.. |
baseclasses
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GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders
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2015-10-25 21:23:39 +01:00 |
vsprops
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Remove the remaining postbuild stuff.
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2015-09-13 04:33:17 -04:00 |
xbyak
|
gsdx: properly defined type for xbyak
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2015-11-13 09:30:48 +01:00 |
CMakeLists.txt
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gsdx: cmake: don't display "unused parameters" warnings on release build with clang.
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2016-01-12 13:42:47 +01:00 |
GLLoader.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GLLoader.h
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Use GLsizeiptr on Mesa >= 20150122.
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2015-11-12 21:21:13 +01:00 |
GLState.cpp
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gsdx-ogl: delete various leftovers
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2015-08-22 13:33:32 +02:00 |
GLState.h
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gsdx-ogl: delete various leftovers
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2015-08-22 13:33:32 +02:00 |
GPU.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GPU.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GPURenderer.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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gsdx: defaulting extra rendering threads to 2
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2015-12-28 01:05:25 +05:30 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GS.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSCapture.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSCaptureDlg.cpp
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GSdx: capture dialog - actually remember the last used codec
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2015-09-20 20:04:36 +03:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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gsdx:clut: comment old unused clut code
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2015-08-08 09:17:21 +02:00 |
GSClut.h
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gsdx:clut: comment old unused clut code
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2015-08-08 09:17:21 +02:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSCrc.h
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSDevice.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSDevice.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSDevice9.cpp
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gsdx:dx: Allow selection of external shader/shader config
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2015-09-28 12:45:13 +01:00 |
GSDevice9.h
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gsdx:dx9: Refactor shader compilation code
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2015-09-28 12:45:13 +01:00 |
GSDevice11.cpp
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GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :(
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2015-11-10 22:58:53 +00:00 |
GSDevice11.h
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GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :(
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2015-11-10 22:58:53 +00:00 |
GSDeviceDX.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
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gsdx: Clean up Wild Arms hack cruft
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2015-08-15 10:54:03 +01:00 |
GSDeviceNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceOGL.cpp
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gsdx-ogl: handle invalid gl_lengh in debug message
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2016-01-07 21:49:17 +01:00 |
GSDeviceOGL.h
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gsdx-ogl: only enable aniso when sampling from the HW texture unit
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2015-10-22 12:21:43 +02:00 |
GSDeviceSW.cpp
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDeviceSW.h
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDialog.cpp
|
gsdx: Generic GSSetting
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2016-01-18 23:59:27 +01:00 |
GSDialog.h
|
gsdx: Generic GSSetting
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2016-01-18 23:59:27 +01:00 |
GSDirtyRect.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
|
GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: use constant expression in offsetof
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2015-11-13 18:38:48 +01:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawingContext.cpp
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingContext.h
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: use hex number for texture pointer
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2015-05-23 12:20:26 +02:00 |
GSDump.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSDump.h
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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gsdx: prevent a potential division by zero
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2015-10-17 11:26:11 +05:30 |
GSLinuxDialog.cpp
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gsdx: Generic GSSetting
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2016-01-18 23:59:27 +01:00 |
GSLinuxLogo.h
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gsdx-ogl: new logo
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2015-05-29 11:05:52 +02:00 |
GSLocalMemory.cpp
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gsdx: use a type in sizeof
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2015-11-06 23:01:58 +01:00 |
GSLocalMemory.h
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSLzma.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSLzma.h
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSPerfMon.cpp
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gsdx-linux: disable perf monitor on release build
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2015-08-10 08:35:16 +02:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
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gsdx-png: add a fixme message for 16 bits by channel image
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2015-05-24 12:51:20 +02:00 |
GSPng.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRasterizer.cpp
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gsdx: remove aggressive threading
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2015-11-20 17:36:03 +01:00 |
GSRasterizer.h
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gsdx: remove aggressive threading
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2015-11-20 17:36:03 +01:00 |
GSRenderer.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSRenderer.h
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSRendererCL.cpp
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gsdx: use scalar delete
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2015-11-06 23:01:58 +01:00 |
GSRendererCL.h
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
GSRendererCS.cpp
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gsdx:dx11: Refactor shader compilation code
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2015-09-28 12:45:12 +01:00 |
GSRendererCS.h
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererDX.cpp
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gsdx: only enable "please fix me" message on debug build
|
2016-01-02 18:53:15 +01:00 |
GSRendererDX.h
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
|
gsdx: GS kinds of support draw without framebuffer
|
2015-07-01 09:30:20 +02:00 |
GSRendererDX9.h
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
|
gsdx: avoid null pointer deferencement
|
2015-09-25 20:59:36 +02:00 |
GSRendererHW.h
|
gsdx: initialize members in constructor of objects
|
2015-09-23 09:46:53 +02:00 |
GSRendererNull.cpp
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
GSdx-ogl: limit accurate sprite blending to smaller draw call
|
2016-01-22 09:07:35 +01:00 |
GSRendererOGL.h
|
gsdx-ogl: Group non-overlapped accurate blend sprite draws
|
2016-01-13 08:07:53 +00:00 |
GSRendererSW.cpp
|
gsdx: remove aggressive threading
|
2015-11-20 17:36:03 +01:00 |
GSRendererSW.h
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
GSDX: Fast blending option for windows
|
2016-01-03 15:40:04 +01:00 |
GSSetting.h
|
gsdx: Generic GSSetting
|
2016-01-18 23:59:27 +01:00 |
GSSettingsDlg.cpp
|
gsdx: Generic GSSetting
|
2016-01-18 23:59:27 +01:00 |
GSSettingsDlg.h
|
GSDX: New shader dialog
|
2015-12-01 15:01:12 +05:30 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: AVX is M_SSE == 0x500
|
2015-11-13 18:29:34 +01:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
Update GSSetupPrimCodeGenerator for x86_64.
|
2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
Introduce end-of-line normalization
|
2015-08-04 23:52:48 +02:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-ogl: use the standard openGL name
|
2015-10-17 17:05:15 +02:00 |
GSShaderOGL.h
|
gsdx-ogl: wipeout of GL_ARB_bindless_texture
|
2015-08-08 09:16:49 +02:00 |
GSState.cpp
|
pcsx2|lilypad|gsdx: use portable printf format
|
2016-01-22 19:46:03 +01:00 |
GSState.h
|
GSdx: recording: Progressive: make the recorded clip play at full speed
|
2015-09-19 14:44:48 +03:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: initialize members in constructor of objects
|
2015-09-23 09:46:53 +02:00 |
GSTexture.h
|
gsdx-debug: print memory usage of all textures pools
|
2015-07-10 22:35:26 +02:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
gsdx: fix onimusha crash in custom resolution
|
2015-12-30 19:14:52 +01:00 |
GSTextureCache.h
|
gsdx-tc: improve support of TEXA register
|
2015-09-11 14:16:11 +02:00 |
GSTextureCache9.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache9.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCache11.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache11.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCacheOGL.cpp
|
gsdx-ogl: merge 2 log (too verbose otherwise)
|
2015-07-01 09:36:53 +02:00 |
GSTextureCacheOGL.h
|
gsdx-tc: improve support of TEXA register
|
2015-09-11 14:16:11 +02:00 |
GSTextureCacheSW.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
gsdx:dx9: Refactor shader compilation code
|
2015-09-28 12:45:13 +01:00 |
GSTextureFX11.cpp
|
gsdx:dx11: Refactor shader compilation code
|
2015-09-28 12:45:12 +01:00 |
GSTextureFXOGL.cpp
|
gsdx-debug: add more push/pop debug group on the init
|
2015-10-24 14:14:37 +02:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSTextureOGL.h
|
gsdx: s/u32 pointer/uptr/
|
2016-01-16 14:34:00 +01:00 |
GSTextureSW.cpp
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSTextureSW.h
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSThread.cpp
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSThread.h
|
gsdx: always enable the boost queue
|
2015-09-08 14:43:09 +02:00 |
GSThread_CXX11.h
|
gsdx: remove aggressive threading
|
2015-11-20 17:36:03 +01:00 |
GSUniformBufferOGL.h
|
gsdx-ogl: use the standard openGL name
|
2015-10-17 17:05:15 +02:00 |
GSUtil.cpp
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSUtil.h
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSVector.cpp
|
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
|
2015-08-03 14:35:47 +02:00 |
GSVector.h
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSVertex.h
|
gsdx-ogl: Use 32B strides for all VBO
|
2014-10-02 20:44:22 +02:00 |
GSVertexArrayOGL.h
|
gsdx-ogl: disable copy constructor
|
2015-11-06 23:01:59 +01:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx-debug: support correct logging on mesa
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2015-10-24 14:14:37 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSWndDX.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSWndEGL.cpp
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gsdx:EGL: prefer EGL over GLX + add some error messages
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2015-08-13 08:48:05 +02:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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gsdx ogl: minor string update
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2016-01-01 14:43:47 +01:00 |
GSWndOGL.h
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndWGL.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSWndWGL.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSdx.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSdx.def
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remove is_gsopen stuffs since old GUI is deprecated.
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2015-07-18 10:50:34 +05:30 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSdx.props
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Remove the remaining postbuild stuff.
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2015-09-13 04:33:17 -04:00 |
GSdx.rc
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GSDX: Fast blending option for windows
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2016-01-03 15:40:04 +01:00 |
GSdx.vcxproj
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Rename Release/Debug SSE2 to Release/Debug.
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2015-09-08 23:17:07 -04:00 |
GSdx.vcxproj.filters
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Rename files.
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2015-08-18 00:44:35 -04:00 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
config.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
linux_replay.cpp
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gsdx-replayer:linux: allow to use env variable as default parameter
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2015-08-13 08:48:05 +02:00 |
resource.h
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GSDX: Fast blending option for windows
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2016-01-03 15:40:04 +01:00 |
stdafx.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
stdafx.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
targetver.h
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |