pcsx2/pcsx2
sudonim1 1d93365724 CDVD: At least pay attention to the plugin when it says there's no disc present.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2780 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 23:37:54 +00:00
..
CDVD CDVD: At least pay attention to the plugin when it says there's no disc present. 2010-03-26 23:37:54 +00:00
DebugTools Mucked around with Elfheaders a bit. Cranked up the number of chars in DisR3000A (Because I own a few games with symbols over 64 chars). A few other things. 2010-01-02 13:27:15 +00:00
Docs Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
IPU Change the qwc overflow into pad area handling to only include IPU. 2010-03-26 14:22:04 +00:00
Linux Take care of a few compiler warnings, and get rid of a bit of redundancy in the codeblocks projects. 2010-03-12 09:06:12 +00:00
RDebug Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
System Add some new checks for blocking VM reset/shutdown while savestates are saving (avoids accidental corruption). Renamed a lot of the new event listener code so that it's consistent... ish. 2010-01-23 17:13:03 +00:00
Utilities Patch parsing code cleanups, using some parser helper classes and properly const-qualified wxString parameters; also improved error handling slightly. 2009-11-08 17:18:34 +00:00
gui Default VSync to off, change default Turbo to 200% and Slowmo to 50%. 2010-03-16 09:53:17 +00:00
ps2 Implemented the handlers for channel 8 (dev9) in the new iop dmac. No plugins support the changes yet so don't enable it. 2010-02-06 22:18:26 +00:00
windows Removed idct_mmx.obj from the svn and updated the project to reflect the change. 2010-03-16 02:53:56 +00:00
x86 R5900: track the program counter correctly for exception handling and debugging on instructions in delay slots and set the BD bit of the Cause register appropriately. 2010-03-26 01:08:15 +00:00
3rdparty Linux: Make the build system even more hackish, to avoid issues with AC_OUTPUT and automake 1.11. 2009-06-07 07:13:54 +00:00
CMakeLists.txt Quick Linux compilation fixes. 2010-03-06 00:49:35 +00:00
COP0.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
COP0.h aligned_stack: Finished conversion of all CALLFunc and _callFunctionArg1 functions to aligned-stack safe __fastcall invocations; only IOP's psxExecute and dispatchers remain to be done. (rev is fully functional in this state tho, on win32 at least) 2009-10-20 20:02:07 +00:00
COP2.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
Cache.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
Cache.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
Common.h wtf? A working framelimiter? Turbo and slowmo hotkeys? Frameskipping?! Why it's all here! Rejoice! And then find lots of bugs, too, I'm sure. Note: Frameskipping has no gui stuff yet... I'll do that soon. 2009-12-03 15:51:39 +00:00
Config.h Removed old versions of instructions with no constprop support . Nothing seems to boot if I disable constprop now but that may indicate a recompiler bug so I'm committing it anyway as a reminder to find it. Doesn't affect normal compiles. 2010-03-10 20:59:43 +00:00
Counters.cpp Added some info to the GS window title (finally!). Includes an fps readout! 2010-01-11 08:02:17 +00:00
Counters.h Added some info to the GS window title (finally!). Includes an fps readout! 2010-01-11 08:02:17 +00:00
Dmac.h Added more info to GS window. Added const qualifiers to VIF and DMAC hw register structs/unions. 2010-01-27 15:25:40 +00:00
Dump.cpp Started rewriting arithmetic instructions because of the disgusting state of the code, went mad and stripped the main case for the liveness optimisation from the recompiler. It would be very nice if it worked and wasn't such a mess but it hasn't for a long time or never did. Didn't revert the one function I rewrote, next commit will likely be the rest of the file. 2010-03-10 14:56:30 +00:00
Dump.h * Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code) 2009-09-08 16:39:37 +00:00
Elfheader.cpp A few fixes to resets and shutdowns. Fixes a few memory leaks. 2010-03-11 21:16:35 +00:00
Elfheader.h Tweaks to Elfheader & cdvdReadKey. For the moment, lets not read or write Dev9 memory locations in the null plugin... 2010-01-16 12:29:24 +00:00
FPU.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
FiFo.cpp Various IPU & logging stuff. 2010-02-07 06:29:58 +00:00
GS.cpp A couple dozen user interface refinements; notables: 2010-01-04 11:51:09 +00:00
GS.h A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux! 2010-01-22 15:22:01 +00:00
GSState.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
Gif.cpp Fixed a couple of issues with GIF stalls, also quite a nasty bug which could have completely screwed Normal GIF transfers 2010-03-26 01:35:17 +00:00
Gif.h Fix a if statement I missed in the last commit, and add in a couple functions for printing structs. 2009-11-27 15:25:26 +00:00
Hardware.h More vif refactoring/cleanups. 2010-01-23 04:14:59 +00:00
HostGui.h Add some new checks for blocking VM reset/shutdown while savestates are saving (avoids accidental corruption). Renamed a lot of the new event listener code so that it's consistent... ish. 2010-01-23 17:13:03 +00:00
Hw.cpp Removed the old vif unpack code since pcsx2 is now using newVif. 2010-01-21 06:51:09 +00:00
Hw.h Added more info to GS window. Added const qualifiers to VIF and DMAC hw register structs/unions. 2010-01-27 15:25:40 +00:00
HwRead.cpp Add an enable game fixes checkbox that behaves the same as the enable speed hacks checkbox, for ui consistancy. (Defaults to off, so if you are currently using game fixes, you'll need to go in and check it.) 2010-02-20 10:45:49 +00:00
HwWrite.cpp Change the qwc overflow into pad area handling to only include IPU. 2010-03-26 14:22:04 +00:00
Interpreter.cpp Add an enable game fixes checkbox that behaves the same as the enable speed hacks checkbox, for ui consistancy. (Defaults to off, so if you are currently using game fixes, you'll need to go in and check it.) 2010-02-20 10:45:49 +00:00
IopBios.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
IopBios.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
IopCommon.h SPU2-X: 2010-02-17 17:35:06 +00:00
IopCounters.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
IopCounters.h Hack Hw.h in half and do a bit more header cleanup. Remove a header that's unused. 2009-11-16 13:49:56 +00:00
IopDma.cpp SPU2-X: 2010-02-17 22:37:13 +00:00
IopDma.h Whoops missed a file. Another small refactoring too. 2010-02-08 16:35:18 +00:00
IopHw.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
IopHw.h Pull the IPU Fifo code out of IPU.cpp into its own file. 2010-02-04 12:19:34 +00:00
IopIrq.cpp SPU2-X: 2010-02-17 17:35:06 +00:00
IopMem.cpp Update the Linux project files. A few minor changes I had sitting around. 2010-01-31 05:38:12 +00:00
IopMem.h A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux! 2010-01-22 15:22:01 +00:00
IopSio2.cpp So yeah, an idiot. Everything i coded the other day was bugged, and somehow i didn't realize it before commiting. 2010-02-10 14:40:14 +00:00
IopSio2.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
MMI.cpp Linux compilation fixes and fix some signed/unsigned stuff in IsoReader. 2009-11-18 16:53:44 +00:00
MTGS.cpp --i was looking out of the window, and noticed the cast is missing. So i added it ! 2010-03-08 10:45:05 +00:00
Mdec.cpp Fix up r1169 a bit, and a few minor changes. 2009-05-11 12:12:56 +00:00
Mdec.h Minor variable type changes. 2009-05-21 21:12:01 +00:00
Memory.cpp Add some new checks for blocking VM reset/shutdown while savestates are saving (avoids accidental corruption). Renamed a lot of the new event listener code so that it's consistent... ish. 2010-01-23 17:13:03 +00:00
Memory.h Did some work on HwWrite. Updated my structures in GS.h. Fixed some podsafe object warnings I'd missed previously. 2009-12-10 06:33:14 +00:00
MemoryTypes.h Some code cleanups for the new vtlb optimization (no intentional functional changes -- just deleted unused code and converted all of vtlb to the new emitter syntax. Let's hope I didn't typo anything!) 2009-05-06 12:37:37 +00:00
NakedAsm.h aligned_stack: Implement full compliment of stack alignment options for the IOP (untested in gcc/linux yet); and fix a compiler error in MSVC. 2009-10-21 07:10:30 +00:00
Patch.cpp Mucked around with Elfheaders a bit. Cranked up the number of chars in DisR3000A (Because I own a few games with symbols over 64 chars). A few other things. 2010-01-02 13:27:15 +00:00
Patch.h Patch parsing code cleanups, using some parser helper classes and properly const-qualified wxString parameters; also improved error handling slightly. 2009-11-08 17:18:34 +00:00
PathDefs.h Major Savestate fix: Added version info, which never got added (oops) after I redid the savestate system for 0.9.7. Breaks all old savestates, but should be the last backward compat breakage for quite a while. 2010-03-05 14:24:44 +00:00
Pcsx2Config.cpp Default VSync to off, change default Turbo to 200% and Slowmo to 50%. 2010-03-16 09:53:17 +00:00
PluginManager.cpp Implemented the handlers for channel 8 (dev9) in the new iop dmac. No plugins support the changes yet so don't enable it. 2010-02-06 22:18:26 +00:00
Plugins.h Major Savestate fix: Added version info, which never got added (oops) after I redid the savestate system for 0.9.7. Breaks all old savestates, but should be the last backward compat breakage for quite a while. 2010-03-05 14:24:44 +00:00
PrecompiledHeader.cpp Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
PrecompiledHeader.h lets add deque to precompiled header :) 2010-03-06 09:22:56 +00:00
R3000A.cpp Enable the SIO_INLINE_IRQS define, to free some load from the IOP event handler. 2010-02-11 10:04:00 +00:00
R3000A.h Some header cleanup. 2009-11-13 04:36:01 +00:00
R3000AInterpreter.cpp #endif 2010-01-16 03:35:18 +00:00
R3000AOpcodeTables.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
R5900.cpp Delete sVU macro mode code (was obsolete and got broken somewhere along the way...) 2010-02-24 07:20:33 +00:00
R5900.h Skip Bios hack works in EE interpreters now. 2009-12-14 14:36:13 +00:00
R5900Exceptions.h Savestates work! Not much else does yet (settings, etc), but at least this monkey's off my back. I can work on tying up more loose ends now. :) 2009-10-07 19:20:11 +00:00
R5900OpcodeImpl.cpp Fixed trap instructions by using the old implementation for now. 2010-03-15 14:15:40 +00:00
R5900OpcodeTables.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
R5900OpcodeTables.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
RecoverySystem.cpp Sif: Check if there is anything in the fifo before reading from it, and if there is any free space in it before writing to it. Tweak logging a bit. 2010-03-13 00:48:02 +00:00
SPR.cpp PCSX2: 2010-02-10 18:44:58 +00:00
SPR.h Hack Hw.h in half and do a bit more header cleanup. Remove a header that's unused. 2009-11-16 13:49:56 +00:00
SamplProf.h wxGui branch: Holy crap! I converted it to unicode! This was an absolutely maddening experience. [also: Merged with /trunk] 2009-04-27 02:04:31 +00:00
SaveState.cpp Major Savestate fix: Added version info, which never got added (oops) after I redid the savestate system for 0.9.7. Breaks all old savestates, but should be the last backward compat breakage for quite a while. 2010-03-05 14:24:44 +00:00
SaveState.h Major Savestate fix: Added version info, which never got added (oops) after I redid the savestate system for 0.9.7. Breaks all old savestates, but should be the last backward compat breakage for quite a while. 2010-03-05 14:24:44 +00:00
ShiftJisToUnicode.cpp Fix an unmapped character in the shift-JIS conversion table ( patch applied from Issue 467 ) 2009-11-07 02:32:40 +00:00
Sif.cpp Removed legacy savestate code (should have done it in my prev commits, but forgot). Made the PCSX2 startup a bit smarter and less assumptive about the UserDocs folder. 2010-03-05 21:00:49 +00:00
Sif.h Sif: Check if there is anything in the fifo before reading from it, and if there is any free space in it before writing to it. Tweak logging a bit. 2010-03-13 00:48:02 +00:00
Sif0.cpp Sif: Check if there is anything in the fifo before reading from it, and if there is any free space in it before writing to it. Tweak logging a bit. 2010-03-13 00:48:02 +00:00
Sif1.cpp Sif: Check if there is anything in the fifo before reading from it, and if there is any free space in it before writing to it. Tweak logging a bit. 2010-03-13 00:48:02 +00:00
Sifcmd.h Fix up Linux. Comment out a bit of unused code. 2010-01-21 13:36:01 +00:00
Sio.cpp Removed legacy savestate code (should have done it in my prev commits, but forgot). Made the PCSX2 startup a bit smarter and less assumptive about the UserDocs folder. 2010-03-05 21:00:49 +00:00
Sio.h Enable the SIO_INLINE_IRQS define, to free some load from the IOP event handler. 2010-02-11 10:04:00 +00:00
SourceLog.cpp Update the Linux project files. A few minor changes I had sitting around. 2010-01-31 05:38:12 +00:00
Stats.cpp Lots of new code maintenance stuffs: 2009-10-04 08:27:27 +00:00
Stats.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
StringUtils.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
System.cpp A few fixes to resets and shutdowns. Fixes a few memory leaks. 2010-03-11 21:16:35 +00:00
System.h A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux! 2010-01-22 15:22:01 +00:00
VU.h Some header cleanup. 2009-11-13 04:36:01 +00:00
VU0.cpp Delete sVU macro mode code (was obsolete and got broken somewhere along the way...) 2010-02-24 07:20:33 +00:00
VU0micro.cpp Delete sVU macro mode code (was obsolete and got broken somewhere along the way...) 2010-02-24 07:20:33 +00:00
VU0microInterp.cpp Minor VU changes... (get interpreter and sVU0 to be able to break execution after X cycles, instead of by hardcoded cycles...) 2010-02-26 03:52:53 +00:00
VU1micro.cpp Minor vif/vu changes... 2010-03-02 04:36:09 +00:00
VU1microInterp.cpp Minor VU changes... (get interpreter and sVU0 to be able to break execution after X cycles, instead of by hardcoded cycles...) 2010-02-26 03:52:53 +00:00
VUflags.cpp Trim and tweak a bunch of includes, and a few headers. 2009-11-14 12:02:56 +00:00
VUflags.h Same general cleanups (mostly to the VU interpreters), but on trunk this time. :) Also Fixes Issue 417 (I hope) 2009-09-21 14:19:49 +00:00
VUmicro.cpp Comment by ramapcsx2: 2010-02-27 01:21:29 +00:00
VUmicro.h Minor vif/vu changes... 2010-03-02 04:36:09 +00:00
VUmicroMem.cpp Re-did the VUmicro's "Cpu Provider" structs into classes, and split sVU and mVU into independent classes. 2009-12-07 14:00:39 +00:00
VUops.cpp * Added toggles for game log output: EE StdOut, EE Deci2, and IOP StdOut. Toggles are provided via a menu in the Console Log. 2009-11-23 06:54:24 +00:00
VUops.h Same general cleanups (mostly to the VU interpreters), but on trunk this time. :) Also Fixes Issue 417 (I hope) 2009-09-21 14:19:49 +00:00
Vif.cpp -Fixed a small bug in the unpack dynarec causing it to drop back to the interpreter (MGS3 - now about 10fps faster!) 2010-03-26 00:06:29 +00:00
Vif.h Vif: 2010-02-22 02:04:55 +00:00
Vif0_Dma.cpp -Fixed a small bug in the unpack dynarec causing it to drop back to the interpreter (MGS3 - now about 10fps faster!) 2010-03-26 00:06:29 +00:00
Vif1_Dma.cpp -Fixed a small bug in the unpack dynarec causing it to drop back to the interpreter (MGS3 - now about 10fps faster!) 2010-03-26 00:06:29 +00:00
Vif1_MFIFO.cpp More vif refactoring/cleanups. 2010-01-23 04:14:59 +00:00
Vif_Codes.cpp Fix for some freaky corruption caused by more than 1 GS transfer happening at once (mostly PATH 2/3 due to data types) - Example fixed Tekken 5 Devil Mode HUD 2010-03-19 00:21:46 +00:00
Vif_Dma.h Vif: 2010-02-22 02:04:55 +00:00
Vif_Transfer.cpp Updated cotton's MARK test, the last one completely killed Max Payne, explained why in the file. 2010-03-19 01:30:35 +00:00
Vif_Unpack.cpp Minor change... 2010-03-16 03:02:41 +00:00
Vif_Unpack.h Vif - Cleanups/refactoring 2010-02-11 04:36:47 +00:00
Vif_Unpack.inl Vif Cleanups - did some code refactoring so things make more sense. 2010-01-23 02:30:00 +00:00
bin Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins. 2009-02-21 11:14:09 +00:00
cheatscpp.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
missing Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2hostfs.cpp Linux compilation fix. 2010-02-15 22:43:31 +00:00
sio_internal.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
vtlb.cpp Some various things. 2010-03-08 02:55:52 +00:00
vtlb.h Settings work again! 2009-10-09 15:17:53 +00:00