Fixing shader file names.

This commit is contained in:
Ben Vanik 2013-11-17 15:20:28 -08:00
parent 9441fb8b7a
commit 1f4795e7d4
1 changed files with 1 additions and 1 deletions

View File

@ -95,7 +95,7 @@ ID3D10Blob* D3D11Shader::Compile(const char* shader_source) {
}
char file_name[XE_MAX_PATH];
xesnprintfa(file_name, XECOUNT(file_name),
"%s/gen_%.16XLL.%s",
"%s/gen_%.16llX.%s",
base_path,
hash_,
type_ == XE_GPU_SHADER_TYPE_VERTEX ? "vs" : "ps");