[Bug] Fix evasion multiplier in hit check (#2765)

* Fix evasion multiplier in hit check

* Make Sand Veil test more future-proof
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innerthunder 2024-07-03 09:49:12 -07:00 committed by GitHub
parent 63599ef52e
commit 4c4e2bc792
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3 changed files with 85 additions and 3 deletions

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@ -3095,7 +3095,7 @@ export class MoveEffectPhase extends PokemonPhase {
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, user, BattleStat.ACC, accuracyMultiplier, this.move.getMove());
const evasionMultiplier = new Utils.NumberHolder(1);
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier);
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, target, BattleStat.EVA, evasionMultiplier);
accuracyMultiplier.value /= evasionMultiplier.value;

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@ -0,0 +1,83 @@
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import * as Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils";
import { CommandPhase, MoveEffectPhase, MoveEndPhase } from "#app/phases.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { WeatherType } from "#app/data/weather.js";
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
const TIMEOUT = 20 * 1000;
describe("Abilities - Sand Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEOWSCARADA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.SANDSTORM);
});
test(
"ability should increase the evasiveness of the source",
async () => {
await game.startBattle([Species.SNORLAX, Species.BLISSEY]);
const leadPokemon = game.scene.getPlayerField();
leadPokemon.forEach(p => expect(p).toBeDefined());
const enemyPokemon = game.scene.getEnemyField();
enemyPokemon.forEach(p => expect(p).toBeDefined());
vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]);
const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(BattleStatMultiplierAbAttr)[0];
vi.spyOn(sandVeilAttr, "applyBattleStat").mockImplementation(
(pokemon, passive, battleStat, statValue, args) => {
if (battleStat === BattleStat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
statValue.value *= -1; // will make all attacks miss
return true;
}
return false;
}
);
expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true);
expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(CommandPhase);
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to(MoveEndPhase, false);
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp());
}, TIMEOUT
);
});

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@ -1,4 +1,4 @@
import { beforeAll, describe, expect, it, vi } from "vitest";
import { beforeAll, describe, afterEach, expect, it, vi } from "vitest";
import {
StatusEffect,
getStatusEffectActivationText,
@ -8,7 +8,6 @@ import {
getStatusEffectOverlapText,
} from "#app/data/status-effect";
import i18next, { ParseKeys } from "i18next";
import { afterEach } from "node:test";
const tMock = (key: ParseKeys) => key;
const pokemonName = "PKM";