pcsx2/plugins/GSdx
Gregory Hainaut a70c3bf5de glsl: correct the alternate implementation of ps_main1
Still not yet enabled by default

Potentially it can be optimized with the dot product but special care
need to be taken to ensure float accuracy.

Bonus: it could work on old GPU (aka DX9)
2015-05-24 13:43:36 +02:00
..
baseclasses GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res glsl: correct the alternate implementation of ps_main1 2015-05-24 13:43:36 +02:00
vsprops 3rdparty/opencl 2014-12-02 00:16:34 +01:00
xbyak gsdx: add bsd3 clause on gsdx xbyak files 2014-04-13 10:06:52 +02:00
CMakeLists.txt cmake: properly add detection of lzma 2015-05-17 22:08:10 +02:00
GLLoader.cpp gsdx-ogl: set accurate_blend as default 2015-05-23 15:10:04 +02:00
GLLoader.h Partially Revert "gsdx-ogl: drop support of GL_ARB_clear_texture extension" 2015-05-16 00:31:25 +02:00
GLState.cpp gsdx-ogl: alpha bending equation/function are constant 2015-05-05 11:20:25 +02:00
GLState.h gsdx-ogl: alpha bending equation/function are constant 2015-05-05 11:20:25 +02:00
GPU.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPU.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GPURenderer.h - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GPURendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp gsdx-linux: add an option to enable/disable recording 2015-05-19 13:14:18 +02:00
GS.h gcc: 2013-04-14 10:48:50 +00:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCapture.cpp GSdx-linux-recorder: add various option to control it 2015-05-18 19:57:21 +02:00
GSCapture.h gsdx-linux-recorder: upgrade code to use n threads 2015-05-18 16:56:44 +02:00
GSCaptureDlg.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCaptureDlg.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSClut.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp gsdx: crc hacks: few new crcs, few crcs region changes 2015-05-07 15:57:50 +03:00
GSCrc.h Working on my backlog: GSdx CRC patches. 2013-07-23 13:55:38 +00:00
GSDevice.cpp gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSDevice.h gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDevice9.cpp gsdx: rename too much sr to sRect 2015-05-21 09:48:15 +02:00
GSDevice9.h gsdx: rename too much sr to sRect 2015-05-21 09:48:15 +02:00
GSDevice11.cpp gsdx: rename too much sr to sRect 2015-05-21 09:48:15 +02:00
GSDevice11.h gsdx: rename too much sr to sRect 2015-05-21 09:48:15 +02:00
GSDeviceDX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.h GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp gsdx: rename too much sr to sRect 2015-05-21 09:48:15 +02:00
GSDeviceOGL.h gsdx: rename too much sr to sRect 2015-05-21 09:48:15 +02:00
GSDeviceSW.cpp gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDeviceSW.h gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDialog.cpp opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
GSDialog.h opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSDrawScanlineCodeGenerator.x64.cpp Fix function definitions in GSDrawScanlineCodeGenerator.x64 2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSDrawScanlineCodeGenerator.x86.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSDrawingContext.h gsdx-debug: use hex number for texture pointer 2015-05-23 12:20:26 +02:00
GSDrawingEnvironment.h gsdx-debug: use hex number for texture pointer 2015-05-23 12:20:26 +02:00
GSDump.cpp gsdx-debug: add 2 extra frames in GS dump 2015-05-11 13:45:24 +02:00
GSDump.h gsdx-debug: add 2 extra frames in GS dump 2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp gsdx-ogl: set accurate_blend as default 2015-05-23 15:10:04 +02:00
GSLinuxLogo.h license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
GSLocalMemory.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSLocalMemory.h gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSLzma.cpp gsdx-lzma: drop CONCAT flag 2015-05-19 13:14:18 +02:00
GSLzma.h gsdx-linux: add code to read xz file 2015-05-17 22:08:10 +02:00
GSPerfMon.cpp gsdx-linux: Fix GSdx internal counter on linux 2014-11-24 23:44:32 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx-png: add a fixme message for 16 bits by channel image 2015-05-24 12:51:20 +02:00
GSPng.h gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSRasterizer.cpp gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSRasterizer.h gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSRenderer.cpp gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSRenderer.h gsdx: use standard lock_guard instead of GSAutoLock 2015-04-17 19:03:21 +02:00
GSRendererCL.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererCL.h gsdx-ocl: Add a ENABLE_OPENCL option 2014-12-02 00:16:35 +01:00
GSRendererCS.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererCS.h gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererDX.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp gsdx-debug: use GL_INS instead of printf 2015-05-24 13:43:36 +02:00
GSRendererHW.h gsdx: remove old code 2015-05-08 19:28:16 +02:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp gsdx-ogl: set accurate_blend as default 2015-05-23 15:10:04 +02:00
GSRendererOGL.h gsdx-ogl: more blend rework to support accurate_colclip 2015-05-20 08:00:40 +02:00
GSRendererSW.cpp gsdx-debug: improve debug experience 2015-05-23 12:23:05 +02:00
GSRendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx-linux-gui: add an option for accurate color clipping 2015-05-20 09:42:22 +02:00
GSSetting.h gsdx-linux-gui: add an option for accurate color clipping 2015-05-20 09:42:22 +02:00
GSSettingsDlg.cpp enables Anisotropic filtering option for Opengl (Hardware mode) [Windows UI] 2015-05-18 19:16:22 +05:30
GSSettingsDlg.h replaced opencl.def with dynamic dll loading, god bless search and replace 2014-12-02 00:16:35 +01:00
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp Update GSSetupPrimCodeGenerator for x86_64. 2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp gsdx-debug: remove old assert 2015-05-18 16:45:38 +02:00
GSShaderOGL.h gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
GSState.cpp gsdx: sed /st/sTex/ 2015-05-15 20:45:31 +02:00
GSState.h gsdx: Add an option to control auto skip of depth texture 2015-05-07 23:54:22 +02:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.h gsdx-ogl: add a virtual GetID method for texture 2015-05-12 17:41:41 +02:00
GSTexture9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache.cpp gsdx-debug: fix a crash in trace 2015-05-17 13:05:08 +02:00
GSTextureCache.h gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCache9.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCache9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCache11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.cpp gsdx-ogl: oups forget a break 2015-05-23 13:06:23 +02:00
GSTextureCacheOGL.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX 2014-07-15 01:47:26 -04:00
GSTextureFX11.cpp GSdx: Just tidying up a few last things, to wrap up the AF changes. 2014-02-04 21:42:43 +00:00
GSTextureFXOGL.cpp gsdx-ogl: set accurate_blend as default 2015-05-23 15:10:04 +02:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp gsdx-ogl: add code to read back depth texture 2015-05-20 08:07:40 +02:00
GSTextureOGL.h gsdx-ogl: use a local buffer to store offscreen texture 2015-05-18 11:29:04 +02:00
GSTextureSW.cpp gsdx: plug the new PNG wrapper 2015-05-16 12:47:28 +02:00
GSTextureSW.h gsdx: plug the new PNG wrapper 2015-05-16 12:47:28 +02:00
GSThread.cpp gsdx-queue:add a new job dispatcher queue based on boost and C++11 2015-04-17 19:03:21 +02:00
GSThread.h gsdx: include some C++11 define for later 2015-04-17 19:03:21 +02:00
GSThread_CXX11.h gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSUniformBufferOGL.h gsdx-ogl: update UBO hint 2015-05-11 12:35:41 +02:00
GSUtil.cpp spu2x: declare exported function as stdcall 2015-04-17 18:24:23 +02:00
GSUtil.h gsdx-ocl: Add a ENABLE_OPENCL option 2014-12-02 00:16:35 +01:00
GSVector.cpp gcc: fix a couple of gcc warning (sign compare) 2014-05-06 09:25:00 +02:00
GSVector.h gsdx: debug compilation fix 2014-11-11 20:54:34 +01:00
GSVertex.h gsdx-ogl: Use 32B strides for all VBO 2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h gsdx-ogl: protect PBO with fence 2015-05-15 18:32:47 +02:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp gsdx: sed /st/sTex/ 2015-05-15 20:45:31 +02:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp Partially Revert "gsdx-ogl: drop support of GL_ARB_clear_texture extension" 2015-05-16 00:31:25 +02:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning 2013-06-16 02:48:16 +00:00
GSWndDX.h gsdx-ogl-wnd: multiple VS compilation fix. 2013-01-04 15:41:37 +00:00
GSWndEGL.cpp gsdx-linux: Don't enable EGL by default 2015-05-11 15:33:40 +02:00
GSWndEGL.h gsdx-linux: Don't enable EGL by default 2015-05-11 15:33:40 +02:00
GSWndOGL.cpp purge GLES from GSdx ! 2015-05-01 20:02:17 +02:00
GSWndOGL.h purge GLES from GSdx ! 2015-05-01 20:02:17 +02:00
GSWndWGL.cpp gsdx-ogl: allow to control vsync on Windows 2015-05-07 18:41:10 +02:00
GSWndWGL.h gsdx-ogl: allow to control vsync on Windows 2015-05-07 18:41:10 +02:00
GSdx.cpp gsdx-gui-linux: support 3 states hack options 2015-05-07 22:13:49 +02:00
GSdx.def pcsx2: improve the GS read fifo API 2014-05-06 20:28:18 +02:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h gsdx-gui-linux: support 3 states hack options 2015-05-07 22:13:49 +02:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc round offset UI explanation 2015-05-05 00:29:00 +05:30
GSdx.vcxproj GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though. 2014-01-09 21:51:42 +00:00
GSdx.vcxproj.filters gsdx ogl: various minor optimization. 2013-08-05 20:25:25 +00:00
GSdx_vs2012.vcxproj Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
GSdx_vs2012.vcxproj.filters Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name. 2013-11-27 16:53:36 +00:00
GSdx_vs2013.vcxproj 3rdparty/opencl 2014-12-02 00:16:34 +01:00
GSdx_vs2013.vcxproj.filters - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
boost_spsc_queue.hpp gsdx-queue: import spsc_queue of boost 2015-04-17 19:12:36 +02:00
config.h gsdx: plug the new PNG wrapper 2015-05-16 12:47:28 +02:00
linux_replay.cpp gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
resource.h round offset UI explanation 2015-05-05 00:29:00 +05:30
stdafx.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
stdafx.h gsdx-debug: add some PERF info in trace 2015-05-17 13:05:08 +02:00
targetver.h license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00