Commit Graph

89 Commits

Author SHA1 Message Date
zilmar e952f9c32b Merge pull request #503 from cxd4/hhhhhhhhhhhhhhhhhhh
[PJGlide64] TransformVector C is better than TransformVectorSSE.
2015-09-30 11:00:04 +10:00
Julio C. Rocha e178ec96fc Merge ..\zilmar into PropertySheetsTemp 2015-09-23 20:06:48 -07:00
zilmar b4d58cfb17 Set VERSION_BUILD to 9999 2015-09-13 17:28:02 +10:00
Julio C. Rocha 02e6cf2697 Added PropertySheets folder to project. 2015-07-15 04:47:41 -07:00
Julio C. Rocha d617d0352a Used centralized config for VCXPROJ files.
TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
AmbientMalice c73a5fef2d Copy V8 combiner from GLideN64 to Glide64.
This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
zilmar debcb502a0 Merge pull request #506 from cxd4/kkkkkkkkkkkk
Convince JunielKatarn to stop making crappy reports.
2015-06-19 16:01:02 +10:00
unknown 08771484d5 No need to go through C language barriers since inline asm is gone. 2015-06-18 23:23:12 -04:00
unknown 9631ed66ed [PJGlide64] imul16: no need for inline asm here 2015-06-18 21:45:57 -04:00
unknown 6e675e4c28 [PJGlide64] TransformVector C is better than TransformVectorSSE. 2015-06-18 20:29:15 -04:00
unknown 16e86a2193 [PJGlide64] imul14: no need for inline asm here 2015-06-18 20:23:06 -04:00
zilmar bc78316504 Clean up some of the 64bit projects 2015-05-22 06:07:24 +10:00
Julio C. Rocha 33023bc81f Make PropertySheets imports non-conditional
Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
zilmar 6bd7f7ccab [Glide64] 2.0.0.5 2015-03-29 18:56:18 +11:00
zilmar 3a9c552450 Merge pull request #305 from cxd4/wow_such_depth_very_buffer_much_frame_professor_zilmar_will_cry
standardize exception-prone x86 behavior to normal C division
2015-03-24 15:10:47 +11:00
unknown aede9e2eaf use functions to free cache space & smaller DLL (finished) 2015-03-23 19:38:32 -04:00
unknown 5387b9354d use functions to free cache space & smaller DLL (Data_DWORD_Game) 2015-03-23 18:53:53 -04:00
unknown 2e1dab501c use functions to free cache space & smaller DLL (Data_DWORD_General) 2015-03-23 18:43:41 -04:00
unknown f48cbd1756 express `stipple_pattern` as 32-bit hex storage rather than decimal 2015-03-23 16:19:00 -04:00
unknown f6966f5e95 no moar lulz :( 2015-03-23 16:11:50 -04:00
AmbientMalice 34d21f2a26 Enable FB and Soft Depth for Glide64.
After some testing, I've concluded that software depth is better on by default than off. Testing every single game would be too time consuming, and the problems it fixes can be obscure. Enabling FB by default just seems like good sense. A few games need it disabled, but I'll fix them case-by-case.
2015-03-23 20:47:52 +10:00
unknown f82699c378 standardize exception-prone x86 behavior to normal C division 2015-03-23 01:20:23 -04:00
unknown 822de92789 line break consistency fix: ucode06.h 2015-03-11 17:17:16 -04:00
unknown 63c4ad0182 line break consistency fix: ucode00.h 2015-03-11 17:16:40 -04:00
unknown 56dfb581ed line break consistency fix: rdp.h 2015-03-11 17:16:16 -04:00
unknown 42de60ca44 line break consistency fix: Util.cpp 2015-03-11 17:15:42 -04:00
unknown 3bf2ac641b line break consistency fix: FixedPoint.asm.cpp (MORE POINTLESS ASM!) 2015-03-11 17:14:21 -04:00
unknown dbf981697e line break consistency fix: Debugger.cpp 2015-03-11 17:13:15 -04:00
unknown 24d86ab329 line break consistency fix: 3dmathSIMD.asm.cpp (btw inline asm SUCKS) 2015-03-11 17:12:49 -04:00
zilmar 080f7dfc17 Update version Number:
Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00
unknown 151ddf288d guess Glide64 in VS2013 linker needed fix in Release, not just Debug
warning MSB8030: The linker switch "Minimum Required Version" requires "SubSystem" to be set.  Without "SubSystem", the "Minimum Required Version" would not be passed to linker and could prevent to the output binary from running on older Operating Systems.
2015-03-07 17:28:46 -05:00
unknown b5604955d2 move OpenGL error flag state debugging from Glide64 to Glitch64
Do not call glGetError within Glide64::UpdateScreen to check for GL errors generated from Glitch64 functions, as Glitch64 does all the OpenGL handling (even if it is statically linked) and contains code that could be called from a different thread than gfx spec function `UpdateScreen`.
2015-03-07 17:26:02 -05:00
unknown f0d8810cc9 fix VS2013 linker warning about setting subsystem ver w/o a platform 2015-03-07 15:53:26 -05:00
unknown a80fe0674f should be able to debug OpenGL failures #ifndef _DEBUG now 2015-03-07 15:51:02 -05:00
Frank-74 30039150ec Fix Glide About/Config crash and memory leaks
No more memory leaks, and no more crashing.
2015-03-06 09:25:37 +00:00
Frank-74 23833f2b82 Glide Config/About dialog memory leak fix?
I'm still getting this one.  Haven't a clue about it.
>Order, Source File, Line Number, Mem Size
4332,Unknown, 0, 64
2015-03-04 10:51:00 +00:00
zilmar f5b58e17a1 Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
Include more debugging in PJGlide64 for the OpenGL side of it.
2015-03-03 08:03:40 +11:00
unknown cd2f90f35f forgot to hit Ctrl+S to save latter half of the previous commit 2015-03-02 15:58:08 -05:00
unknown a015fdc089 fixed legacy function input names if not compiling on Windows 2015-03-02 15:48:35 -05:00
unknown fc16d51525 Propose to always check for GL errors before each vertical interrupt. 2015-03-02 15:25:00 -05:00
unknown c2d08d61dc new function for debugging OpenGL state machine faults in Glitch64 2015-03-02 15:23:26 -05:00
unknown e97389560b now able to parse ROM header's game title as ASCII data again 2015-03-01 22:57:14 -05:00
unknown 0ab6c15f05 Load null bytes as whitespace.
A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64      " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces.  Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown 16117e0e4c Load non-printable or non-ASCII characters as '?'. 2015-03-01 22:52:51 -05:00
Frank-74 b4535ccaf8 Glide64 RomOpen, use UTF8 for RomName string
Reverted 8e912cb , and changed wxString::FromAscii(name) to wxString::FromUTF8(name)
2015-02-27 20:09:28 +00:00
zilmar 8e912cb229 fix assert on converting internal name from ANSI to wchar 2015-02-27 10:09:30 +11:00
zilmar e51ec31e65 Update versions
Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
Emmet Young 783f2d0668 Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VFT_DLL 2015-02-22 00:45:00 +11:00
zilmar 662e3efa27 Update project settings for visual studio 2013 2015-02-20 20:09:05 +11:00
zilmar 436888dd6b Update version numbers and create a package zip 2015-02-19 19:03:33 +11:00