Add enemy species override for testing purposes
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@ -67,6 +67,7 @@ export const STARTING_LEVEL_OVERRIDE = 0;
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export const STARTING_WAVE_OVERRIDE = 0;
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export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
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export const STARTING_MONEY_OVERRIDE = 0;
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export const ENEMY_SPECIES_OVERRIDE = 0;
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const DEBUG_RNG = false;
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export const startingWave = STARTING_WAVE_OVERRIDE || 1;
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@ -809,6 +810,8 @@ export default class BattleScene extends Phaser.Scene {
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}
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addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
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if (ENEMY_SPECIES_OVERRIDE)
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species = getPokemonSpecies(ENEMY_SPECIES_OVERRIDE);
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const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
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if (boss) {
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const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
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