[Bug] Fix evasion multiplier in hit check (#2765)
* Fix evasion multiplier in hit check * Make Sand Veil test more future-proof
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@ -3095,7 +3095,7 @@ export class MoveEffectPhase extends PokemonPhase {
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applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, user, BattleStat.ACC, accuracyMultiplier, this.move.getMove());
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const evasionMultiplier = new Utils.NumberHolder(1);
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applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier);
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applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, target, BattleStat.EVA, evasionMultiplier);
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accuracyMultiplier.value /= evasionMultiplier.value;
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@ -0,0 +1,83 @@
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "../utils/gameManager";
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import * as Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { CommandPhase, MoveEffectPhase, MoveEndPhase } from "#app/phases.js";
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import { BattleStat } from "#app/data/battle-stat.js";
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import { WeatherType } from "#app/data/weather.js";
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import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
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const TIMEOUT = 20 * 1000;
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describe("Abilities - Sand Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(Overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEOWSCARADA);
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vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]);
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vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.SANDSTORM);
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});
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test(
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"ability should increase the evasiveness of the source",
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async () => {
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await game.startBattle([Species.SNORLAX, Species.BLISSEY]);
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const leadPokemon = game.scene.getPlayerField();
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leadPokemon.forEach(p => expect(p).toBeDefined());
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const enemyPokemon = game.scene.getEnemyField();
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enemyPokemon.forEach(p => expect(p).toBeDefined());
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vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]);
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const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(BattleStatMultiplierAbAttr)[0];
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vi.spyOn(sandVeilAttr, "applyBattleStat").mockImplementation(
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(pokemon, passive, battleStat, statValue, args) => {
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if (battleStat === BattleStat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
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statValue.value *= -1; // will make all attacks miss
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return true;
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}
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return false;
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}
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);
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expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true);
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expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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await game.phaseInterceptor.to(MoveEndPhase, false);
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expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
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expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp());
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}, TIMEOUT
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);
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});
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@ -1,4 +1,4 @@
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import { beforeAll, describe, expect, it, vi } from "vitest";
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import { beforeAll, describe, afterEach, expect, it, vi } from "vitest";
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import {
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StatusEffect,
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getStatusEffectActivationText,
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@ -8,7 +8,6 @@ import {
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getStatusEffectOverlapText,
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} from "#app/data/status-effect";
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import i18next, { ParseKeys } from "i18next";
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import { afterEach } from "node:test";
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const tMock = (key: ParseKeys) => key;
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const pokemonName = "PKM";
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