..
baseclasses
GSDX: Clear up all compiler warnings. No changes to emulation.
2014-01-26 00:58:21 +00:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders
2015-10-25 21:23:39 +01:00
vsprops
Remove the remaining postbuild stuff.
2015-09-13 04:33:17 -04:00
xbyak
gsdx: properly defined type for xbyak
2015-11-13 09:30:48 +01:00
CMakeLists.txt
Merge pull request #749 from PCSX2/gsdx-micro-optimization
2015-08-12 08:54:36 +02:00
GLLoader.cpp
gsdx ogl: minor string update
2016-01-01 14:43:47 +01:00
GLLoader.h
Use GLsizeiptr on Mesa >= 20150122.
2015-11-12 21:21:13 +01:00
GLState.cpp
gsdx-ogl: delete various leftovers
2015-08-22 13:33:32 +02:00
GLState.h
gsdx-ogl: delete various leftovers
2015-08-22 13:33:32 +02:00
GPU.cpp
gsdx: defaulting extra rendering threads to 2
2015-12-28 01:05:25 +05:30
GPU.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPULocalMemory.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPURenderer.cpp
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
GPURenderer.h
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
GPURendererSW.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPURendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp
gsdx: defaulting extra rendering threads to 2
2015-12-28 01:05:25 +05:30
GPUSettingsDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUState.cpp
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GPUState.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUVertex.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GS.cpp
gsdx: defaulting extra rendering threads to 2
2015-12-28 01:05:25 +05:30
GS.h
gsdx: defaulting extra rendering threads to 2
2015-12-28 01:05:25 +05:30
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCapture.cpp
gsdx: check the return value of mkdir function
2015-09-26 13:51:23 +02:00
GSCapture.h
GSdx: capture - print recomended resolution and DAR to the console
2015-09-22 01:11:13 +03:00
GSCaptureDlg.cpp
GSdx: capture dialog - actually remember the last used codec
2015-09-20 20:04:36 +03:00
GSCaptureDlg.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSClut.cpp
gsdx:clut: comment old unused clut code
2015-08-08 09:17:21 +02:00
GSClut.h
gsdx:clut: comment old unused clut code
2015-08-08 09:17:21 +02:00
GSCodeBuffer.cpp
all: gcc warning clean (round 2)
2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
Update the variable name to suit the game's original name and change to accurate region of the game.
2015-07-06 00:59:35 +05:30
GSCrc.h
Update the variable name to suit the game's original name and change to accurate region of the game.
2015-07-06 00:59:35 +05:30
GSDevice.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSDevice.h
gsdx: add a nice enum to replace the hardcoded convert shader
2015-09-08 16:51:24 +02:00
GSDevice9.cpp
gsdx:dx: Allow selection of external shader/shader config
2015-09-28 12:45:13 +01:00
GSDevice9.h
gsdx:dx9: Refactor shader compilation code
2015-09-28 12:45:13 +01:00
GSDevice11.cpp
GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :(
2015-11-10 22:58:53 +00:00
GSDevice11.h
GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :(
2015-11-10 22:58:53 +00:00
GSDeviceDX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceDX.h
gsdx: Clean up Wild Arms hack cruft
2015-08-15 10:54:03 +01:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp
gsdx-ogl: handle invalid gl_lengh in debug message
2016-01-07 21:49:17 +01:00
GSDeviceOGL.h
gsdx-ogl: only enable aniso when sampling from the HW texture unit
2015-10-22 12:21:43 +02:00
GSDeviceSW.cpp
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDeviceSW.h
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDialog.cpp
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDialog.h
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: use constant expression in offsetof
2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
GSDrawingContext.h
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
GSDrawingEnvironment.h
gsdx-debug: use hex number for texture pointer
2015-05-23 12:20:26 +02:00
GSDump.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSDump.h
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
gsdx: prevent a potential division by zero
2015-10-17 11:26:11 +05:30
GSLinuxDialog.cpp
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSLinuxLogo.h
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp
gsdx: use a type in sizeof
2015-11-06 23:01:58 +01:00
GSLocalMemory.h
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
GSLzma.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSLzma.h
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSPerfMon.cpp
gsdx-linux: disable perf monitor on release build
2015-08-10 08:35:16 +02:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx-png: add a fixme message for 16 bits by channel image
2015-05-24 12:51:20 +02:00
GSPng.h
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
GSRasterizer.cpp
gsdx: remove aggressive threading
2015-11-20 17:36:03 +01:00
GSRasterizer.h
gsdx: remove aggressive threading
2015-11-20 17:36:03 +01:00
GSRenderer.cpp
gsdx: Make TV Shader F7 toggle temporary
2015-12-02 19:45:24 +00:00
GSRenderer.h
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSRendererCL.cpp
gsdx: use scalar delete
2015-11-06 23:01:58 +01:00
GSRendererCL.h
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
GSRendererCS.cpp
gsdx:dx11: Refactor shader compilation code
2015-09-28 12:45:12 +01:00
GSRendererCS.h
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSRendererDX.cpp
gsdx: only enable "please fix me" message on debug build
2016-01-02 18:53:15 +01:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
gsdx: GS kinds of support draw without framebuffer
2015-07-01 09:30:20 +02:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
gsdx: avoid null pointer deferencement
2015-09-25 20:59:36 +02:00
GSRendererHW.h
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp
gsdx-ogl: Optimise overlap detection algorithm
2016-01-16 19:21:56 +00:00
GSRendererOGL.h
gsdx-ogl: Group non-overlapped accurate blend sprite draws
2016-01-13 08:07:53 +00:00
GSRendererSW.cpp
gsdx: remove aggressive threading
2015-11-20 17:36:03 +01:00
GSRendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetting.cpp
GSDX: Fast blending option for windows
2016-01-03 15:40:04 +01:00
GSSetting.h
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSSettingsDlg.cpp
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSSettingsDlg.h
GSDX: New shader dialog
2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: AVX is M_SSE == 0x500
2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx-ogl: use the standard openGL name
2015-10-17 17:05:15 +02:00
GSShaderOGL.h
gsdx-ogl: wipeout of GL_ARB_bindless_texture
2015-08-08 09:16:49 +02:00
GSState.cpp
PCRTC: Better handling of CRTC height saturation
2016-01-10 21:47:59 +05:30
GSState.h
GSdx: recording: Progressive: make the recorded clip play at full speed
2015-09-19 14:44:48 +03:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSTexture.h
gsdx-debug: print memory usage of all textures pools
2015-07-10 22:35:26 +02:00
GSTexture9.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache.cpp
gsdx: fix onimusha crash in custom resolution
2015-12-30 19:14:52 +01:00
GSTextureCache.h
gsdx-tc: improve support of TEXA register
2015-09-11 14:16:11 +02:00
GSTextureCache9.cpp
gsdx-tc: don't try to read a 0 pixels texture
2015-07-01 09:36:53 +02:00
GSTextureCache9.h
gsdx-tc: add an option to avoid blow up dx :p
2015-07-01 09:30:20 +02:00
GSTextureCache11.cpp
gsdx-tc: don't try to read a 0 pixels texture
2015-07-01 09:36:53 +02:00
GSTextureCache11.h
gsdx-tc: add an option to avoid blow up dx :p
2015-07-01 09:30:20 +02:00
GSTextureCacheOGL.cpp
gsdx-ogl: merge 2 log (too verbose otherwise)
2015-07-01 09:36:53 +02:00
GSTextureCacheOGL.h
gsdx-tc: improve support of TEXA register
2015-09-11 14:16:11 +02:00
GSTextureCacheSW.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
gsdx:dx9: Refactor shader compilation code
2015-09-28 12:45:13 +01:00
GSTextureFX11.cpp
gsdx:dx11: Refactor shader compilation code
2015-09-28 12:45:12 +01:00
GSTextureFXOGL.cpp
gsdx-debug: add more push/pop debug group on the init
2015-10-24 14:14:37 +02:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp
gsdx: s/u32 pointer/uptr/
2016-01-16 14:34:00 +01:00
GSTextureOGL.h
gsdx: s/u32 pointer/uptr/
2016-01-16 14:34:00 +01:00
GSTextureSW.cpp
gsdx: plug the new PNG wrapper
2015-05-16 12:47:28 +02:00
GSTextureSW.h
gsdx: plug the new PNG wrapper
2015-05-16 12:47:28 +02:00
GSThread.cpp
gsdx: always enable the boost queue
2015-09-08 14:43:09 +02:00
GSThread.h
gsdx: always enable the boost queue
2015-09-08 14:43:09 +02:00
GSThread_CXX11.h
gsdx: remove aggressive threading
2015-11-20 17:36:03 +01:00
GSUniformBufferOGL.h
gsdx-ogl: use the standard openGL name
2015-10-17 17:05:15 +02:00
GSUtil.cpp
gsdx: Update DirectX end user runtimes URL
2015-11-15 22:10:00 +00:00
GSUtil.h
gsdx: check the return value of mkdir function
2015-09-26 13:51:23 +02:00
GSVector.cpp
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
2015-08-03 14:35:47 +02:00
GSVector.h
gsdx: Add runion_ordered to GSVector
2016-01-16 19:21:55 +00:00
GSVertex.h
gsdx-ogl: Use 32B strides for all VBO
2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h
gsdx-ogl: disable copy constructor
2015-11-06 23:01:59 +01:00
GSVertexHW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSVertexTrace.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSWnd.cpp
gsdx-debug: support correct logging on mesa
2015-10-24 14:14:37 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
2013-06-16 02:48:16 +00:00
GSWndDX.h
gsdx-ogl-wnd: multiple VS compilation fix.
2013-01-04 15:41:37 +00:00
GSWndEGL.cpp
gsdx:EGL: prefer EGL over GLX + add some error messages
2015-08-13 08:48:05 +02:00
GSWndEGL.h
gsdx-linux: Don't enable EGL by default
2015-05-11 15:33:40 +02:00
GSWndOGL.cpp
gsdx ogl: minor string update
2016-01-01 14:43:47 +01:00
GSWndOGL.h
purge GLES from GSdx !
2015-05-01 20:02:17 +02:00
GSWndWGL.cpp
gsdx: windows: Make GSReplay work for OpenGL
2015-07-15 20:40:47 +01:00
GSWndWGL.h
gsdx: windows: Make GSReplay work for OpenGL
2015-07-15 20:40:47 +01:00
GSdx.cpp
whops
2015-12-30 18:53:38 +01:00
GSdx.def
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx-linux: add a gui option for the tv shaders
2015-11-20 17:36:03 +01:00
GSdx.props
Remove the remaining postbuild stuff.
2015-09-13 04:33:17 -04:00
GSdx.rc
GSDX: Fast blending option for windows
2016-01-03 15:40:04 +01:00
GSdx.vcxproj
Rename Release/Debug SSE2 to Release/Debug.
2015-09-08 23:17:07 -04:00
GSdx.vcxproj.filters
Rename files.
2015-08-18 00:44:35 -04:00
boost_spsc_queue.hpp
gsdx-queue: import spsc_queue of boost
2015-04-17 19:12:36 +02:00
config.h
gsdx-linux: disable perf monitor on release build
2015-08-10 08:35:16 +02:00
linux_replay.cpp
gsdx-replayer:linux: allow to use env variable as default parameter
2015-08-13 08:48:05 +02:00
resource.h
GSDX: Fast blending option for windows
2016-01-03 15:40:04 +01:00
stdafx.cpp
pcsx2|gsdx:linux: Fix posix_memalign
2015-09-12 09:58:00 +01:00
stdafx.h
gsdx: disable simd in 64 bits
2016-01-16 14:34:00 +01:00
targetver.h
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00