Commit Graph

1046 Commits

Author SHA1 Message Date
MELERIX 7435f765a8 Restored 3091d79a20
otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX 295891fba7 Few Missing Expansion Pak Games
- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar 5491271c8a Merge pull request #281 from MELERIX/patch
Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
zilmar 468e94e125 Merge pull request #280 from samuelyuan/master
Made extra UI strings translateable
2015-03-17 14:18:44 +11:00
Samuel Yuan 04ce2f6054 Made extra UI strings translateable 2015-03-16 22:56:53 -04:00
zilmar 4507181f2f Merge pull request #279 from cxd4/fix_problem_with_fix_problem_with_BIO_FREAKS
matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E)
2015-03-17 10:11:56 +11:00
unknown 1ab8cf2149 matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E) 2015-03-16 19:05:46 -04:00
zilmar 86b983f009 Merge pull request #276 from MELERIX/patch
Removed more default values from Project64.rdb
2015-03-17 08:07:22 +11:00
MELERIX f087b88adb Added a RDB Info file 2015-03-16 08:26:26 -04:00
MELERIX d3ae19b0a3 Removed more default values from Project64.rdb
CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0

Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar 042656d8fa Merge pull request #273 from MELERIX/patch
Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
zilmar 7f7c4d2d1b Merge pull request #274 from AmbientMalice/patch-9
Slightly less broken Indiana Jones VI\AI
2015-03-16 07:32:55 +11:00
AmbientMalice 56d39cd3d7 Slightly less broken Indiana Jones VI\AI
The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX f1b9859cc3 Removed more default values from Project64.rdb
Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1

Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
Nekokabu c78eb75ccf Enable "Use System Font" 2015-03-14 02:37:32 +09:00
zilmar a3b1e7e0a0 Merge pull request #270 from LegendOfDragoon/master
Fix problem with Bio F.R.E.A.K.S. (U)
2015-03-13 22:41:06 +11:00
LegendOfDragoon a425ff676b Fix problem with Bio F.R.E.A.K.S. (U)
The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
zilmar 4ff155666b Merge pull request #269 from cxd4/i_dont_always_change_STATUS_FR_but_when_i_do_I_also_change_Status
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-13 11:19:12 +11:00
unknown 516df09fce updating FPU locations just if STATUS_FR was changed, not entire reg 2015-03-12 19:53:28 -04:00
zilmar 1e0efb670e make sure subsystem is set in vs2013 2015-03-13 08:56:35 +11:00
zilmar 6c09273073 Merge pull request #267 from AmbientMalice/patch-8
Revert Infernal Machine VI\AI to 2200\785
2015-03-13 08:44:39 +11:00
zilmar 7c63461b01 Merge pull request #268 from samuelyuan/master
Updated Simplified Chinese translation file
2015-03-13 08:43:20 +11:00
zilmar b1d3a27539 Language: Make sure string added to second level of keyboard shortcut added as utf16 2015-03-13 08:39:08 +11:00
Samuel Yuan dc72d5e29d Updated Simplified Chinese translation file 2015-03-12 16:29:18 -04:00
AmbientMalice ef68298b5c Revert Infernal Machine VI\AI to 2200\785
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
zilmar 2a528562bf Fix load perm cheats 2015-03-12 17:58:41 +11:00
zilmar 4956da099e Merge pull request #265 from Lithium64/patch-6
Formatting fixes on RDB
2015-03-12 13:05:40 +11:00
Lithium64 d446ce9229 Removed CustomSMM from RDB
This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
zilmar fb4b31064d Merge pull request #266 from cxd4/what_if_I_told_you_CR_plus_LF_equals_mind_blown
used Visual Studio 2008 to fix remaining files with mixes of CR, LF and CRLF
2015-03-12 08:40:36 +11:00
unknown a155a74f48 line break consistency fix: TxUtil.cpp 2015-03-11 17:17:43 -04:00
unknown 822de92789 line break consistency fix: ucode06.h 2015-03-11 17:17:16 -04:00
unknown 63c4ad0182 line break consistency fix: ucode00.h 2015-03-11 17:16:40 -04:00
unknown 56dfb581ed line break consistency fix: rdp.h 2015-03-11 17:16:16 -04:00
unknown 42de60ca44 line break consistency fix: Util.cpp 2015-03-11 17:15:42 -04:00
unknown 3bf2ac641b line break consistency fix: FixedPoint.asm.cpp (MORE POINTLESS ASM!) 2015-03-11 17:14:21 -04:00
unknown dbf981697e line break consistency fix: Debugger.cpp 2015-03-11 17:13:15 -04:00
unknown 24d86ab329 line break consistency fix: 3dmathSIMD.asm.cpp (btw inline asm SUCKS) 2015-03-11 17:12:49 -04:00
unknown 8ae5b052e7 line break consistency fix: Mempak.H 2015-03-11 17:10:23 -04:00
Lithium64 29839ee15e Removed AiCountPerBytes=400 on RDB
Not needed since it's default value
2015-03-11 17:33:34 -03:00
zilmar 6ed2346169 Merge branch 'master' of https://github.com/project64/project64 2015-03-12 06:55:56 +11:00
zilmar d0209b061f Language: have break point take a wchar_t * string and allow \n in language files 2015-03-12 06:50:30 +11:00
Lithium64 2008090ee3 Removed ViRefresh=1500 on RDB
It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64 faab4e5103 Removed duplicate Counter Factor 2015-03-11 05:44:36 -03:00
Lithium64 e395d9770e Reverted Sync Audio to 0
This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64 fdbb3ebc27 Formatting fixes
All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar 9ea90e0f72 Merge pull request #264 from MELERIX/patch
.gitignore cleanup
2015-03-11 19:04:06 +11:00
MELERIX 5aab415756 .gitignore cleanup
removed few redundancies.
2015-03-11 04:22:53 -03:00
zilmar d5b8e64cd7 Merge pull request #262 from Lithium64/patch-5
Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
zilmar f07cdf5ce6 Merge pull request #258 from AmbientMalice/patch-8
Ambient Needs to Stop Touching Things.
2015-03-11 15:02:51 +11:00
AmbientMalice b6559e1492 NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00