Commit Graph

47 Commits

Author SHA1 Message Date
zilmar 09da116723 [Glide64] Rename max and min to be maxval and minval 2016-01-25 20:58:29 +11:00
zilmar be46977de9 [Glide64] Add critical section in to dlist/config 2016-01-25 20:33:04 +11:00
zilmar 0473d5126b Glide64] Remove usage of wxT 2016-01-25 18:15:46 +11:00
zilmar 9b6f159d75 [Glide64] Remove GFXWindow 2016-01-25 18:00:01 +11:00
zilmar 7a0c017571 [Glide64] Remove mutexProcessDList 2016-01-21 05:55:46 +11:00
zilmar 4c203ab042 [Glide64] Remove drawNoFullscreenMessage 2016-01-21 05:27:05 +11:00
zilmar 2b9cdb12c3 [Glide64] rename fullscreen to GfxInitDone 2016-01-21 04:12:15 +11:00
zilmar 28f0dd7388 [Glide64] Auto code cleanup Glide64/Main.cpp 2016-01-20 17:29:27 +11:00
zilmar 3a980f18d6 [Project64] rename wxUint16 to uint16_t 2016-01-20 17:26:07 +11:00
zilmar d1bcbde69a [Project64] Rename wxUint8 to uint8_t 2016-01-20 17:17:45 +11:00
zilmar dae0c8827c [Project64] Convert wxUint32 to uint32_t 2016-01-20 17:14:48 +11:00
AmbientMalice cf80a16ac8 Disable texture filtering hotkey.
IMO, it causes too much trouble from accidental presses.
2016-01-17 22:32:53 +10:00
no 757c7c35c6 [Glide64] fixed wrong include paths for case-sensitivity 2015-12-04 16:26:58 -05:00
zilmar e3b32c572d [Project64] Remove spaces from filename 2015-12-04 17:49:31 +11:00
unknown 8354249a4b [Glide64] fixed DllMain conflict against <winbase.h> prototype 2015-10-27 23:11:31 -04:00
unknown 3f15e07562 [Glide64] fixed a pre-processor macro language collision 2015-10-27 22:26:28 -04:00
zilmar 905a0ad2fe [Glide64] Change SetWindowLong to SetWindowLongPtr 2015-10-21 07:59:19 +11:00
zilmar b7d402aacf [Glide64] Subscreen delay fix for zelda OoT
f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar f2d1097014 [glide64] sync changes to inc files
from:
3b8d826964
4d8c50a0db
2015-10-10 22:15:57 +11:00
zilmar 7561a65624 [Glide64] Remove space from filename to avoid confusion of build tools
a1b0c70492
2015-10-09 14:36:48 +11:00
AmbientMalice c43ff2a0f1 Disable software depth buffer globally. 2015-10-02 16:25:18 +08:00
unknown aede9e2eaf use functions to free cache space & smaller DLL (finished) 2015-03-23 19:38:32 -04:00
unknown 5387b9354d use functions to free cache space & smaller DLL (Data_DWORD_Game) 2015-03-23 18:53:53 -04:00
unknown 2e1dab501c use functions to free cache space & smaller DLL (Data_DWORD_General) 2015-03-23 18:43:41 -04:00
unknown f48cbd1756 express `stipple_pattern` as 32-bit hex storage rather than decimal 2015-03-23 16:19:00 -04:00
unknown f6966f5e95 no moar lulz :( 2015-03-23 16:11:50 -04:00
AmbientMalice 34d21f2a26 Enable FB and Soft Depth for Glide64.
After some testing, I've concluded that software depth is better on by default than off. Testing every single game would be too time consuming, and the problems it fixes can be obscure. Enabling FB by default just seems like good sense. A few games need it disabled, but I'll fix them case-by-case.
2015-03-23 20:47:52 +10:00
unknown b5604955d2 move OpenGL error flag state debugging from Glide64 to Glitch64
Do not call glGetError within Glide64::UpdateScreen to check for GL errors generated from Glitch64 functions, as Glitch64 does all the OpenGL handling (even if it is statically linked) and contains code that could be called from a different thread than gfx spec function `UpdateScreen`.
2015-03-07 17:26:02 -05:00
unknown a80fe0674f should be able to debug OpenGL failures #ifndef _DEBUG now 2015-03-07 15:51:02 -05:00
zilmar f5b58e17a1 Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
Include more debugging in PJGlide64 for the OpenGL side of it.
2015-03-03 08:03:40 +11:00
unknown fc16d51525 Propose to always check for GL errors before each vertical interrupt. 2015-03-02 15:25:00 -05:00
unknown e97389560b now able to parse ROM header's game title as ASCII data again 2015-03-01 22:57:14 -05:00
unknown 0ab6c15f05 Load null bytes as whitespace.
A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64      " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces.  Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown 16117e0e4c Load non-printable or non-ASCII characters as '?'. 2015-03-01 22:52:51 -05:00
Frank-74 b4535ccaf8 Glide64 RomOpen, use UTF8 for RomName string
Reverted 8e912cb , and changed wxString::FromAscii(name) to wxString::FromUTF8(name)
2015-02-27 20:09:28 +00:00
zilmar 8e912cb229 fix assert on converting internal name from ANSI to wchar 2015-02-27 10:09:30 +11:00
Emmet Young d38de99bfa Make glide64's version info reference from version.h 2015-02-17 20:56:34 +11:00
zilmar 6ca28ebe82 Glide64: Be able to get texture directory form emulator 2013-04-28 15:49:14 +10:00
mudlord ba4610be61 fixed unitialized glide functions.
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar 87f96afeee GlideHQ: fix up to not use boost 2013-04-26 19:31:09 +10:00
zilmar 1c65f79e90 Glide64: Change settings to go through the emu 2013-04-24 15:03:21 +10:00
zilmar 5aedb4c5d6 Glide64: Add version number in to name, also fix some warnings. 2013-04-22 11:11:55 +10:00
zilmar 11966425c5 Glide64: Strip language 2013-04-22 07:55:58 +10:00
zilmar 8f16f58311 Glide64: Update to make asm more closer to original code 2013-04-20 12:14:46 +10:00
zilmar 72471d1eeb Glide64: remove looking up glide dll 2013-04-13 06:27:15 +10:00
zilmar e015346578 Glide64: Now able to compile 2013-04-09 22:02:27 +10:00
zilmar 5d4340d2e5 Add Glide64 plugin 2013-04-05 08:22:19 +11:00