Commit Graph

391 Commits

Author SHA1 Message Date
William Burleson 8707213e88
Adds session playtime to gameInfo for Rich Presence (#738)
* Add rich presence support

* Adds playtime to gameInfo
2024-05-11 10:11:00 -04:00
Flashfyre 9cfc09f673 Restructure game over logic to save before clear 2024-05-10 18:12:33 -04:00
William Burleson 7bdb969a73 Add rich presence support 2024-05-10 10:34:51 -04:00
Greenlamp2 b32b802ab4
QOL - Settings to choose party Exp display at the end of fight (#488)
* added settings to manage how to display party experience at the end of fight

* added back stats changes support when setting is on but ignored when on skip

* removed a useless parameter

* added new level in the text

* only Lv. UP if level is greated than 200

* cleanup

* added some comment

* TSDoc comment block

* EXP_Party -> EXP_Party_Display, Only Up -> Level Up Notification

* better duration for the level up notification

* typo

Co-authored-by: Samuel H <flashfireex@gmail.com>

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-10 09:54:14 -04:00
Greenlamp2 22a73642df
Fix - Gamepad support setting "lost focus" behaviour (#658)
* fix "lost focus behaviour" when disabling gamepad and thus repeating RIGHT key

* added some comment

* added full TSDoc, helped by chatGPT, refined every entry manually of course
2024-05-10 09:26:45 -04:00
Matthew 10cf1cd94f
Cleanup overrides and imports (#603)
* cleanup overrides and imports

* Add GreenLamps Modifier Overrides

* added comments

* starting money and biome comments

* account for overriding empty move

* more override descriptions

* added generator held item names to override comment
2024-05-09 14:52:09 -05:00
Reldnahc 84f6f06ca4 add override to force double battles.
add override for passive abilities.
2024-05-06 19:11:34 -04:00
Flashfyre 437cb87df9 Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
Greenlamp2 d98f7733d4
Rework - Inputs management to include all gamepad mapping V2 (#429)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?

* tab -> spaces final (maybe)

* tried to fix the plugin loading issue on prod

* remove Plugins things as it's too uncertain how it works on prod

* seems old code source is indented with tab

* cleanup

* cleanup

* cleanup

* putting in an enum file the enum buttons

* fix repeating stats button + change message in event when the key is repeating

* added return type for ui-inputs

* added return type for inputs-controller

* adapted the code to integrate changes of bennybroseph
2024-05-05 10:30:00 -04:00
Benjamin Odom dd76cbc7a2
Add Setting to Swap A and B on Gamepad (#474)
* Add Setting to Swap A and B on Gamepad

Added a new setting to swap the A and B button on controller. Defaults to off which retains the current behavior on live.

* Add comments
2024-05-05 01:25:57 -04:00
Madmadness65 5440c0b40c Add B2W2 Legendary Titan Theme
This is a small part of a larger addition of music, added before the rest due to it being a B2W2 track.
2024-05-04 22:48:23 -05:00
Flashfyre 9fc6bdde21 Revert "Rework - Inputs management to include all gamepad mapping (#390)"
This reverts commit 70324c4159.
2024-05-03 13:04:32 -04:00
Greenlamp2 70324c4159
Rework - Inputs management to include all gamepad mapping (#390)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?
2024-05-03 12:59:10 -04:00
Flashfyre 77caa8ece5 Add back shift for toggling stats 2024-05-01 00:27:11 -04:00
Flashfyre 17ec6b3ccc Fix start button mapping 2024-05-01 00:12:04 -04:00
Flashfyre 7ad9c67673 Fix crash on catch 2024-04-30 23:27:22 -04:00
Flashfyre 6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre 8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre 718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Xavion3 ad5efdf4f9 Refactor overrides 2024-04-30 09:12:19 -04:00
Madmadness65 bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65 b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
Madmadness65 b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Flashfyre 9641d77bba Re-add shiny override EXCEPT FALSE THIS TIME 2024-04-28 22:03:29 -04:00
Flashfyre 57ece2c1d7 Revert "Add shiny and variant debug override"
This reverts commit 21482a641b.
2024-04-28 20:41:38 -04:00
Flashfyre 21482a641b Add shiny and variant debug override 2024-04-28 20:30:03 -04:00
Flashfyre 854de76467 Improve handling of variant data overrides for mixed animated mode 2024-04-27 18:06:41 -04:00
Flashfyre 014c13b95b Add workaround for crash with static variant sprites 2024-04-27 00:54:10 -04:00
Flashfyre 03ba74844f Fix biome being able to change before a boss in endless 2024-04-26 23:53:09 -04:00
Flashfyre c1f53f00b1 Lower luck cap 2024-04-26 11:39:54 -04:00
Flashfyre 5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00
Flashfyre ef552c7ffd Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
Flashfyre 728512cf7d Fix Baton Pass not working 2024-04-25 20:52:52 -04:00
Pablo González 7055ea49c7
Support localization of Pokémon abilities (#271)
* Support localization of Pokemon abilities

* Reload ability localization when language is changed

* Add Spanish localization for abilities

* Add missing French abilities localization

* Add missing localize call on abilities

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-24 21:10:09 -04:00
Flashfyre ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Flashfyre c98e5b8beb Fix reintroducing stack overflow on enemy attack 2024-04-23 09:52:02 -04:00
Flashfyre 444b4075fe Biome can't change before a boss in endless mode 2024-04-23 09:40:05 -04:00
Flashfyre 216139df5b Re-apply status token shuffling with recursion fix 2024-04-22 23:58:26 -04:00
Flashfyre fa6f05d997 Revert "Apply status tokens in a random order to prevent bias"
This reverts commit 1f8e36575d.
2024-04-22 23:52:44 -04:00
Flashfyre 1f8e36575d Apply status tokens in a random order to prevent bias 2024-04-22 23:43:31 -04:00
Flashfyre eeb547417f Endless biomes are short but connected 2024-04-22 20:30:46 -04:00
Flashfyre 291f8570e9 Cap money at max safe integer 2024-04-21 21:17:07 -04:00
Gwendal 8d7f1ae554
Allowing pokemon name translation (#228)
* Allow pokemon name translation

* Improve Pokemon localization

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-21 19:53:24 -04:00
Flashfyre 87c1f5e50f Fix Poke Ball localization 2024-04-21 11:50:50 -04:00
Madmadness65 c2136a6df1 Miscellaneous minor changes
• The volume of Pikachu's cry has been lowered by 10 dB.
• Tarountula's starter value has been lowered to 1.
• Altered Whitney and Chuck's signature Pokémon (swapped Whitney's Clefairy for Girafarig, and gave Chuck Mankey).
• The alternate forms in Flabébé's evolution line can now be encountered.
2024-04-21 00:47:55 -05:00
Flashfyre ee6c3e8fbc Fix boss IVs rerolling after reload 2024-04-20 23:24:01 -04:00
Miguel S 95d2ad2fb4
Added language setting (#185)
* Added language setting

* Allow properly changing language

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
Flashfyre 6220165315 Fix issue with undefined variant 2024-04-19 01:25:19 -04:00
Flashfyre c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Flashfyre eab38a5ad4 Add more exp gains options 2024-04-18 00:50:04 -04:00
Hans Sorongon 0948295a98 Add option to hide exp gains after a battle 2024-04-18 00:50:04 -04:00
Flashfyre d210e3878e Disable menu temporarily on receiving a voucher 2024-04-17 15:56:29 -04:00
Flashfyre b116828b07 Convert biome select UI handler to option select 2024-04-16 15:58:02 -04:00
Flashfyre 257e222b83 Fix being able to buy Sacred Ash without fainted party members 2024-04-16 12:04:52 -04:00
Hans Sorongon e188e90d1c Fix shoulder buttons not working issue 2024-04-16 00:07:59 -04:00
Flashfyre 1ff206287a Add setting for gamepad support 2024-04-15 20:13:58 -04:00
Flashfyre 0692a343a0 Fix duplicate candy count key for local 2024-04-15 19:47:12 -04:00
Flashfyre 4057fbf846 Formatting consistency changes 2024-04-15 19:45:10 -04:00
Hans Sorongon 1b41bdb8e3 Added built-in support for gamepads using Phaser.Gamepad 2024-04-15 19:45:10 -04:00
Madmadness65 e0dd7d6d48 Implement Shields Down's form change; Fix wild Rotom forms not appearing
Shields Down is only partially implemented; the form changing aspect is implemented, but the immunity to statuses is not yet.
Minior's alternate colored forms can now be encountered in the wild.
Rotom's appliance forms should *finally* appear in the wild correctly now.
And a minor fix for Zen Mode activating incorrectly.
2024-04-14 20:32:17 -05:00
Flashfyre 8ccdf6d554 Fix cachebusting 2024-04-14 15:47:00 -04:00
Flashfyre 824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
Flashfyre 3961550f62 Fix fusion move learning bug and inaccurate HP in battle info 2024-04-11 20:40:16 -04:00
Flashfyre 31050a5181 Add passive secondary abilities for bosses 2024-04-11 09:24:03 -04:00
Flashfyre 8d751b22e2 Fix rare alignment edge case with fusion icons 2024-04-10 13:30:04 -04:00
Flashfyre ca778e07d5 Implement Pokemon fusion icons 2024-04-10 10:57:06 -04:00
Flashfyre 15e3fefd80 Properly reset data when logging out to avoid data leakage 2024-04-09 18:48:34 -04:00
Flashfyre 2a6042ff7e Add HP Bar Speed setting and fix Grip Claw HP skip bug 2024-04-09 15:34:57 -04:00
Flashfyre b892a8b40e Add option to disable move animations 2024-04-09 15:06:47 -04:00
Flashfyre 1301eeb0b9 Superficial change to trigger a new build 2024-04-09 12:34:28 -04:00
Flashfyre ec51ba7417 Add back ability to hold down confirm and cancel buttons 2024-04-09 09:14:11 -04:00
neverblde 3874597345 Revamp input handling 2024-04-09 08:42:56 -04:00
Flashfyre 9ee9a0a86b Fix egg hatch screen issues 2024-04-06 21:48:48 -04:00
Flashfyre 1bf2a725c9 Fix softlock with double battle fainting 2024-04-06 01:36:20 -04:00
Matthew 8945de6d59 Implement Pay Day and Make it Rain 2024-04-05 11:55:16 -04:00
Flashfyre 5bed242002 Add Lock Capsule item and update reroll logic 2024-04-05 10:14:49 -04:00
Flashfyre 326918a5f1 Add retry option (easy mode) 2024-04-04 15:22:05 -04:00
Matthew dc9dc98c71 Adding Env files for Local Development Ease 2024-04-04 13:52:13 -04:00
Madmadness65 8351bdd14a Allow Vivillon forms to be caught; remove Calyrex forms from the wild
It was either removing the form changes or removing the encounters, and the latter made more sense to me.
2024-04-04 10:22:15 -05:00
Flashfyre aa421b5d10 Fix move animation defaults not working (fixes Tackle crash) 2024-04-04 09:45:25 -04:00
Flashfyre cb39a4a156 Lower volume of loud battle animation sounds 2024-04-02 11:53:27 -04:00
Flashfyre 96288d29ce Fix bug with fainting on force switch out
Fix bug with fainting on force switch out; move overrides in Pokemon to BattleScene
2024-04-01 21:02:48 -04:00
Flashfyre 72dc263552 Implement variation of loading screen by @rationality6 2024-04-01 19:56:46 -04:00
Madmadness65 077d87ade8 Implement Intrepid Sword & Dauntless Shield abilities 2024-04-01 15:34:46 -05:00
Flashfyre a3e09ee5cc Fix game not loading if save data is not found 2024-04-01 15:18:15 -04:00
Flashfyre 03f6f40ffe Add enemy species override for testing purposes 2024-04-01 13:32:12 -04:00
Flashfyre 366e3e5120 Fix battle RNG varying when loading a game 2024-04-01 12:48:35 -04:00
Flashfyre d442770de6 Add themed namebox 2024-04-01 10:06:28 -04:00
Flashfyre eb6ee79b3e Add cache busting 2024-03-31 23:58:03 -04:00
Matthew 2f1536485d background resizing 2024-03-31 21:16:41 -04:00
Flashfyre 70d61700d0 Re-implement UI reskin with working legacy toggle
Re-implement UI reskin with working legacy toggle; add return to title option to menu
2024-03-31 21:14:35 -04:00
Flashfyre 30c7156c1a Revert "Add UI reskin by LJ Birdman (WiP)"
This reverts commit 0200a2688a.
2024-03-31 16:51:53 -04:00
Flashfyre 0200a2688a Add UI reskin by LJ Birdman (WiP) 2024-03-31 16:49:53 -04:00
Madmadness65 f789860e96 Add Rotom forms as wild encounters
Each form can be found in different locations at a super rare chance.
2024-03-31 14:03:02 -05:00
Flashfyre 203ba1646d Make trainer switch AI aware of arena traps 2024-03-31 12:00:54 -04:00
Flashfyre e5ee66b0b7 Implement King's Shield move and Stance Change ability
Implement King's Shield move and Stance Change ability; fix fire moves not all thawing and certain fire moves not thawing user
2024-03-30 18:46:33 -04:00
Matthew be3dd0edc1 Salt Cure Full Implementation 2024-03-30 15:42:01 -04:00
Flashfyre 7ca5cdc21b Revert "Revert "Fix strong trainer party members often not evolving due to dividing by 0""
This reverts commit baaa00656e.
2024-03-29 20:11:52 -04:00
Flashfyre baaa00656e Revert "Fix strong trainer party members often not evolving due to dividing by 0"
This reverts commit c59c5ca413.
2024-03-29 13:52:21 -04:00
Flashfyre c59c5ca413 Fix strong trainer party members often not evolving due to dividing by 0 2024-03-29 13:42:54 -04:00