Improve handling of variant data overrides for mixed animated mode
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@ -531,10 +531,23 @@ export default class BattleScene extends SceneBase {
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.then(v => {
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Object.keys(v).forEach(k => variantData[k] = v[k]);
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if (this.experimentalSprites) {
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const expTree = variantData['exp'];
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Object.keys(expTree).forEach(ek => {
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variantData[ek] = expTree[ek];
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});
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const expVariantData = variantData['exp'];
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const traverseVariantData = (keys: string[]) => {
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let variantTree = variantData;
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let expTree = expVariantData;
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keys.map((k: string, i: integer) => {
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if (i < keys.length - 1) {
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variantTree = variantTree[k];
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expTree = expTree[k];
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} else if (variantTree.hasOwnProperty(k) && expTree.hasOwnProperty(k)) {
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if ([ 'back', 'female' ].includes(k))
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traverseVariantData(keys.concat(k));
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else
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variantTree[k] = expTree[k];
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}
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});
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};
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Object.keys(expVariantData).forEach(ek => traverseVariantData([ ek ]));
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}
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Promise.resolve();
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});
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