Allow to auto-bump the version and show version in title (#2307)

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Franck TROUILLEZ 2024-06-30 13:03:05 +02:00 committed by GitHub
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commit 1583fdc4cb
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7 changed files with 75 additions and 1 deletions

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FROM python:3.12-slim
# Set the working directory
WORKDIR /action/workspace
# Copy the script into the container
COPY . /action/workspace/
ENTRYPOINT ["/action/workspace/entrypoint.sh"]

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@ -0,0 +1,6 @@
name: "Auto-Bump Version File"
author: "Franck Trouillez"
description: "Automatically bump the package.json and package-file.json file."
runs:
using: 'docker'
image: 'Dockerfile'

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import json
# Read package.json
with open('package.json', 'r') as package_file:
package_data = json.load(package_file)
# Read package-lock.json
with open('package-lock.json', 'r') as lock_file:
lock_data = json.load(lock_file)
# Bump version
version = package_data['version']
version_parts = version.split('.')
version_parts[-1] = str(int(version_parts[-1]) + 1)
new_version = '.'.join(version_parts)
# Update package.json
package_data['version'] = new_version
with open('package.json', 'w') as package_file:
json.dump(package_data, package_file, indent=2)
# Update package-lock.json
lock_data['version'] = new_version
with open('package-lock.json', 'w') as lock_file:
json.dump(lock_data, lock_file, indent=2)
print(f'Version bumped to {new_version}')

3
.github/actions/bump-version/entrypoint.sh vendored Executable file
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#!/bin/sh -l
python /action/workspace/bump-version.py

22
.github/workflows/bump-version.yml vendored Normal file
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name: Bump version
on:
workflow_dispatch:
push:
branches:
- main
jobs:
bump-version:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Bump version file
uses: ./.github/actions/bump-version
- name: Commit and push
run: |
git config --local user.email "auto-bump-version@github-actions.com"
git config --local user.name "Auto Bump Version Action"
git add .
git commit -m "[ABV] Bump version"
git push

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@ -17,7 +17,10 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
2. Run `npm run start:dev` to locally run the project in `localhost:8000`
#### Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run eslint` script.
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run eslint` script.
#### Version management
If you're making a bigger change, it is recommended to bump the minor version in the `package.json` file. If you're making an even bigger change, bump the major version. Patch versions are bumped automatically by the CI/CD pipeline.
### ❔ FAQ

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@ -15,6 +15,7 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
private eventDisplay: TimedEventDisplay;
private titleStatsTimer: NodeJS.Timeout;
private versionLabel: Phaser.GameObjects.Text;
constructor(scene: BattleScene, mode: Mode = Mode.TITLE) {
super(scene, mode);
@ -40,6 +41,9 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
this.titleContainer.add(this.eventDisplay);
}
this.versionLabel = addTextObject(this.scene, 0, 0, this.scene.game.config.gameVersion, TextStyle.MESSAGE, { fontSize: "54px" });
this.titleContainer.add(this.versionLabel);
this.playerCountLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - 109, `? ${i18next.t("menu:playersOnline")}`, TextStyle.MESSAGE, { fontSize: "54px" });
this.playerCountLabel.setOrigin(1, 0);
this.titleContainer.add(this.playerCountLabel);