unknown
d3edbf65fc
[N-Rage] undeclared functions min() and max()
2015-10-27 14:01:09 -04:00
unknown
ab92640cf8
[N-Rage] Fix signed overflow warnings in C++ standard.
2015-10-27 13:09:02 -04:00
zilmar
3be6bfc7b9
Merge pull request #696 from MELERIX/UI
...
Minor UI changes
2015-10-27 23:37:51 +11:00
Julio C. Rocha
74355d34d8
Fix string castint making settings menu break
2015-10-27 00:55:06 -07:00
MELERIX
ba27fc543c
increased the size of some elements of the ui to match with some translations.
2015-10-27 02:07:22 -03:00
zilmar
fed00d697f
Merge pull request #695 from cxd4/XInput-is-4scrubs
...
added Xinput.h to 3rd Party DirectX headers
2015-10-27 15:05:11 +11:00
unknown
3e9fac7402
Disabled broken pre-processor code.
...
I have no idea what this was for....
2015-10-26 23:14:43 -04:00
unknown
6f9c7f5907
added Xinput.h to 3rd Party DirectX headers
2015-10-26 22:38:30 -04:00
zilmar
a52104aa25
Merge pull request #692 from cxd4/yo-yo-std-in-the-io
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Fix non-MSVC compiler error: undeclared sprintf()
2015-10-27 11:11:46 +11:00
unknown
afd470914d
Fix non-MSVC compiler errors: undeclared sprintf()
2015-10-26 18:11:18 -04:00
MELERIX
44aa260436
Minor changes in English main file
2015-10-26 19:08:51 -03:00
unknown
e96bb6144b
Be able to control `WINDOWS_UI` programatically.
2015-10-26 17:00:06 -04:00
zilmar
572418ec30
Merge pull request #650 from cxd4/mem
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Remove external linkage of swap32by8()--now static.
2015-10-27 05:29:16 +11:00
unknown
77801190c2
Remove macro functions for byte order.
2015-10-26 13:10:50 -04:00
unknown
4e258b0c6b
removed external linkage of function swap32by8()
2015-10-26 13:09:38 -04:00
Julio C. Rocha
dc050fbd66
Add LanguageSelector files to VXCPROJ
2015-10-25 22:44:23 -07:00
zilmar
cdde935738
Merge pull request #586 from Nekokabu/patch-7
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Fix Filename in compressed savestate
2015-10-26 13:58:18 +11:00
zilmar
df08dbc5c2
Merge pull request #663 from LegendOfDragoon/master
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Improve LBV, LPV, LUV, and LHV in RSP Recompiler
2015-10-26 13:49:40 +11:00
zilmar
160d27d400
Merge pull request #666 from lioncash/delete
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Project64: correct delete usages on arrays
2015-10-26 13:46:31 +11:00
zilmar
65a9c6326f
Merge pull request #687 from JunielKatarn/wx
...
Make x64 build work
2015-10-26 13:44:56 +11:00
Julio C. Rocha
c08adf21cc
Fix includes for wx_core.
2015-10-25 18:59:52 -07:00
Julio C. Rocha
8b8bf13209
Ignore SDL/stdlib's memcpy
2015-10-25 18:06:44 -07:00
zilmar
98ea510118
[Project64] Split language Selection UI out of Language class
2015-10-26 06:20:23 +11:00
zilmar
0608a8b504
[Project64] Remove DisplayError and DisplayMessage being able to take variable param (eg ... )
2015-10-25 22:40:21 +11:00
zilmar
0144305c6a
[Project64] Clean up path code
2015-10-25 22:10:54 +11:00
zilmar
81fdcb9373
[Project64] Get settngs to use std int
2015-10-25 21:50:28 +11:00
zilmar
a2a8eccbca
[Project64] get CFile class to use standard types
2015-10-25 20:12:53 +11:00
zilmar
5012979377
[Project64] Move critical section code to cpp file and remove headers included
2015-10-25 20:10:28 +11:00
Julio C. Rocha
7f5ed2313c
Makes Debug|x64 build cleanly.
2015-10-24 03:45:06 -07:00
Julio C. Rocha
58315f8b02
Fixed include directories in wxCore and wxBase
2015-10-23 23:42:31 -07:00
Julio C. Rocha
75aef28525
Set subsystem version for Project64.exe on x64
2015-10-23 14:35:55 -07:00
Julio C. Rocha
0ef30a4510
Removed auto-generated setup.h files from versioning.
2015-10-23 09:03:03 -07:00
Julio C. Rocha
9a0404f410
Updated wx/zlib code (fixes build break on later MSVC versions).
2015-10-23 07:44:25 -07:00
unknown
d27e6b119c
Evade the SDL dependency for WIN32/WIN64 builds.
2015-10-22 17:01:48 -04:00
unknown
6d5ee9d562
Move the if-else copies of SDL_Delay() outside if-else.
2015-10-22 16:59:19 -04:00
unknown
0c93df4ec9
Use new `stdtypes.h` header added from commit 485613e
.
2015-10-21 23:18:28 -04:00
zilmar
905a0ad2fe
[Glide64] Change SetWindowLong to SetWindowLongPtr
2015-10-21 07:59:19 +11:00
zilmar
57cf720392
[Glide64] Sync texture code
2015-10-21 07:49:29 +11:00
zilmar
11ebb4e761
[Glide64] Disable asm in 64bit
2015-10-20 10:15:32 +11:00
zilmar
1a61ce84c4
[Glide64] clean up wx project files for visual studio 2013
2015-10-20 10:01:56 +11:00
zilmar
307d1de0c5
[Glide64] cleaned up wx project files to compile, still need to fix up some linking
2015-10-20 05:58:32 +11:00
zilmar
8ba4024ce7
[Glide64] Clean up project so it is building correctly in Visual Studio 2008
2015-10-19 13:54:16 +11:00
zilmar
5582d83eec
[Wx Widget] wxWidgets-2.8.12 code now compiles, still need to fix up linking
2015-10-19 08:09:49 +11:00
zilmar
2e5978ae89
[Wx Widget] clean up core wxWidgets-2.8.12 in visual studio 2008
2015-10-17 02:59:31 +11:00
zilmar
e9f27087e3
[Wx Widget] trying to get core to update to wxWidgets-2.8.12 code
2015-10-16 16:42:42 +11:00
zilmar
9c5643d141
[Wx Widget] Update png to wxWidgets-2.8.12
2015-10-16 07:44:02 +11:00
zilmar
85e4d0f08d
[Wx Widget] Update jpeg to wxWidgets-2.8.12
2015-10-16 07:36:19 +11:00
zilmar
8046b1a7f8
[Wx Widget] Update zlib to wxWidgets-2.8.12
2015-10-16 07:33:11 +11:00
zilmar
a8c98ef392
[Solution] Upgrade glide projects for visual studio 2013
2015-10-15 08:49:37 +11:00
zilmar
8956349891
[Glide64] loadBlock uses matched c function
2015-10-14 15:55:28 +11:00
zilmar
dd1c306d16
[Glide64] Remove asm from TextConv.h
2015-10-14 11:38:47 +11:00
zilmar
3d52a163cd
[Glide64] remove unused old code
...
bccb190988
2015-10-14 11:30:47 +11:00
zilmar
34de7c6804
[Glide64] get TxUtil.cpp to not use asm
...
debcb5b25d
2015-10-14 11:20:03 +11:00
zilmar
81ab3fc877
[Glide64] Add winlnxdefs.h
...
e110f50489
2015-10-14 10:47:09 +11:00
zilmar
ecb9363862
[Glide64] Add include math.h
2015-10-14 10:29:13 +11:00
zilmar
b7d402aacf
[Glide64] Subscreen delay fix for zelda OoT
...
f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar
989c8cbc4d
use more widely used preprocessor defines for MinGW
...
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW
4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar
8bc33bc4d9
[Glide64] Reduce GCC specific code
...
21344deaee
2015-10-14 09:50:35 +11:00
zilmar
bdc85ddbb7
[Glide64] Convert to c implementation for functions like mirror32bS
2015-10-13 16:44:16 +11:00
zilmar
48554d2ad0
[Glide64] Move the code out of texture.asm.cpp
2015-10-13 15:54:52 +11:00
zilmar
d7a19c265f
[Glide64] fixed compiler warnings
...
794226a274
2015-10-13 08:12:16 +11:00
zilmar
6e810ef559
[Glide64] Sync Glide64/DepthBufferRender.cpp
2015-10-12 10:13:19 +11:00
zilmar
5ff5ff0b12
[Glide64] Remove FixedPoint.asm.cpp
2015-10-12 07:21:56 +11:00
zilmar
5e06520cb5
from fixed warnings and errors in vs2012
...
56f2b7ef85
2015-10-12 07:17:01 +11:00
zilmar
3d002e831f
Use generic _mm_loadu_ps instead of GCC specific __builtin_ia32_loadups
...
be0a027273
2015-10-12 07:08:12 +11:00
zilmar
32c64b3d54
[Glide64] Add C conversion of MiClWr16b assembler functions
...
577ab74dd8
2015-10-12 06:56:45 +11:00
zilmar
42f633c482
[Common] Update the project to have stdtypes.h
2015-10-12 06:51:36 +11:00
zilmar
485613ed03
[Common] Move the standard types include in to common
2015-10-12 06:48:15 +11:00
zilmar
70532a6503
[Glide64] Change LoadNone function params to one line
2015-10-11 21:13:57 +11:00
zilmar
bca97d42aa
[Glide64] Remove unused variables
...
4fc96fee08
2015-10-11 21:12:32 +11:00
zilmar
7d43d10dd5
[Glide64] These buffers can overlap, so memmove() must be used instead of memcp…
...
48e20bc799 (diff-4a633600241920557d6c8b6d96dfb363R298)
2015-10-11 20:54:30 +11:00
Lioncash
5350cfac8d
Project64: correct delete usages on arrays
2015-10-10 14:47:08 -04:00
zilmar
1dd25b2063
Rewrite MulMatricesC in a more auto-vectorizable way.
...
c5998a531b
2015-10-10 23:23:26 +11:00
zilmar
f2d1097014
[glide64] sync changes to inc files
...
from:
3b8d826964
4d8c50a0db
2015-10-10 22:15:57 +11:00
LegendOfDragoon
0cefcf16fb
Implement Recompiler version of LHV
2015-10-09 11:54:27 -07:00
LegendOfDragoon
221c4d1d4d
Implement Recompiler version of LUV
2015-10-09 11:51:39 -07:00
LegendOfDragoon
0fca9e65a4
Implement Recompiler version of LPV
2015-10-09 11:49:03 -07:00
LegendOfDragoon
87dc96752d
Implement Recompiler version of LBV
2015-10-09 11:39:46 -07:00
zilmar
d0f45f17ab
[glide64] remove 3dmathSIMD.asm.cpp (from Merge Glide64 changes from the previous attempt)
...
e110f50489
2015-10-09 16:18:09 +11:00
zilmar
1203155d37
[Glide64] Remove unused config/Internalization
2015-10-09 16:16:38 +11:00
zilmar
cae95daa01
[Glide64] remove unused dx files
2015-10-09 15:54:32 +11:00
zilmar
0c60eec345
Rename Glitch64/main.h --> glitchmain.h for clarity.
...
Avoid mental association with Glide64/Main.cpp.
2ee649b163
2015-10-09 15:53:16 +11:00
zilmar
8d1381b42a
[glide64] remove vram.cpp (from Fix build under MinGW)
...
3b8d826964
2015-10-09 15:50:44 +11:00
zilmar
e5c6fa245b
[Glide64] add (optional) GLES 2.0 support, code taken from mupen64plus-ae
...
ee42abc424
2015-10-09 15:44:33 +11:00
zilmar
5c1f6ea6c6
[Glide64] Rename Glitch64/main.cpp to Glitch64/glitchmain.cpp
...
56f2b7ef85
2015-10-09 15:39:35 +11:00
zilmar
7561a65624
[Glide64] Remove space from filename to avoid confusion of build tools
...
a1b0c70492
2015-10-09 14:36:48 +11:00
zilmar
f3d3a335fc
Force Glitch64 to recognize OSX using __APPLE__ instead of macintosh
...
079ffaeb19
2015-10-09 14:36:38 +11:00
zilmar
549e2f78fb
[Glide64] Other cleanups like changing __WINDOWS__ to WIN32
2015-10-09 14:36:30 +11:00
zilmar
606189f8de
[Glide64] Remove unused file Glitch64/3dfx-mangling.h
...
620c06aacc
2015-10-09 14:36:21 +11:00
zilmar
2ff97a3367
[Glide64] Clean up glitch so it compiles with the files removed
2015-10-09 14:36:08 +11:00
zilmar
08f155a2b3
[Glide64] Remove usage of glide64 flags
2015-10-09 14:34:09 +11:00
zilmar
3d5bfb666a
[3rd Party] Add SDL
2015-10-09 14:33:55 +11:00
zilmar
e2de2a5f12
[Glide64] Remove unused third party include files
...
652449370b
2015-10-09 14:33:40 +11:00
zilmar
92ca976663
[Glide64] Remove flag images
...
2ac49117f1
2015-10-09 14:33:29 +11:00
zilmar
9d35f6cf23
[Glide64] Remove the broken build-scripts/workspaces
...
58d74825f4
2015-10-09 14:33:16 +11:00
zilmar
93e529cc89
[Glide64] Remove help documentation out of source dir
2015-10-09 14:33:04 +11:00
zilmar
9704a1119f
Merge pull request #657 from Nekokabu/master
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Fix character corruption
2015-10-06 08:48:08 +11:00
zilmar
041be99331
Merge pull request #655 from AmbientMalice/patch-7
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Disable global soft-depth and enable per-game.
2015-10-06 08:46:02 +11:00
zilmar
a903ae5647
Merge pull request #656 from LegendOfDragoon/master
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Improve VLT, VGE, VEQ, and VNE in RSP Recompiler
2015-10-06 08:44:10 +11:00
zilmar
caee8ce2b9
Merge pull request #654 from JunielKatarn/DEP
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Disable Data Execution Prevention for Project64.exe (Visual Studio 2010+)
2015-10-06 08:43:28 +11:00
Nekokabu
6b4b784aa7
Fix Paper Mario Saves
...
Fix Paper Mario Saves
2015-10-04 14:52:42 +09:00
Nekokabu
1d68f0bf35
fix character corruption
...
fix Recent Dir & ROM
2015-10-03 13:38:40 +09:00
Nekokabu
118134766c
fix character corruption
...
Add setlocale
2015-10-03 13:35:27 +09:00
LegendOfDragoon
d656af4068
Implement Recompiler version of VNE
2015-10-02 13:05:24 -07:00
LegendOfDragoon
67b4420097
Implement Recompiler version of VEQ
2015-10-02 13:02:03 -07:00
LegendOfDragoon
c95d1598e4
Implement Recompiler version of VGE
2015-10-02 12:52:14 -07:00
LegendOfDragoon
9834665716
Implement Recompiler version of VLT
2015-10-02 12:37:27 -07:00
AmbientMalice
c43ff2a0f1
Disable software depth buffer globally.
2015-10-02 16:25:18 +08:00
Julio C. Rocha
a2c995fa61
Disable Data Execution Prevention for Project64.exe.
2015-10-01 23:43:01 -07:00
unknown
29ba2c095b
(x64) fixed MSVC "loss of precision" warning during RAM realloc
2015-10-01 15:16:34 -04:00
unknown
83f8586111
added constants/macros to help maintain endian changes
2015-10-01 13:58:19 -04:00
zilmar
8f797d0bd2
Merge pull request #647 from cxd4/kyles-mom-likes-c-plus-plus
...
MemoryFilter starts to compile (now with 32-bit support!).
2015-10-01 10:42:59 +10:00
zilmar
23181b4492
Merge pull request #648 from cxd4/stds-r-bad-mkay
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Introduce portable types to R4300 system types header.
2015-10-01 10:42:16 +10:00
unknown
9897c0cbbc
Introduce portable types to R4300 system types header.
2015-09-30 14:21:42 -04:00
unknown
3345d6e503
MemoryFilter starts to compile (now with 32-bit support!).
2015-09-30 13:45:30 -04:00
Julio C. Rocha
47aa75ba31
Revert "Merge pull request #639 from cxd4/kyles-mom"
...
This reverts commit f9c177f44a
, reversing
changes made to 63ea387bcf
.
2015-09-30 00:01:03 -07:00
zilmar
e952f9c32b
Merge pull request #503 from cxd4/hhhhhhhhhhhhhhhhhhh
...
[PJGlide64] TransformVector C is better than TransformVectorSSE.
2015-09-30 11:00:04 +10:00
zilmar
1111e6db55
Merge pull request #636 from cxd4/bk
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Banjo-Kazooie (U) v1.1 works in x64 now.
2015-09-30 10:59:12 +10:00
zilmar
f9c177f44a
Merge pull request #639 from cxd4/kyles-mom
...
MemoryFilter starts to compile.
2015-09-30 10:58:42 +10:00
zilmar
63ea387bcf
Merge pull request #637 from JunielKatarn/Logging
...
Fix flags for debug/validate logging.
2015-09-30 10:58:10 +10:00
zilmar
142ed5b255
Merge pull request #627 from JunielKatarn/PropertySheetsTemp
...
Make solution files work with all versions of Visual Studio (2010+)
2015-09-30 10:56:26 +10:00
zilmar
83cffca119
Merge pull request #632 from cxd4/bad
...
`if` is not a function.
2015-09-30 10:55:28 +10:00
zilmar
69ae6ba9b4
Merge pull request #630 from LegendOfDragoon/master
...
Improve VRCP, VRCPL, VRCPH, and VRSQH in RSP Recompiler
2015-09-30 10:54:22 +10:00
zilmar
c4dcb45381
Set post title based on param
2015-09-30 10:18:37 +10:00
zilmar
e27adf67ac
[Upload beta] another log attempt
2015-09-29 15:04:21 +10:00
zilmar
48814b3c37
[Upload Beta] Added more comments to IE creation
2015-09-29 14:51:03 +10:00
zilmar
f37195bc89
[Upload Beta] try to create IE multiple times
2015-09-29 14:32:39 +10:00
zilmar
f1fc32c74c
[upload Script] ignore errors in CreateIeWindow
2015-09-29 14:16:43 +10:00
zilmar
bee483d44b
try to get the script more stable in posting
2015-09-29 13:45:25 +10:00
unknown
719eaa7ead
MemoryFilter starts to compile.
2015-09-27 13:47:35 -04:00
Julio C. Rocha
14a543f2cc
Fix flags for debug/validate logging.
2015-09-26 15:59:57 -07:00
unknown
08f090be7e
implemented COP1 round FP64 to int64
2015-09-26 16:30:45 -04:00
Julio C. Rocha
f5ef8d3359
Fix ROM Browser issue on Windows XP.
2015-09-26 05:29:48 -07:00
unknown
fe442fca6e
`if` is not a function.
...
fixes #628
2015-09-25 17:26:27 -04:00
unknown
8ba9ac2eaf
spaces
2015-09-25 17:13:29 -04:00
unknown
7b8827dacc
Decide between blank lines and tabbed blank lines.
...
I choose blank lines.
2015-09-25 17:13:04 -04:00
LegendOfDragoon
7ea0dd0311
Improve Compile_Vector_VRSQH
...
RSP_ACCUM needs to be written to before RSP_Vect. Also optimized the
code for writing to RSP_ACCUM.
2015-09-25 05:00:41 -07:00
LegendOfDragoon
0102762456
Improve Compile_Vector_VRCPH
...
The issue is that it was writing to RSP_Vect before writing to
accumulator. Also removed minor overhead, since Recp.UHW[0] always = 0.
2015-09-25 04:45:00 -07:00
LegendOfDragoon
aebc9fa8b0
Implement VRCPL in RSP Recompiler
2015-09-25 04:26:42 -07:00
LegendOfDragoon
97857ee3cd
Implement VRCP in RSP Recompiler
2015-09-25 04:11:49 -07:00
LegendOfDragoon
dc52573644
Implement x86 instruction Bsr
2015-09-25 03:50:47 -07:00
zilmar
97cdd04ac0
Updated build bot script with how file is uploaded
2015-09-25 12:38:16 +10:00
LegendOfDragoon
466c03e27d
Ensure R0 cannot be written to in LHU
2015-09-24 15:33:07 -07:00
LegendOfDragoon
8bede83fd4
Ensure R0 cannot be written to in LBU
2015-09-24 15:31:45 -07:00
LegendOfDragoon
fb8db802b3
Ensure R0 cannot be written to in LW
2015-09-24 15:30:34 -07:00
LegendOfDragoon
b6721d1cdc
Ensure R0 cannot be written to in LH
2015-09-24 15:29:32 -07:00
LegendOfDragoon
3a5569ce9d
Ensure R0 cannot be written to in LB
...
This happens in Castlevania and OOT, although I'm not sure if the code
ever gets reached.
2015-09-24 15:13:21 -07:00
Julio C. Rocha
9c26f10aa8
Merge https://github.com/project64/project64 into PropertySheetsTemp
2015-09-24 13:52:29 -07:00
Julio C. Rocha
e178ec96fc
Merge ..\zilmar into PropertySheetsTemp
2015-09-23 20:06:48 -07:00
LegendOfDragoon
8d64ee7ca3
Fix issue with most D3D plugins
...
Basically, D3DCreate() changes the FPU precision to 24bit unless
D3DCREATE_FPU_PRESERVE is enabled, which I don't think any D3D plugin
does, besides maybe Jabo's.
2015-09-23 20:05:39 -07:00