zilmar
042656d8fa
Merge pull request #273 from MELERIX/patch
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Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
zilmar
7f7c4d2d1b
Merge pull request #274 from AmbientMalice/patch-9
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Slightly less broken Indiana Jones VI\AI
2015-03-16 07:32:55 +11:00
AmbientMalice
56d39cd3d7
Slightly less broken Indiana Jones VI\AI
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The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX
f1b9859cc3
Removed more default values from Project64.rdb
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Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1
Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
Nekokabu
c78eb75ccf
Enable "Use System Font"
2015-03-14 02:37:32 +09:00
zilmar
a3b1e7e0a0
Merge pull request #270 from LegendOfDragoon/master
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Fix problem with Bio F.R.E.A.K.S. (U)
2015-03-13 22:41:06 +11:00
LegendOfDragoon
a425ff676b
Fix problem with Bio F.R.E.A.K.S. (U)
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The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
zilmar
4ff155666b
Merge pull request #269 from cxd4/i_dont_always_change_STATUS_FR_but_when_i_do_I_also_change_Status
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updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-13 11:19:12 +11:00
unknown
516df09fce
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-12 19:53:28 -04:00
zilmar
1e0efb670e
make sure subsystem is set in vs2013
2015-03-13 08:56:35 +11:00
zilmar
6c09273073
Merge pull request #267 from AmbientMalice/patch-8
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Revert Infernal Machine VI\AI to 2200\785
2015-03-13 08:44:39 +11:00
zilmar
7c63461b01
Merge pull request #268 from samuelyuan/master
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Updated Simplified Chinese translation file
2015-03-13 08:43:20 +11:00
zilmar
b1d3a27539
Language: Make sure string added to second level of keyboard shortcut added as utf16
2015-03-13 08:39:08 +11:00
Samuel Yuan
dc72d5e29d
Updated Simplified Chinese translation file
2015-03-12 16:29:18 -04:00
AmbientMalice
ef68298b5c
Revert Infernal Machine VI\AI to 2200\785
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This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
zilmar
2a528562bf
Fix load perm cheats
2015-03-12 17:58:41 +11:00
zilmar
4956da099e
Merge pull request #265 from Lithium64/patch-6
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Formatting fixes on RDB
2015-03-12 13:05:40 +11:00
Lithium64
d446ce9229
Removed CustomSMM from RDB
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This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
zilmar
fb4b31064d
Merge pull request #266 from cxd4/what_if_I_told_you_CR_plus_LF_equals_mind_blown
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used Visual Studio 2008 to fix remaining files with mixes of CR, LF and CRLF
2015-03-12 08:40:36 +11:00
unknown
a155a74f48
line break consistency fix: TxUtil.cpp
2015-03-11 17:17:43 -04:00
unknown
822de92789
line break consistency fix: ucode06.h
2015-03-11 17:17:16 -04:00
unknown
63c4ad0182
line break consistency fix: ucode00.h
2015-03-11 17:16:40 -04:00
unknown
56dfb581ed
line break consistency fix: rdp.h
2015-03-11 17:16:16 -04:00
unknown
42de60ca44
line break consistency fix: Util.cpp
2015-03-11 17:15:42 -04:00
unknown
3bf2ac641b
line break consistency fix: FixedPoint.asm.cpp (MORE POINTLESS ASM!)
2015-03-11 17:14:21 -04:00
unknown
dbf981697e
line break consistency fix: Debugger.cpp
2015-03-11 17:13:15 -04:00
unknown
24d86ab329
line break consistency fix: 3dmathSIMD.asm.cpp (btw inline asm SUCKS)
2015-03-11 17:12:49 -04:00
unknown
8ae5b052e7
line break consistency fix: Mempak.H
2015-03-11 17:10:23 -04:00
Lithium64
29839ee15e
Removed AiCountPerBytes=400 on RDB
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Not needed since it's default value
2015-03-11 17:33:34 -03:00
zilmar
6ed2346169
Merge branch 'master' of https://github.com/project64/project64
2015-03-12 06:55:56 +11:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
Lithium64
2008090ee3
Removed ViRefresh=1500 on RDB
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It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64
faab4e5103
Removed duplicate Counter Factor
2015-03-11 05:44:36 -03:00
Lithium64
e395d9770e
Reverted Sync Audio to 0
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This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64
fdbb3ebc27
Formatting fixes
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All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar
9ea90e0f72
Merge pull request #264 from MELERIX/patch
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.gitignore cleanup
2015-03-11 19:04:06 +11:00
MELERIX
5aab415756
.gitignore cleanup
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removed few redundancies.
2015-03-11 04:22:53 -03:00
zilmar
d5b8e64cd7
Merge pull request #262 from Lithium64/patch-5
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Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
zilmar
f07cdf5ce6
Merge pull request #258 from AmbientMalice/patch-8
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Ambient Needs to Stop Touching Things.
2015-03-11 15:02:51 +11:00
AmbientMalice
b6559e1492
NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
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This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice
6646059f5d
Re-enabled RSP Audio Signal for Tarzan.
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This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64
432729509c
Updated version and date of RDB
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Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64
ad4933650a
Updated GoodN64 databaseversion
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The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64
dbc14ca229
Removed Glide64 uCodes
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These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
Lithium64
38c485b419
Glide64 fixes for JP version of ISS 2000
2015-03-10 16:05:11 -03:00
zilmar
6a79a28e5d
Merge pull request #261 from Nekokabu/patch-1
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Fixed initial value to 0xFF.
2015-03-11 05:12:51 +11:00
Nekokabu
b8a93be2c7
Fixed initial value to 0xFF.
2015-03-11 01:58:02 +09:00
AmbientMalice
4bacd1e0b1
For real this time.
2015-03-10 22:48:30 +10:00
AmbientMalice
17675266bd
Synch Audio 0 = No.
2015-03-10 22:47:35 +10:00
zilmar
099ac15bd5
Merge branch 'master' of https://github.com/project64/project64
2015-03-10 22:55:14 +11:00