project64/Source/Project64-video/ucode06.cpp

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2021-03-02 02:13:17 +00:00
// Project64 - A Nintendo 64 emulator
// http://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
// Copyright(C) 2002 Dave2001
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
#include <Project64-video/Renderer/Renderer.h>
#include <Project64-video/rdp.h>
#include <Project64-video/Gfx_1.3.h>
#include <Project64-video/trace.h>
#include <Project64-video/ucode.h>
#include "Combine.h"
#include "Util.h"
#include "TexCache.h"
#include "TexBuffer.h"
#include "ucode06.h"
// STANDARD DRAWIMAGE - draws a 2d image based on the following structure
float set_sprite_combine_mode()
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{
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if (rdp.cycle_mode == 2)
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{
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rdp.tex = 1;
rdp.allow_combine = 0;
// Now actually combine !
gfxCombineFunction_t color_source = GFX_COMBINE_FUNCTION_LOCAL;
if (rdp.tbuff_tex && rdp.tbuff_tex->info.format == GFX_TEXFMT_ALPHA_INTENSITY_88)
color_source = GFX_COMBINE_FUNCTION_LOCAL_ALPHA;
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cmb.tmu1_func = cmb.tmu0_func = color_source;
cmb.tmu1_fac = cmb.tmu0_fac = GFX_COMBINE_FACTOR_NONE;
cmb.tmu1_a_func = cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_LOCAL;
cmb.tmu1_a_fac = cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_NONE;
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cmb.tmu1_invert = cmb.tmu0_invert = false;
cmb.tmu1_a_invert = cmb.tmu0_a_invert = false;
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}
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rdp.update |= UPDATE_COMBINE;
update();
rdp.allow_combine = 1;
// set z buffer mode
float Z = 0.0f;
if ((rdp.othermode_l & 0x00000030) && rdp.cycle_mode < 2)
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{
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if (rdp.zsrc == 1)
{
Z = rdp.prim_depth;
}
WriteTrace(TraceRDP, TraceDebug, "prim_depth = %d, prim_dz = %d", rdp.prim_depth, rdp.prim_dz);
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Z = ScaleZ(Z);
if (rdp.othermode_l & 0x00000400)
gfxDepthBiasLevel(rdp.prim_dz);
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}
else
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{
WriteTrace(TraceRDP, TraceDebug, "z compare not used, using 0");
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}
gfxCullMode(GFX_CULL_DISABLE);
gfxFogMode(GFX_FOG_DISABLE);
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rdp.update |= UPDATE_CULL_MODE | UPDATE_FOG_ENABLED;
if (rdp.cycle_mode == 2)
{
gfxColorCombine(GFX_COMBINE_FUNCTION_SCALE_OTHER,
GFX_COMBINE_FACTOR_ONE,
GFX_COMBINE_LOCAL_NONE,
GFX_COMBINE_OTHER_TEXTURE,
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false);
gfxAlphaCombine(GFX_COMBINE_FUNCTION_SCALE_OTHER,
GFX_COMBINE_FACTOR_ONE,
GFX_COMBINE_LOCAL_NONE,
GFX_COMBINE_OTHER_TEXTURE,
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false);
gfxAlphaBlendFunction(GFX_BLEND_ONE,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO);
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if (rdp.othermode_l & 1)
{
gfxAlphaTestFunction(GFX_CMP_GEQUAL);
gfxAlphaTestReferenceValue(0x80);
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}
else
gfxAlphaTestFunction(GFX_CMP_ALWAYS);
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rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE;
}
return Z;
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}
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void uc6_sprite2d();
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typedef struct DRAWOBJECT_t {
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float objX;
float objY;
float scaleW;
float scaleH;
short imageW;
short imageH;
uint16_t imageStride;
uint16_t imageAdrs;
uint8_t imageFmt;
uint8_t imageSiz;
uint8_t imagePal;
uint8_t imageFlags;
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} DRAWOBJECT;
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void DrawHiresDepthImage(const DRAWIMAGE & d)
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{
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uint16_t * src = (uint16_t*)(gfx.RDRAM + d.imagePtr);
uint16_t image[512 * 512];
uint16_t * dst = image;
for (int h = 0; h < d.imageH; h++)
{
for (int w = 0; w < d.imageW; w++)
{
*(dst++) = src[(w + h*d.imageW) ^ 1];
}
dst += (512 - d.imageW);
}
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gfxTexInfo t_info;
t_info.format = GFX_TEXFMT_RGB_565;
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t_info.data = image;
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t_info.smallLodLog2 = GFX_LOD_LOG2_512;
t_info.largeLodLog2 = GFX_LOD_LOG2_512;
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t_info.aspectRatioLog2 = GFX_ASPECT_LOG2_1x1;
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gfxTexDownloadMipMap(rdp.texbufs[1].tmu, rdp.texbufs[1].begin, GFX_MIPMAPLEVELMASK_BOTH, &t_info);
gfxTexSource(rdp.texbufs[1].tmu, rdp.texbufs[1].begin, GFX_MIPMAPLEVELMASK_BOTH, &t_info);
gfxTexCombine(GFX_TMU1, GFX_COMBINE_FUNCTION_LOCAL, GFX_COMBINE_FACTOR_NONE, GFX_COMBINE_FUNCTION_LOCAL, GFX_COMBINE_FACTOR_NONE, false, false);
gfxTexCombine(GFX_TMU0, GFX_COMBINE_FUNCTION_SCALE_OTHER, GFX_COMBINE_FACTOR_ONE, GFX_COMBINE_FUNCTION_SCALE_OTHER, GFX_COMBINE_FACTOR_ONE, false, false);
gfxColorCombine(GFX_COMBINE_FUNCTION_SCALE_OTHER, GFX_COMBINE_FACTOR_ONE, GFX_COMBINE_LOCAL_NONE, GFX_COMBINE_OTHER_TEXTURE, false);
gfxAlphaCombine(GFX_COMBINE_FUNCTION_SCALE_OTHER, GFX_COMBINE_FACTOR_ONE, GFX_COMBINE_LOCAL_NONE, GFX_COMBINE_OTHER_TEXTURE, false);
gfxAlphaBlendFunction(GFX_BLEND_ONE, GFX_BLEND_ZERO, GFX_BLEND_ONE, GFX_BLEND_ZERO);
gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(false);
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gfxLOD_t LOD = g_scr_res_x > 1024 ? GFX_LOD_LOG2_2048 : GFX_LOD_LOG2_1024;
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float lr_x = (float)d.imageW * rdp.scale_x;
float lr_y = (float)d.imageH * rdp.scale_y;
float lr_u = (float)d.imageW * 0.5f;// - 0.5f;
float lr_v = (float)d.imageH * 0.5f;// - 0.5f;
gfxVERTEX v[4] = {
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{ 0, 0, 1.0f, 1.0f, 0, 0, 0, 0 },
{ lr_x, 0, 1.0f, 1.0f, lr_u, 0, lr_u, 0 },
{ 0, lr_y, 1.0f, 1.0f, 0, lr_v, 0, lr_v },
{ lr_x, lr_y, 1.0f, 1.0f, lr_u, lr_v, lr_u, lr_v }
};
AddOffset(v, 4);
for (int i = 0; i < 4; i++)
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{
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v[i].uc(0) = v[i].uc(1) = v[i].u0;
v[i].vc(0) = v[i].vc(1) = v[i].v0;
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}
gfxTextureBufferExt(rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
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GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GFX_MIPMAPLEVELMASK_BOTH);
gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT);
gfxAuxBufferExt(GFX_BUFFER_AUXBUFFER);
gfxBufferClear(0, 0, 0xFFFF);
gfxDrawTriangle(&v[0], &v[2], &v[1]);
gfxDrawTriangle(&v[2], &v[3], &v[1]);
gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
gfxAuxBufferExt(GFX_BUFFER_TEXTUREAUXBUFFER_EXT);
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gfxDepthMask(true);
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}
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void DrawDepthImage(const DRAWIMAGE & d)
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{
if (!g_settings->fb_depth_render_enabled())
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return;
if (d.imageH > d.imageW)
return;
WriteTrace(TraceRDP, TraceDebug, "Depth image write");
if (g_settings->fb_hwfbe_enabled())
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{
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DrawHiresDepthImage(d);
return;
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}
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float scale_x_dst = rdp.scale_x;
float scale_y_dst = rdp.scale_y;
float scale_x_src = 1.0f / rdp.scale_x;
float scale_y_src = 1.0f / rdp.scale_y;
int src_width = d.imageW;
int src_height = d.imageH;
int dst_width = minval(int(src_width*scale_x_dst), (int)g_scr_res_x);
int dst_height = minval(int(src_height*scale_y_dst), (int)g_scr_res_y);
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uint16_t * src = (uint16_t*)(gfx.RDRAM + d.imagePtr);
uint16_t * dst = new uint16_t[dst_width*dst_height];
for (int y = 0; y < dst_height; y++)
{
for (int x = 0; x < dst_width; x++)
{
dst[x + y*dst_width] = src[(int(x*scale_x_src) + int(y*scale_y_src)*src_width) ^ 1];
}
}
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gfxLfbWriteRegion(GFX_BUFFER_AUXBUFFER, 0, 0, GFX_LFB_SRC_FMT_ZA16, dst_width, dst_height, false, dst_width << 1, dst);
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delete[] dst;
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}
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void DrawImage(DRAWIMAGE & d)
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{
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if (d.imageW == 0 || d.imageH == 0 || d.frameH == 0) return;
int x_shift, y_shift;
uint16_t x_size, y_size, line;
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// choose optimum size for the format/size
switch (d.imageSiz)
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{
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case 0:
if (rdp.tlut_mode < 2)
{
y_size = 64;
y_shift = 6;
}
else
{
y_size = 32;
y_shift = 5;
}
x_size = 128;
x_shift = 7;
line = 8;
break;
case 1:
if (rdp.tlut_mode < 2)
{
y_size = 64;
y_shift = 6;
}
else
{
y_size = 32;
y_shift = 5;
}
x_size = 64;
x_shift = 6;
line = 8;
break;
case 2:
x_size = 64;
y_size = 32;
x_shift = 6;
y_shift = 5;
line = 16;
break;
case 3:
x_size = 32;
y_size = 16;
x_shift = 4;
y_shift = 3;
line = 16;
break;
default:
WriteTrace(TraceRDP, TraceDebug, "DrawImage. unknown image size: %d", d.imageSiz);
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return;
}
if (rdp.ci_width == 512 && !no_dlist) //RE2
{
uint16_t width = (uint16_t)(*gfx.VI_WIDTH_REG & 0xFFF);
d.frameH = d.imageH = (d.frameW*d.frameH) / width;
d.frameW = d.imageW = width;
if (rdp.zimg == rdp.cimg)
{
DrawDepthImage(d);
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE |
UPDATE_ALPHA_COMPARE | UPDATE_VIEWPORT;
return;
}
}
if (g_settings->hacks(CSettings::hack_PPL))
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{
if (d.imageY > d.imageH)
{
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d.imageY = (d.imageY%d.imageH);
}
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}
else if (g_settings->hacks(CSettings::hack_Starcraft))
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{
if (d.imageH % 2 == 1)
{
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d.imageH -= 1;
}
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}
else
{
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if ((d.frameX > 0) && (d.frameW == rdp.ci_width))
d.frameW -= (uint16_t)(2.0f*d.frameX);
if ((d.frameY > 0) && (d.frameH == rdp.ci_height))
d.frameH -= (uint16_t)(2.0f*d.frameY);
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}
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int ul_u = (int)d.imageX;
int ul_v = (int)d.imageY;
int lr_u = (int)d.imageX + (int)(d.frameW * d.scaleX);
int lr_v = (int)d.imageY + (int)(d.frameH * d.scaleY);
float ul_x, ul_y, lr_x, lr_y;
if (d.flipX)
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{
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ul_x = d.frameX + d.frameW;
lr_x = d.frameX;
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}
else
{
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ul_x = d.frameX;
lr_x = d.frameX + d.frameW;
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}
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if (d.flipY)
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{
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ul_y = d.frameY + d.frameH;
lr_y = d.frameY;
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}
else
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{
ul_y = d.frameY;
lr_y = d.frameY + d.frameH;
}
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int min_wrap_u = ul_u / d.imageW;
//int max_wrap_u = lr_u / d.wrapW;
int min_wrap_v = ul_v / d.imageH;
//int max_wrap_v = lr_v / d.wrapH;
int min_256_u = ul_u >> x_shift;
//int max_256_u = (lr_u-1) >> x_shift;
int min_256_v = ul_v >> y_shift;
//int max_256_v = (lr_v-1) >> y_shift;
// SetTextureImage ()
rdp.timg.format = d.imageFmt; // RGBA
rdp.timg.size = d.imageSiz; // 16-bit
rdp.timg.addr = d.imagePtr;
rdp.timg.width = (d.imageW % 2) ? d.imageW - 1 : d.imageW;
rdp.timg.set_by = 0;
// SetTile ()
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TILE *tile = &rdp.tiles(0);
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tile->format = d.imageFmt; // RGBA
tile->size = d.imageSiz; // 16-bit
tile->line = line;
tile->t_mem = 0;
tile->palette = (uint8_t)d.imagePal;
tile->clamp_t = 1;
tile->mirror_t = 0;
tile->mask_t = 0;
tile->shift_t = 0;
tile->clamp_s = 1;
tile->mirror_s = 0;
tile->mask_s = 0;
tile->shift_s = 0;
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rdp.tiles(0).ul_s = 0;
rdp.tiles(0).ul_t = 0;
rdp.tiles(0).lr_s = x_size - 1;
rdp.tiles(0).lr_t = y_size - 1;
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const float Z = set_sprite_combine_mode();
if (rdp.cycle_mode == 2)
rdp.allow_combine = 0;
if (rdp.ci_width == 512 && !no_dlist)
gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
else if (d.scaleX == 1.0f && d.scaleY == 1.0f)
gfxClipWindow(rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y);
else
gfxClipWindow(rdp.scissor.ul_x, rdp.scissor.ul_y, minval(rdp.scissor.lr_x, (uint32_t)((d.frameX + d.imageW / d.scaleX + 0.5f)*rdp.scale_x)), minval(rdp.scissor.lr_y, (uint32_t)((d.frameY + d.imageH / d.scaleY + 0.5f)*rdp.scale_y)));
rdp.update |= UPDATE_SCISSOR;
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// Texture ()
rdp.cur_tile = 0;
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float nul_x, nul_y, nlr_x, nlr_y;
int nul_u, nul_v, nlr_u, nlr_v;
float ful_u, ful_v, flr_u, flr_v;
float ful_x, ful_y, flr_x, flr_y;
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float mx = (float)(lr_x - ul_x) / (float)(lr_u - ul_u);
float bx = ul_x - mx * ul_u;
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float my = (float)(lr_y - ul_y) / (float)(lr_v - ul_v);
float by = ul_y - my * ul_v;
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int cur_wrap_u, cur_wrap_v, cur_u, cur_v;
int cb_u, cb_v; // coordinate-base
int tb_u, tb_v; // texture-base
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nul_v = ul_v;
nul_y = ul_y;
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// #162
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cur_wrap_v = min_wrap_v + 1;
cur_v = min_256_v + 1;
cb_v = ((cur_v - 1) << y_shift);
while (cb_v >= d.imageH) cb_v -= d.imageH;
tb_v = cb_v;
rdp.bg_image_height = d.imageH;
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while (1)
{
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cur_wrap_u = min_wrap_u + 1;
cur_u = min_256_u + 1;
// calculate intersection with this point
nlr_v = minval(minval(cur_wrap_v*d.imageH, (cur_v << y_shift)), lr_v);
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nlr_y = my * nlr_v + by;
nul_u = ul_u;
nul_x = ul_x;
cb_u = ((cur_u - 1) << x_shift);
while (cb_u >= d.imageW) cb_u -= d.imageW;
tb_u = cb_u;
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while (1)
{
// calculate intersection with this point
nlr_u = minval(minval(cur_wrap_u*d.imageW, (cur_u << x_shift)), lr_u);
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nlr_x = mx * nlr_u + bx;
// ** Load the texture, constant portions have been set above
// SetTileSize ()
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rdp.tiles(0).ul_s = (uint16_t)tb_u;
rdp.tiles(0).ul_t = (uint16_t)tb_v;
rdp.tiles(0).lr_s = (uint16_t)(tb_u + x_size - 1);
rdp.tiles(0).lr_t = (uint16_t)(tb_v + y_size - 1);
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// LoadTile ()
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rdp.cmd0 = ((int)rdp.tiles(0).ul_s << 14) | ((int)rdp.tiles(0).ul_t << 2);
rdp.cmd1 = ((int)rdp.tiles(0).lr_s << 14) | ((int)rdp.tiles(0).lr_t << 2);
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rdp_loadtile();
TexCache();
ful_u = (float)nul_u - cb_u;
flr_u = (float)nlr_u - cb_u;
ful_v = (float)nul_v - cb_v;
flr_v = (float)nlr_v - cb_v;
ful_u *= rdp.cur_cache[0]->c_scl_x;
ful_v *= rdp.cur_cache[0]->c_scl_y;
flr_u *= rdp.cur_cache[0]->c_scl_x;
flr_v *= rdp.cur_cache[0]->c_scl_y;
ful_x = nul_x * rdp.scale_x + rdp.offset_x;
flr_x = nlr_x * rdp.scale_x + rdp.offset_x;
ful_y = nul_y * rdp.scale_y + rdp.offset_y;
flr_y = nlr_y * rdp.scale_y + rdp.offset_y;
// Make the vertices
if ((flr_x <= rdp.scissor.lr_x) || (ful_x < rdp.scissor.lr_x))
{
gfxVERTEX v[4] = {
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{ ful_x, ful_y, Z, 1.0f, ful_u, ful_v },
{ flr_x, ful_y, Z, 1.0f, flr_u, ful_v },
{ ful_x, flr_y, Z, 1.0f, ful_u, flr_v },
{ flr_x, flr_y, Z, 1.0f, flr_u, flr_v } };
AllowShadeMods(v, 4);
for (int s = 0; s < 4; s++)
apply_shade_mods(&(v[s]));
ConvertCoordsConvert(v, 4);
gfxDrawVertexArrayContiguous(GFX_TRIANGLE_STRIP, 4, v, sizeof(gfxVERTEX));
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rdp.tri_n += 2;
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}
else
{
rdp.tri_n += 2;
WriteTrace(TraceRDP, TraceDebug, "Clipped!");
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}
// increment whatever caused this split
tb_u += x_size - (x_size - (nlr_u - cb_u));
cb_u = nlr_u;
if (nlr_u == cur_wrap_u*d.imageW) {
cur_wrap_u++;
tb_u = 0;
}
if (nlr_u == (cur_u << x_shift)) cur_u++;
if (nlr_u == lr_u) break;
nul_u = nlr_u;
nul_x = nlr_x;
}
tb_v += y_size - (y_size - (nlr_v - cb_v));
cb_v = nlr_v;
if (nlr_v == cur_wrap_v*d.imageH) {
cur_wrap_v++;
tb_v = 0;
}
if (nlr_v == (cur_v << y_shift)) cur_v++;
if (nlr_v == lr_v) break;
nul_v = nlr_v;
nul_y = nlr_y;
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}
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rdp.allow_combine = 1;
rdp.bg_image_height = 0xFFFF;
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}
void DrawHiresImage(DRAWIMAGE & d, int screensize)
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{
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TBUFF_COLOR_IMAGE *tbuff_tex = rdp.tbuff_tex;
if (rdp.motionblur)
rdp.tbuff_tex = &(rdp.texbufs[rdp.cur_tex_buf ^ 1].images[0]);
else if (rdp.tbuff_tex == 0)
return;
WriteTrace(TraceRDP, TraceDebug, "DrawHiresImage. fb format=%d", rdp.tbuff_tex->info.format);
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setTBufTex(rdp.tbuff_tex->t_mem, rdp.tbuff_tex->width << rdp.tbuff_tex->size >> 1);
const float Z = set_sprite_combine_mode();
gfxClipWindow(0, 0, g_res_x, g_res_y);
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if (d.imageW % 2 == 1) d.imageW -= 1;
if (d.imageH % 2 == 1) d.imageH -= 1;
if (d.imageY > d.imageH) d.imageY = (d.imageY%d.imageH);
if (!g_settings->hacks(CSettings::hack_PPL))
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{
if ((d.frameX > 0) && (d.frameW == rdp.ci_width))
d.frameW -= (uint16_t)(2.0f*d.frameX);
if ((d.frameY > 0) && (d.frameH == rdp.ci_height))
d.frameH -= (uint16_t)(2.0f*d.frameY);
}
float ul_x, ul_y, ul_u, ul_v, lr_x, lr_y, lr_u, lr_v;
if (screensize)
{
ul_x = 0.0f;
ul_y = 0.0f;
ul_u = 0.15f;
ul_v = 0.15f;
lr_x = rdp.tbuff_tex->scr_width;
lr_y = rdp.tbuff_tex->scr_height;
lr_u = rdp.tbuff_tex->lr_u;
lr_v = rdp.tbuff_tex->lr_v;
}
else
{
ul_u = d.imageX;
ul_v = d.imageY;
lr_u = d.imageX + (d.frameW * d.scaleX);
lr_v = d.imageY + (d.frameH * d.scaleY);
ul_x = d.frameX;
ul_y = d.frameY;
lr_x = d.frameX + d.frameW;
lr_y = d.frameY + d.frameH;
ul_x *= rdp.scale_x;
lr_x *= rdp.scale_x;
ul_y *= rdp.scale_y;
lr_y *= rdp.scale_y;
ul_u *= rdp.tbuff_tex->u_scale;
lr_u *= rdp.tbuff_tex->u_scale;
ul_v *= rdp.tbuff_tex->v_scale;
lr_v *= rdp.tbuff_tex->v_scale;
ul_u = maxval(0.15f, ul_u);
ul_v = maxval(0.15f, ul_v);
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if (lr_x > rdp.scissor.lr_x) lr_x = (float)rdp.scissor.lr_x;
if (lr_y > rdp.scissor.lr_y) lr_y = (float)rdp.scissor.lr_y;
}
// Make the vertices
gfxVERTEX v[4] = {
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{ ul_x, ul_y, Z, 1.0f, ul_u, ul_v, ul_u, ul_v },
{ lr_x, ul_y, Z, 1.0f, lr_u, ul_v, lr_u, ul_v },
{ ul_x, lr_y, Z, 1.0f, ul_u, lr_v, ul_u, lr_v },
{ lr_x, lr_y, Z, 1.0f, lr_u, lr_v, lr_u, lr_v } };
ConvertCoordsConvert(v, 4);
AllowShadeMods(v, 4);
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AddOffset(v, 4);
for (int s = 0; s < 4; s++)
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apply_shade_mods(&(v[s]));
gfxDrawTriangle(&v[0], &v[2], &v[1]);
gfxDrawTriangle(&v[2], &v[3], &v[1]);
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rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE | UPDATE_SCISSOR;
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rdp.tri_n += 2;
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rdp.tbuff_tex = tbuff_tex;
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}
//****************************************************************
struct MAT2D {
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float A, B, C, D;
float X, Y;
float BaseScaleX;
float BaseScaleY;
} mat_2d = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f };
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static void uc6_read_background_data(DRAWIMAGE & d, bool bReadScale)
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{
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uint32_t addr = segoffset(rdp.cmd1) >> 1;
d.imageX = (((uint16_t *)gfx.RDRAM)[(addr + 0) ^ 1] >> 5); // 0
d.imageW = (((uint16_t *)gfx.RDRAM)[(addr + 1) ^ 1] >> 2); // 1
d.frameX = ((short*)gfx.RDRAM)[(addr + 2) ^ 1] / 4.0f; // 2
d.frameW = ((uint16_t *)gfx.RDRAM)[(addr + 3) ^ 1] >> 2; // 3
d.imageY = (((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1] >> 5); // 4
d.imageH = (((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1] >> 2); // 5
d.frameY = ((short*)gfx.RDRAM)[(addr + 6) ^ 1] / 4.0f; // 6
d.frameH = ((uint16_t *)gfx.RDRAM)[(addr + 7) ^ 1] >> 2; // 7
d.imagePtr = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 8) >> 1]); // 8,9
d.imageFmt = ((uint8_t *)gfx.RDRAM)[(((addr + 11) << 1) + 0) ^ 3]; // 11
d.imageSiz = ((uint8_t *)gfx.RDRAM)[(((addr + 11) << 1) + 1) ^ 3]; // |
d.imagePal = ((uint16_t *)gfx.RDRAM)[(addr + 12) ^ 1]; // 12
uint16_t imageFlip = ((uint16_t *)gfx.RDRAM)[(addr + 13) ^ 1]; // 13;
d.flipX = (uint8_t)imageFlip & 0x01;
if (bReadScale)
{
d.scaleX = ((short *)gfx.RDRAM)[(addr + 14) ^ 1] / 1024.0f; // 14
d.scaleY = ((short *)gfx.RDRAM)[(addr + 15) ^ 1] / 1024.0f; // 15
}
else
d.scaleX = d.scaleY = 1.0f;
d.flipY = 0;
int imageYorig = ((int *)gfx.RDRAM)[(addr + 16) >> 1] >> 5;
rdp.last_bg = d.imagePtr;
WriteTrace(TraceRDP, TraceDebug, "imagePtr: %08lx", d.imagePtr);
WriteTrace(TraceRDP, TraceDebug, "frameX: %f, frameW: %d, frameY: %f, frameH: %d", d.frameX, d.frameW, d.frameY, d.frameH);
WriteTrace(TraceRDP, TraceDebug, "imageX: %d, imageW: %d, imageY: %d, imageH: %d", d.imageX, d.imageW, d.imageY, d.imageH);
WriteTrace(TraceRDP, TraceDebug, "imageYorig: %d, scaleX: %f, scaleY: %f", imageYorig, d.scaleX, d.scaleY);
WriteTrace(TraceRDP, TraceDebug, "imageFmt: %d, imageSiz: %d, imagePal: %d, imageFlip: %d", d.imageFmt, d.imageSiz, d.imagePal, d.flipX);
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}
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static void uc6_bg(bool bg_1cyc)
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{
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static const char *strFuncNames[] = { "uc6:bg_1cyc", "uc6:bg_copy" };
const char *strFuncName = bg_1cyc ? strFuncNames[0] : strFuncNames[1];
if (rdp.skip_drawing)
{
WriteTrace(TraceRDP, TraceDebug, "%s skipped", strFuncName);
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return;
}
WriteTrace(TraceRDP, TraceDebug, "%s #%d, #%d", strFuncName, rdp.tri_n, rdp.tri_n + 1);
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DRAWIMAGE d;
uc6_read_background_data(d, bg_1cyc);
if (g_settings->fb_hwfbe_enabled() && FindTextureBuffer(d.imagePtr, d.imageW))
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{
DrawHiresImage(d);
return;
}
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if (g_settings->ucode() == CSettings::ucode_F3DEX2 || g_settings->hacks(CSettings::hack_PPL))
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{
if ((d.imagePtr != rdp.cimg) && (d.imagePtr != rdp.ocimg) && d.imagePtr) //can't draw from framebuffer
DrawImage(d);
else
{
WriteTrace(TraceRDP, TraceDebug, "%s skipped", strFuncName);
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}
}
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else
{
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DrawImage(d);
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}
}
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void uc6_bg_1cyc()
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{
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uc6_bg(true);
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}
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void uc6_bg_copy()
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{
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uc6_bg(false);
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}
static void draw_split_triangle(gfxVERTEX **vtx)
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{
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vtx[0]->not_zclipped = vtx[1]->not_zclipped = vtx[2]->not_zclipped = 1;
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int index, i, j, min_256, max_256, cur_256, left_256, right_256;
float percent;
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min_256 = minval((int)vtx[0]->u0, (int)vtx[1]->u0); // bah, don't put two mins on one line
min_256 = minval(min_256, (int)vtx[2]->u0) >> 8; // or it will be calculated twice
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max_256 = maxval((int)vtx[0]->u0, (int)vtx[1]->u0); // not like it makes much difference
max_256 = maxval(max_256, (int)vtx[2]->u0) >> 8; // anyway :P
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for (cur_256 = min_256; cur_256 <= max_256; cur_256++)
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{
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left_256 = cur_256 << 8;
right_256 = (cur_256 + 1) << 8;
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// Set vertex buffers
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
index = 0;
// ** Left plane **
for (i = 0; i < 3; i++)
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{
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j = i + 1;
if (j == 3) j = 0;
gfxVERTEX *v1 = vtx[i];
gfxVERTEX *v2 = vtx[j];
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if (v1->u0 >= left_256)
{
if (v2->u0 >= left_256) // Both are in, save the last one
{
rdp.vtxbuf[index] = *v2;
rdp.vtxbuf[index].u0 -= left_256;
rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight);
}
else // First is in, second is out, save intersection
{
percent = (left_256 - v1->u0) / (v2->u0 - v1->u0);
rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
rdp.vtxbuf[index].z = 1;
rdp.vtxbuf[index].q = 1;
rdp.vtxbuf[index].u0 = 0.5f;
rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent +
rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight;
rdp.vtxbuf[index].b = (uint8_t)(v1->b + (v2->b - v1->b) * percent);
rdp.vtxbuf[index].g = (uint8_t)(v1->g + (v2->g - v1->g) * percent);
rdp.vtxbuf[index].r = (uint8_t)(v1->r + (v2->r - v1->r) * percent);
rdp.vtxbuf[index++].a = (uint8_t)(v1->a + (v2->a - v1->a) * percent);
}
}
else
{
//if (v2->u0 < left_256) // Both are out, save nothing
if (v2->u0 >= left_256) // First is out, second is in, save intersection & in point
{
percent = (left_256 - v2->u0) / (v1->u0 - v2->u0);
rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
rdp.vtxbuf[index].z = 1;
rdp.vtxbuf[index].q = 1;
rdp.vtxbuf[index].u0 = 0.5f;
rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent +
rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight;
rdp.vtxbuf[index].b = (uint8_t)(v2->b + (v1->b - v2->b) * percent);
rdp.vtxbuf[index].g = (uint8_t)(v2->g + (v1->g - v2->g) * percent);
rdp.vtxbuf[index].r = (uint8_t)(v2->r + (v1->r - v2->r) * percent);
rdp.vtxbuf[index++].a = (uint8_t)(v2->a + (v1->a - v2->a) * percent);
// Save the in point
rdp.vtxbuf[index] = *v2;
rdp.vtxbuf[index].u0 -= left_256;
rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight);
}
}
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}
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rdp.n_global = index;
rdp.vtxbuf = rdp.vtx2; // now vtx1 holds the value, & vtx2 is the destination
rdp.vtxbuf2 = rdp.vtx1;
rdp.vtx_buffer ^= 1;
index = 0;
for (i = 0; i < rdp.n_global; i++)
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{
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j = i + 1;
if (j == rdp.n_global) j = 0;
gfxVERTEX *v1 = &rdp.vtxbuf2[i];
gfxVERTEX *v2 = &rdp.vtxbuf2[j];
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// ** Right plane **
if (v1->u0 <= 256.0f)
{
if (v2->u0 <= 256.0f) // Both are in, save the last one
{
rdp.vtxbuf[index++] = *v2;
}
else // First is in, second is out, save intersection
{
percent = (right_256 - v1->u0) / (v2->u0 - v1->u0);
rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
rdp.vtxbuf[index].z = 1;
rdp.vtxbuf[index].q = 1;
rdp.vtxbuf[index].u0 = 255.5f;
rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent;
rdp.vtxbuf[index].b = (uint8_t)(v1->b + (v2->b - v1->b) * percent);
rdp.vtxbuf[index].g = (uint8_t)(v1->g + (v2->g - v1->g) * percent);
rdp.vtxbuf[index].r = (uint8_t)(v1->r + (v2->r - v1->r) * percent);
rdp.vtxbuf[index++].a = (uint8_t)(v1->a + (v2->a - v1->a) * percent);
}
}
else
{
//if (v2->u0 > 256.0f) // Both are out, save nothing
if (v2->u0 <= 256.0f) // First is out, second is in, save intersection & in point
{
percent = (right_256 - v2->u0) / (v1->u0 - v2->u0);
rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
rdp.vtxbuf[index].z = 1;
rdp.vtxbuf[index].q = 1;
rdp.vtxbuf[index].u0 = 255.5f;
rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent;
rdp.vtxbuf[index].b = (uint8_t)(v2->b + (v1->b - v2->b) * percent);
rdp.vtxbuf[index].g = (uint8_t)(v2->g + (v1->g - v2->g) * percent);
rdp.vtxbuf[index].r = (uint8_t)(v2->r + (v1->r - v2->r) * percent);
rdp.vtxbuf[index++].a = (uint8_t)(v2->a + (v1->a - v2->a) * percent);
// Save the in point
rdp.vtxbuf[index++] = *v2;
}
}
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}
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rdp.n_global = index;
do_triangle_stuff_2();
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}
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}
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static void uc6_draw_polygons(gfxVERTEX v[4])
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{
AllowShadeMods(v, 4);
for (int s = 0; s < 4; s++)
apply_shade_mods(&(v[s]));
AddOffset(v, 4);
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// Set vertex buffers
if (rdp.cur_cache[0] && rdp.cur_cache[0]->splits > 1)
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{
gfxVERTEX *vptr[3];
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int i;
for (i = 0; i < 3; i++)
vptr[i] = &v[i];
draw_split_triangle(vptr);
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rdp.tri_n++;
for (i = 0; i < 3; i++)
vptr[i] = &v[i + 1];
draw_split_triangle(vptr);
rdp.tri_n++;
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}
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else
{
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
memcpy(rdp.vtxbuf, v, sizeof(gfxVERTEX) * 3);
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do_triangle_stuff_2();
rdp.tri_n++;
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
memcpy(rdp.vtxbuf, v + 1, sizeof(gfxVERTEX) * 3);
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do_triangle_stuff_2();
rdp.tri_n++;
}
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT;
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if (g_settings->fog() && (rdp.flags & FOG_ENABLED))
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{
gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
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}
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}
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static void uc6_read_object_data(DRAWOBJECT & d)
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{
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uint32_t addr = segoffset(rdp.cmd1) >> 1;
d.objX = ((short*)gfx.RDRAM)[(addr + 0) ^ 1] / 4.0f; // 0
d.scaleW = ((uint16_t *)gfx.RDRAM)[(addr + 1) ^ 1] / 1024.0f; // 1
d.imageW = ((short*)gfx.RDRAM)[(addr + 2) ^ 1] >> 5; // 2, 3 is padding
d.objY = ((short*)gfx.RDRAM)[(addr + 4) ^ 1] / 4.0f; // 4
d.scaleH = ((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1] / 1024.0f; // 5
d.imageH = ((short*)gfx.RDRAM)[(addr + 6) ^ 1] >> 5; // 6, 7 is padding
d.imageStride = ((uint16_t *)gfx.RDRAM)[(addr + 8) ^ 1]; // 8
d.imageAdrs = ((uint16_t *)gfx.RDRAM)[(addr + 9) ^ 1]; // 9
d.imageFmt = ((uint8_t *)gfx.RDRAM)[(((addr + 10) << 1) + 0) ^ 3]; // 10
d.imageSiz = ((uint8_t *)gfx.RDRAM)[(((addr + 10) << 1) + 1) ^ 3]; // |
d.imagePal = ((uint8_t *)gfx.RDRAM)[(((addr + 10) << 1) + 2) ^ 3]; // 11
d.imageFlags = ((uint8_t *)gfx.RDRAM)[(((addr + 10) << 1) + 3) ^ 3]; // |
if (d.imageW < 0)
d.imageW = (short)rdp.scissor_o.lr_x - (short)d.objX - d.imageW;
if (d.imageH < 0)
d.imageH = (short)rdp.scissor_o.lr_y - (short)d.objY - d.imageH;
WriteTrace(TraceRDP, TraceDebug, "#%d, #%d"
"objX: %f, scaleW: %f, imageW: %d"
"objY: %f, scaleH: %f, imageH: %d"
"size: %d, format: %d", rdp.tri_n, rdp.tri_n + 1,
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d.objX, d.scaleW, d.imageW, d.objY, d.scaleH, d.imageH, d.imageSiz, d.imageFmt);
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}
static void uc6_init_tile(const DRAWOBJECT & d)
{
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// SetTile ()
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TILE *tile = &rdp.tiles(0);
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tile->format = d.imageFmt; // RGBA
tile->size = d.imageSiz; // 16-bit
tile->line = d.imageStride;
tile->t_mem = d.imageAdrs;
tile->palette = d.imagePal;
tile->clamp_t = 1;
tile->mirror_t = 0;
tile->mask_t = 0;
tile->shift_t = 0;
tile->clamp_s = 1;
tile->mirror_s = 0;
tile->mask_s = 0;
tile->shift_s = 0;
// SetTileSize ()
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rdp.tiles(0).ul_s = 0;
rdp.tiles(0).ul_t = 0;
rdp.tiles(0).lr_s = (d.imageW > 0) ? d.imageW - 1 : 0;
rdp.tiles(0).lr_t = (d.imageH > 0) ? d.imageH - 1 : 0;
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}
void uc6_obj_rectangle()
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{
WriteTrace(TraceRDP, TraceDebug, "uc6:obj_rectangle ");
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DRAWOBJECT d;
uc6_read_object_data(d);
if (d.imageAdrs > 4096)
{
WriteTrace(TraceRDP, TraceDebug, "tmem: %08lx is out of bounds! return", d.imageAdrs);
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return;
}
if (!rdp.s2dex_tex_loaded)
{
WriteTrace(TraceRDP, TraceDebug, "Texture was not loaded! return");
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return;
}
uc6_init_tile(d);
float Z = set_sprite_combine_mode();
float ul_x = d.objX;
float lr_x = d.objX + d.imageW / d.scaleW;
float ul_y = d.objY;
float lr_y = d.objY + d.imageH / d.scaleH;
float ul_u, lr_u, ul_v, lr_v;
if (rdp.cur_cache[0]->splits > 1)
{
lr_u = (float)(d.imageW - 1);
lr_v = (float)(d.imageH - 1);
}
else
{
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
}
if (d.imageFlags & 0x01) //flipS
{
ul_u = lr_u;
lr_u = 0.5f;
}
else
ul_u = 0.5f;
if (d.imageFlags & 0x10) //flipT
{
ul_v = lr_v;
lr_v = 0.5f;
}
else
ul_v = 0.5f;
// Make the vertices
gfxVERTEX v[4] = {
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{ ul_x, ul_y, Z, 1, ul_u, ul_v },
{ lr_x, ul_y, Z, 1, lr_u, ul_v },
{ ul_x, lr_y, Z, 1, ul_u, lr_v },
{ lr_x, lr_y, Z, 1, lr_u, lr_v }
};
for (int i = 0; i < 4; i++)
{
v[i].x *= rdp.scale_x;
v[i].y *= rdp.scale_y;
}
uc6_draw_polygons(v);
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}
void uc6_obj_sprite()
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{
WriteTrace(TraceRDP, TraceDebug, "uc6:obj_sprite ");
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DRAWOBJECT d;
uc6_read_object_data(d);
uc6_init_tile(d);
float Z = set_sprite_combine_mode();
float ul_x = d.objX;
float lr_x = d.objX + d.imageW / d.scaleW;
float ul_y = d.objY;
float lr_y = d.objY + d.imageH / d.scaleH;
float ul_u, lr_u, ul_v, lr_v;
if (rdp.cur_cache[0]->splits > 1)
{
lr_u = (float)(d.imageW - 1);
lr_v = (float)(d.imageH - 1);
}
else
{
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
}
if (d.imageFlags & 0x01) //flipS
{
ul_u = lr_u;
lr_u = 0.5f;
}
else
ul_u = 0.5f;
if (d.imageFlags & 0x10) //flipT
{
ul_v = lr_v;
lr_v = 0.5f;
}
else
ul_v = 0.5f;
// Make the vertices
// WriteTrace(TraceRDP, TraceDebug, "scale_x: %f, scale_y: %f", rdp.cur_cache[0]->scale_x, rdp.cur_cache[0]->scale_y);
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gfxVERTEX v[4] = {
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{ ul_x, ul_y, Z, 1, ul_u, ul_v },
{ lr_x, ul_y, Z, 1, lr_u, ul_v },
{ ul_x, lr_y, Z, 1, ul_u, lr_v },
{ lr_x, lr_y, Z, 1, lr_u, lr_v }
};
for (int i = 0; i < 4; i++)
{
float x = v[i].x;
float y = v[i].y;
v[i].x = (x * mat_2d.A + y * mat_2d.B + mat_2d.X) * rdp.scale_x;
v[i].y = (x * mat_2d.C + y * mat_2d.D + mat_2d.Y) * rdp.scale_y;
}
uc6_draw_polygons(v);
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}
void uc6_obj_movemem()
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{
WriteTrace(TraceRDP, TraceDebug, "uc6:obj_movemem");
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int index = rdp.cmd0 & 0xFFFF;
uint32_t addr = segoffset(rdp.cmd1) >> 1;
if (index == 0) { // movemem matrix
mat_2d.A = ((int*)gfx.RDRAM)[(addr + 0) >> 1] / 65536.0f;
mat_2d.B = ((int*)gfx.RDRAM)[(addr + 2) >> 1] / 65536.0f;
mat_2d.C = ((int*)gfx.RDRAM)[(addr + 4) >> 1] / 65536.0f;
mat_2d.D = ((int*)gfx.RDRAM)[(addr + 6) >> 1] / 65536.0f;
mat_2d.X = ((short*)gfx.RDRAM)[(addr + 8) ^ 1] / 4.0f;
mat_2d.Y = ((short*)gfx.RDRAM)[(addr + 9) ^ 1] / 4.0f;
mat_2d.BaseScaleX = ((uint16_t*)gfx.RDRAM)[(addr + 10) ^ 1] / 1024.0f;
mat_2d.BaseScaleY = ((uint16_t*)gfx.RDRAM)[(addr + 11) ^ 1] / 1024.0f;
WriteTrace(TraceRDP, TraceDebug, "mat_2d\nA: %f, B: %f, c: %f, D: %f\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f",
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mat_2d.A, mat_2d.B, mat_2d.C, mat_2d.D, mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY);
}
else if (index == 2) { // movemem submatrix
mat_2d.X = ((short*)gfx.RDRAM)[(addr + 0) ^ 1] / 4.0f;
mat_2d.Y = ((short*)gfx.RDRAM)[(addr + 1) ^ 1] / 4.0f;
mat_2d.BaseScaleX = ((uint16_t*)gfx.RDRAM)[(addr + 2) ^ 1] / 1024.0f;
mat_2d.BaseScaleY = ((uint16_t*)gfx.RDRAM)[(addr + 3) ^ 1] / 1024.0f;
WriteTrace(TraceRDP, TraceDebug, "submatrix\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f",
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mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY);
}
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}
void uc6_select_dl()
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{
WriteTrace(TraceRDP, TraceWarning, "uc6:select_dl");
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}
void uc6_obj_rendermode()
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{
WriteTrace(TraceRDP, TraceWarning, "uc6:obj_rendermode");
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}
static uint16_t uc6_yuv_to_rgba(uint8_t y, uint8_t u, uint8_t v)
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{
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float r = y + (1.370705f * (v - 128));
float g = y - (0.698001f * (v - 128)) - (0.337633f * (u - 128));
float b = y + (1.732446f * (u - 128));
r *= 0.125f;
g *= 0.125f;
b *= 0.125f;
//clipping the result
if (r > 32) r = 32;
if (g > 32) g = 32;
if (b > 32) b = 32;
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
uint16_t c = (uint16_t)(((uint16_t)(r) << 11) |
((uint16_t)(g) << 6) |
((uint16_t)(b) << 1) | 1);
return c;
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}
static void uc6_DrawYUVImageToFrameBuffer(uint16_t ul_x, uint16_t ul_y, uint16_t lr_x, uint16_t lr_y)
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{
WriteTrace(TraceRDP, TraceDebug, "uc6:DrawYUVImageToFrameBuffer ul_x%d, ul_y%d, lr_x%d, lr_y%d", ul_x, ul_y, lr_x, lr_y);
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uint32_t ci_width = rdp.ci_width;
uint32_t ci_height = rdp.ci_lower_bound;
if (ul_x >= ci_width)
return;
if (ul_y >= ci_height)
return;
uint32_t width = 16, height = 16;
if (lr_x > ci_width)
width = ci_width - ul_x;
if (lr_y > ci_height)
height = ci_height - ul_y;
uint32_t * mb = (uint32_t*)(gfx.RDRAM + rdp.timg.addr); //pointer to the first macro block
uint16_t * dst = (uint16_t*)(gfx.RDRAM + rdp.cimg);
dst += ul_x + ul_y * ci_width;
//yuv macro block contains 16x16 texture. we need to put it in the proper place inside cimg
for (uint16_t h = 0; h < 16; h++)
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{
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for (uint16_t w = 0; w < 16; w += 2)
{
uint32_t t = *(mb++); //each uint32_t contains 2 pixels
if ((h < height) && (w < width)) //clipping. texture image may be larger than color image
{
uint8_t y0 = (uint8_t)t & 0xFF;
uint8_t v = (uint8_t)(t >> 8) & 0xFF;
uint8_t y1 = (uint8_t)(t >> 16) & 0xFF;
uint8_t u = (uint8_t)(t >> 24) & 0xFF;
*(dst++) = uc6_yuv_to_rgba(y0, u, v);
*(dst++) = uc6_yuv_to_rgba(y1, u, v);
}
}
dst += rdp.ci_width - 16;
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}
}
void uc6_obj_rectangle_r()
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{
WriteTrace(TraceRDP, TraceDebug, "uc6:obj_rectangle_r ");
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DRAWOBJECT d;
uc6_read_object_data(d);
if (d.imageFmt == 1 && g_settings->hacks(CSettings::hack_Ogre64)) //Ogre Battle needs to copy YUV texture to frame buffer
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{
float ul_x = d.objX / mat_2d.BaseScaleX + mat_2d.X;
float lr_x = (d.objX + d.imageW / d.scaleW) / mat_2d.BaseScaleX + mat_2d.X;
float ul_y = d.objY / mat_2d.BaseScaleY + mat_2d.Y;
float lr_y = (d.objY + d.imageH / d.scaleH) / mat_2d.BaseScaleY + mat_2d.Y;
uc6_DrawYUVImageToFrameBuffer((uint16_t)ul_x, (uint16_t)ul_y, (uint16_t)lr_x, (uint16_t)lr_y);
rdp.tri_n += 2;
return;
}
uc6_init_tile(d);
float Z = set_sprite_combine_mode();
float ul_x = d.objX / mat_2d.BaseScaleX;
float lr_x = (d.objX + d.imageW / d.scaleW) / mat_2d.BaseScaleX;
float ul_y = d.objY / mat_2d.BaseScaleY;
float lr_y = (d.objY + d.imageH / d.scaleH) / mat_2d.BaseScaleY;
float ul_u, lr_u, ul_v, lr_v;
if (rdp.cur_cache[0]->splits > 1)
{
lr_u = (float)(d.imageW - 1);
lr_v = (float)(d.imageH - 1);
}
else
{
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
}
if (d.imageFlags & 0x01) //flipS
{
ul_u = lr_u;
lr_u = 0.5f;
}
else
ul_u = 0.5f;
if (d.imageFlags & 0x10) //flipT
{
ul_v = lr_v;
lr_v = 0.5f;
}
else
ul_v = 0.5f;
// Make the vertices
gfxVERTEX v[4] = {
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{ ul_x, ul_y, Z, 1, ul_u, ul_v },
{ lr_x, ul_y, Z, 1, lr_u, ul_v },
{ ul_x, lr_y, Z, 1, ul_u, lr_v },
{ lr_x, lr_y, Z, 1, lr_u, lr_v }
};
for (int i = 0; i < 4; i++)
{
float x = v[i].x;
float y = v[i].y;
v[i].x = (x + mat_2d.X) * rdp.scale_x;
v[i].y = (y + mat_2d.Y) * rdp.scale_y;
}
uc6_draw_polygons(v);
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}
void uc6_obj_loadtxtr()
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{
WriteTrace(TraceRDP, TraceDebug, "uc6:obj_loadtxtr ");
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rdp.s2dex_tex_loaded = TRUE;
rdp.update |= UPDATE_TEXTURE;
uint32_t addr = segoffset(rdp.cmd1) >> 1;
uint32_t type = ((uint32_t*)gfx.RDRAM)[(addr + 0) >> 1]; // 0, 1
if (type == 0x00000030) { // TLUT
uint32_t image = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
uint16_t phead = ((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1] - 256; // 4
uint16_t pnum = ((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1] + 1; // 5
WriteTrace(TraceRDP, TraceDebug, "palette addr: %08lx, start: %d, num: %d", image, phead, pnum);
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load_palette(image, phead, pnum);
}
else if (type == 0x00001033) { // TxtrBlock
uint32_t image = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
uint16_t tmem = ((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4
uint16_t tsize = ((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5
uint16_t tline = ((uint16_t *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6
WriteTrace(TraceRDP, TraceDebug, "addr: %08lx, tmem: %08lx, size: %d", image, tmem, tsize);
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rdp.timg.addr = image;
rdp.timg.width = 1;
rdp.timg.size = 1;
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rdp.tiles(7).t_mem = tmem;
rdp.tiles(7).size = 1;
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rdp.cmd0 = 0;
rdp.cmd1 = 0x07000000 | (tsize << 14) | tline;
rdp_loadblock();
}
else if (type == 0x00fc1034)
{
uint32_t image = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
uint16_t tmem = ((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4
uint16_t twidth = ((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5
uint16_t theight = ((uint16_t *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6
WriteTrace(TraceRDP, TraceDebug, "tile addr: %08lx, tmem: %08lx, twidth: %d, theight: %d", image, tmem, twidth, theight);
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uint16_t line = (twidth + 1) >> 2;
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rdp.timg.addr = image;
rdp.timg.width = line << 3;
rdp.timg.size = 1;
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rdp.tiles(7).t_mem = tmem;
rdp.tiles(7).line = line;
rdp.tiles(7).size = 1;
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rdp.cmd0 = 0;
rdp.cmd1 = 0x07000000 | (twidth << 14) | (theight << 2);
rdp_loadtile();
}
else
{
WriteTrace(TraceRDP, TraceWarning, "uc6:obj_loadtxtr UNKNOWN (0x%08lx)", type);
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}
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}
void uc6_obj_ldtx_sprite()
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{
WriteTrace(TraceRDP, TraceDebug, "uc6:obj_ldtx_sprite");
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uint32_t addr = rdp.cmd1;
uc6_obj_loadtxtr();
rdp.cmd1 = addr + 24;
uc6_obj_sprite();
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}
void uc6_obj_ldtx_rect()
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{
WriteTrace(TraceRDP, TraceDebug, "uc6:obj_ldtx_rect");
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uint32_t addr = rdp.cmd1;
uc6_obj_loadtxtr();
rdp.cmd1 = addr + 24;
uc6_obj_rectangle();
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}
void uc6_ldtx_rect_r()
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{
WriteTrace(TraceRDP, TraceDebug, "uc6:ldtx_rect_r");
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uint32_t addr = rdp.cmd1;
uc6_obj_loadtxtr();
rdp.cmd1 = addr + 24;
uc6_obj_rectangle_r();
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}
void uc6_loaducode()
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{
WriteTrace(TraceRDP, TraceWarning, "uc6:load_ucode");
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// copy the microcode data
uint32_t addr = segoffset(rdp.cmd1);
uint32_t size = (rdp.cmd0 & 0xFFFF) + 1;
memcpy(microcode, gfx.RDRAM + addr, size);
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microcheck();
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}
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void uc6_sprite2d()
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{
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uint32_t a = rdp.pc[rdp.pc_i] & BMASK;
uint32_t cmd0 = ((uint32_t*)gfx.RDRAM)[a >> 2]; //check next command
if ((cmd0 >> 24) != 0xBE)
return;
WriteTrace(TraceRDP, TraceDebug, "uc6:uc6_sprite2d #%d, #%d", rdp.tri_n, rdp.tri_n + 1);
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uint32_t addr = segoffset(rdp.cmd1) >> 1;
2021-01-19 05:58:59 +00:00
DRAWIMAGE d = { 0 };
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d.imagePtr = segoffset(((uint32_t*)gfx.RDRAM)[(addr + 0) >> 1]); // 0,1
uint16_t stride = (((uint16_t *)gfx.RDRAM)[(addr + 4) ^ 1]); // 4
d.imageW = (((uint16_t *)gfx.RDRAM)[(addr + 5) ^ 1]); // 5
d.imageH = (((uint16_t *)gfx.RDRAM)[(addr + 6) ^ 1]); // 6
d.imageFmt = ((uint8_t *)gfx.RDRAM)[(((addr + 7) << 1) + 0) ^ 3]; // 7
d.imageSiz = ((uint8_t *)gfx.RDRAM)[(((addr + 7) << 1) + 1) ^ 3]; // |
d.imagePal = 0;
d.imageX = (((uint16_t *)gfx.RDRAM)[(addr + 8) ^ 1]); // 8
d.imageY = (((uint16_t *)gfx.RDRAM)[(addr + 9) ^ 1]); // 9
uint32_t tlut = ((uint32_t*)gfx.RDRAM)[(addr + 2) >> 1]; // 2, 3
//low-level implementation of sprite2d apparently calls setothermode command to set tlut mode
//However, description of sprite2d microcode just says that
//TlutPointer should be Null when CI images will not be used.
//HLE implementation sets rdp.tlut_mode=2 if TlutPointer is not null, and rdp.tlut_mode=0 otherwise
//Alas, it is not sufficient, since WCW Nitro uses non-Null TlutPointer for rgba textures.
//So, additional check added.
if (tlut)
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{
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load_palette(segoffset(tlut), 0, 256);
if (d.imageFmt > 0)
rdp.tlut_mode = 2;
else
rdp.tlut_mode = 0;
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}
else
{
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rdp.tlut_mode = 0;
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}
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if (d.imageW == 0)
return;// d.imageW = stride;
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cmd0 = ((uint32_t*)gfx.RDRAM)[a >> 2]; //check next command
while (1)
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{
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if ((cmd0 >> 24) == 0xBE)
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{
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uint32_t cmd1 = ((uint32_t*)gfx.RDRAM)[(a >> 2) + 1];
rdp.pc[rdp.pc_i] = (a + 8) & BMASK;
d.scaleX = ((cmd1 >> 16) & 0xFFFF) / 1024.0f;
d.scaleY = (cmd1 & 0xFFFF) / 1024.0f;
//the code below causes wrong background height in super robot spirit, so it is disabled.
//need to find, for which game this hack was made
//if( (cmd1&0xFFFF) < 0x100 )
// d.scaleY = d.scaleX;
d.flipX = (uint8_t)((cmd0 >> 8) & 0xFF);
d.flipY = (uint8_t)(cmd0 & 0xFF);
a = rdp.pc[rdp.pc_i] & BMASK;
rdp.pc[rdp.pc_i] = (a + 8) & BMASK;
cmd0 = ((uint32_t*)gfx.RDRAM)[a >> 2]; //check next command
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}
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if ((cmd0 >> 24) == 0xBD)
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{
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uint32_t cmd1 = ((uint32_t*)gfx.RDRAM)[(a >> 2) + 1];
d.frameX = ((short)((cmd1 >> 16) & 0xFFFF)) / 4.0f;
d.frameY = ((short)(cmd1 & 0xFFFF)) / 4.0f;
d.frameW = (uint16_t)(d.imageW / d.scaleX);
d.frameH = (uint16_t)(d.imageH / d.scaleY);
if (g_settings->hacks(CSettings::hack_WCWnitro))
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{
int scaleY = (int)d.scaleY;
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d.imageH /= (uint16_t)scaleY;
d.imageY /= (uint16_t)scaleY;
stride *= (uint16_t)scaleY;
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d.scaleY = 1.0f;
}
WriteTrace(TraceRDP, TraceDebug, "imagePtr: %08lx", d.imagePtr);
WriteTrace(TraceRDP, TraceDebug, "frameX: %f, frameW: %d, frameY: %f, frameH: %d", d.frameX, d.frameW, d.frameY, d.frameH);
WriteTrace(TraceRDP, TraceDebug, "imageX: %d, imageW: %d, imageY: %d, imageH: %d", d.imageX, d.imageW, d.imageY, d.imageH);
WriteTrace(TraceRDP, TraceDebug, "imageFmt: %d, imageSiz: %d, imagePal: %d, imageStride: %d", d.imageFmt, d.imageSiz, d.imagePal, stride);
WriteTrace(TraceRDP, TraceDebug, "scaleX: %f, scaleY: %f", d.scaleX, d.scaleY);
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}
else
{
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return;
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}
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const uint32_t texsize = (d.imageW * d.imageH) << d.imageSiz >> 1;
const uint32_t maxTexSize = rdp.tlut_mode < 2 ? 4096 : 2048;
if (texsize > maxTexSize)
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{
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if (d.scaleX != 1)
d.scaleX *= (float)stride / (float)d.imageW;
d.imageW = stride;
d.imageH += d.imageY;
DrawImage(d);
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}
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else
{
uint16_t line = d.imageW;
if (line & 7) line += 8; // round up
line >>= 3;
if (d.imageSiz == 0)
{
if (line % 2)
line++;
line >>= 1;
}
else
{
line <<= (d.imageSiz - 1);
}
if (line == 0)
line = 1;
rdp.timg.addr = d.imagePtr;
rdp.timg.width = stride;
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rdp.tiles(7).t_mem = 0;
rdp.tiles(7).line = line;//(d.imageW>>3);
rdp.tiles(7).size = d.imageSiz;
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rdp.cmd0 = (d.imageX << 14) | (d.imageY << 2);
rdp.cmd1 = 0x07000000 | ((d.imageX + d.imageW - 1) << 14) | ((d.imageY + d.imageH - 1) << 2);
rdp_loadtile();
// SetTile ()
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TILE *tile = &rdp.tiles(0);
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tile->format = d.imageFmt;
tile->size = d.imageSiz;
tile->line = line;//(d.imageW>>3);
tile->t_mem = 0;
tile->palette = 0;
tile->clamp_t = 1;
tile->mirror_t = 0;
tile->mask_t = 0;
tile->shift_t = 0;
tile->clamp_s = 1;
tile->mirror_s = 0;
tile->mask_s = 0;
tile->shift_s = 0;
// SetTileSize ()
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rdp.tiles(0).ul_s = d.imageX;
rdp.tiles(0).ul_t = d.imageY;
rdp.tiles(0).lr_s = d.imageX + d.imageW - 1;
rdp.tiles(0).lr_t = d.imageY + d.imageH - 1;
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float Z = set_sprite_combine_mode();
float ul_x, ul_y, lr_x, lr_y;
if (d.flipX)
{
ul_x = d.frameX + d.frameW;
lr_x = d.frameX;
}
else
{
ul_x = d.frameX;
lr_x = d.frameX + d.frameW;
}
if (d.flipY)
{
ul_y = d.frameY + d.frameH;
lr_y = d.frameY;
}
else
{
ul_y = d.frameY;
lr_y = d.frameY + d.frameH;
}
float lr_u, lr_v;
if (rdp.cur_cache[0]->splits > 1)
{
lr_u = (float)(d.imageW - 1);
lr_v = (float)(d.imageH - 1);
}
else
{
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
}
// Make the vertices
gfxVERTEX v[4] = {
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{ ul_x, ul_y, Z, 1, 0.5f, 0.5f },
{ lr_x, ul_y, Z, 1, lr_u, 0.5f },
{ ul_x, lr_y, Z, 1, 0.5f, lr_v },
{ lr_x, lr_y, Z, 1, lr_u, lr_v } };
for (int i = 0; i < 4; i++)
{
v[i].x *= rdp.scale_x;
v[i].y *= rdp.scale_y;
}
// ConvertCoordsConvert (v, 4);
AllowShadeMods(v, 4);
for (int s = 0; s < 4; s++)
apply_shade_mods(&(v[s]));
AddOffset(v, 4);
// Set vertex buffers
if (rdp.cur_cache[0]->splits > 1)
{
gfxVERTEX *vptr[3];
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int i;
for (i = 0; i < 3; i++)
vptr[i] = &v[i];
draw_split_triangle(vptr);
rdp.tri_n++;
for (i = 0; i < 3; i++)
vptr[i] = &v[i + 1];
draw_split_triangle(vptr);
rdp.tri_n++;
}
else
{
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
memcpy(rdp.vtxbuf, v, sizeof(gfxVERTEX) * 3);
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do_triangle_stuff_2();
rdp.tri_n++;
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
memcpy(rdp.vtxbuf, v + 1, sizeof(gfxVERTEX) * 3);
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do_triangle_stuff_2();
rdp.tri_n++;
}
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT;
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if (g_settings->fog() && (rdp.flags & FOG_ENABLED))
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{
gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
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}
}
a = rdp.pc[rdp.pc_i] & BMASK;
cmd0 = ((uint32_t*)gfx.RDRAM)[a >> 2]; //check next command
if (((cmd0 >> 24) == 0xBD) || ((cmd0 >> 24) == 0xBE))
rdp.pc[rdp.pc_i] = (a + 8) & BMASK;
else
return;
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}
}