Rename Glitch64/main.h --> glitchmain.h for clarity.
Avoid mental association with Glide64/Main.cpp.
2ee649b163
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@ -136,7 +136,7 @@
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>
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</File>
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<File
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RelativePath="main.h"
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RelativePath=".\glitchmain.h"
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>
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</File>
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</Filter>
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@ -27,7 +27,7 @@
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#include <math.h>
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#include <stdio.h>
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#include "glide.h"
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#include "main.h"
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#include "glitchmain.h"
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void vbo_draw();
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@ -24,7 +24,7 @@
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#include <windows.h>
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#endif // _WIN32
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#include "glide.h"
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#include "main.h"
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#include "glitchmain.h"
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#include "../Glide64/winlnxdefs.h"
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#include "../Glide64/rdp.h"
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@ -36,7 +36,7 @@
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#include <math.h>
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#include "glide.h"
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#include "g3ext.h"
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#include "main.h"
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#include "glitchmain.h"
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#include "m64p.h"
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#include <SDL_opengles.h>
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@ -24,7 +24,7 @@
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#include <stdlib.h>
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#endif // _WIN32
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#include "glide.h"
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#include "main.h"
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#include "glitchmain.h"
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#include <stdio.h>
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/* Napalm extensions to GrTextureFormat_t */
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@ -8,7 +8,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "glide.h"
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#include "main.h"
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#include "glitchmain.h"
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static int fct[4], source0[4], operand0[4], source1[4], operand1[4], source2[4], operand2[4];
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static int fcta[4],sourcea0[4],operanda0[4],sourcea1[4],operanda1[4],sourcea2[4],operanda2[4];
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@ -3,7 +3,7 @@
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#include <windows.h>
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#endif // _WIN32
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#include "glide.h"
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#include "main.h"
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#include "glitchmain.h"
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#define Z_MAX (65536.0f)
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@ -16,7 +16,7 @@
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#include <math.h>
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#include "glide.h"
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#include "g3ext.h"
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#include "main.h"
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#include "glitchmain.h"
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#ifdef VPDEBUG
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#include <IL/il.h>
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@ -4,7 +4,7 @@
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#include <stdlib.h>
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#endif // _WIN32
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#include "glide.h"
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#include "main.h"
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#include "glitchmain.h"
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#include <stdio.h>
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#include <stdlib.h>
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