Convert biome select UI handler to option select
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@ -1246,7 +1246,6 @@ export default class BattleScene extends SceneBase {
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case Mode.SAVE_SLOT:
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case Mode.PARTY:
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case Mode.SUMMARY:
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case Mode.BIOME_SELECT:
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case Mode.STARTER_SELECT:
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case Mode.CONFIRM:
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case Mode.OPTION_SELECT:
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@ -94,7 +94,7 @@ export default class Move {
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constructor(id: Moves, type: Type, category: MoveCategory, defaultMoveTarget: MoveTarget, power: integer, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
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this.id = id;
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const i18nKey = Moves[id].split('_').filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join('') as string;
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const i18nKey = Moves[id].split('_').filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join('') as unknown as string;
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this.name = id ? i18next.t(`move:${i18nKey}.name`) as string : '';
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this.type = type;
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@ -16,7 +16,7 @@ import EvolutionSceneHandler from "./ui/evolution-scene-handler";
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import { EvolutionPhase } from "./evolution-phase";
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import { Phase } from "./phase";
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import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
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import { biomeLinks } from "./data/biomes";
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import { biomeLinks, getBiomeName } from "./data/biomes";
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import { Biome } from "./data/enums/biome";
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import { ModifierTier } from "./modifier/modifier-tier";
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import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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@ -1034,9 +1034,26 @@ export class SelectBiomePhase extends BattlePhase {
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.map(b => !Array.isArray(b) ? b : b[0]);
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}, this.scene.currentBattle.waveIndex);
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if (biomes.length > 1 && this.scene.findModifier(m => m instanceof MapModifier)) {
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this.scene.ui.setMode(Mode.BIOME_SELECT, currentBiome, (biomeIndex: integer) => {
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this.scene.ui.setMode(Mode.MESSAGE);
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setNextBiome(biomes[biomeIndex]);
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let biomeChoices: Biome[];
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this.scene.executeWithSeedOffset(() => {
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biomeChoices = (!Array.isArray(biomeLinks[currentBiome])
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? [ biomeLinks[currentBiome] as Biome ]
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: biomeLinks[currentBiome] as (Biome | [Biome, integer])[])
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.filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
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.map(b => Array.isArray(b) ? b[0] : b);
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}, this.scene.currentBattle.waveIndex);
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const biomeSelectItems = biomeChoices.map(b => {
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return {
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label: getBiomeName(b),
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handler: () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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setNextBiome(b);
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}
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};
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});
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this.scene.ui.setMode(Mode.OPTION_SELECT, {
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options: biomeSelectItems,
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delay: 1000
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});
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} else
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setNextBiome(biomes[Utils.randSeedInt(biomes.length)]);
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@ -1,134 +0,0 @@
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import BattleScene, { Button } from "../battle-scene";
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import { biomeLinks, getBiomeName } from "../data/biomes";
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import { Biome } from "../data/enums/biome";
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import { addTextObject, TextStyle } from "./text";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import * as Utils from "../utils";
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import { addWindow } from "./ui-theme";
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export default class BiomeSelectUiHandler extends UiHandler {
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private biomeSelectContainer: Phaser.GameObjects.Container;
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private biomeSelectBg: Phaser.GameObjects.NineSlice;
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private biomesText: Phaser.GameObjects.Text;
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private biomeChoices: Biome[];
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private cursorObj: Phaser.GameObjects.Image;
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private blockInput: boolean;
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private biomeSelectHandler: Function;
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constructor(scene: BattleScene) {
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super(scene, Mode.BIOME_SELECT);
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}
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setup() {
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const ui = this.getUi();
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this.biomeSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 97, -49);
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this.biomeSelectContainer.setVisible(false);
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ui.add(this.biomeSelectContainer);
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this.biomeSelectBg = addWindow(this.scene, 0, 0, 96, 32);
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this.biomeSelectBg.setOrigin(0, 1);
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this.biomeSelectContainer.add(this.biomeSelectBg);
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this.biomesText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 3 });
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this.biomesText.setLineSpacing(12);
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this.biomeSelectContainer.add(this.biomesText);
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}
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show(args: any[]): boolean {
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if (args.length >= 2 && typeof(args[0]) === 'number' && args[1] instanceof Function) {
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super.show(args);
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this.scene.executeWithSeedOffset(() => {
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this.biomeChoices = (!Array.isArray(biomeLinks[args[0]])
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? [ biomeLinks[args[0]] as Biome ]
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: biomeLinks[args[0]] as (Biome | [Biome, integer])[])
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.filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
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.map(b => Array.isArray(b) ? b[0] : b);
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}, this.scene.currentBattle.waveIndex);
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if (this.biomeChoices.length <= 1)
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return;
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this.biomeSelectBg.height = (this.biomeChoices.length + 1) * 16;
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this.biomesText.setText(this.biomeChoices.map(b => getBiomeName(b)).join('\n'));
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this.biomesText.setPositionRelative(this.biomeSelectBg, 16, 9);
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this.biomeSelectHandler = args[1] as Function;
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this.biomeSelectContainer.setVisible(true);
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this.setCursor(0);
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this.blockInput = true;
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this.biomesText.setAlpha(0.5);
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this.scene.time.delayedCall(Utils.fixedInt(1000), () => {
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this.blockInput = false;
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this.biomesText.setAlpha(1);
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});
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}
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return true;
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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if (button === Button.ACTION || button === Button.CANCEL) {
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if (this.blockInput)
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return false;
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success = true;
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const originalBiomeSelectHandler = this.biomeSelectHandler;
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this.biomeSelectHandler = null;
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originalBiomeSelectHandler(this.cursor);
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this.clear();
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} else {
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switch (button) {
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case Button.UP:
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if (this.cursor)
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success = this.setCursor(this.cursor - 1);
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break;
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case Button.DOWN:
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if (this.cursor < this.biomeChoices.length - 1)
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success = this.setCursor(this.cursor + 1);
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break;
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}
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}
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if (success)
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ui.playSelect();
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return success;
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}
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setCursor(cursor: integer): boolean {
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const ret = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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this.biomeSelectContainer.add(this.cursorObj);
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}
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this.cursorObj.setPositionRelative(this.biomeSelectBg, 12, 17 + 16 * this.cursor);
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return ret;
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}
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clear() {
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super.clear();
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this.biomeSelectContainer.setVisible(false);
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this.biomeSelectHandler = null;
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this.eraseCursor();
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}
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eraseCursor() {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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}
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@ -11,7 +11,6 @@ import BallUiHandler from './ball-ui-handler';
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import SummaryUiHandler from './summary-ui-handler';
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import StarterSelectUiHandler from './starter-select-ui-handler';
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import EvolutionSceneHandler from './evolution-scene-handler';
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import BiomeSelectUiHandler from './biome-select-ui-handler';
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import TargetSelectUiHandler from './target-select-ui-handler';
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import SettingsUiHandler from './settings-ui-handler';
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import { TextStyle, addTextObject } from './text';
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@ -47,7 +46,6 @@ export enum Mode {
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SAVE_SLOT,
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PARTY,
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SUMMARY,
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BIOME_SELECT,
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STARTER_SELECT,
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EVOLUTION_SCENE,
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EGG_HATCH_SCENE,
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@ -127,7 +125,6 @@ export default class UI extends Phaser.GameObjects.Container {
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new SaveSlotSelectUiHandler(scene),
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new PartyUiHandler(scene),
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new SummaryUiHandler(scene),
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new BiomeSelectUiHandler(scene),
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new StarterSelectUiHandler(scene),
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new EvolutionSceneHandler(scene),
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new EggHatchSceneHandler(scene),
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