[Localization] various zh_cn translation fix (7-1) (#2734)
* Update ability-trigger.ts * Update ability.ts * Update battle.ts * Update bgm-name.ts * Update challenges.ts * Update dialogue.ts * Update modifier-type.ts * Update modifier-type.ts * Update move.ts * Update move.ts * Update pokemon-info.ts * Update pokemon-info.ts * Update splash-messages.ts * Update starter-select-ui-handler.ts * Update bgm-name.ts * Update splash-messages.ts * Update src/locales/zh_CN/battle.ts 级 → Lv. * Update src/locales/zh_CN/modifier-type.ts Co-authored-by: RimKnight <rimknight852@gmail.com> * Update src/locales/zh_CN/modifier-type.ts Co-authored-by: RimKnight <rimknight852@gmail.com> * Update splash-messages.ts --------- Co-authored-by: RimKnight <rimknight852@gmail.com>
This commit is contained in:
parent
f4c8f0080a
commit
7d07755718
|
@ -1,11 +1,11 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const abilityTriggers: SimpleTranslationEntries = {
|
||||
"blockRecoilDamage" : "{{pokemonName}} 的 {{abilityName}}\n抵消了反作用力!",
|
||||
"badDreams": "{{pokemonName}} 被折磨着!",
|
||||
"costar": "{{pokemonName}} copied {{allyName}}'s stat changes!",
|
||||
"iceFaceAvoidedDamage": "{{pokemonName}} 因为 {{abilityName}}\n避免了伤害!",
|
||||
"trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!",
|
||||
"windPowerCharged": "受 {{moveName}} 的影响, {{pokemonName}} 提升了能力!",
|
||||
"blockRecoilDamage" : "{{pokemonName}}的{{abilityName}}\n抵消了反作用力!",
|
||||
"badDreams": "{{pokemonName}}被折磨着!",
|
||||
"costar": "{{pokemonName}}复制了{{allyName}}的能力变化!",
|
||||
"iceFaceAvoidedDamage": "{{pokemonName}}因为{{abilityName}}\n避免了伤害!",
|
||||
"trace": "{{pokemonName}}复制了{{targetName}}的\n{{abilityName}}!",
|
||||
"windPowerCharged": "受{{moveName}}的影响,{{pokemonName}}提升了能力!",
|
||||
"quickDraw":"因为速击效果发动,\n{{pokemonName}}比平常出招更快了!",
|
||||
} as const;
|
||||
|
|
|
@ -211,7 +211,7 @@ export const ability: AbilityTranslationEntries = {
|
|||
},
|
||||
pickup: {
|
||||
name: "捡拾",
|
||||
description: "有时会捡来对手用过的道具,\n冒险过程中也会捡到。",
|
||||
description: "有时会捡来对手用过的道具。",
|
||||
},
|
||||
truant: {
|
||||
name: "懒惰",
|
||||
|
@ -947,7 +947,7 @@ export const ability: AbilityTranslationEntries = {
|
|||
},
|
||||
ballFetch: {
|
||||
name: "捡球",
|
||||
description: "没有携带道具时,会拾取第\n1个投出后捕捉失败的精灵\n球。",
|
||||
description: "会拾取每场战斗第1个投出\n后捕捉失败的精灵球。",
|
||||
},
|
||||
cottonDown: {
|
||||
name: "棉絮",
|
||||
|
|
|
@ -4,132 +4,132 @@ export const battle: SimpleTranslationEntries = {
|
|||
"bossAppeared": "{{bossName}} 出现了。",
|
||||
"trainerAppeared": "{{trainerName}}\n想要和你对战!",
|
||||
"trainerAppearedDouble": "{{trainerName}}\n想要和你对战!",
|
||||
"trainerSendOut": "{{trainerName}} 派出了\n{{pokemonName}}!",
|
||||
"singleWildAppeared": "一只野生 {{pokemonName}} 出现了!",
|
||||
"multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了!",
|
||||
"playerComeBack": "回来吧, {{pokemonName}}!",
|
||||
"trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!",
|
||||
"playerGo": "去吧! {{pokemonName}}!",
|
||||
"trainerGo": "{{trainerName}} 派出了\n{{pokemonName}}!",
|
||||
"trainerSendOut": "{{trainerName}}派出了\n{{pokemonName}}!",
|
||||
"singleWildAppeared": "一只野生的{{pokemonName}}出现了!",
|
||||
"multiWildAppeared": "野生的{{pokemonName1}}\n和{{pokemonName2}}出现了!",
|
||||
"playerComeBack": "回来吧,{{pokemonName}}!",
|
||||
"trainerComeBack": "{{trainerName}}收回了{{pokemonName}}!",
|
||||
"playerGo": "去吧!{{pokemonName}}!",
|
||||
"trainerGo": "{{trainerName}}派出了\n{{pokemonName}}!",
|
||||
"switchQuestion": "要更换\n{{pokemonName}}吗?",
|
||||
"trainerDefeated": "你击败了\n{{trainerName}}!",
|
||||
"moneyWon": "你赢得了\n₽{{moneyAmount}}!",
|
||||
"pokemonCaught": "{{pokemonName}} 被抓住了!",
|
||||
"pokemonCaught": "{{pokemonName}}被抓住了!",
|
||||
"addedAsAStarter": "增加了{{pokemonName}}作为\n一个新的基础宝可梦!",
|
||||
"partyFull": "你的队伍已满员.是否放生其他宝可梦\n为 {{pokemonName}} 腾出空间?",
|
||||
"partyFull": "你的队伍已满员。是否放生其他宝可梦\n为{{pokemonName}}腾出空间?",
|
||||
"pokemon": "宝可梦",
|
||||
"sendOutPokemon": "上吧!\n{{pokemonName}}!",
|
||||
"hitResultCriticalHit": "击中了要害!",
|
||||
"hitResultSuperEffective": "效果拔群!",
|
||||
"hitResultNotVeryEffective": "收效甚微…",
|
||||
"hitResultNoEffect": "对 {{pokemonName}} 没有效果!!",
|
||||
"hitResultNoEffect": "对{{pokemonName}}没有效果!!",
|
||||
"hitResultOneHitKO": "一击必杀!",
|
||||
"attackFailed": "但是失败了!",
|
||||
"attackHitsCount": "击中 {{count}} 次!",
|
||||
"attackHitsCount": "击中{{count}}次!",
|
||||
"rewardGain": "你获得了\n{{modifierName}}!",
|
||||
"expGain": "{{pokemonName}} 获得了 {{exp}} 经验值!",
|
||||
"levelUp": "{{pokemonName}} 升级到 Lv.{{level}}!",
|
||||
"expGain": "{{pokemonName}}获得了 {{exp}} 点经验值!",
|
||||
"levelUp": "{{pokemonName}}升级到 Lv.{{level}}!",
|
||||
"learnMove": "{{pokemonName}} 学会了 {{moveName}}!",
|
||||
"learnMovePrompt": "{{pokemonName}} 想要学习 {{moveName}}。",
|
||||
"learnMoveLimitReached": "但是,{{pokemonName}} 已经学会了\n四个技能",
|
||||
"learnMoveReplaceQuestion": "要忘记一个技能并学习 {{moveName}} 吗?",
|
||||
"learnMoveStopTeaching": "不再尝试学习 {{moveName}}?",
|
||||
"learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。",
|
||||
"learnMovePrompt": "{{pokemonName}}想要学习{{moveName}}。",
|
||||
"learnMoveLimitReached": "但是,{{pokemonName}}已经学会了\n四个技能",
|
||||
"learnMoveReplaceQuestion": "要忘记一个技能并学习{{moveName}}吗?",
|
||||
"learnMoveStopTeaching": "不再尝试学习{{moveName}}?",
|
||||
"learnMoveNotLearned": "{{pokemonName}}没有学会{{moveName}}。",
|
||||
"learnMoveForgetQuestion": "要忘记哪个技能?",
|
||||
"learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。",
|
||||
"learnMoveForgetSuccess": "{{pokemonName}}忘记了\n如何使用{{moveName}}。",
|
||||
"countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{pb_bounce_1}空!",
|
||||
"learnMoveAnd": "然后...",
|
||||
"levelCapUp": "等级上限提升到 {{levelCap}}!",
|
||||
"moveNotImplemented": "{{moveName}} 尚未实装,无法选择。",
|
||||
"moveNoPP": "这个技能的 PP 用完了",
|
||||
"moveDisabled": "{{moveName}} 被禁用!",
|
||||
"learnMoveAnd": "然后……",
|
||||
"levelCapUp": "等级上限提升到{{levelCap}}!",
|
||||
"moveNotImplemented": "{{moveName}}尚未实装,无法选择。",
|
||||
"moveNoPP": "这个技能的PP用完了",
|
||||
"moveDisabled": "{{moveName}}被禁用!",
|
||||
"noPokeballForce": "一股无形的力量阻止了你使用精灵球。",
|
||||
"noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!",
|
||||
"noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!",
|
||||
"noPokeballStrong": "目标宝可梦太强了,无法捕捉!你需要先\n削弱它!",
|
||||
"noPokeballStrong": "目标宝可梦太强了,无法捕捉!\n你需要先削弱它!",
|
||||
"noEscapeForce": "一股无形的力量阻止你逃跑。",
|
||||
"noEscapeTrainer": "你不能从训练家战斗中逃跑!",
|
||||
"noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}!",
|
||||
"runAwaySuccess": "你成功逃脱了!",
|
||||
"runAwayCannotEscape": "你无法逃脱!",
|
||||
"noEscapeTrainer": "你不能从与训练家的战斗中逃跑!",
|
||||
"noEscapePokemon": "{{pokemonName}}的{{moveName}}\n阻止了你{{escapeVerb}}!",
|
||||
"runAwaySuccess": "成功逃走了!",
|
||||
"runAwayCannotEscape": "无法逃走!",
|
||||
"escapeVerbSwitch": "切换",
|
||||
"escapeVerbFlee": "逃跑",
|
||||
"notDisabled": "{{moveName}} 不再被禁用!",
|
||||
"notDisabled": "{{moveName}}不再被禁用!",
|
||||
"turnEndHpRestore": "{{pokemonName}}的体力恢复了。",
|
||||
"hpIsFull": "{{pokemonName}}的体力已满!",
|
||||
"skipItemQuestion": "你确定要跳过拾取道具吗?",
|
||||
"eggHatching": "咦?",
|
||||
"ivScannerUseQuestion": "对 {{pokemonName}} 使用个体值扫描仪?",
|
||||
"wildPokemonWithAffix": "野生的 {{pokemonName}}",
|
||||
"ivScannerUseQuestion": "对{{pokemonName}}使用个体值扫描仪?",
|
||||
"wildPokemonWithAffix": "野生的{{pokemonName}}",
|
||||
"foePokemonWithAffix": "对手 {{pokemonName}}",
|
||||
"useMove": "{{pokemonNameWithAffix}} 使用了 {{moveName}}!",
|
||||
"drainMessage": "{{pokemonName}} 吸取了体力!",
|
||||
"regainHealth": "{{pokemonName}} 回复了体力!",
|
||||
"fainted": "{{pokemonNameWithAffix}} 倒下了!",
|
||||
"statRose": "{{pokemonNameWithAffix}} 的 {{stats}} 提高了!",
|
||||
"statSharplyRose": "{{pokemonNameWithAffix}} 的 {{stats}} 大幅提高了!",
|
||||
"statRoseDrastically": "{{pokemonNameWithAffix}} 的 {{stats}} 极大幅提高了!",
|
||||
"statWontGoAnyHigher": "{{pokemonNameWithAffix}} 的 {{stats}} 已经无法再提高了!",
|
||||
"statFell": "{{pokemonNameWithAffix}} 的 {{stats}} 降低了!",
|
||||
"statHarshlyFell": "{{pokemonNameWithAffix}} 的 {{stats}} 大幅降低了!",
|
||||
"statSeverelyFell": "{{pokemonNameWithAffix}} 的 {{stats}} 极大幅降低了!",
|
||||
"statWontGoAnyLower": "{{pokemonNameWithAffix}} 的 {{stats}} 已经无法再降低了!",
|
||||
"ppReduced": "降低了 {{targetName}} 的\n{{moveName}} 的PP{{reduction}}点!",
|
||||
"battlerTagsRechargingLapse": "{{pokemonNameWithAffix}}因攻击的反作用力而无法动弹!",
|
||||
"useMove": "{{pokemonNameWithAffix}}使用了\n{{moveName}}!",
|
||||
"drainMessage": "{{pokemonName}}\n吸取了体力!",
|
||||
"regainHealth": "{{pokemonName}}\n回复了体力!",
|
||||
"fainted": "{{pokemonNameWithAffix}}\n倒下了!",
|
||||
"statRose": "{{pokemonNameWithAffix}}\n的{{stats}}提高了!",
|
||||
"statSharplyRose": "{{pokemonNameWithAffix}}\n的{{stats}}大幅提高了!",
|
||||
"statRoseDrastically": "{{pokemonNameWithAffix}}\n的{{stats}}极大幅提高了!",
|
||||
"statWontGoAnyHigher": "{{pokemonNameWithAffix}}\n的{{stats}}已经无法再提高了!",
|
||||
"statFell": "{{pokemonNameWithAffix}}\n的{{stats}}降低了!",
|
||||
"statHarshlyFell": "{{pokemonNameWithAffix}}\n的{{stats}}大幅降低了!",
|
||||
"statSeverelyFell": "{{pokemonNameWithAffix}}\n的{{stats}}极大幅降低了!",
|
||||
"statWontGoAnyLower": "{{pokemonNameWithAffix}}\n的{{stats}}已经无法再降低了!",
|
||||
"ppReduced": "降低了{{targetName}}的\n{{moveName}}的PP{{reduction}}点!",
|
||||
"battlerTagsRechargingLapse": "{{pokemonNameWithAffix}}\n因攻击的反作用力而无法动弹!",
|
||||
"battlerTagsTrappedOnAdd": "{{pokemonNameWithAffix}}不能逃跑!",
|
||||
"battlerTagsTrappedOnRemove": "{{pokemonNameWithAffix}}摆脱了{{moveName}}!",
|
||||
"battlerTagsFlinchedLapse": "{{pokemonNameWithAffix}}畏缩了!",
|
||||
"battlerTagsConfusedOnAdd": "{{pokemonNameWithAffix}}混乱了!",
|
||||
"battlerTagsConfusedOnRemove": "{{pokemonNameWithAffix}}的混乱解除了!",
|
||||
"battlerTagsConfusedOnOverlap": "{{pokemonNameWithAffix}}已经混乱了。",
|
||||
"battlerTagsConfusedLapse": "{{pokemonNameWithAffix}}正在混乱中!",
|
||||
"battlerTagsTrappedOnRemove": "{{pokemonNameWithAffix}}\n摆脱了{{moveName}}!",
|
||||
"battlerTagsFlinchedLapse": "{{pokemonNameWithAffix}}\n畏缩了,无法使出招式!",
|
||||
"battlerTagsConfusedOnAdd": "{{pokemonNameWithAffix}}\n混乱了!",
|
||||
"battlerTagsConfusedOnRemove": "{{pokemonNameWithAffix}}\n的混乱解除了!",
|
||||
"battlerTagsConfusedOnOverlap": "{{pokemonNameWithAffix}}\n已经混乱了。",
|
||||
"battlerTagsConfusedLapse": "{{pokemonNameWithAffix}}\n正在混乱中!",
|
||||
"battlerTagsConfusedLapseHurtItself": "不知所以地攻击了自己!",
|
||||
"battlerTagsDestinyBondLapseIsBoss": "{{pokemonNameWithAffix}}不再受到同命的影响",
|
||||
"battlerTagsDestinyBondLapse": "{{pokemonNameWithAffix}} 和{{pokemonNameWithAffix2}} 同归于尽了!",
|
||||
"battlerTagsInfatuatedOnAdd": "{{pokemonNameWithAffix}}对{{sourcePokemonName}}着迷了!",
|
||||
"battlerTagsInfatuatedOnOverlap": "{{pokemonNameWithAffix}}已经着迷了!",
|
||||
"battlerTagsInfatuatedLapse": "{{pokemonNameWithAffix}}对{{sourcePokemonName}}着迷中!",
|
||||
"battlerTagsInfatuatedLapseImmobilize": "{{pokemonNameWithAffix}} 不会着迷!",
|
||||
"battlerTagsInfatuatedOnRemove": "{{pokemonNameWithAffix}} 治愈了着迷状态!",
|
||||
"battlerTagsSeededOnAdd": "将种子种植在了{{pokemonNameWithAffix}}身上!",
|
||||
"battlerTagsSeededLapse": "{{pokemonNameWithAffix}}被寄生种子吸取了体力!",
|
||||
"battlerTagsSeededLapseShed": "{{pokemonNameWithAffix}}吸到了污泥浆!",
|
||||
"battlerTagsNightmareOnAdd": "{{pokemonNameWithAffix}}开始做恶梦了!",
|
||||
"battlerTagsNightmareOnOverlap": "{{pokemonNameWithAffix}}已经被恶梦缠身!",
|
||||
"battlerTagsNightmareLapse": "{{pokemonNameWithAffix}}正被恶梦缠身!",
|
||||
"battlerTagsEncoreOnAdd": "{{pokemonNameWithAffix}}接受了再来一次!",
|
||||
"battlerTagsEncoreOnRemove": "{{pokemonNameWithAffix}}的再来一次状态解除了!",
|
||||
"battlerTagsHelpingHandOnAdd": "{{pokemonNameWithAffix}}摆出了帮助{{pokemonName}} 的架势!",
|
||||
"battlerTagsIngrainLapse": "{{pokemonNameWithAffix}}用扎根回复了体力!",
|
||||
"battlerTagsIngrainOnTrap": "{{pokemonNameWithAffix}}扎根了!",
|
||||
"battlerTagsAquaRingOnAdd": "{{pokemonNameWithAffix}}用水流环包裹了自己!",
|
||||
"battlerTagsAquaRingLapse": "{{moveName}}回复了{{pokemonName}}的体力!",
|
||||
"battlerTagsDrowsyOnAdd": "{{pokemonNameWithAffix}}产生睡意了!",
|
||||
"battlerTagsDamagingTrapLapse": "{{pokemonNameWithAffix}}受到了{{moveName}}的伤害!",
|
||||
"battlerTagsBindOnTrap": "{{pokemonNameWithAffix}}被{{sourcePokemonName}}的 {{moveName}}紧紧束缚住了!",
|
||||
"battlerTagsWrapOnTrap": "{{pokemonNameWithAffix}}被{{sourcePokemonName}}绑紧了!",
|
||||
"battlerTagsVortexOnTrap": "{{pokemonNameWithAffix}}被困在了旋涡之中!",
|
||||
"battlerTagsClampOnTrap": "{{sourcePokemonNameWithAffix}}用贝壳夹住了{{pokemonName}}!",
|
||||
"battlerTagsSandTombOnTrap": "{{pokemonNameWithAffix}}被{{moveName}}困住了!",
|
||||
"battlerTagsMagmaStormOnTrap": "{{pokemonNameWithAffix}}被困在了熔岩风暴之中!",
|
||||
"battlerTagsSnapTrapOnTrap": "{{pokemonNameWithAffix}}被捕兽夹困住了!",
|
||||
"battlerTagsThunderCageOnTrap": "{{sourcePokemonNameWithAffix}}困住了{{pokemonNameWithAffix}}!",
|
||||
"battlerTagsInfestationOnTrap": "{{pokemonNameWithAffix}}受到了{{sourcePokemonNameWithAffix}}的死缠烂打!",
|
||||
"battlerTagsProtectedOnAdd": "{{pokemonNameWithAffix}}摆出了防守的架势!",
|
||||
"battlerTagsProtectedLapse": "{{pokemonNameWithAffix}}在攻击中保护了自己!",
|
||||
"battlerTagsEnduringOnAdd": "{{pokemonNameWithAffix}}摆出了挺住攻击的架势!",
|
||||
"battlerTagsEnduringLapse": "{{pokemonNameWithAffix}}挺住了攻击!",
|
||||
"battlerTagsSturdyLapse": "{{pokemonNameWithAffix}}挺住了攻击!",
|
||||
"battlerTagsPerishSongLapse": "{{pokemonNameWithAffix}} 的灭亡计时变成{{turnCount}}了!",
|
||||
"battlerTagsTruantLapse": "{{pokemonNameWithAffix}}正在偷懒!",
|
||||
"battlerTagsSlowStartOnAdd": "{{pokemonNameWithAffix}}无法拿出平时的水平!",
|
||||
"battlerTagsSlowStartOnRemove": "{{pokemonNameWithAffix}}恢复了平时的水平!",
|
||||
"battlerTagsHighestStatBoostOnAdd": "{{pokemonNameWithAffix}}的{{statName}}升高了!",
|
||||
"battlerTagsHighestStatBoostOnRemove": "{{pokemonNameWithAffix}}的{{abilityName}}效果解除了!",
|
||||
"battlerTagsCritBoostOnAdd": "{{pokemonNameWithAffix}}现在干劲十足!",
|
||||
"battlerTagsCritBoostOnRemove": "{{pokemonNameWithAffix}}如释重负似地放松了下来。",
|
||||
"battlerTagsSaltCuredOnAdd": "{{pokemonNameWithAffix}} 陷入了盐腌状态!",
|
||||
"battlerTagsSaltCuredLapse": "{{pokemonNameWithAffix}} 受到了{{moveName}}的伤害!",
|
||||
"battlerTagsCursedOnAdd": "{{pokemonNameWithAffix}}削减了自己的体力,并诅咒了{{pokemonName}}!",
|
||||
"battlerTagsCursedLapse": "{{pokemonNameWithAffix}}正受到诅咒!"
|
||||
"battlerTagsDestinyBondLapseIsBoss": "{{pokemonNameWithAffix}}\n不再受到同命的影响",
|
||||
"battlerTagsDestinyBondLapse": "{{pokemonNameWithAffix}}\n和{{pokemonNameWithAffix2}}同归于尽了!",
|
||||
"battlerTagsInfatuatedOnAdd": "{{pokemonNameWithAffix}}\n对{{sourcePokemonName}}着迷了!",
|
||||
"battlerTagsInfatuatedOnOverlap": "{{pokemonNameWithAffix}}\n已经着迷了!",
|
||||
"battlerTagsInfatuatedLapse": "{{pokemonNameWithAffix}}\n对{{sourcePokemonName}}着迷中!",
|
||||
"battlerTagsInfatuatedLapseImmobilize": "{{pokemonNameWithAffix}}\n不会着迷!",
|
||||
"battlerTagsInfatuatedOnRemove": "{{pokemonNameWithAffix}}\n治愈了着迷状态!",
|
||||
"battlerTagsSeededOnAdd": "将种子种植在了\n{{pokemonNameWithAffix}}的身上!",
|
||||
"battlerTagsSeededLapse": "{{pokemonNameWithAffix}}\n被寄生种子吸取了体力!",
|
||||
"battlerTagsSeededLapseShed": "{{pokemonNameWithAffix}}\n吸到了污泥浆!",
|
||||
"battlerTagsNightmareOnAdd": "{{pokemonNameWithAffix}}\n开始做恶梦了!",
|
||||
"battlerTagsNightmareOnOverlap": "{{pokemonNameWithAffix}}\n已经被恶梦缠身!",
|
||||
"battlerTagsNightmareLapse": "{{pokemonNameWithAffix}}\n正被恶梦缠身!",
|
||||
"battlerTagsEncoreOnAdd": "{{pokemonNameWithAffix}}\n接受了再来一次!",
|
||||
"battlerTagsEncoreOnRemove": "{{pokemonNameWithAffix}}\n的再来一次状态解除了!",
|
||||
"battlerTagsHelpingHandOnAdd": "{{pokemonNameWithAffix}}\n摆出了帮助{{pokemonName}}的架势!",
|
||||
"battlerTagsIngrainLapse": "{{pokemonNameWithAffix}}\n用扎根回复了体力!",
|
||||
"battlerTagsIngrainOnTrap": "{{pokemonNameWithAffix}}\n扎根了!",
|
||||
"battlerTagsAquaRingOnAdd": "{{pokemonNameWithAffix}}\n用水流环包裹了自己!",
|
||||
"battlerTagsAquaRingLapse": "{{moveName}}回复了\n{{pokemonName}}的体力!",
|
||||
"battlerTagsDrowsyOnAdd": "{{pokemonNameWithAffix}}\n产生睡意了!",
|
||||
"battlerTagsDamagingTrapLapse": "{{pokemonNameWithAffix}}受到了\n{{moveName}}的伤害!",
|
||||
"battlerTagsBindOnTrap": "{{pokemonNameWithAffix}}被\n{{sourcePokemonName}}的{{moveName}}紧紧束缚住了!",
|
||||
"battlerTagsWrapOnTrap": "{{pokemonNameWithAffix}}被\n{{sourcePokemonName}}绑紧了!",
|
||||
"battlerTagsVortexOnTrap": "{{pokemonNameWithAffix}}\n被困在了旋涡之中!",
|
||||
"battlerTagsClampOnTrap": "{{sourcePokemonNameWithAffix}}用贝壳\n夹住了{{pokemonName}}!",
|
||||
"battlerTagsSandTombOnTrap": "{{pokemonNameWithAffix}}\n被{{moveName}}困住了!",
|
||||
"battlerTagsMagmaStormOnTrap": "{{pokemonNameWithAffix}}\n被困在了熔岩风暴之中!",
|
||||
"battlerTagsSnapTrapOnTrap": "{{pokemonNameWithAffix}}\n被捕兽夹困住了!",
|
||||
"battlerTagsThunderCageOnTrap": "{{sourcePokemonNameWithAffix}}困住了\n{{pokemonNameWithAffix}}!",
|
||||
"battlerTagsInfestationOnTrap": "{{pokemonNameWithAffix}}受到了\n{{sourcePokemonNameWithAffix}}的死缠烂打!",
|
||||
"battlerTagsProtectedOnAdd": "{{pokemonNameWithAffix}}\n摆出了防守的架势!",
|
||||
"battlerTagsProtectedLapse": "{{pokemonNameWithAffix}}\n在攻击中保护了自己!",
|
||||
"battlerTagsEnduringOnAdd": "{{pokemonNameWithAffix}}\n摆出了挺住攻击的架势!",
|
||||
"battlerTagsEnduringLapse": "{{pokemonNameWithAffix}}\n挺住了攻击!",
|
||||
"battlerTagsSturdyLapse": "{{pokemonNameWithAffix}}\n挺住了攻击!",
|
||||
"battlerTagsPerishSongLapse": "{{pokemonNameWithAffix}}\n的灭亡计时变成{{turnCount}}了!",
|
||||
"battlerTagsTruantLapse": "{{pokemonNameWithAffix}}\n正在偷懒!",
|
||||
"battlerTagsSlowStartOnAdd": "{{pokemonNameWithAffix}}\n无法拿出平时的水平!",
|
||||
"battlerTagsSlowStartOnRemove": "{{pokemonNameWithAffix}}\n恢复了平时的水平!",
|
||||
"battlerTagsHighestStatBoostOnAdd": "{{pokemonNameWithAffix}}的\n{{statName}}提高了!",
|
||||
"battlerTagsHighestStatBoostOnRemove": "{{pokemonNameWithAffix}}的\n{{abilityName}}效果解除了!",
|
||||
"battlerTagsCritBoostOnAdd": "{{pokemonNameWithAffix}}\n现在干劲十足!",
|
||||
"battlerTagsCritBoostOnRemove": "{{pokemonNameWithAffix}}\n如释重负似地放松了下来。",
|
||||
"battlerTagsSaltCuredOnAdd": "{{pokemonNameWithAffix}}\n陷入了盐腌状态!",
|
||||
"battlerTagsSaltCuredLapse": "{{pokemonNameWithAffix}}\n受到了{{moveName}}的伤害!",
|
||||
"battlerTagsCursedOnAdd": "{{pokemonNameWithAffix}}削减了自己的体力,\n并诅咒了{{pokemonName}}!",
|
||||
"battlerTagsCursedLapse": "{{pokemonNameWithAffix}}\n正受到诅咒!"
|
||||
} as const;
|
||||
|
|
|
@ -62,7 +62,7 @@ export const bgmName: SimpleTranslationEntries = {
|
|||
"battle_legendary_calyrex": "剑盾「战斗!蕾冠王」",
|
||||
"battle_legendary_birds_galar": "剑盾「战斗!传说的鸟宝可梦」",
|
||||
"battle_legendary_ruinous": "朱紫「战斗!灾厄宝可梦」",
|
||||
"battle_legendary_kor_mir": "SV Depths of Area Zero Battle",
|
||||
"battle_legendary_kor_mir": "朱紫「战斗!第零区的宝可梦2」",
|
||||
"battle_legendary_loyal_three": "朱紫「战斗!宝伴」",
|
||||
"battle_legendary_ogerpon": "朱紫「战斗!厄鬼椪」",
|
||||
"battle_legendary_terapagos": "朱紫「战斗!太乐巴戈斯」",
|
||||
|
@ -101,20 +101,20 @@ export const bgmName: SimpleTranslationEntries = {
|
|||
"graveyard": "空之探险队「神秘森林」",
|
||||
"ice_cave": "空之探险队「大冰山」",
|
||||
"island": "空之探险队「沿岸岩地」",
|
||||
"jungle": "Lmz - Jungle", // The composer thinks about a more creative name
|
||||
"laboratory": "Firel - Laboratory", // The composer thinks about a more creative name
|
||||
"jungle": "Lmz - 丛林", // The composer thinks about a more creative name
|
||||
"laboratory": "Firel - 研究所", // The composer thinks about a more creative name
|
||||
"lake": "空之探险队「水晶洞窟」",
|
||||
"meadow": "空之探险队「天空顶端(森林)」",
|
||||
"metropolis": "Firel - Metropolis", // The composer thinks about a more creative name
|
||||
"metropolis": "Firel - 城市", // The composer thinks about a more creative name
|
||||
"mountain": "空之探险队「角山」",
|
||||
"plains": "空之探险队「天空顶端(草原)」",
|
||||
"power_plant": "空之探险队「电气平原 深处」",
|
||||
"ruins": "空之探险队「封印岩地 深处」",
|
||||
"sea": "空之探险队「石滩洞窟」",
|
||||
"seabed": "Firel - Seabed", // The composer thinks about a more creative name
|
||||
"seabed": "Firel - 海底", // The composer thinks about a more creative name
|
||||
"slum": "空之探险队「天空顶端(岩场)」",
|
||||
"snowy_forest": "空之探险队「天空顶端(雪山)」",
|
||||
"space": "Firel - Aether",
|
||||
"space": "Firel - 太空",
|
||||
"swamp": "空之探险队「封闭之海」",
|
||||
"tall_grass": "空之探险队「浓雾森林」",
|
||||
"temple": "空之探险队「守护洞穴」",
|
||||
|
|
|
@ -2,7 +2,7 @@ import { TranslationEntries } from "#app/interfaces/locales";
|
|||
|
||||
export const challenges: TranslationEntries = {
|
||||
"title": "适用挑战条件",
|
||||
"illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!",
|
||||
"illegalEvolution": "{{pokemon}}变成了\n不符合此挑战条件的宝可梦!",
|
||||
"singleGeneration": {
|
||||
"name": "单一世代",
|
||||
"desc": "你只能使用第{{gen}}\n世代的宝可梦",
|
||||
|
|
|
@ -2175,16 +2175,16 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
},
|
||||
"raihan_elite": {
|
||||
"encounter": {
|
||||
1: "风暴来临!你能挺过这场战斗吗!",
|
||||
2: "准备好面对风暴之眼!",
|
||||
1: "虽然没法打败丹帝夺冠,\n让我觉得很遗憾……$但是有你这家伙当对手,\b倒是也还不赖啊!",
|
||||
2: "准备好面对龙之风暴!",
|
||||
},
|
||||
"victory": {
|
||||
1: "你战胜了风暴...难以置信!",
|
||||
2: "你完美地驾驭了风……打得好!",
|
||||
1: "你的气势就像暴风一样,\n连我都甘拜下风了!",
|
||||
2: "你完美地驾驭了我的风暴……打得好!",
|
||||
},
|
||||
"defeat": {
|
||||
1: "又一场风暴袭来,又一场胜利!打得好!",
|
||||
2: "你被我的风暴卷入了!祝你下次好运!",
|
||||
1: "又一场龙之风暴袭来,又一场胜利!打得好!",
|
||||
2: "你被我的龙之风暴卷入了!祝你下次好运!",
|
||||
}
|
||||
},
|
||||
"alder": {
|
||||
|
|
|
@ -17,7 +17,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
}
|
||||
},
|
||||
"PokemonHpRestoreModifierType": {
|
||||
description: "为一只宝可梦回复 {{restorePoints}} HP 或 {{restorePercent}}% HP,取较大值。",
|
||||
description: "为一只宝可梦回复{{restorePoints}}HP或{{restorePercent}}%HP,取较大值。",
|
||||
extra: {
|
||||
"fully": "为一只宝可梦回复全部HP。",
|
||||
"fullyWithStatus": "为一只宝可梦回复全部HP并消除所有负面\n状态。",
|
||||
|
@ -42,11 +42,11 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
}
|
||||
},
|
||||
"PokemonPpUpModifierType": {
|
||||
description: "为一只宝可梦的一个招式永久增加{{upPoints}}点\nPP每5点当前最大PP (最多3点)。",
|
||||
description: "选择一只宝可梦的一个招式使用\n使其PP最大值提升基础的20% (最多3次)。",
|
||||
},
|
||||
"PokemonNatureChangeModifierType": {
|
||||
name: "{{natureName}}薄荷",
|
||||
description: "将一只宝可梦的性格改为{{natureName}}并为该宝可\n梦永久解锁该性格。",
|
||||
description: "将一只宝可梦的性格改为{{natureName}}并为\n该宝可梦永久解锁该性格。",
|
||||
},
|
||||
"DoubleBattleChanceBoosterModifierType": {
|
||||
description: "接下来的{{battleCount}}场战斗是双打的概率翻倍。",
|
||||
|
@ -64,16 +64,16 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
description: "所有成员宝可梦等级提升1级。",
|
||||
},
|
||||
"PokemonBaseStatBoosterModifierType": {
|
||||
description: "增加持有者的{{statName}}10%,个体值越高堆叠\n上限越高。",
|
||||
description: "增加10%持有者的{{statName}},\n个体值越高堆叠上限越高。",
|
||||
},
|
||||
"AllPokemonFullHpRestoreModifierType": {
|
||||
description: "所有宝可梦完全回复HP。",
|
||||
},
|
||||
"AllPokemonFullReviveModifierType": {
|
||||
description: "复活所有濒死宝可梦,完全回复HP。",
|
||||
description: "复活所有濒死的宝可梦,\n并完全回复HP。",
|
||||
},
|
||||
"MoneyRewardModifierType": {
|
||||
description: "获得{{moneyMultiplier}}金钱 (₽{{moneyAmount}})。",
|
||||
description: "获得{{moneyMultiplier}}金钱(₽{{moneyAmount}})。",
|
||||
extra: {
|
||||
"small": "少量",
|
||||
"moderate": "中等",
|
||||
|
@ -90,7 +90,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
description: "每场战斗获得的好感度提升50%。",
|
||||
},
|
||||
"PokemonMoveAccuracyBoosterModifierType": {
|
||||
description: "招式命中率增加{{accuracyAmount}} (最大100)。",
|
||||
description: "招式命中率增加{{accuracyAmount}}(最大100)。",
|
||||
},
|
||||
"PokemonMultiHitModifierType": {
|
||||
description: "攻击以40/25/12.5%的伤害造成2/3/4次伤害",
|
||||
|
@ -114,29 +114,29 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
},
|
||||
"TerastallizeModifierType": {
|
||||
name: "{{teraType}}太晶碎块",
|
||||
description: "持有者获得{{teraType}}太晶化10场战斗。",
|
||||
description: "持有者获得{{teraType}}太晶化,\n持续10场战斗。",
|
||||
},
|
||||
"ContactHeldItemTransferChanceModifierType": {
|
||||
description: "攻击时{{chancePercent}}%概率偷取对手物品。",
|
||||
description: "攻击时{{chancePercent}}%概率\n偷取对手物品。",
|
||||
},
|
||||
"TurnHeldItemTransferModifierType": {
|
||||
description: "持有者每回合从对手那里获得一个持有的物品。",
|
||||
description: "持有者每回合从对手那里\n获得一个持有的物品。",
|
||||
},
|
||||
"EnemyAttackStatusEffectChanceModifierType": {
|
||||
description: "攻击时{{chancePercent}}%概率造成{{statusEffect}}。",
|
||||
},
|
||||
"EnemyEndureChanceModifierType": {
|
||||
description: "敌方增加{{chancePercent}}%的概率在本回合不会倒下。",
|
||||
description: "敌方增加{{chancePercent}}%的概率\n在本回合不会倒下。",
|
||||
},
|
||||
|
||||
"RARE_CANDY": { name: "神奇糖果" },
|
||||
"RARER_CANDY": { name: "超神奇糖果" },
|
||||
|
||||
"MEGA_BRACELET": { name: "超级手镯", description: "能让携带着超级石战斗的宝可梦进行\n超级进化。" },
|
||||
"DYNAMAX_BAND": { name: "极巨腕带", description: "能让携带着极巨菇菇战斗的宝可梦进行\n极巨化。" },
|
||||
"TERA_ORB": { name: "太晶珠", description: "能让携带着太晶碎块战斗的宝可梦进行\n太晶化。" },
|
||||
"MEGA_BRACELET": { name: "MEGA手镯", description: "能让携带着MEGA石战斗的宝可梦\n进行MEGA进化。" },
|
||||
"DYNAMAX_BAND": { name: "极巨腕带", description: "能让携带着极巨菇菇战斗的宝可梦\n进行超极巨化。" },
|
||||
"TERA_ORB": { name: "太晶珠", description: "能让携带着太晶碎块战斗的宝可梦\n进行太晶化。" },
|
||||
|
||||
"MAP": { name: "地图", description: "允许你在切换宝可梦群落时选择目的地。"},
|
||||
"MAP": { name: "地图", description: "有概率允许你在切换地区时\n选择目的地。"},
|
||||
|
||||
"POTION": { name: "伤药" },
|
||||
"SUPER_POTION": { name: "好伤药" },
|
||||
|
@ -169,7 +169,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
"MEMORY_MUSHROOM": { name: "回忆蘑菇", description: "回忆一个宝可梦已经遗忘的招式。" },
|
||||
|
||||
"EXP_SHARE": { name: "学习装置", description: "未参加对战的宝可梦获得20%的经验值。" },
|
||||
"EXP_BALANCE": { name: "均衡型学习装置", description: "队伍中的低级宝可梦获得更多经验值。" },
|
||||
"EXP_BALANCE": { name: "均衡型学习装置", description: "经验值会更多分给队伍中等级最低的宝可梦。" },
|
||||
|
||||
"OVAL_CHARM": { name: "圆形护符", description: "当多只宝可梦参与战斗,分别获得总经验值\n10%的额外经验值。" },
|
||||
|
||||
|
@ -182,19 +182,19 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
|
||||
"SOOTHE_BELL": { name: "安抚之铃" },
|
||||
|
||||
"EVIOLITE": { name: "进化奇石", description: "进化的神奇石块。携带后,还能进化的宝可梦的 防御和特防就会提高。" },
|
||||
"EVIOLITE": { name: "进化奇石", description: "携带后,还能进化的宝可梦的\n防御和特防就会提高。" },
|
||||
|
||||
"SOUL_DEW": { name: "心之水滴", description: "增加宝可梦性格影响10% (加算)。" },
|
||||
"SOUL_DEW": { name: "心之水滴", description: "增加10%宝可梦性格对数值的影响 (加算)。" },
|
||||
|
||||
"NUGGET": { name: "金珠" },
|
||||
"BIG_NUGGET": { name: "巨大金珠" },
|
||||
"RELIC_GOLD": { name: "古代金币" },
|
||||
|
||||
"AMULET_COIN": { name: "护符金币", description: "金钱奖励增加20%。" },
|
||||
"AMULET_COIN": { name: "护符金币", description: "获得的金钱增加20%。" },
|
||||
"GOLDEN_PUNCH": { name: "黄金拳头", description: "将50%造成的伤害转换为金钱。" },
|
||||
"COIN_CASE": { name: "代币盒", description: "每十场战斗, 获得自己金钱10%的利息。" },
|
||||
"COIN_CASE": { name: "代币盒", description: "每10场战斗, 获得自己金钱10%的利息。" },
|
||||
|
||||
"LOCK_CAPSULE": { name: "上锁的容器", description: "允许在刷新物品时锁定物品稀有度。" },
|
||||
"LOCK_CAPSULE": { name: "上锁的容器", description: "允许在商店中刷新物品时,\n锁定物品的稀有度。" },
|
||||
|
||||
"GRIP_CLAW": { name: "紧缠钩爪" },
|
||||
"WIDE_LENS": { name: "广角镜" },
|
||||
|
@ -206,14 +206,14 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
|
||||
"BERRY_POUCH": { name: "树果袋", description: "使用树果时有30%的几率不会消耗树果。" },
|
||||
|
||||
"FOCUS_BAND": { name: "气势头带", description: "携带该道具的宝可梦有10%几率在受到\n攻击而将陷入濒死状态时,保留1点HP不陷入濒死状态。" },
|
||||
"FOCUS_BAND": { name: "气势头带", description: "携带该道具的宝可梦有10%几率在受到攻击\n而将陷入濒死状态时,保留1点HP不陷入濒死状态。" },
|
||||
|
||||
"QUICK_CLAW": { name: "先制之爪", description: "有10%的几率无视速度优先使出招式\n(先制技能优先)。" },
|
||||
|
||||
"KINGS_ROCK": { name: "王者之证", description: "携带该道具的宝可梦使用任意原本不会造成\n畏缩状态的攻击招式并造成伤害时,有\n10%几率使目标陷入畏缩状态。" },
|
||||
"KINGS_ROCK": { name: "王者之证", description: "使用任意原本不会造成畏缩状态的攻击,\n有10%几率使目标陷入畏缩状态。" },
|
||||
|
||||
"LEFTOVERS": { name: "吃剩的东西", description: "携带该道具的宝可梦在每个回合结束时恢复\n最大HP的1/16。" },
|
||||
"SHELL_BELL": { name: "贝壳之铃", description: "携带该道具的宝可梦在攻击对方成功造成伤\n害时,携带者的HP会恢复其所造成伤害\n的1/8。" },
|
||||
"LEFTOVERS": { name: "吃剩的东西", description: "携带后,在每个回合结束时恢复\n最大HP的1/16。" },
|
||||
"SHELL_BELL": { name: "贝壳之铃", description: "携带后,在攻击对方成功造成伤害时,\n携带者的HP会恢复其所造成伤害的1/8。" },
|
||||
|
||||
"TOXIC_ORB": { name: "剧毒宝珠", description: "触碰后会放出毒的神奇宝珠。携带后,在战斗时会变成剧毒状态。" },
|
||||
"FLAME_ORB": { name: "火焰宝珠", description: "触碰后会放出热量的神奇宝珠。携带后,在战斗时会变成灼伤状态。" },
|
||||
|
@ -223,13 +223,13 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
"SHINY_CHARM": { name: "闪耀护符", description: "显著增加野生宝可梦的闪光概率。" },
|
||||
"ABILITY_CHARM": { name: "特性护符", description: "显著增加野生宝可梦有隐藏特性的概率。" },
|
||||
|
||||
"IV_SCANNER": { name: "个体值探测器", description: "允许扫描野生宝可梦的个体值。可叠加,每多拥有一个多显示\n2项个体值. 最好的个体值优先显示。" },
|
||||
"IV_SCANNER": { name: "个体值探测器", description: "允许扫描野生宝可梦的个体值。每多拥有一个\n多显示两项个体值,优先显示最高项。" },
|
||||
|
||||
"DNA_SPLICERS": { name: "基因之楔" },
|
||||
|
||||
"MINI_BLACK_HOLE": { name: "迷你黑洞" },
|
||||
|
||||
"GOLDEN_POKEBALL": { name: "黄金精灵球", description: "在每场战斗结束后增加一个额外物品选项。" },
|
||||
"GOLDEN_POKEBALL": { name: "黄金精灵球", description: "在每场战斗结束后,增加一个额外物品选项。" },
|
||||
|
||||
"ENEMY_DAMAGE_BOOSTER": { name: "伤害硬币", description: "造成5%额外伤害(乘算)。" },
|
||||
"ENEMY_DAMAGE_REDUCTION": { name: "防御硬币", description: "受到2.5%更少伤害(乘算)。" },
|
||||
|
@ -242,7 +242,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
"ENEMY_FUSED_CHANCE": { name: "融合硬币", description: "增加1%野生融合宝可梦出现概率。" },
|
||||
},
|
||||
SpeciesBoosterItem: {
|
||||
"LIGHT_BALL": { name: "电气球", description: "让皮卡丘携带后,攻击和特攻就会 提高的神奇之球。" },
|
||||
"LIGHT_BALL": { name: "电气球", description: "让皮卡丘携带后,攻击和特攻就会提高的神奇之球。" },
|
||||
"THICK_CLUB": { name: "粗骨头", description: "某种坚硬的骨头。让卡拉卡拉或嘎啦嘎啦携带后,攻击就会提高。" },
|
||||
"METAL_POWDER": { name: "金属粉", description: "让百变怪携带后,防御就会提高的神奇粉末。非常细腻坚硬。" },
|
||||
"QUICK_POWDER": { name: "速度粉", description: "让百变怪携带后,速度就会提高的神奇粉末。非常细腻坚硬。" }
|
||||
|
|
|
@ -671,7 +671,7 @@ export const move: MoveTranslationEntries = {
|
|||
},
|
||||
"thief": {
|
||||
name: "小偷",
|
||||
effect: "攻击的同时盗取道具。当自\n己携带道具时,不会去盗取",
|
||||
effect: "攻击的同时盗取对手的道具。",
|
||||
},
|
||||
"spiderWeb": {
|
||||
name: "蛛网",
|
||||
|
|
|
@ -1,37 +1,37 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const splashMessages: SimpleTranslationEntries = {
|
||||
"battlesWon": "胜利场数!",
|
||||
"joinTheDiscord": "加入Discord!",
|
||||
"infiniteLevels": "无限等级!",
|
||||
"everythingStacks": "叠加一切!",
|
||||
"optionalSaveScumming": "可选SL!",
|
||||
"biomes": "35种生态!",
|
||||
"openSource": "开源!",
|
||||
"playWithSpeed": "五倍速游玩!",
|
||||
"liveBugTesting": "即时漏洞测试!",
|
||||
"heavyInfluence": "深受雨中冒险2影响!",
|
||||
"pokemonRiskAndPokemonRain": "宝可梦雨中冒险!",
|
||||
"nowWithMoreSalt": "增加33%的盐!",
|
||||
"infiniteFusionAtHome": "家庭版无限融合!",
|
||||
"brokenEggMoves": "超模的蛋招式!",
|
||||
"magnificent": "华丽!",
|
||||
"mubstitute": "替身!",
|
||||
"thatsCrazy": "疯狂!",
|
||||
"oranceJuice": "橙汁!",
|
||||
"questionableBalancing": "值得质疑的平衡性!",
|
||||
"coolShaders": "炫酷的着色器!",
|
||||
"aiFree": "不含AI!",
|
||||
"suddenDifficultySpikes": "突然上升的难度曲线!",
|
||||
"basedOnAnUnfinishedFlashGame": "基于未完成的flash游戏!",
|
||||
"moreAddictiveThanIntended": "比预期的更上瘾!",
|
||||
"mostlyConsistentSeeds": "多数情况下一致的种子!",
|
||||
"achievementPointsDontDoAnything": "成就点没有任何用处!",
|
||||
"youDoNotStartAtLevel": "你不能从2000级开始!",
|
||||
"dontTalkAboutTheManaphyEggIncident": "禁止谈论玛纳霏蛋事件!",
|
||||
"alsoTryPokengine": "也试试Pokéngine!",
|
||||
"alsoTryEmeraldRogue": "也试试绿宝石肉鸽!",
|
||||
"alsoTryRadicalRed": "也试试激进红!",
|
||||
"eeveeExpo": "伊布博览会!",
|
||||
"ynoproject": "YNOproject!",
|
||||
"battlesWon": "场胜利!",
|
||||
"joinTheDiscord": "加入Discord!",
|
||||
"infiniteLevels": "等级无限!",
|
||||
"everythingStacks": "道具全部叠加!",
|
||||
"optionalSaveScumming": "可用SL大法!",
|
||||
"biomes": "35种地区!",
|
||||
"openSource": "开源!",
|
||||
"playWithSpeed": "请五倍速游玩!",
|
||||
"liveBugTesting": "随时修复BUG!",
|
||||
"heavyInfluence": "深受雨中冒险2影响!",
|
||||
"pokemonRiskAndPokemonRain": "雨中宝可梦冒险!",
|
||||
"nowWithMoreSalt": "增加33%的盐!",
|
||||
"infiniteFusionAtHome": "无限融合家庭版!",
|
||||
"brokenEggMoves": "超模的蛋招式!",
|
||||
"magnificent": "华丽!",
|
||||
"mubstitute": "替身!",
|
||||
"thatsCrazy": "疯狂!",
|
||||
"oranceJuice": "橙汁!",
|
||||
"questionableBalancing": "游戏平衡性存疑!",
|
||||
"coolShaders": "炫酷的配色!",
|
||||
"aiFree": "不含AI!",
|
||||
"suddenDifficultySpikes": "难度会突然飙升!",
|
||||
"basedOnAnUnfinishedFlashGame": "基于未完成的Flash游戏!",
|
||||
"moreAddictiveThanIntended": "比你想象的更上瘾!",
|
||||
"mostlyConsistentSeeds": "随机数种子基本固定!",
|
||||
"achievementPointsDontDoAnything": "成就点数没有任何用处!",
|
||||
"youDoNotStartAtLevel": "你不能第一关就改个2000级!",
|
||||
"dontTalkAboutTheManaphyEggIncident": "别再提玛纳霏蛋事件了!",
|
||||
"alsoTryPokengine": "也玩玩看Pokéngine!",
|
||||
"alsoTryEmeraldRogue": "也玩玩看绿宝石肉鸽!",
|
||||
"alsoTryRadicalRed": "也玩玩看激进红!",
|
||||
"eeveeExpo": "伊布博览会!",
|
||||
"ynoproject": "Yume Nikki 页游项目!",
|
||||
} as const;
|
||||
|
|
|
@ -22,7 +22,7 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"nature": "性格:",
|
||||
"eggMoves": "蛋招式",
|
||||
"addToParty": "加入队伍",
|
||||
"toggleIVs": "切换个体值",
|
||||
"toggleIVs": "显示个体",
|
||||
"manageMoves": "管理招式",
|
||||
"manageNature": "管理性格",
|
||||
"useCandies": "使用糖果",
|
||||
|
|
Loading…
Reference in New Issue