[Video] Rename grBufferClear to gfxBufferClear

This commit is contained in:
zilmar 2017-05-26 08:03:56 +10:00
parent 33d8caba16
commit 6a0d221302
7 changed files with 20 additions and 21 deletions

View File

@ -241,7 +241,7 @@ void guLoadTextures()
tbuf_size = grTexCalcMemRequired(GFX_LOD_LOG2_1024, GFX_LOD_LOG2_1024,
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
gfxRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
gfxRenderBuffer(GR_BUFFER_BACKBUFFER);
}
else
@ -251,7 +251,7 @@ void guLoadTextures()
tbuf_size = grTexCalcMemRequired(GFX_LOD_LOG2_2048, GFX_LOD_LOG2_2048,
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
gfxRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
gfxRenderBuffer(GR_BUFFER_BACKBUFFER);
}
@ -364,7 +364,7 @@ void DisplayLoadProgress(const wchar_t *format, ...)
output(x, 360, 1, buf);
grBufferSwap(0);
gfxColorMask(FXTRUE, FXTRUE);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
}
#ifdef _WIN32
@ -552,9 +552,9 @@ int InitGfx()
gfxRenderBuffer(GR_BUFFER_BACKBUFFER);
gfxColorMask(FXTRUE, FXTRUE);
gfxDepthMask(FXTRUE);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
grBufferSwap(0);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
gfxDepthMask(FXFALSE);
grTexFilterMode(0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
grTexFilterMode(1, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
@ -1118,7 +1118,7 @@ static void DrawFrameBuffer()
gfxDepthMask(FXTRUE);
gfxColorMask(FXTRUE, FXTRUE);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
drawViRegBG();
}
@ -1435,7 +1435,7 @@ void newSwapBuffers()
if (g_settings->wireframe() || g_settings->buff_clear() || (g_settings->hacks(CSettings::hack_PPL) && g_settings->ucode() == CSettings::ucode_S2DEX))
{
gfxDepthMask((g_settings->hacks(CSettings::hack_RE2) && g_settings->fb_depth_render_enabled()) ? FXFALSE : FXTRUE);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
}
if (g_settings->fb_read_back_to_screen2_enabled())

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@ -1325,8 +1325,7 @@ void gfxAuxBufferExt(GrBuffer_t buffer)
}
}
FX_ENTRY void FX_CALL
grBufferClear(GrColor_t color, gfxAlpha_t alpha, FxU32 depth)
void gfxBufferClear(GrColor_t color, gfxAlpha_t alpha, FxU32 depth)
{
WriteTrace(TraceGlitch, TraceDebug, "color: %d alpha: %d depth: %d", color, alpha, depth);
vbo_draw();
@ -1345,7 +1344,7 @@ grBufferClear(GrColor_t color, gfxAlpha_t alpha, FxU32 depth)
alpha / 255.0f);
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "grBufferClear: unknown color format : %x", lfb_color_fmt);
WriteTrace(TraceGlitch, TraceWarning, "gfxBufferClear: unknown color format : %x", lfb_color_fmt);
}
glClear(GL_COLOR_BUFFER_BIT);

View File

@ -1598,8 +1598,7 @@ void gfxAuxBufferExt(GrBuffer_t buffer)
grDisplayGLError("gfxAuxBufferExt");
}
FX_ENTRY void FX_CALL
grBufferClear(GrColor_t color, gfxAlpha_t alpha, FxU32 depth)
void gfxBufferClear(GrColor_t color, gfxAlpha_t alpha, FxU32 depth)
{
WriteTrace(TraceGlitch, TraceDebug, "color: %X alpha: %X depth: %X", color, alpha, depth);
switch (lfb_color_fmt)
@ -1617,7 +1616,7 @@ grBufferClear(GrColor_t color, gfxAlpha_t alpha, FxU32 depth)
alpha / 255.0f);
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "grBufferClear: unknown color format : %x", lfb_color_fmt);
WriteTrace(TraceGlitch, TraceWarning, "gfxBufferClear: unknown color format : %x", lfb_color_fmt);
}
if (w_buffer_mode)
@ -1629,7 +1628,7 @@ grBufferClear(GrColor_t color, gfxAlpha_t alpha, FxU32 depth)
// ZIGGY TODO check that color mask is on
buffer_cleared = 1;
grDisplayGLError("grBufferClear");
grDisplayGLError("gfxBufferClear");
}
// #include <unistd.h>

View File

@ -57,6 +57,7 @@ void gfxAuxBufferExt(GrBuffer_t buffer);
FxU32 gfxGet(FxU32 pname, FxU32 plength, FxI32 *params);
void gfxFramebufferCopyExt(int x, int y, int w, int h, int from, int to, int mode);
void gfxRenderBuffer(GrBuffer_t buffer);
void gfxBufferClear(GrColor_t color, gfxAlpha_t alpha, FxU32 depth);
extern uint32_t nbTextureUnits;
extern uint32_t g_scr_res_x, g_scr_res_y, g_res_x, g_res_y;

View File

@ -259,7 +259,7 @@ int OpenTextureBuffer(COLOR_IMAGE & cimage)
gfxTextureBufferExt(texbuf->tmu, texbuf->tex_addr, texbuf->info.smallLodLog2, texbuf->info.largeLodLog2,
texbuf->info.aspectRatioLog2, texbuf->info.format, GR_MIPMAPLEVELMASK_BOTH);
gfxDepthMask(FXFALSE);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
gfxDepthMask(FXTRUE);
gfxRenderBuffer(GR_BUFFER_BACKBUFFER);
rdp.texbufs[i].count--;
@ -301,7 +301,7 @@ int OpenTextureBuffer(COLOR_IMAGE & cimage)
{
rdp.cur_image->clear = FALSE;
gfxDepthMask(FXFALSE);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
gfxDepthMask(FXTRUE);
}
//*/

View File

@ -2397,7 +2397,7 @@ void rdp_fillrect()
update_scissor();
gfxDepthMask(FXTRUE);
gfxColorMask(FXFALSE, FXFALSE);
grBufferClear(0, 0, rdp.fill_color ? rdp.fill_color & 0xFFFF : 0xFFFF);
gfxBufferClear(0, 0, rdp.fill_color ? rdp.fill_color & 0xFFFF : 0xFFFF);
gfxColorMask(FXTRUE, FXTRUE);
rdp.update |= UPDATE_ZBUF_ENABLED;
}
@ -2438,7 +2438,7 @@ void rdp_fillrect()
((uint32_t)((float)((color & 0x003E) >> 1) / 31.0f * 255.0f) << 8);
}
gfxDepthMask(FXFALSE);
grBufferClear(color, 0, 0xFFFF);
gfxBufferClear(color, 0, 0xFFFF);
gfxDepthMask(FXTRUE);
rdp.update |= UPDATE_ZBUF_ENABLED;
WriteTrace(TraceRDP, TraceDebug, "Fillrect - cleared the texture buffer");
@ -2722,7 +2722,7 @@ static void RestoreScale()
rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR;
//*
gfxDepthMask(FXFALSE);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
gfxDepthMask(FXTRUE);
//*/
}
@ -2985,7 +2985,7 @@ void rdp_setcolorimage()
else //just clear buffer
{
gfxColorMask(FXTRUE, FXTRUE);
grBufferClear (0, 0, 0xFFFF);
gfxBufferClear (0, 0, 0xFFFF);
}
*/
}

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@ -197,7 +197,7 @@ void DrawHiresDepthImage(const DRAWIMAGE & d)
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
gfxRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
gfxAuxBufferExt(GR_BUFFER_AUXBUFFER);
grBufferClear(0, 0, 0xFFFF);
gfxBufferClear(0, 0, 0xFFFF);
gfxDrawTriangle(&v[0], &v[2], &v[1]);
gfxDrawTriangle(&v[2], &v[3], &v[1]);
gfxRenderBuffer(GR_BUFFER_BACKBUFFER);