mirror of https://github.com/PCSX2/pcsx2.git
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSVector.h"
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class GSWnd
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{
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protected:
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bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator
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public:
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GSWnd() : m_managed(false) {};
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virtual ~GSWnd() {};
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virtual bool Create(const string& title, int w, int h) = 0;
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virtual bool Attach(void* handle, bool managed = true) = 0;
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virtual void Detach() = 0;
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bool IsManaged() const {return m_managed;}
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virtual void* GetDisplay() = 0;
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virtual void* GetHandle() = 0;
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virtual GSVector4i GetClientRect() = 0;
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virtual bool SetWindowText(const char* title) = 0;
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virtual void AttachContext() {};
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virtual void DetachContext() {};
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virtual void Show() = 0;
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virtual void Hide() = 0;
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virtual void HideFrame() = 0;
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virtual void Flip() {};
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virtual void SetVSync(bool enable) {};
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};
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class GSWndGL : public GSWnd
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{
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protected:
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bool m_ctx_attached;
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bool IsContextAttached() const { return m_ctx_attached; }
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public:
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GSWndGL() : m_ctx_attached(false) {};
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virtual ~GSWndGL() {};
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virtual bool Create(const string& title, int w, int h) = 0;
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virtual bool Attach(void* handle, bool managed = true) = 0;
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virtual void Detach() = 0;
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virtual void* GetDisplay() = 0;
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virtual void* GetHandle() = 0;
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virtual GSVector4i GetClientRect() = 0;
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virtual bool SetWindowText(const char* title) = 0;
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virtual void AttachContext() = 0;
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virtual void DetachContext() = 0;
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virtual void* GetProcAddress(const char* name, bool opt = false) = 0;
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virtual void Show() = 0;
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virtual void Hide() = 0;
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virtual void HideFrame() = 0;
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virtual void Flip() = 0;
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virtual void SetVSync(bool enable) = 0;
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void PopulateGlFunction();
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};
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