB_CONST_* 2013-11-16 18:27:17 -08:00
Ben Vanik 1592cf96f7 MAX4v, MINs, MAXs 2013-11-16 16:59:33 -08:00
Ben Vanik 798cad6f87 DOT2ADDv 2013-11-16 16:15:23 -08:00
Ben Vanik 59779e735d Fix input error return. 2013-11-16 07:15:15 -08:00
Ben Vanik 1e86736853 vaddfp and vrfin 2013-11-16 06:58:50 -08:00
Ben Vanik 8398ea4925 I lied, MULADD was not that way. 2013-11-16 05:16:11 -08:00
Ben Vanik 60f48bdd32 Always write oPos. 2013-11-16 04:39:26 -08:00
Ben Vanik 7491058ffd Adding --dump_shaders=path/. 2013-11-16 04:39:16 -08:00
Ben Vanik 8440c9059a Fixing order of MULADDv. 2013-11-16 04:35:08 -08:00
Ben Vanik 271abbf874 Adding --trace_ring_buffer. 2013-11-16 03:06:55 -08:00
Ben Vanik 96c27b3b51 Fixing stack alignment in release mode. 2013-11-16 02:52:33 -08:00
Ben Vanik 7a2032b693 Renaming X_RESULT to be consistent. 2013-11-01 16:23:41 -07:00
Ben Vanik 06d9f7989a Removing signature from export tables. 2013-11-01 16:23:40 -07:00
gibbed f7b7b0708b Argh. 2013-10-27 18:45:19 -07:00
gibbed faa67028ce Mystery GPU registers. 2013-10-27 18:44:20 -07:00
gibbed 8306be77b0 Fixed constant tracking through mr. 2013-10-27 18:44:20 -07:00
Ben Vanik 2de906f3d6 Hacking around with shaders. Pretty sure this is all wrong. 2013-10-27 18:33:50 -07:00
Ben Vanik 0355047838 PM4_LOAD_ALU_CONSTANT 2013-10-27 16:18:54 -07:00
Ben Vanik 7d6dda356c Clear all allocated memory. 2013-10-27 16:01:35 -07:00
Ben Vanik 74ff6bd4fa Finally figured out the ringbufer corruption. 2013-10-27 16:00:51 -07:00
Ben Vanik 11f99ce33b Obeying request to zero. 2013-10-27 12:47:00 -07:00
Ben Vanik 6477d6c21e --scribble_heap, which memsets all allocated memory.
Already exposing bugs.
2013-10-27 12:06:02 -07:00
Ben Vanik 082df81f70 Slowing down the audio system until it does something. 2013-10-27 12:05:17 -07:00
Ben Vanik 692e14665c Tie FPR/VR tracing to --trace_registers 2013-10-25 23:32:11 -07:00
Ben Vanik 3b7fcced0e Fixing broken error check and adding some manual breakpoints. 2013-10-23 23:48:18 -07:00
Ben Vanik 655a486db3 NtResumeThread 2013-10-23 23:32:44 -07:00
Ben Vanik ebef2aef36 Adding audio stub methods. 2013-10-23 23:09:16 -07:00
Ben Vanik ca22980dc0 XInput polling. 2013-10-23 22:42:48 -07:00
Ben Vanik 96daa6b43f Validate arguments on input. 2013-10-23 22:23:52 -07:00
Ben Vanik c4fe2e6926 Input bouncing through to input system. 2013-10-23 22:13:05 -07:00
Ben Vanik 74803ae174 HID system skeleton. 2013-10-23 21:47:36 -07:00
Ben Vanik 20bd15e7fe Partially fixing import logging. Still not sure why vars aren't showing. 2013-10-23 21:11:13 -07:00
Ben Vanik 93e4b70133 Stubbing input a little better. 2013-10-23 21:10:41 -07:00
Ben Vanik 6e60aef72f Special register check for lwbrx. Need a scalable way to do this. 2013-10-23 21:10:26 -07:00
Ben Vanik b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00
Ben Vanik c996a4bbaf Stubs for more XAM functions. 2013-10-23 00:05:50 -07:00
Ben Vanik 60ef171ff2 XNetStartup/WSAStartup stubs. 2013-10-22 23:46:42 -07:00
Ben Vanik 447ce90b7b MmQueryAddressProtect. 2013-10-22 23:34:24 -07:00
Ben Vanik 2a8a19e4be KeDelayExecutionThread. 2013-10-22 23:22:30 -07:00
Ben Vanik d9a55a5557 Zero memory on alloc. 2013-10-22 21:50:10 -07:00
Ben Vanik d065ee43e8 PM4_SET_CONSTANT for registers. 2013-10-22 21:32:04 -07:00
Ben Vanik 157cfd4d71 Moving all physical allocs to A..., as games do stupid stuff when at E. 2013-10-22 21:06:12 -07:00
Ben Vanik 62d4d5ce84 Randomly messing with address translation. Still not right. 2013-10-22 21:05:56 -07:00
Ben Vanik d4e19eb583 Certain games seem to do GPU writeback here. 2013-10-22 21:05:32 -07:00
Ben Vanik e0b6d0f689 Cleaning up packet reading/endianness. 2013-10-22 20:47:27 -07:00
Ben Vanik 725cde55d4 Moving the physical heap up a bit to avoid overwriting 0x0. 2013-10-21 23:56:16 -07:00
Ben Vanik f676333ef0 Stub MmQueryAddressProtect - unimplemented. 2013-10-21 21:58:45 -07:00
Ben Vanik f9dd0b0cb2 Allocate physical memory. 2013-10-21 19:28:25 -07:00
Ben Vanik 1fea07b6aa Align physical allocations to page size. 2013-10-21 19:26:41 -07:00
Ben Vanik aa3e8d0332 Allocating things in a physical heap. Super wasteful right now. 2013-10-21 00:59:11 -07:00
gibbed ea022c8dd3 That one byte is totally important. 2013-10-21 00:39:39 -07:00
Ben Vanik ca208fa60a Rewrote memory manager to use a bunch of mapped views. 2013-10-20 23:19:57 -07:00
Ben Vanik d00f4d58e9 Better byte swapping in ringbuffer and fixed logging. 2013-10-20 18:34:46 -07:00
Ben Vanik 42a8fc0b59 --break_on_instruction=0x... and --break_on_memory=0x... 2013-10-20 16:54:59 -07:00
Ben Vanik cddab7ffb0 Fixing free. 2013-10-20 15:28:00 -07:00
Ben Vanik 0c19516de4 Fixing file position default value. 2013-10-20 15:05:09 -07:00
Ben Vanik e919edfb33 Fix xe_memory_is_valid. 2013-10-20 13:47:58 -07:00
Ben Vanik 9f1d2f29c1 --heap_guard_pages=1 to add guard pages. 2013-10-20 13:42:34 -07:00
Ben Vanik ca3f2f1367 Malloc inspect in release mode, too. 2013-10-20 12:46:28 -07:00
Ben Vanik 002400d071 Adding memory info dumping utility, use --log_heap. 2013-10-20 12:39:59 -07:00
Ben Vanik fbea5a6394 Making the GPU counter a vblank counter, not a timer. 2013-10-20 02:00:51 -07:00
Ben Vanik 39adeef2e3 Hiding vertex/index data for now. 2013-10-20 01:59:42 -07:00
Ben Vanik 92899739bd Index buffer upload. 2013-10-20 00:47:32 -07:00
Ben Vanik 5a80c7b9c1 Hacking shaders to get dummy texture colors and such. 2013-10-20 00:20:36 -07:00
Ben Vanik 737a567de6 Fixing code_addr_low_. 2013-10-19 22:31:08 -07:00
Ben Vanik 889e586cab Skeleton for new draw type and texture fetching. 2013-10-19 21:49:25 -07:00
Ben Vanik bdf5bf20a4 vminfp/vmaxfp 2013-10-19 21:26:40 -07:00
Ben Vanik 2cce46c232 vsel/vsel128 2013-10-19 21:20:27 -07:00
Ben Vanik d62e8aaf78 lhbrx/lwbrx/ldbrx/sthbrx/stwbrx/stdbrx 2013-10-19 21:05:06 -07:00
Ben Vanik d60cf676c3 addmex 2013-10-19 20:57:24 -07:00
Ben Vanik 5b91ba89e9 Fixing stdux/stdx o_o 2013-10-19 20:57:19 -07:00
Ben Vanik 62b792c903 Ignoring a packet I don't care about. 2013-10-19 20:30:36 -07:00
Ben Vanik 7ae2d410e5 addex. All of these are wrong - let's hope we don't overflow. 2013-10-19 20:29:19 -07:00
Ben Vanik 4e6799197f fsqrtx/fsqrtsx 2013-10-19 20:25:03 -07:00
Ben Vanik e842a6614a Fixing LR argument for indirect branches. 2013-10-19 19:59:09 -07:00
Ben Vanik 10c69cfaf2 rlwnmx 2013-10-19 19:07:26 -07:00
Ben Vanik 807b949fea Seeing code returning to the execution thunk, something must have broken. 2013-10-19 19:03:47 -07:00
Ben Vanik 4a72010e5f addcx 2013-10-19 19:03:30 -07:00
Ben Vanik fc1be2bfd8 rldimix 2013-10-19 18:54:36 -07:00
Ben Vanik 14b1c860b9 subfmex/subfzex. 2013-10-19 18:33:32 -07:00
Ben Vanik b8edeba195 Actually aligning physical alloc requests. 2013-10-19 18:18:19 -07:00
gibbed 49ee9d05b9 Fixed LR branching. 2013-10-19 17:09:48 -07:00
Ben Vanik 7b0ca71bfb Fixing broken test. 2013-10-19 17:08:34 -07:00
Ben Vanik 68d5f33cfa GPU byte swapping.
A lot of other packets likely do this.
2013-10-19 16:29:00 -07:00
gibbed f15b5dae9d I think this is right. 2013-10-19 15:07:59 -07:00
Ben Vanik f7ad9c89dd Messing with stvlx. 2013-10-19 14:36:32 -07:00
Ben Vanik 91e6c4ed9a Adding address mask to stvlx. 2013-10-19 14:29:14 -07:00
Ben Vanik 31161e0245 SHUFPS_SWAP_DWORDS to make it easier to tell what it's doing. 2013-10-19 14:21:56 -07:00
Ben Vanik 5df538cd44 Adding stack alignment check. We aren't 16b aligned right now. Fuck. 2013-10-19 14:16:34 -07:00
Ben Vanik 007f7e371d Workaround for yet another AsmJit bug. Sigh. 2013-10-19 12:50:42 -07:00
Ben Vanik 37065255a2 Dispatching interrupts. 2013-10-19 12:50:26 -07:00
Ben Vanik 90bc6ad1a8 Interrupts fire on the right 'thread', ringbuffer work, 2013-10-19 11:50:01 -07:00
Ben Vanik 6db8c6c961 Implementing thread state block access. 2013-10-19 02:53:14 -07:00
gibbed 32a0045001 This is probably better. 2013-10-19 01:18:18 -07:00
Ben Vanik c60230f28a Implementing scratch registers correctly (I think). 2013-10-19 01:16:13 -07:00
Ben Vanik 1616d7ba22 WAIT_MEM_REG, REG_RMW (untested), COND_WRITE 2013-10-19 00:46:35 -07:00
Ben Vanik a63db2b7fd Dispatch interrupt outside of main pump. 2013-10-19 00:46:11 -07:00
Ben Vanik 562c86f76d Extending critical sections to spin forever for now. 2013-10-18 21:55:43 -07:00
Ben Vanik 01a94f3850 VdGetSystemCommandBuffer stub. 2013-10-18 21:39:29 -07:00
Ben Vanik 0746e6feb2 ldarx/lwarx/stdcx/stwcx. Probably. 2013-10-18 21:17:20 -07:00
Ben Vanik f2550bd017 KeEnterCriticalRegion/KeLeaveCriticalRegion. 2013-10-18 19:49:51 -07:00
Ben Vanik 6a02ae3768 KfAcquireSpinLock/KfReleaesSpinLock. 2013-10-18 19:11:37 -07:00
Ben Vanik 28e7102a02 Always dump CPU info and assert our dummy thread value is legit. 2013-10-18 18:56:59 -07:00
Ben Vanik d3665cc2e6 Support for VS2013 (and auto picking), a Win xb script, and readme updates.
This also removes the dependency on D3DX, which is only included in the
DXSDK, meaning that just the Win8+ SDK should be required now.
2013-10-17 23:35:54 -07:00
Ben Vanik ff54a04aa1 asmjit fixes. 2013-10-17 14:03:26 -07:00
Ben Vanik 20720f750d KeSetAffinityThread stub, Ob* fns added, current thread handled. 2013-10-17 00:47:02 -07:00
Ben Vanik 7bf6992203 NtSetEvent/NtWaitForSingleObjectEx. 2013-10-16 23:04:52 -07:00
Ben Vanik 1b12949dd2 NtQueryFullAttributesFile. 2013-10-16 22:41:31 -07:00
Ben Vanik fd1054d823 NtSetInformationFile for seek position. 2013-10-16 22:28:26 -07:00
Ben Vanik 5de9b84904 Fixing line endings.
Need to run a script to do this...
2013-10-16 22:22:17 -07:00
Ben Vanik a41827942e Some NtQueryInformation classes. 2013-10-16 22:20:24 -07:00
gibbed 956496fb99 Added KeBugCheck and KeBugCheckEx. 2013-10-16 22:08:41 -07:00
Ben Vanik ab1ba9a508 Partially implemented NtQueryFullAttributes.
Enough to get past the ShaderDump test most games seem to do.
2013-10-16 21:32:53 -07:00
Ben Vanik c53db98517 Locking around some JIT stuff.
Excessive for now, but safer.
2013-10-16 21:32:20 -07:00
Ben Vanik 8e37fb8502 Bytes read via ReadFile! 2013-10-16 20:50:46 -07:00
Ben Vanik fea5c06180 Fixing line endings. 2013-10-16 20:10:16 -07:00
Ben Vanik ab5b9d75e0 Reworking file system so that it's easier to implement file operations. 2013-10-16 20:09:42 -07:00
gibbed d5bd8b9d5b Merge branch 'master' of https://github.com/benvanik/xenia 2013-10-16 19:05:04 -07:00
gibbed 16b0c936d4 Fixed argument size handling in _vsnprintf_shim, like DbgPrint_shim. 2013-10-16 19:04:23 -07:00
gibbed 46b42528fd Fixed xeRtlFillMemoryUlong so it swaps the pattern back to native endianness. 2013-10-16 19:03:22 -07:00
gibbed 309d1621e5 Attempt at a fix for crashes occuring when not using instruction/branch tracing. 2013-10-16 18:55:21 -07:00
Ben Vanik 803e4998de Starting to wire up readfile. 2013-10-16 00:23:05 -07:00
Ben Vanik da2f7f1ea5 Shuffling filesystem to xboxkrnl.
This doesn't really change anything yet, just moves things.
Also fixed some bad over-including.
2013-10-15 23:09:51 -07:00
Ben Vanik 26c06e13d9 Checking in intermediate FS work before moving code. 2013-10-15 22:51:19 -07:00
Ben Vanik a8d10cd9d3 NtClose/NtReadFile skeleton. 2013-10-15 22:28:00 -07:00
Ben Vanik 388f354870 Basic NtCreateFile. 2013-10-15 21:30:57 -07:00
Ben Vanik f409795dd1 Fixing PM4 type 0 packet parsing. 2013-10-15 20:24:32 -07:00
gibbed a483704855 Sneaky tabs. 2013-10-15 19:18:28 -07:00
gibbed d79bd8cfa7 Renamed xboxkrnl_file* to xboxkrnl_nt*, added xboxkrnl_io*. 2013-10-15 19:18:03 -07:00
gibbed f59ff2e44a Fixed debug output format for NtCreateFile. 2013-10-15 05:30:25 -07:00
gibbed 5176a7e7c9 Stubbing out some file stuff. 2013-10-15 05:16:05 -07:00
Ben Vanik 6cda645911 Adding instruction address identifier when not tracing.
This can be removed later.
2013-10-14 21:53:34 -07:00
Ben Vanik 900252a590 Another dummy XCONFIG value. 2013-10-14 21:48:26 -07:00
Ben Vanik 0b24356080 Skipping unknown form of PM4_EVENT_WRITE_SHD for now. 2013-10-14 21:35:23 -07:00
Ben Vanik 80e3e6fa14 Ignoring unimplemented disasm functions by default. 2013-10-14 21:34:13 -07:00
Ben Vanik 963667f65c Forcing bl to function calls. 2013-10-14 21:33:54 -07:00
Ben Vanik 8294f22d76 Ignore decommits for now. 2013-10-14 19:06:26 -07:00
Ben Vanik 929ea13548 Emulated vslb. 2013-10-14 18:33:17 -07:00
Ben Vanik 1eba1fb5c2 vspltb 2013-10-14 18:21:26 -07:00
Ben Vanik 5bed1069f8 mulhwx/mulhwux 2013-10-14 17:49:21 -07:00
Ben Vanik 1e66e39efc divdux/mulldx 2013-10-14 17:30:25 -07:00
Ben Vanik dc804f2471 KeQuerySystemTime/NtCreateEvent. 2013-10-14 17:19:42 -07:00
Ben Vanik 16020df6a2 mfcr disasm. 2013-10-14 00:48:23 -07:00
Ben Vanik 76ca76bb67 Disabling hole filling in the SDB.
This was required when the AOT CPU was built, but isn't needed now.
2013-10-14 00:39:13 -07:00
Ben Vanik 602ed5393e vspltisb/ldarx/stdcx.
ldarx/stdcx are just as faked as the w equivalents.
2013-10-14 00:13:40 -07:00
Ben Vanik 72b54cfe2a Fixing recursion branches. 2013-10-13 22:59:19 -07:00
Ben Vanik b28c51271d A bunch of disasm instructions used by some games. 2013-10-13 22:53:33 -07:00
Ben Vanik e0701905dd Dummy values that games seem to want. 2013-10-13 22:25:23 -07:00
Ben Vanik 2eed0b1575 Fixing wraparound.
This still needs a tremendous amount of cleanup.
2013-10-13 21:18:23 -07:00
Ben Vanik 4887234bba Fixing ring buffer wrap around. I think. 2013-10-13 13:39:46 -07:00
Ben Vanik e0af361d74 Preventing (one of likely many) race condition with ringbuffer.
This was causing acks for commands not executed if the CPU ran faster
than the GPU.
2013-10-13 12:17:07 -07:00
Ben Vanik 41a652dd03 Manual reset was not the solution. Bah. 2013-10-13 12:09:25 -07:00
Ben Vanik f49e35636d Fixing uninitialized members.
Wish VC++ warned about this line clang does...
2013-10-13 11:14:46 -07:00
Ben Vanik c6d779920d Switch ring buffer wait event to manual reset.
Avoids timing issues with kicks.
2013-10-13 11:06:45 -07:00
Ben Vanik fa4c7cdd83 Wait until the ringbuffer thread is spun up.
This could be made much nicer.
2013-10-13 11:06:29 -07:00
Ben Vanik cc12f0b96a Periodically fire interrupts. 2013-10-13 11:06:13 -07:00
Ben Vanik 96a857e892 Massively disgusting and incomplete shader translator. 2013-10-12 22:14:23 -07:00
Ben Vanik 0ef278325f Hacking to get first triangle drawn. 2013-10-12 15:07:34 -07:00
Ben Vanik 83d7523da1 Fixing lvrx. 2013-10-12 15:06:16 -07:00
Ben Vanik d46069cd47 Various tweaks from gibbed. 2013-10-12 10:57:01 -07:00
Ben Vanik 51b79cb399 Minor fixes. 2013-10-12 03:02:39 -07:00
Ben Vanik 8e01e2d945 Vertex fetching. 2013-10-12 02:29:01 -07:00
Ben Vanik 04aad708c9 Shader type read for translation. 2013-10-11 22:04:34 -07:00
Ben Vanik 1378fad3c0 Basic shader cache. 2013-10-11 21:45:20 -07:00
Ben Vanik 6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00
Ben Vanik 611d3bbbeb Adding in D3D11 GPU skeleton. 2013-10-09 23:18:22 -07:00
Ben Vanik 8558176ee0 Cleaning up the ucode disassembler. 2013-10-09 22:50:44 -07:00
Ben Vanik 14bf4912d1 Fixing CF decode. 2013-10-09 21:15:23 -07:00
Ben Vanik 7b97d475c2 Hacked in shader disassembler.
Checking this in before I break it. Has tons of issues.
Turns out the 360 GPU uses an Adreno (rAdeon)-like r2xx shader format.
VC++'s handling of bitfields is absolutely terrible.
2013-10-09 20:28:35 -07:00
Ben Vanik 17be429244 Microcode disassembler skeleton. 2013-10-07 19:58:24 -07:00
Ben Vanik 651954ccae Starting to drive command buffer actions down to a graphics driver. 2013-10-06 21:09:58 -07:00
Ben Vanik 371075f154 More GPU decoding. 2013-10-06 19:22:02 -07:00
Ben Vanik 99bde2d67e Fixing terrible vsldoi implementation. Still terrible. 2013-10-06 17:45:59 -07:00
Ben Vanik 87481f5f4c Fixing vperm. 2013-10-06 16:25:41 -07:00
Ben Vanik b77403e754 Fixing lvsl/lvsr. 2013-10-06 16:25:23 -07:00
Ben Vanik 74692232c9 Add trace thread mask.
Makes seeing only thread 1 easier.
2013-10-06 14:35:03 -07:00
Ben Vanik 1fecb95512 Switching altivec disasm to die on failure. 2013-10-06 12:35:24 -07:00
Ben Vanik debf21437e Untested emulated stvlx/stvrx. 2013-10-06 11:22:35 -07:00
Ben Vanik e5ca996a08 Xmm read/write cleanup. 2013-10-06 11:21:50 -07:00
Ben Vanik 9ebbc3535f vsldoi. 2013-10-06 11:21:38 -07:00
Ben Vanik cdb13775e2 Alignment option in xmm read/write. 2013-10-06 10:25:41 -07:00
Ben Vanik 26e22e2b16 Untested and nasty emulated vperm. 2013-10-06 10:25:30 -07:00
Ben Vanik 2b798df631 lvsl/lvsr/lvlx/lvrx 2013-10-06 09:48:42 -07:00
Ben Vanik e8429b75e0 Significantly faster byte swapping on xmm read/write. 2013-10-04 22:29:19 -07:00
Ben Vanik d3bf7813ea Improve perf of vcmp cr6 update. 2013-10-04 13:32:11 -07:00
Ben Vanik e2842ea4b4 fmaddsx, fmsubx, fmsubsx, fcmpu. 2013-10-04 10:30:57 -07:00
Ben Vanik 091957e72e Untested srawx/sradix (makes things run further, at least). 2013-10-04 09:34:36 -07:00
Ben Vanik 0f5d0d992d vupkd3d d3dcolor (untested). 2013-10-03 21:06:40 -07:00
Ben Vanik 611902a97e Fixing vspltw and vrlimi. 2013-10-03 20:19:11 -07:00
Ben Vanik bdb5b0eae2 Fixing alignment of xmm load/store. 2013-10-03 20:18:56 -07:00
Ben Vanik 6d46b51ed4 A few vcmp*'s, float_16_to_32 bit of vupkd3d128 (untested). 2013-10-02 23:25:05 -07:00
Ben Vanik 21d273e85b Tracing FPRs and random fixes. 2013-09-30 22:43:29 -07:00
Ben Vanik 37caa5cea1 vnmsubfp, fixing vrlimi128. 2013-09-30 21:14:23 -07:00
Ben Vanik f5b99d7448 Fixing some altivec instruction decode issues. 2013-09-30 17:54:49 -07:00
Ben Vanik 26ec76ef35 A lot of progress on altivec instructions.
Some bad results, still, and some instructions are not decoding right.
2013-09-29 21:05:48 -07:00
Ben Vanik 3662118246 vmaddfp/vmaddcfp/vmulfp/vsubfp. 2013-09-29 00:02:25 -07:00
Ben Vanik 5652a150e1 vand/vnor/vor/vxor. 2013-09-28 23:45:16 -07:00
Ben Vanik 526b1a85b7 Simple altivec loads/stores. 2013-09-28 23:14:43 -07:00
Ben Vanik f398ccba56 Skeleton emitter file. 2013-09-28 19:52:33 -07:00
Ben Vanik 51184f73ea Disassembling a few instructions. 2013-09-28 19:37:34 -07:00
Ben Vanik f4f66ff7f1 Beginning Altivec disassembly/emitting. 2013-09-28 09:14:04 -07:00
Ben Vanik b0481472f2 Finally adding thread wait so we kill the spin loop. 2013-09-25 20:55:22 -07:00
Ben Vanik d16ab71252 Fixing %d print. 2013-09-25 20:28:42 -07:00
Ben Vanik 3e0d9af57e Placeholders for memory access breakpoints. 2013-09-25 20:13:43 -07:00
Ben Vanik 3706b9a3ce Ignoring MmFreePhysicalMemory (for now).
Games seem to be calling this with 0, which is bogus, so the bug is
elsewhere.
2013-09-25 18:38:18 -07:00
Ben Vanik 536fbbff88 Adding misc Vd functions. 2013-09-25 18:37:30 -07:00
Ben Vanik 3a6ef8cdf9 Fixing VdQueryVideoMode. 2013-09-25 18:37:13 -07:00
Ben Vanik 03a68d4c49 PerformanceCounter. 2013-09-25 18:36:34 -07:00
Ben Vanik b7fd4f975d Fixing ringbuffer pointers and no-op instructions. 2013-09-25 00:46:47 -07:00
Ben Vanik 03494c6b88 Stubbing methods and cleanup. 2013-09-25 00:46:29 -07:00
Ben Vanik 91f62918f6 Adding vblank interrupt. 2013-09-25 00:46:09 -07:00
Ben Vanik 998467ce05 Fixing cntlzd. 2013-09-25 00:21:41 -07:00
Ben Vanik 8424a668bf Basic implementation of events. 2013-09-24 21:26:45 -07:00
Ben Vanik 474ecea277 Adding stubs for SetEvent/ResetEvent. 2013-09-23 22:44:34 -07:00
Ben Vanik be1ce73a30 Fixing WaitForSingleObject timeout args. 2013-09-23 22:15:43 -07:00
Ben Vanik d0d30ab719 Implementing object table. Not complete, but better. 2013-09-22 18:36:06 -07:00
Ben Vanik 3e0db586c0 RtlNtStatusToDosError, for successes. 2013-09-22 16:45:41 -07:00
Ben Vanik d5b8a2091a Switching tracing order to prevent skipping traces of branch instructions. 2013-09-06 23:21:08 -07:00
Ben Vanik 1a3fed942d Skeleton for KeWaitForSingleObject.
Trying to figure out where D3D is getting its object from. It never seems
to create a timer/event/etc.
2013-06-30 10:27:51 -07:00
Ben Vanik 39ef8d8263 Properly using XapiThreadStartup routines, if present. 2013-06-30 10:27:06 -07:00
Ben Vanik 8d5e877a03 VdGetCurrentDisplayGamma and VdQueryVideoFlags. 2013-06-30 08:21:45 -07:00
Ben Vanik c9a39a8b62 Dumping module info on startup and logging unimplemented kernel calls. 2013-06-30 07:53:17 -07:00
Ben Vanik a62426948b Implementing enough ExGetXConfigSetting for D3D. 2013-06-30 07:52:53 -07:00
Ben Vanik 6f602d120a Adding thread ID to trace lines and cleaning up their formatting. 2013-06-30 06:09:08 -07:00