[Video] Rename gfxDepthBiasLevel to grDepthBiasLevel
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1af5c577ff
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@ -294,8 +294,7 @@ void gfxDepthMask(FxBool mask)
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}
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float biasFactor = 0;
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FX_ENTRY void FX_CALL
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grDepthBiasLevel(FxI32 level)
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void gfxDepthBiasLevel(FxI32 level)
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{
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WriteTrace(TraceGlitch, TraceDebug, "level: %d", level);
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if (level)
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@ -286,8 +286,7 @@ void FindBestDepthBias()
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grDisplayGLError("FindBestDepthBias");
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}
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FX_ENTRY void FX_CALL
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grDepthBiasLevel(FxI32 level)
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void gfxDepthBiasLevel(FxI32 level)
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{
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WriteTrace(TraceGlitch, TraceDebug, "level: %d", level);
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if (level)
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@ -303,7 +302,7 @@ grDepthBiasLevel(FxI32 level)
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glPolygonOffset(0, 0);
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glDisable(GL_POLYGON_OFFSET_FILL);
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}
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grDisplayGLError("grDepthBiasLevel");
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grDisplayGLError("gfxDepthBiasLevel");
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}
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// draw
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@ -47,6 +47,7 @@ void gfxDepthBufferMode(GrDepthBufferMode_t mode);
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void gfxDepthBufferFunction(GrCmpFnc_t function);
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void gfxDepthMask(FxBool mask);
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void gfxDrawTriangle(const void *a, const void *b, const void *c);
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void gfxDepthBiasLevel(FxI32 level);
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extern uint32_t nbTextureUnits;
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extern uint32_t g_scr_res_x, g_scr_res_y, g_res_x, g_res_y;
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@ -1603,7 +1603,7 @@ static void render_tri(uint16_t linew, int old_interpolate)
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{
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DepthBuffer(rdp.vtxbuf, n);
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if ((rdp.rm & 0xC10) == 0xC10)
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grDepthBiasLevel(-deltaZ);
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gfxDepthBiasLevel(-deltaZ);
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grDrawVertexArray(GR_TRIANGLE_FAN, n, rdp.vtx_buffer ? (&vtx_list2) : (&vtx_list1));
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}
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}
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@ -1751,27 +1751,27 @@ void update()
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{
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switch ((rdp.rm & 0xC00) >> 10) {
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case 0:
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grDepthBiasLevel(0);
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gfxDepthBiasLevel(0);
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gfxDepthBufferFunction(g_settings->zmode_compare_less() ? GR_CMP_LESS : GR_CMP_LEQUAL);
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break;
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case 1:
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grDepthBiasLevel(-4);
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gfxDepthBiasLevel(-4);
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gfxDepthBufferFunction(g_settings->zmode_compare_less() ? GR_CMP_LESS : GR_CMP_LEQUAL);
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break;
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case 2:
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grDepthBiasLevel(g_settings->ucode() == CSettings::ucode_PerfectDark ? -4 : 0);
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gfxDepthBiasLevel(g_settings->ucode() == CSettings::ucode_PerfectDark ? -4 : 0);
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gfxDepthBufferFunction(GR_CMP_LESS);
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break;
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case 3:
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// will be set dynamically per polygon
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//grDepthBiasLevel(-deltaZ);
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//gfxDepthBiasLevel(-deltaZ);
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gfxDepthBufferFunction(GR_CMP_LEQUAL);
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break;
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}
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}
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else
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{
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grDepthBiasLevel(0);
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gfxDepthBiasLevel(0);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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}
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@ -1782,7 +1782,7 @@ void update()
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}
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else
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{
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grDepthBiasLevel(0);
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gfxDepthBiasLevel(0);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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}
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@ -59,7 +59,7 @@ float set_sprite_combine_mode()
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Z = ScaleZ(Z);
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if (rdp.othermode_l & 0x00000400)
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grDepthBiasLevel(rdp.prim_dz);
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gfxDepthBiasLevel(rdp.prim_dz);
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}
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else
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{
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