[Bug] Fix purify (#2697)

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ReneGV 2024-06-28 18:59:06 -06:00 committed by GitHub
parent 6865b6b846
commit fd586ecd8e
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2 changed files with 83 additions and 2 deletions

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@ -7577,9 +7577,9 @@ export function initMoves() {
new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7),
new StatusMove(Moves.PURIFY, Type.POISON, -1, 20, -1, 0, 7)
.condition(
(user: Pokemon, target: Pokemon, move: Move) => isNonVolatileStatusEffect(user.status?.effect))
(user: Pokemon, target: Pokemon, move: Move) => isNonVolatileStatusEffect(target.status?.effect))
.attr(HealAttr, 0.5)
.attr(HealStatusEffectAttr, true, ...getNonVolatileStatusEffects())
.attr(HealStatusEffectAttr, false, ...getNonVolatileStatusEffects())
.triageMove(),
new AttackMove(Moves.REVELATION_DANCE, Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 7)
.danceMove()

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@ -0,0 +1,81 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import {
MoveEndPhase,
} from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon.js";
import { Status, StatusEffect } from "#app/data/status-effect.js";
const TIMEOUT = 20 * 1000;
describe("Moves - Purify", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.PYUKUMUKU);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(10);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PURIFY, Moves.SIZZLY_SLIDE]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(10);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
});
test(
"Purify heals opponent status effect and restores user hp",
async () => {
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon();
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon();
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
enemyPokemon.status = new Status(StatusEffect.BURN);
game.doAttack(getMovePosition(game.scene, 0, Moves.PURIFY));
await game.phaseInterceptor.to(MoveEndPhase);
expect(enemyPokemon.status).toBe(undefined);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
},
TIMEOUT
);
test(
"Purify does not heal if opponent doesnt have any status effect",
async () => {
await game.startBattle();
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon();
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
const playerInitialHp = playerPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.PURIFY));
await game.phaseInterceptor.to(MoveEndPhase);
expect(playerPokemon.hp).toBe(playerInitialHp);
},
TIMEOUT
);
});