Convert biome select UI handler to option select

This commit is contained in:
Flashfyre 2024-04-16 15:58:02 -04:00
parent dfe320e712
commit b116828b07
5 changed files with 22 additions and 143 deletions

View File

@ -1246,7 +1246,6 @@ export default class BattleScene extends SceneBase {
case Mode.SAVE_SLOT:
case Mode.PARTY:
case Mode.SUMMARY:
case Mode.BIOME_SELECT:
case Mode.STARTER_SELECT:
case Mode.CONFIRM:
case Mode.OPTION_SELECT:

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@ -94,7 +94,7 @@ export default class Move {
constructor(id: Moves, type: Type, category: MoveCategory, defaultMoveTarget: MoveTarget, power: integer, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
this.id = id;
const i18nKey = Moves[id].split('_').filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join('') as string;
const i18nKey = Moves[id].split('_').filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join('') as unknown as string;
this.name = id ? i18next.t(`move:${i18nKey}.name`) as string : '';
this.type = type;

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@ -16,7 +16,7 @@ import EvolutionSceneHandler from "./ui/evolution-scene-handler";
import { EvolutionPhase } from "./evolution-phase";
import { Phase } from "./phase";
import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
import { biomeLinks } from "./data/biomes";
import { biomeLinks, getBiomeName } from "./data/biomes";
import { Biome } from "./data/enums/biome";
import { ModifierTier } from "./modifier/modifier-tier";
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
@ -1034,9 +1034,26 @@ export class SelectBiomePhase extends BattlePhase {
.map(b => !Array.isArray(b) ? b : b[0]);
}, this.scene.currentBattle.waveIndex);
if (biomes.length > 1 && this.scene.findModifier(m => m instanceof MapModifier)) {
this.scene.ui.setMode(Mode.BIOME_SELECT, currentBiome, (biomeIndex: integer) => {
this.scene.ui.setMode(Mode.MESSAGE);
setNextBiome(biomes[biomeIndex]);
let biomeChoices: Biome[];
this.scene.executeWithSeedOffset(() => {
biomeChoices = (!Array.isArray(biomeLinks[currentBiome])
? [ biomeLinks[currentBiome] as Biome ]
: biomeLinks[currentBiome] as (Biome | [Biome, integer])[])
.filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
.map(b => Array.isArray(b) ? b[0] : b);
}, this.scene.currentBattle.waveIndex);
const biomeSelectItems = biomeChoices.map(b => {
return {
label: getBiomeName(b),
handler: () => {
this.scene.ui.setMode(Mode.MESSAGE);
setNextBiome(b);
}
};
});
this.scene.ui.setMode(Mode.OPTION_SELECT, {
options: biomeSelectItems,
delay: 1000
});
} else
setNextBiome(biomes[Utils.randSeedInt(biomes.length)]);

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@ -1,134 +0,0 @@
import BattleScene, { Button } from "../battle-scene";
import { biomeLinks, getBiomeName } from "../data/biomes";
import { Biome } from "../data/enums/biome";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { addWindow } from "./ui-theme";
export default class BiomeSelectUiHandler extends UiHandler {
private biomeSelectContainer: Phaser.GameObjects.Container;
private biomeSelectBg: Phaser.GameObjects.NineSlice;
private biomesText: Phaser.GameObjects.Text;
private biomeChoices: Biome[];
private cursorObj: Phaser.GameObjects.Image;
private blockInput: boolean;
private biomeSelectHandler: Function;
constructor(scene: BattleScene) {
super(scene, Mode.BIOME_SELECT);
}
setup() {
const ui = this.getUi();
this.biomeSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 97, -49);
this.biomeSelectContainer.setVisible(false);
ui.add(this.biomeSelectContainer);
this.biomeSelectBg = addWindow(this.scene, 0, 0, 96, 32);
this.biomeSelectBg.setOrigin(0, 1);
this.biomeSelectContainer.add(this.biomeSelectBg);
this.biomesText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 3 });
this.biomesText.setLineSpacing(12);
this.biomeSelectContainer.add(this.biomesText);
}
show(args: any[]): boolean {
if (args.length >= 2 && typeof(args[0]) === 'number' && args[1] instanceof Function) {
super.show(args);
this.scene.executeWithSeedOffset(() => {
this.biomeChoices = (!Array.isArray(biomeLinks[args[0]])
? [ biomeLinks[args[0]] as Biome ]
: biomeLinks[args[0]] as (Biome | [Biome, integer])[])
.filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
.map(b => Array.isArray(b) ? b[0] : b);
}, this.scene.currentBattle.waveIndex);
if (this.biomeChoices.length <= 1)
return;
this.biomeSelectBg.height = (this.biomeChoices.length + 1) * 16;
this.biomesText.setText(this.biomeChoices.map(b => getBiomeName(b)).join('\n'));
this.biomesText.setPositionRelative(this.biomeSelectBg, 16, 9);
this.biomeSelectHandler = args[1] as Function;
this.biomeSelectContainer.setVisible(true);
this.setCursor(0);
this.blockInput = true;
this.biomesText.setAlpha(0.5);
this.scene.time.delayedCall(Utils.fixedInt(1000), () => {
this.blockInput = false;
this.biomesText.setAlpha(1);
});
}
return true;
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
if (button === Button.ACTION || button === Button.CANCEL) {
if (this.blockInput)
return false;
success = true;
const originalBiomeSelectHandler = this.biomeSelectHandler;
this.biomeSelectHandler = null;
originalBiomeSelectHandler(this.cursor);
this.clear();
} else {
switch (button) {
case Button.UP:
if (this.cursor)
success = this.setCursor(this.cursor - 1);
break;
case Button.DOWN:
if (this.cursor < this.biomeChoices.length - 1)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
return success;
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.biomeSelectContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.biomeSelectBg, 12, 17 + 16 * this.cursor);
return ret;
}
clear() {
super.clear();
this.biomeSelectContainer.setVisible(false);
this.biomeSelectHandler = null;
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}

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@ -11,7 +11,6 @@ import BallUiHandler from './ball-ui-handler';
import SummaryUiHandler from './summary-ui-handler';
import StarterSelectUiHandler from './starter-select-ui-handler';
import EvolutionSceneHandler from './evolution-scene-handler';
import BiomeSelectUiHandler from './biome-select-ui-handler';
import TargetSelectUiHandler from './target-select-ui-handler';
import SettingsUiHandler from './settings-ui-handler';
import { TextStyle, addTextObject } from './text';
@ -47,7 +46,6 @@ export enum Mode {
SAVE_SLOT,
PARTY,
SUMMARY,
BIOME_SELECT,
STARTER_SELECT,
EVOLUTION_SCENE,
EGG_HATCH_SCENE,
@ -127,7 +125,6 @@ export default class UI extends Phaser.GameObjects.Container {
new SaveSlotSelectUiHandler(scene),
new PartyUiHandler(scene),
new SummaryUiHandler(scene),
new BiomeSelectUiHandler(scene),
new StarterSelectUiHandler(scene),
new EvolutionSceneHandler(scene),
new EggHatchSceneHandler(scene),