[Bug] Fix purify (#2697)
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@ -7577,9 +7577,9 @@ export function initMoves() {
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new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7),
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new StatusMove(Moves.PURIFY, Type.POISON, -1, 20, -1, 0, 7)
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.condition(
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(user: Pokemon, target: Pokemon, move: Move) => isNonVolatileStatusEffect(user.status?.effect))
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(user: Pokemon, target: Pokemon, move: Move) => isNonVolatileStatusEffect(target.status?.effect))
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.attr(HealAttr, 0.5)
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.attr(HealStatusEffectAttr, true, ...getNonVolatileStatusEffects())
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.attr(HealStatusEffectAttr, false, ...getNonVolatileStatusEffects())
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.triageMove(),
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new AttackMove(Moves.REVELATION_DANCE, Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 7)
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.danceMove()
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@ -0,0 +1,81 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {
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MoveEndPhase,
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} from "#app/phases";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon.js";
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import { Status, StatusEffect } from "#app/data/status-effect.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Purify", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.PYUKUMUKU);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(10);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PURIFY, Moves.SIZZLY_SLIDE]);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(10);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
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});
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test(
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"Purify heals opponent status effect and restores user hp",
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async () => {
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon();
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const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon();
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playerPokemon.hp = playerPokemon.getMaxHp() - 1;
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enemyPokemon.status = new Status(StatusEffect.BURN);
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game.doAttack(getMovePosition(game.scene, 0, Moves.PURIFY));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(enemyPokemon.status).toBe(undefined);
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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},
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TIMEOUT
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);
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test(
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"Purify does not heal if opponent doesnt have any status effect",
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async () => {
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await game.startBattle();
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const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon();
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playerPokemon.hp = playerPokemon.getMaxHp() - 1;
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const playerInitialHp = playerPokemon.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.PURIFY));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(playerPokemon.hp).toBe(playerInitialHp);
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},
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TIMEOUT
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);
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});
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