[Video] Change GrCullMode_t to gfxCullMode_t
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@ -79,7 +79,7 @@ static gfxChipID_t SetupFBtoScreenCombiner(uint32_t texture_size, uint32_t opaqu
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GFX_BLEND_ZERO);
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}
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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gfxDepthMask(FXFALSE);
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rdp.update |= UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
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return tmu;
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@ -483,7 +483,7 @@ static void DrawHiresDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info)
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GFX_BLEND_ZERO);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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gfxTexCombine(GFX_TMU1,
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GFX_COMBINE_FUNCTION_NONE,
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GFX_COMBINE_FACTOR_NONE,
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@ -521,7 +521,7 @@ int InitGfx()
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gfxVertexLayout(GR_PARAM_ST1, offsetof(VERTEX, coord[2]), GR_PARAM_ENABLE);
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gfxVertexLayout(GR_PARAM_PARGB, offsetof(VERTEX, b), GR_PARAM_ENABLE);
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gfxCullMode(GR_CULL_NEGATIVE);
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gfxCullMode(GFX_CULL_NEGATIVE);
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if (g_settings->fog()) //"FOGCOORD" extension
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{
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@ -538,7 +538,7 @@ int InitGfx()
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guLoadTextures();
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ClearCache();
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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gfxDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
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@ -1310,7 +1310,7 @@ void newSwapBuffers()
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gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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if (g_capture_screen)
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{
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@ -42,7 +42,7 @@ static int fog_ext_en;
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int w_buffer_mode;
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int inverted_culling;
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int culling_mode;
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gfxCullMode_t culling_mode;
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#define VERTEX_BUFFER_SIZE 1500 //Max amount of vertices to buffer, this seems large enough.
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static VERTEX vertex_buffer[VERTEX_BUFFER_SIZE];
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@ -181,7 +181,7 @@ void gfxVertexLayout(uint32_t param, FxI32 offset, uint32_t mode)
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}
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}
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void gfxCullMode(GrCullMode_t mode)
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void gfxCullMode(gfxCullMode_t mode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
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static int oldmode = -1, oldinv = -1;
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@ -192,17 +192,17 @@ void gfxCullMode(GrCullMode_t mode)
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oldinv = inverted_culling;
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switch (mode)
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{
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case GR_CULL_DISABLE:
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case GFX_CULL_DISABLE:
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glDisable(GL_CULL_FACE);
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break;
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case GR_CULL_NEGATIVE:
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case GFX_CULL_NEGATIVE:
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if (!inverted_culling)
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glCullFace(GL_FRONT);
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else
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glCullFace(GL_BACK);
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glEnable(GL_CULL_FACE);
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break;
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case GR_CULL_POSITIVE:
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case GFX_CULL_POSITIVE:
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if (!inverted_culling)
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glCullFace(GL_BACK);
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else
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@ -39,7 +39,7 @@ static int fog_ext_en;
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int w_buffer_mode;
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int inverted_culling;
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int culling_mode;
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gfxCullMode_t culling_mode;
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extern int fog_enabled;
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inline float ZCALC(const float & z, const float & q) {
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@ -111,7 +111,7 @@ void gfxVertexLayout(uint32_t param, FxI32 offset, uint32_t mode)
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}
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}
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void gfxCullMode(GrCullMode_t mode)
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void gfxCullMode(gfxCullMode_t mode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
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static int oldmode = -1, oldinv = -1;
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@ -122,17 +122,17 @@ void gfxCullMode(GrCullMode_t mode)
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oldinv = inverted_culling;
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switch (mode)
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{
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case GR_CULL_DISABLE:
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case GFX_CULL_DISABLE:
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glDisable(GL_CULL_FACE);
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break;
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case GR_CULL_NEGATIVE:
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case GFX_CULL_NEGATIVE:
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if (!inverted_culling)
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glCullFace(GL_FRONT);
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else
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glCullFace(GL_BACK);
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glEnable(GL_CULL_FACE);
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break;
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case GR_CULL_POSITIVE:
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case GFX_CULL_POSITIVE:
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if (!inverted_culling)
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glCullFace(GL_BACK);
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else
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@ -41,7 +41,7 @@ void gfxTexColorCombineExt(gfxChipID_t tmu, gfxTCCUColor_t a, gfxCombineMode_t a
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void gfxTexAlphaCombineExt(gfxChipID_t tmu, gfxTACUColor_t a, gfxCombineMode_t a_mode, gfxTACUColor_t b, gfxCombineMode_t b_mode, gfxTACUColor_t c, bool c_invert, gfxTACUColor_t d, bool d_invert, uint32_t shift, bool invert);
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void gfxConstantColorValueExt(gfxChipID_t tmu, gfxColor_t value);
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void gfxVertexLayout(uint32_t param, FxI32 offset, uint32_t mode);
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void gfxCullMode(GrCullMode_t mode);
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void gfxCullMode(gfxCullMode_t mode);
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void gfxDepthBufferMode(GrDepthBufferMode_t mode);
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void gfxDepthBufferFunction(gfxCmpFnc_t function);
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void gfxDepthMask(bool mask);
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@ -145,7 +145,7 @@ extern float lambda;
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extern int need_lambda[2];
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extern float lambda_color[2][4];
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extern int inverted_culling;
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extern int culling_mode;
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extern gfxCullMode_t culling_mode;
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extern int render_to_texture;
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extern int lfb_color_fmt;
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extern int need_to_compile;
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@ -155,16 +155,11 @@ extern int TMU_SIZE;
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extern int blend_func_separate_support;
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extern int fog_coord_support;
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//extern int pbuffer_support;
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extern int glsl_support;
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extern unsigned int pBufferAddress;
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extern int viewport_width, viewport_height, g_viewport_offset, nvidia_viewport_hack;
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extern int UMAmode;
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void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode);
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void grChromaRangeModeExt(GrChromakeyMode_t mode);
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void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode);
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void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode);
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void updateTexture();
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void reloadTexture();
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void free_combiners();
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@ -174,92 +169,11 @@ void set_copy_shader();
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void disable_textureSizes();
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void ExitFullScreen();
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// config functions
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void grConfigWrapperExt(FxI32,FxBool,FxBool);
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uint32_t grWrapperFullScreenResolutionExt(uint32_t * width, uint32_t * height);
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char ** grQueryResolutionsExt(int32_t*);
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FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key);
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FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32, FxU32*, FxU32*, FxU32*);
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int getFullScreenWidth();
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int getFullScreenHeight();
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// ZIGGY framebuffer copy extension
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// allow to copy the depth or color buffer from back/front to front/back
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#define GR_FBCOPY_MODE_DEPTH 0
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#define GR_FBCOPY_MODE_COLOR 1
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#define GR_FBCOPY_BUFFER_BACK 0
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#define GR_FBCOPY_BUFFER_FRONT 1
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FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h,
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int buffer_from, int buffer_to, int mode);
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// COMBINE extension
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typedef FxU32 GrCCUColor_t;
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typedef FxU32 GrACUColor_t;
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typedef FxU32 GrTCCUColor_t;
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typedef FxU32 GrTACUColor_t;
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typedef FxU32 GrCombineMode_t;
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#define GR_FUNC_MODE_ZERO 0x00
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#define GR_FUNC_MODE_X 0x01
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#define GR_FUNC_MODE_ONE_MINUS_X 0x02
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#define GR_FUNC_MODE_NEGATIVE_X 0x03
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#define GR_FUNC_MODE_X_MINUS_HALF 0x04
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#define GR_CMBX_ZERO 0x00
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#define GR_CMBX_TEXTURE_ALPHA 0x01
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#define GR_CMBX_ALOCAL 0x02
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#define GR_CMBX_AOTHER 0x03
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#define GR_CMBX_B 0x04
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#define GR_CMBX_CONSTANT_ALPHA 0x05
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#define GR_CMBX_CONSTANT_COLOR 0x06
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#define GR_CMBX_DETAIL_FACTOR 0x07
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#define GR_CMBX_ITALPHA 0x08
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#define GR_CMBX_ITRGB 0x09
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#define GR_CMBX_LOCAL_TEXTURE_ALPHA 0x0a
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#define GR_CMBX_LOCAL_TEXTURE_RGB 0x0b
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#define GR_CMBX_LOD_FRAC 0x0c
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#define GR_CMBX_OTHER_TEXTURE_ALPHA 0x0d
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#define GR_CMBX_OTHER_TEXTURE_RGB 0x0e
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#define GR_CMBX_TEXTURE_RGB 0x0f
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#define GR_CMBX_TMU_CALPHA 0x10
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#define GR_CMBX_TMU_CCOLOR 0x11
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FX_ENTRY void FX_CALL
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grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode,
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GrCCUColor_t b, GrCombineMode_t b_mode,
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GrCCUColor_t c, FxBool c_invert,
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GrCCUColor_t d, FxBool d_invert,
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FxU32 shift, FxBool invert);
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FX_ENTRY void FX_CALL
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grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode,
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GrACUColor_t b, GrCombineMode_t b_mode,
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GrACUColor_t c, FxBool c_invert,
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GrACUColor_t d, FxBool d_invert,
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FxU32 shift, FxBool invert);
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FX_ENTRY void FX_CALL
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grTexColorCombineExt(GrChipID_t tmu,
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GrTCCUColor_t a, GrCombineMode_t a_mode,
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GrTCCUColor_t b, GrCombineMode_t b_mode,
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GrTCCUColor_t c, FxBool c_invert,
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GrTCCUColor_t d, FxBool d_invert,
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FxU32 shift, FxBool invert);
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FX_ENTRY void FX_CALL
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grTexAlphaCombineExt(GrChipID_t tmu,
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GrTACUColor_t a, GrCombineMode_t a_mode,
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GrTACUColor_t b, GrCombineMode_t b_mode,
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GrTACUColor_t c, FxBool c_invert,
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GrTACUColor_t d, FxBool d_invert,
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FxU32 shift, FxBool invert);
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FX_ENTRY void FX_CALL
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grConstantColorValueExt(GrChipID_t tmu,
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GrColor_t value);
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void CHECK_FRAMEBUFFER_STATUS(void);
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@ -159,6 +159,13 @@ enum gfxCombineFactor_t
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GFX_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION = 0xd,
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};
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enum gfxCullMode_t
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{
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GFX_CULL_DISABLE = 0x0,
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GFX_CULL_NEGATIVE = 0x1,
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GFX_CULL_POSITIVE = 0x2,
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};
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enum gfxCombineLocal_t
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{
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GFX_COMBINE_LOCAL_ITERATED = 0x0,
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@ -342,7 +342,7 @@ static gfxTextureFormat_t TexBufSetupCombiner(int force_rgb = FALSE)
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gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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gfxFogMode(GFX_FOG_DISABLE);
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gfxTextureFormat_t buf_format = (rdp.tbuff_tex) ? rdp.tbuff_tex->info.format : GFX_TEXFMT_RGB_565;
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gfxCombineFunction_t color_source = GFX_COMBINE_FUNCTION_LOCAL;
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@ -1862,15 +1862,15 @@ void update()
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{
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case 0: // cull none
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case 3: // cull both
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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break;
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case 1: // cull front
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// gfxCullMode(GR_CULL_POSITIVE);
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gfxCullMode(GR_CULL_NEGATIVE);
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// gfxCullMode(GFX_CULL_POSITIVE);
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gfxCullMode(GFX_CULL_NEGATIVE);
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break;
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case 2: // cull back
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// gfxCullMode (GR_CULL_NEGATIVE);
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gfxCullMode(GR_CULL_POSITIVE);
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// gfxCullMode (GFX_CULL_NEGATIVE);
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gfxCullMode(GFX_CULL_POSITIVE);
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break;
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}
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}
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@ -2519,7 +2519,7 @@ void rdp_fillrect()
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gfxAlphaTestFunction(GFX_CMP_ALWAYS);
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gfxStippleMode(GR_STIPPLE_DISABLE);
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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gfxFogMode(GFX_FOG_DISABLE);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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@ -3177,7 +3177,7 @@ void SetWireframeCol()
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}
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gfxAlphaTestFunction(GFX_CMP_ALWAYS);
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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rdp.update |= UPDATE_COMBINE | UPDATE_ALPHA_COMPARE;
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}
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@ -3948,7 +3948,7 @@ void lle_triangle(uint32_t w1, uint32_t w2, int shade, int texture, int zbuffer,
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apply_shade_mods(v);
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}
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ConvertCoordsConvert(vtxbuf, nbVtxs);
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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gfxDrawVertexArrayContiguous(GR_TRIANGLE_STRIP, nbVtxs - 1, vtxbuf, sizeof(VERTEX));
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}
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@ -204,17 +204,17 @@ void uc5_tridma()
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if (flags & 0x40) { // no cull
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rdp.flags &= ~CULLMASK;
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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}
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else { // front cull
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rdp.flags &= ~CULLMASK;
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if (rdp.view_scale[0] < 0) {
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rdp.flags |= CULL_BACK; // agh, backwards culling
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gfxCullMode(GR_CULL_POSITIVE);
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gfxCullMode(GFX_CULL_POSITIVE);
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}
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else {
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rdp.flags |= CULL_FRONT;
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gfxCullMode(GR_CULL_NEGATIVE);
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gfxCullMode(GFX_CULL_NEGATIVE);
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}
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}
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start += 4;
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@ -66,7 +66,7 @@ float set_sprite_combine_mode()
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WriteTrace(TraceRDP, TraceDebug, "z compare not used, using 0");
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}
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gfxCullMode(GR_CULL_DISABLE);
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gfxCullMode(GFX_CULL_DISABLE);
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gfxFogMode(GFX_FOG_DISABLE);
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rdp.update |= UPDATE_CULL_MODE | UPDATE_FOG_ENABLED;
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