.. |
baseclasses
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GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders
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2015-10-25 21:23:39 +01:00 |
vsprops
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Remove the remaining postbuild stuff.
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2015-09-13 04:33:17 -04:00 |
xbyak
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gsdx: properly defined type for xbyak
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2015-11-13 09:30:48 +01:00 |
CMakeLists.txt
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Merge pull request #749 from PCSX2/gsdx-micro-optimization
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2015-08-12 08:54:36 +02:00 |
GLLoader.cpp
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gsdx ogl: minor string update
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2016-01-01 14:43:47 +01:00 |
GLLoader.h
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Use GLsizeiptr on Mesa >= 20150122.
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2015-11-12 21:21:13 +01:00 |
GLState.cpp
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gsdx-ogl: delete various leftovers
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2015-08-22 13:33:32 +02:00 |
GLState.h
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gsdx-ogl: delete various leftovers
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2015-08-22 13:33:32 +02:00 |
GPU.cpp
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gsdx: defaulting extra rendering threads to 2
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2015-12-28 01:05:25 +05:30 |
GPU.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
GPURenderer.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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gsdx: defaulting extra rendering threads to 2
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2015-12-28 01:05:25 +05:30 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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gsdx: defaulting extra rendering threads to 2
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2015-12-28 01:05:25 +05:30 |
GS.h
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gsdx: defaulting extra rendering threads to 2
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2015-12-28 01:05:25 +05:30 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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gsdx: check the return value of mkdir function
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2015-09-26 13:51:23 +02:00 |
GSCapture.h
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GSdx: capture - print recomended resolution and DAR to the console
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2015-09-22 01:11:13 +03:00 |
GSCaptureDlg.cpp
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GSdx: capture dialog - actually remember the last used codec
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2015-09-20 20:04:36 +03:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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gsdx:clut: comment old unused clut code
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2015-08-08 09:17:21 +02:00 |
GSClut.h
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gsdx:clut: comment old unused clut code
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2015-08-08 09:17:21 +02:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSCrc.h
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSDevice.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSDevice.h
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gsdx: add a nice enum to replace the hardcoded convert shader
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2015-09-08 16:51:24 +02:00 |
GSDevice9.cpp
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gsdx:dx: Allow selection of external shader/shader config
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2015-09-28 12:45:13 +01:00 |
GSDevice9.h
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gsdx:dx9: Refactor shader compilation code
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2015-09-28 12:45:13 +01:00 |
GSDevice11.cpp
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GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :(
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2015-11-10 22:58:53 +00:00 |
GSDevice11.h
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GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :(
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2015-11-10 22:58:53 +00:00 |
GSDeviceDX.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
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gsdx: Clean up Wild Arms hack cruft
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2015-08-15 10:54:03 +01:00 |
GSDeviceNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceOGL.cpp
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gsdx-ogl: handle invalid gl_lengh in debug message
|
2016-01-07 21:49:17 +01:00 |
GSDeviceOGL.h
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gsdx-ogl: only enable aniso when sampling from the HW texture unit
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2015-10-22 12:21:43 +02:00 |
GSDeviceSW.cpp
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDeviceSW.h
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDialog.cpp
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gsdx:windows: Add file selection support
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2015-09-28 12:45:14 +01:00 |
GSDialog.h
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gsdx:windows: Add file selection support
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2015-09-28 12:45:14 +01:00 |
GSDirtyRect.cpp
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
|
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
|
2015-08-04 03:36:42 +02:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: use constant expression in offsetof
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2015-11-13 18:38:48 +01:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawingContext.cpp
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingContext.h
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: use hex number for texture pointer
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2015-05-23 12:20:26 +02:00 |
GSDump.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSDump.h
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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gsdx: prevent a potential division by zero
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2015-10-17 11:26:11 +05:30 |
GSLinuxDialog.cpp
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gsdx-linux: add a new gui entry for the previous hack
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2016-01-03 15:39:45 +01:00 |
GSLinuxLogo.h
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gsdx-ogl: new logo
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2015-05-29 11:05:52 +02:00 |
GSLocalMemory.cpp
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gsdx: use a type in sizeof
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2015-11-06 23:01:58 +01:00 |
GSLocalMemory.h
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSLzma.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSLzma.h
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSPerfMon.cpp
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gsdx-linux: disable perf monitor on release build
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2015-08-10 08:35:16 +02:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
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gsdx-png: add a fixme message for 16 bits by channel image
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2015-05-24 12:51:20 +02:00 |
GSPng.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRasterizer.cpp
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gsdx: remove aggressive threading
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2015-11-20 17:36:03 +01:00 |
GSRasterizer.h
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gsdx: remove aggressive threading
|
2015-11-20 17:36:03 +01:00 |
GSRenderer.cpp
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gsdx: Make TV Shader F7 toggle temporary
|
2015-12-02 19:45:24 +00:00 |
GSRenderer.h
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSRendererCL.cpp
|
gsdx: use scalar delete
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2015-11-06 23:01:58 +01:00 |
GSRendererCL.h
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
|
2015-08-02 20:21:49 +02:00 |
GSRendererCS.cpp
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gsdx:dx11: Refactor shader compilation code
|
2015-09-28 12:45:12 +01:00 |
GSRendererCS.h
|
gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererDX.cpp
|
gsdx: only enable "please fix me" message on debug build
|
2016-01-02 18:53:15 +01:00 |
GSRendererDX.h
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
|
gsdx: GS kinds of support draw without framebuffer
|
2015-07-01 09:30:20 +02:00 |
GSRendererDX9.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
|
gsdx: avoid null pointer deferencement
|
2015-09-25 20:59:36 +02:00 |
GSRendererHW.h
|
gsdx: initialize members in constructor of objects
|
2015-09-23 09:46:53 +02:00 |
GSRendererNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
gsdx-ogl: Optimise overlap detection algorithm
|
2016-01-16 19:21:56 +00:00 |
GSRendererOGL.h
|
gsdx-ogl: Group non-overlapped accurate blend sprite draws
|
2016-01-13 08:07:53 +00:00 |
GSRendererSW.cpp
|
gsdx: remove aggressive threading
|
2015-11-20 17:36:03 +01:00 |
GSRendererSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
GSDX: Fast blending option for windows
|
2016-01-03 15:40:04 +01:00 |
GSSetting.h
|
gsdx-linux: add a new gui entry for the previous hack
|
2016-01-03 15:39:45 +01:00 |
GSSettingsDlg.cpp
|
GSDX: Fast blending option for windows
|
2016-01-03 15:40:04 +01:00 |
GSSettingsDlg.h
|
GSDX: New shader dialog
|
2015-12-01 15:01:12 +05:30 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: AVX is M_SSE == 0x500
|
2015-11-13 18:29:34 +01:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
Update GSSetupPrimCodeGenerator for x86_64.
|
2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
Introduce end-of-line normalization
|
2015-08-04 23:52:48 +02:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-ogl: use the standard openGL name
|
2015-10-17 17:05:15 +02:00 |
GSShaderOGL.h
|
gsdx-ogl: wipeout of GL_ARB_bindless_texture
|
2015-08-08 09:16:49 +02:00 |
GSState.cpp
|
PCRTC: Better handling of CRTC height saturation
|
2016-01-10 21:47:59 +05:30 |
GSState.h
|
GSdx: recording: Progressive: make the recorded clip play at full speed
|
2015-09-19 14:44:48 +03:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: initialize members in constructor of objects
|
2015-09-23 09:46:53 +02:00 |
GSTexture.h
|
gsdx-debug: print memory usage of all textures pools
|
2015-07-10 22:35:26 +02:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
gsdx: fix onimusha crash in custom resolution
|
2015-12-30 19:14:52 +01:00 |
GSTextureCache.h
|
gsdx-tc: improve support of TEXA register
|
2015-09-11 14:16:11 +02:00 |
GSTextureCache9.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache9.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCache11.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache11.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCacheOGL.cpp
|
gsdx-ogl: merge 2 log (too verbose otherwise)
|
2015-07-01 09:36:53 +02:00 |
GSTextureCacheOGL.h
|
gsdx-tc: improve support of TEXA register
|
2015-09-11 14:16:11 +02:00 |
GSTextureCacheSW.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
gsdx:dx9: Refactor shader compilation code
|
2015-09-28 12:45:13 +01:00 |
GSTextureFX11.cpp
|
gsdx:dx11: Refactor shader compilation code
|
2015-09-28 12:45:12 +01:00 |
GSTextureFXOGL.cpp
|
gsdx-debug: add more push/pop debug group on the init
|
2015-10-24 14:14:37 +02:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
gsdx: s/u32 pointer/uptr/
|
2016-01-16 14:34:00 +01:00 |
GSTextureOGL.h
|
gsdx: s/u32 pointer/uptr/
|
2016-01-16 14:34:00 +01:00 |
GSTextureSW.cpp
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSTextureSW.h
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSThread.cpp
|
gsdx: always enable the boost queue
|
2015-09-08 14:43:09 +02:00 |
GSThread.h
|
gsdx: always enable the boost queue
|
2015-09-08 14:43:09 +02:00 |
GSThread_CXX11.h
|
gsdx: remove aggressive threading
|
2015-11-20 17:36:03 +01:00 |
GSUniformBufferOGL.h
|
gsdx-ogl: use the standard openGL name
|
2015-10-17 17:05:15 +02:00 |
GSUtil.cpp
|
gsdx: Update DirectX end user runtimes URL
|
2015-11-15 22:10:00 +00:00 |
GSUtil.h
|
gsdx: check the return value of mkdir function
|
2015-09-26 13:51:23 +02:00 |
GSVector.cpp
|
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
|
2015-08-03 14:35:47 +02:00 |
GSVector.h
|
gsdx: Add runion_ordered to GSVector
|
2016-01-16 19:21:55 +00:00 |
GSVertex.h
|
gsdx-ogl: Use 32B strides for all VBO
|
2014-10-02 20:44:22 +02:00 |
GSVertexArrayOGL.h
|
gsdx-ogl: disable copy constructor
|
2015-11-06 23:01:59 +01:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
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GSdx: one more try to fix vs2010
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2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx-debug: support correct logging on mesa
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2015-10-24 14:14:37 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
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2013-06-16 02:48:16 +00:00 |
GSWndDX.h
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gsdx-ogl-wnd: multiple VS compilation fix.
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2013-01-04 15:41:37 +00:00 |
GSWndEGL.cpp
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gsdx:EGL: prefer EGL over GLX + add some error messages
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2015-08-13 08:48:05 +02:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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gsdx ogl: minor string update
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2016-01-01 14:43:47 +01:00 |
GSWndOGL.h
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndWGL.cpp
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gsdx: windows: Make GSReplay work for OpenGL
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2015-07-15 20:40:47 +01:00 |
GSWndWGL.h
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gsdx: windows: Make GSReplay work for OpenGL
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2015-07-15 20:40:47 +01:00 |
GSdx.cpp
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whops
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2015-12-30 18:53:38 +01:00 |
GSdx.def
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remove is_gsopen stuffs since old GUI is deprecated.
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2015-07-18 10:50:34 +05:30 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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gsdx-linux: add a gui option for the tv shaders
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2015-11-20 17:36:03 +01:00 |
GSdx.props
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Remove the remaining postbuild stuff.
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2015-09-13 04:33:17 -04:00 |
GSdx.rc
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GSDX: Fast blending option for windows
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2016-01-03 15:40:04 +01:00 |
GSdx.vcxproj
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Rename Release/Debug SSE2 to Release/Debug.
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2015-09-08 23:17:07 -04:00 |
GSdx.vcxproj.filters
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Rename files.
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2015-08-18 00:44:35 -04:00 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
config.h
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gsdx-linux: disable perf monitor on release build
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2015-08-10 08:35:16 +02:00 |
linux_replay.cpp
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gsdx-replayer:linux: allow to use env variable as default parameter
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2015-08-13 08:48:05 +02:00 |
resource.h
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GSDX: Fast blending option for windows
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2016-01-03 15:40:04 +01:00 |
stdafx.cpp
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pcsx2|gsdx:linux: Fix posix_memalign
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2015-09-12 09:58:00 +01:00 |
stdafx.h
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gsdx: disable simd in 64 bits
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2016-01-16 14:34:00 +01:00 |
targetver.h
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |