Fix issue with undefined variant
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b546203118
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6220165315
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@ -551,18 +551,18 @@ export default class BattleScene extends SceneBase {
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hasExpSprite(key: string): boolean {
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const keyMatch = /^pkmn__?(back__)?(shiny__)?(female__)?(\d+)(\-.*?)?(?:_[1-3])?$/g.exec(key);
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let k = keyMatch[4];
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if (keyMatch[2])
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k += 's';
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if (keyMatch[1])
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k += 'b';
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if (keyMatch[3])
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k += 'f';
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if (keyMatch[5])
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k += keyMatch[5];
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if (!expSpriteKeys.includes(k))
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return false;
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return true;
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let k = keyMatch[4];
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if (keyMatch[2])
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k += 's';
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if (keyMatch[1])
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k += 'b';
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if (keyMatch[3])
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k += 'f';
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if (keyMatch[5])
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k += keyMatch[5];
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if (!expSpriteKeys.includes(k))
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return false;
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return true;
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}
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setupControls() {
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@ -162,8 +162,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.shiny === undefined)
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this.trySetShiny();
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if (this.shiny && this.variant === undefined)
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this.variant = this.generateVariant();
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if (this.variant === undefined)
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this.variant = this.shiny ? this.generateVariant() : 0;
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if (nature !== undefined)
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this.setNature(nature);
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