mirror of https://github.com/PCSX2/pcsx2.git
GSDX: Gray out "Disable Depth Emulation" for renderers other than OpenGL
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@ -685,6 +685,7 @@ void GSHacksDlg::OnInit()
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ShowWindow(GetDlgItem(m_hWnd, IDC_ALPHASTENCIL), ogl ? SW_HIDE : SW_SHOW);
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ShowWindow(GetDlgItem(m_hWnd, IDC_ALPHAHACK), ogl ? SW_HIDE : SW_SHOW);
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ShowWindow(GetDlgItem(m_hWnd, IDC_SAFE_FBMASK), ogl ? SW_SHOW : SW_HIDE);
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EnableWindow(GetDlgItem(m_hWnd, IDC_TC_DEPTH), ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_MSAACB), !ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_MSAA_TEXT), !ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_SPRITEHACK), !native);
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