Commit Graph

1494 Commits

Author SHA1 Message Date
zilmar d827bb27fc Mips System: Reset timer after reg init 2013-01-20 17:13:24 +11:00
zilmar 008f02919c RSP: add an exit to RSP when read from MF status multiple times 2013-01-16 06:03:11 +11:00
zilmar 3933cdef08 recompiler: Remove double check of timer done for branch when delay slot effects compare 2013-01-16 06:00:57 +11:00
zilmar 55e4db8911 Memory: Fix bug in Compile_SB_Const 2013-01-16 05:53:43 +11:00
zilmar 884b408b2d r4300: Cleaned up code for checking interrupts on JAL and JALR 2013-01-14 17:12:11 +11:00
zilmar 72b708850b Memory: Fixed a bug on tlb read for LB and LH 2013-01-14 17:11:20 +11:00
zilmar b2f7f67dc2 Memory: Got LWU to use the same code as LW 2013-01-12 08:57:51 +11:00
zilmar 5bba8a011a RSP: implement SP_SEMAPHORE_REG 2013-01-12 08:18:19 +11:00
zilmar 196b8ee100 Recompiler Ops: Jal to use relative address 2013-01-12 08:16:35 +11:00
zilmar 3e2b93203b Memory: Clean up more tlb writes and SP_SEMAPHORE_REG 2013-01-12 08:15:47 +11:00
zilmar ea58dc3c83 r4300: LWL can cause tlb read exception 2013-01-12 08:14:18 +11:00
zilmar 810faddead version: 2.0.0.6 2013-01-06 15:17:59 +11:00
zilmar 80aaed3107 Pif: Changed how pif2 challenge response is written to pif 2013-01-06 15:17:23 +11:00
zilmar c9027d9956 Version: 2.0.0.5 2013-01-06 07:30:26 +11:00
zilmar 7fbc56f4e8 rdb: increase banjoo tooie audio 2013-01-06 07:29:32 +11:00
zilmar fc4ee39c15 rdb: Make pokemon stadium 2 set to protected memory 2013-01-06 07:09:27 +11:00
zilmar 9af021633b RDB: update timing settings for dk64 2013-01-06 07:07:30 +11:00
zilmar 720b9c6257 halflife: should not be fast forward if check is zero (this means it is called twice) 2013-01-06 06:53:14 +11:00
zilmar 3c1040c2d9 Audio: revert changes to audio, seemed to make games worse 2013-01-06 06:52:29 +11:00
zilmar 08af4e1c88 Audio: Change audio to have busy flag 2013-01-05 09:48:25 +11:00
zilmar 14bd317e40 Bug: Fix bugs in allocation with function map 2013-01-05 09:47:28 +11:00
zilmar 23cc5f0a67 Memory: Fix bugs related to store tlb & half line 2013-01-05 09:45:16 +11:00
zilmar e038dbc2a8 Version: 2.0.0.4 2013-01-03 19:58:53 +11:00
zilmar 8262300a88 Rdb: Set donkey kong64 and doom64 to 64bit 2013-01-03 19:57:04 +11:00
zilmar 8c48ba4f70 Mips: Refactor loading of plugins and how game is shut down 2013-01-03 19:51:00 +11:00
zilmar b8a0303674 Memory: Fix TLB recompiler writes 2013-01-03 19:49:34 +11:00
zilmar d122f0ba6e Version: 2.0.0.3 2013-01-01 07:15:09 +11:00
zilmar 979a0687e6 Mips Memory: fix tlb write for Compile_SB_Const 2013-01-01 07:14:35 +11:00
zilmar fe6a445a93 rdb: set AiCountPerBytes for Zelda 2013-01-01 07:13:39 +11:00
zilmar 8a4499959b rdb: Bomberman 64 - The Second Attack set to protected memory 2013-01-01 07:01:51 +11:00
zilmar 5bf1bf31e2 rdb: Change hybrid heaven audio settings 2013-01-01 06:58:10 +11:00
zilmar 18de4116e4 Settings: Default Sync to audio on 2013-01-01 00:23:11 +11:00
zilmar 59b2e96062 Speed Limitor: Clean up code and change interval levels 2012-12-31 23:46:03 +11:00
zilmar b7a9a7a9e6 RDB: remove CPU Type=Default 2012-12-31 22:16:10 +11:00
zilmar 4772adeb17 rdb: removed Counter Factor=Default 2012-12-31 22:11:22 +11:00
zilmar 8b9994ee4b rdb: removed RDRAM Size=Default 2012-12-31 22:10:04 +11:00
zilmar 6ac9d18e7f Audio: Rewrote sync to audio 2012-12-31 22:02:51 +11:00
zilmar 42dbc691bd Fix bug in TLB writes 2012-12-31 18:02:54 +11:00
zilmar e848cbcded Half life: Update if hard loop checking value 2012-12-31 07:56:49 +11:00
zilmar dd4a3b3391 Make sure cf is not 0 2012-12-31 07:22:11 +11:00
zilmar 516d4f447f Compiler Issue: fix removal of some resource names 2012-12-31 07:21:44 +11:00
zilmar a144327aa0 Check if project64 is running, if so terminate it 2012-12-29 21:50:45 +11:00
zilmar 33342a77c5 Memory: LB_NonMemory only shows breakpoint when writing to rom 2012-12-29 07:32:15 +11:00
zilmar 746f1168d9 Plugins: Change the order and where that reset/plugin reset is being called. 2012-12-29 07:31:10 +11:00
zilmar 54ef14bb7e Resource: Version 2.0.0.2 2012-12-22 19:48:20 +11:00
zilmar 4c0a1292f5 RDB: Set mario tennis and Resident Evil 2 to 64 bit 2012-12-22 19:46:56 +11:00
zilmar 47e393e498 CRecompilerOps::Compile_BranchLikely: handle the case of continue fall through on 0xFFC 2012-12-22 19:45:52 +11:00
zilmar 5cc6a91a41 CCodeBlock::AnalyzeInstruction: better handling of R4300i_REGIMM_BLTZ 2012-12-22 19:44:26 +11:00
zilmar 9a740d4538 RDB: Clean up tags 2012-12-21 22:02:22 +11:00
zilmar cbab0e80a0 version: 2.0.0.1 2012-12-21 19:30:41 +11:00