..
PSX
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
glsl: avoid an unset warning
2016-06-09 18:27:58 +02:00
vsprops
windows: Remove unneeded library dependencies
2016-06-04 22:55:48 +01:00
xbyak
gsdx: properly defined type for xbyak
2015-11-13 09:30:48 +01:00
CMakeLists.txt
GSDX: Move PSX code to an isolated path
2016-05-26 19:04:17 +05:30
GLLoader.cpp
gsdx ogl: add function pointer to name object
2016-06-09 18:27:58 +02:00
GLLoader.h
gsdx ogl: add function pointer to name object
2016-06-09 18:27:58 +02:00
GLState.cpp
gsdx ogl: add code to compile a single shader
2016-06-01 21:00:29 +02:00
GLState.h
gsdx ogl: add code to compile a single shader
2016-06-01 21:00:29 +02:00
GS.cpp
GSDX: Remove redundant "Null" string from GS Frame title bar ( #1409 )
2016-06-17 14:25:09 +01:00
GS.h
GSDX: Better detection of default renderer
2016-06-09 15:27:11 +05:30
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSCapture.cpp
gsdx option: use CaptureWidth/CaptureHeight on linux too
2016-05-28 10:07:27 +02:00
GSCapture.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSCaptureDlg.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSCaptureDlg.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSClut.cpp
GSdx: Clean up some warning under windows ( #1289 )
2016-04-14 11:00:58 +01:00
GSClut.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSCodeBuffer.cpp
all: gcc warning clean (round 2)
2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSCrc.h
gsdx: add crc hack for Ar tonelico 2
2016-05-16 10:55:02 +02:00
GSDevice.cpp
gsdx debug: auto GL_POP
2016-05-05 18:53:32 +02:00
GSDevice.h
gsdx ogl: Extend uniform buffer with channel parameter
2016-05-29 10:13:43 +02:00
GSDevice9.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSDevice9.h
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSDevice11.cpp
GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size.
2016-06-06 20:45:30 +01:00
GSDevice11.h
GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size.
2016-06-06 20:45:30 +01:00
GSDeviceDX.cpp
Revert "gsdx:windows: Fix Windows 7 compile"
2016-05-29 14:33:58 +01:00
GSDeviceDX.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp
gsdx ogl: massively extend glsl self test
2016-06-11 13:34:37 +02:00
GSDeviceOGL.h
gsdx ogl: massively extend glsl self test
2016-06-11 13:34:37 +02:00
GSDeviceSW.cpp
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDeviceSW.h
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDialog.cpp
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDialog.h
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDrawScanlineCodeGenerator.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: use constant expression in offsetof
2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
GSDrawingContext.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDrawingEnvironment.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDump.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSDump.h
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
gsdx: prevent a potential division by zero
2015-10-17 11:26:11 +05:30
GSHwHack.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSLinuxDialog.cpp
gsdx linux gui: disable the hack panel when user hacks are disabled
2016-05-29 18:09:22 +02:00
GSLinuxLogo.h
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSLocalMemory.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSLzma.cpp
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSLzma.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSPerfMon.cpp
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSPng.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSRasterizer.cpp
gsdx: remove aggressive threading
2015-11-20 17:36:03 +01:00
GSRasterizer.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSRenderer.cpp
Merge pull request #1416 from ssakash/Real_IR
2016-06-21 18:05:46 +02:00
GSRenderer.h
GSDX: Add proper detection of internal resolution
2016-06-19 17:10:03 +05:30
GSRendererCL.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSRendererCL.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSRendererCS.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSRendererCS.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSRendererDX.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
gsdx: GS kinds of support draw without framebuffer
2015-07-01 09:30:20 +02:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
Merge pull request #1416 from ssakash/Real_IR
2016-06-21 18:05:46 +02:00
GSRendererHW.h
GSDX: Add proper detection of internal resolution
2016-06-19 17:10:03 +05:30
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererOGL.cpp
gsdx ogl: 1 isn't used for WMT/WMS in shader
2016-06-11 13:35:32 +02:00
GSRendererOGL.h
gsdx ogl: rename the confusing function EmulateGS to Lines2Sprites
2016-06-09 18:27:58 +02:00
GSRendererSW.cpp
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererSW.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSScanlineEnvironment.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSSetting.cpp
Merge pull request #1372 from PCSX2-Alpha/Windows_GUI
2016-05-26 08:57:33 +01:00
GSSetting.h
Merge pull request #1335 from turtleli/freebsd
2016-05-25 18:55:51 +01:00
GSSettingsDlg.cpp
GSDX: Gray out "Disable Depth Emulation" for renderers other than OpenGL
2016-06-09 15:27:18 +05:30
GSSettingsDlg.h
GSDX: New shader dialog
2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: AVX is M_SSE == 0x500
2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx ogl: add a pretty name to various opengl opengl
2016-06-09 18:27:58 +02:00
GSShaderOGL.h
gsdx ogl: add a pretty name to various opengl opengl
2016-06-09 18:27:58 +02:00
GSState.cpp
GSDX: Add proper detection of internal resolution
2016-06-19 17:10:03 +05:30
GSState.h
GSDX: Add proper detection of internal resolution
2016-06-19 17:10:03 +05:30
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSTexture.h
gsdx-ogl: remove the invalidation of texture
2016-04-21 21:07:17 +02:00
GSTexture9.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTexture9.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTexture11.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTexture11.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTextureCache.cpp
GSDX-TextureCache: Remove hacks which caused scaling issues
2016-06-26 12:14:38 +05:30
GSTextureCache.h
Merge pull request #1317 from PCSX2/gsdx-array-coverage
2016-05-16 18:16:15 +02:00
GSTextureCache9.cpp
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache9.h
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache11.cpp
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache11.h
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCacheOGL.cpp
gsdx debug: auto GL_POP
2016-05-05 18:53:32 +02:00
GSTextureCacheOGL.h
Merge pull request #1222 from PCSX2/gsdx-black-fmv
2016-04-21 09:25:36 +02:00
GSTextureCacheSW.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTextureFX11.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTextureOGL.cpp
gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO
2016-06-18 14:59:19 +02:00
GSTextureOGL.h
gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO
2016-06-18 14:59:19 +02:00
GSTextureSW.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTextureSW.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSThread.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSThread.h
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
GSThread_CXX11.h
GSdx: Missed a _WINDOWS usage...
2016-02-04 19:12:46 +00:00
GSUniformBufferOGL.h
gsdx ogl: prefix member in GSUniform object with m_
2016-06-09 18:27:58 +02:00
GSUtil.cpp
Merge pull request #1384 from ssakash/gsdx-default-renderer
2016-06-13 22:04:46 +01:00
GSUtil.h
GSDX: Better detection of default renderer
2016-06-09 15:27:11 +05:30
GSVector.cpp
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
2015-08-03 14:35:47 +02:00
GSVector.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertex.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertexArrayOGL.h
gsdx ogl: add a pretty name to various opengl opengl
2016-06-09 18:27:58 +02:00
GSVertexHW.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertexTrace.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSVertexTrace.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSWnd.cpp
gsdx ogl: add function pointer to name object
2016-06-09 18:27:58 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndDX.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndEGL.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSWndEGL.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSWndOGL.cpp
gsdx linux: add vsync support for free driver
2016-06-04 13:17:59 +02:00
GSWndOGL.h
gsdx linux: add vsync support for free driver
2016-06-04 13:17:59 +02:00
GSWndWGL.cpp
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 15:28:11 +01:00
GSWndWGL.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSdx.cpp
GSDX: Better detection of default renderer
2016-06-09 15:27:11 +05:30
GSdx.def
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSdx.props
Remove the remaining postbuild stuff.
2015-09-13 04:33:17 -04:00
GSdx.rc
GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 11:38:24 +05:30
GSdx.vcxproj
windows: Remove user.props references from all projects
2016-05-29 12:21:52 +01:00
GSdx.vcxproj.filters
GSDX: Move PSX code to an isolated path
2016-05-26 19:04:17 +05:30
boost_spsc_queue.hpp
gsdx-queue: import spsc_queue of boost
2015-04-17 19:12:36 +02:00
config.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
linux_replay.cpp
gsdx-replayer:linux: allow to use env variable as default parameter
2015-08-13 08:48:05 +02:00
resource.h
GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 11:38:24 +05:30
stdafx.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
stdafx.h
gsdx: avoid crash in DX debug build
2016-06-11 01:13:20 +02:00
targetver.h
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00