* feat: Add deployment workflow for beta environment
This commit adds a new GitHub Actions workflow file, deploy-beta.yml, which is responsible for deploying the application to the beta environment. The workflow is triggered on push and pull request events. It checks if the repository is 'pagefaultgames/pokerogue' before running the deployment steps. The deployment includes checking out the code, setting up the Node.js environment, installing dependencies, building the application, setting up SSH for secure communication, deploying the build on the server using rsync, and purging the Cloudflare cache. The deployment is only performed when the push event is triggered on the default branch.
It also changes the deploy.yml workflow to be triggered only when a release is generated.
* feat: Update deployment workflow for beta environment
* Update deploy-beta name
* chore: Update deploy-beta.yml to use 'f-fsantos:beta-environment' as the ref name
* chore: Update deploy-beta.yml to use 'f-fsantos:beta-environment' as the ref name
* chore: Update deploy-beta.yml to use '2595/merge' as the ref name
* chore: Update deploy-beta.yml to include event name in deployment message
* chore: Update deploy-beta.yml to use 'pull_request' event and '2595/merge' as the ref name
* chore: Update deploy-beta.yml to include SSH public key
* chore: Update deploy-beta.yml to include SSH public key
---------
Co-authored-by: Temps Ray <temps.ray@gmail.com>
* [Sprite] Missing female Scyther front variant palettes
Taken from existing male counterpart.
* [Sprite] Missing female Scyther back variant palettes
Taken from existing male counterpart.
* [Sprite] Adding female Scyther variants
The FrenzyAttr class in move.ts has been updated to accept min and max parameters in its constructor. This allows for more flexibility in setting the turn count for the Frenzy effect.
* add unit tests for accounts
* only import from vitest (not node:test)
* resolve comments
* improve test coverage for accounts.updateUserInfo
* add test coverage for account.initLoggedInUser()
* code style improvements
* Adjusts bug bite functionality when stealing from opponent with three berry pouches
* Adjusts bug bite functionality when stealing from opponent with three berry pouches
* Adjusts bug bite to remove berry pouch preservation on opponent berries
* Remove Promise<Boolean> where unnecessary
Leftover code removed from previous testing of the EatBerryAttr class.
* Remove undefined check on chosenBerry
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update StealEatBerryAttr if-clause readability
Decrementing inside of an if-clause removed for readability. Changed to check: if count is 1, then remove modifier.
* Localization of StealEatBerryAttr battle message
* Fixes berry incrementing after improper adjustment to readability
* Fixes berry decrementing after improper adjustment to readability
* Update battle.ts
* Update src/locales/fr/battle.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update battle.ts properly
Incorrectly added localization in previous commit
* Remove unnecessary space
* Update src/locales/ko/battle.ts
I do not have experience with Korean, so this may need other review.
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Rewrites EatBerryAttr to combine with StealEatBerryAttr
* Removes excess lines
* Revert and refactor StealEatBerry and EatBerryAttr
* Refactor for early returns instead of nesting
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Instead of using the recommended LUFS of -23, use the LUFS of -14 used by Youtube
And locking in a maximum peak value of -1.0dB to avoid the saturation still present at -14 LUFS for some tracks
* Rename 982-three-segment_3.png to 982-temp_3.png
temp change to swap non-destructively
* Rename 982_3.png to 982-three-segment_3.png
* Rename 982-temp_3.png to 982_3.png
* [Sprite] Gives Disguised form explicit identifier
`null` defaults to `disguised`, as is desired.
* [Sprite] Renamed Disguised form has exp sprites
* [Sprite] Add Busted Mimikyu to masterlist
* Rename static non-shiny front 778.png to 778-disguised.png
* static non-shiny front
* exp non-shiny front
* static non-shiny back
* exp non-shiny front
* static non-shiny back
* static shiny front
* static shiny front
* non-shiny icon
* exp non-shiny back
* shiny icon
* static var front
* exp non-shiny back
* exp shiny front
* exp shiny front
* exp shiny back
* static shiny back
* exp var front
* static var back
* Delete public/images/pokemon/variant/exp/778_3.png
* Delete public/images/pokemon/variant/exp/778_3.json
* exp shiny back
* exp shiny back
* rare icon
* epic icon
* exp var back
* static var front BUSTED
* static var back BUSTED
* exp var front BUSTED
* exp var back BUSTED
* [Sprite] Static Mimikyu Busted sprite fix
Fixes eyeholes on torso
* [Sprite] Exp Mimikyu sprite fixes
Fixes eyeholes on torsos
* Trim static shiny front sprite size
Addresses issue #2683
* [Sprite] Match static shiny Disguised w non-shiny
Addresses issue #2683
* Don't offer ball rewards past floor 189
* Remove balls from reward pool when you have max
* Change only applies to classic
* Function to weigh the player's balls
* Documented hasMaxBalls function
* More specific comment