Commit Graph

2192 Commits

Author SHA1 Message Date
Gregory Hainaut eefe3e8d4f gsdx ogl: reserve 200MB of the VRAM for various gl buffers (IBO/VBO/PBO/UBO) 2016-07-08 09:43:47 +02:00
Gregory Hainaut df4645a84a gsdx ogl: Don't use NV extension on AMD
potentially the NV extension is wrongly used but can't test it with the free driver
2016-07-07 23:48:56 +02:00
Gregory Hainaut d6e447a89c gsdx: fix for old gl header release (build bot) 2016-07-07 22:23:20 +02:00
Gregory Hainaut d8050634f6 gsdx ogl: plug GL_NVX_gpu_memory_info and GL_ATI_meminfo
to query available memory on the GPU

Requirement
* dedicated GPU (ofc!)
* proprietary driver. Free driver supports r600, radeonsi
2016-07-07 22:05:15 +02:00
Gregory Hainaut 7e2b3da928 gsdx ogl: monitor global GPU memory texture usage
So far there is a hardcoded limit at ~3.7GB

In the future, the limit will be reduced for low-end GPU.
2016-07-07 22:05:15 +02:00
Gregory Hainaut f450056626 gsdx: fix initialization list order
In file included from GSRenderer.cpp:23:0:
GSRenderer.h: In constructor ‘GSRenderer::GSRenderer()’:
GSRenderer.h:58:12: warning: ‘GSRenderer::m_dev’ will be initialized after [-Wreorder]
  GSDevice* m_dev;
            ^
GSRenderer.h:52:13: warning:   ‘GSVector2i GSRenderer::m_real_size’ [-Wreorder]
  GSVector2i m_real_size;
             ^
GSRenderer.cpp:32:1: warning:   when initialized here [-Wreorder]
2016-07-07 22:05:15 +02:00
Gregory Hainaut 29c97a9bf2 gsdx ogl: only enable accumulation hack in HDR algo
Goal is to reduce shader permutations and improve perf when sw blending is disabled
2016-07-07 19:56:23 +02:00
Gregory Hainaut 16c2baa0df gsdx-ogl: don't hardcode the accumulation blend trick
Perf impact is bigger than expected
2016-07-07 19:56:23 +02:00
ramapcsx2 6b6821d0c6 Merge pull request #1433 from FlatOutPS2/master
Merge Circuit: Enhance offset detection of output circuit
2016-07-06 12:15:08 +02:00
Akash 6085da91e2 GSDX-Dialog: Clamp custom res and sw threads values to input range (#1443)
Fixes crash on custom resolution when users select a value below 256 or above 8192
2016-07-03 22:04:16 +01:00
Gregory Hainaut a1a5f470f7 gsdx-ogl: fix builtin profiler frame counting 2016-07-03 15:54:58 +02:00
Gregory Hainaut cc62e8c785 Merge pull request #1439 from ssakash/Cleanup_Warnings
PCSX2: Clean up warnings on MSVC
2016-07-03 15:45:39 +02:00
Gregory Hainaut 11eeeb6ab1 gsdx ogl: be sure sw blending is enabled in sw colclip
Hit the assertion on superman
2016-07-02 17:19:41 +02:00
Akash 4cfb2b248e GSDX: Clean up warnings on MSVC
GLLoader: cast passed parameters to required type.
GSDeviceOGL: cast variables to required type and silence warnings.
GSRendererOGL: cast variables to required type and silence warnings.
2016-06-30 16:50:10 +05:30
Gregory Hainaut a065a1d918 gsdx ogl: don't use GL_ARB_clear_texture for the depth buffer
It creates some slowdowns for unknown reason. My best hypothesis is
that stencil will be cleared too which is slow.

Let's keep the code for the future when stencil will be dropped.

Fix #1420
2016-06-30 09:40:07 +02:00
FlatOutPS2 1e3e343e43 Merge Circuit: Enhance offset detection of output circuit
If baseline and display rectangle offsets differ by small values then consider the status of frame memory offsets, prevents blurring on Tenchu: Fatal Shadows, Worms 3D, ProStroke Golf, Vexx
2016-06-29 22:35:53 +02:00
Gregory Hainaut 1f4f55bcc9 gsdx: tentative fix for 64 bits buildl 2016-06-26 18:27:50 +02:00
Gregory Hainaut 4ec941440d gsdx replay: use the new profiler data 2016-06-26 17:53:22 +02:00
Gregory Hainaut d7c1faf563 gsdx ogl: add GPU timers to measure time between 2 vsync
So far only basic stuff (min/mean/max frame rendering time)
2016-06-26 15:34:36 +02:00
Gregory Hainaut 79587215bb gsdx ogl: add the option force_texture_clear for test purpose
Might be completely useless.

1 => always clear framebuffers and textures to black (aka 0)
2 => always clear framebuffers and textures to red
2016-06-24 18:41:55 +02:00
ramapcsx2 dce67351f9 Merge pull request #1416 from ssakash/Real_IR
GSDX: Add proper detection of internal resolution
2016-06-21 18:05:46 +02:00
Gregory Hainaut 36e82abd12 Merge pull request #1411 from ssakash/PCRTC
Merge Circuit: Improve offset detection of output circuit
2016-06-19 13:45:51 +02:00
Gregory Hainaut 41c522104e Merge pull request #1414 from PCSX2/gsdx-single-pbo
gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO
2016-06-19 13:40:38 +02:00
Akash e05e7bee82 GSDX: Add proper detection of internal resolution 2016-06-19 17:10:03 +05:30
Gregory Hainaut 113c78b67e gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO
It ought to be the same in performance but code will be easier this way

v2: print the sync status
v3: use a performance print so it doesn't spam the console
2016-06-18 14:59:19 +02:00
Akash ab1ab7b6f1 GSDX: Remove redundant "Null" string from GS Frame title bar (#1409)
* GSDX: Remove redundant "Null" string

* GSDX: Convert "GetConfigI" into "GetConfigB"
2016-06-17 14:25:09 +01:00
Akash 4a0656e903 Merge Circuit: Improve offset detection of output circuit
* Fixes blurring / wrong resolution output on FFXII
2016-06-16 13:22:53 +05:30
Jonathan Li 52a88a7bdf Merge pull request #1384 from ssakash/gsdx-default-renderer
gsdx:windows: Automatically determine best renderer
gsdx:windows: Only enable "Disable Depth Emulation" checkbox on OpenGL
2016-06-13 22:04:46 +01:00
Gregory Hainaut 08579021c5 gsdx ogl: 1 isn't used for WMT/WMS in shader
Stick it to 0 to avoid useless shader toggling
2016-06-11 13:35:32 +02:00
Gregory Hainaut 3234c8241b gsdx ogl: massively extend glsl self test
* Support Mesa Nouveau IR (free driver for Nvidia's GPU)
  => Print intermediate representation + final shader
  => Dump GPR usage
* Move dumped shader in /tmp/GSdx_Shader/<sub_dir>
  =>  Avoid the landing of 3 thousands of files in $PWD ^^
* Use function instead of macro
2016-06-11 13:34:37 +02:00
Gregory Hainaut 1c8de02c8d gsdx ogl: trace shader permutation
Too much permutation is bad for driver performances
2016-06-11 13:34:23 +02:00
Gregory Hainaut 5ffc911a69 gsdx: avoid crash in DX debug build 2016-06-11 01:13:20 +02:00
Gregory Hainaut 8c4d8cfdca glsl: avoid an unset warning 2016-06-09 18:27:58 +02:00
Gregory Hainaut df45c99f96 gsdx ogl: prefix member in GSUniform object with m_ 2016-06-09 18:27:58 +02:00
Gregory Hainaut fca2661e05 gsdx ogl: add a pretty name to various opengl opengl 2016-06-09 18:27:58 +02:00
Gregory Hainaut ff3d9bd373 gsdx ogl: add function pointer to name object
It could be nice to ease debug
2016-06-09 18:27:58 +02:00
Gregory Hainaut 415ce93425 gsdx ogl: rename the confusing function EmulateGS to Lines2Sprites 2016-06-09 18:27:58 +02:00
Gregory Hainaut 61075febae gsdx ogl: move selector as state variables
Will be easier to move code around if required in the future
2016-06-09 18:27:58 +02:00
Gregory Hainaut 1132230674 gsdx ogl: create m_require_one_barrier/m_require_full_barrier state variable
hopefully code will be more readable
2016-06-09 18:27:58 +02:00
Gregory Hainaut 7ece9b823d gsdx ogl: move texture management into a separate function 2016-06-09 18:27:57 +02:00
Akash 399ad3f450 GSDX: Gray out "Disable Depth Emulation" for renderers other than OpenGL 2016-06-09 15:27:18 +05:30
Akash fdc10e13ec GSDX: Better detection of default renderer
* Better detection of default renderer based on the vendor ID ( Nvidia, AMD , Intel)
* GSUtil: Add a dedicated function for identifying best renderer
2016-06-09 15:27:11 +05:30
refractionpcsx2 c530858df3 GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size. 2016-06-06 20:45:30 +01:00
Jonathan Li 7c205d7a1e windows: Don't use __declspec(dllexport) for plugin exports
Using __declspec(dllexport) causes duplicate export warnings to be
generated when compiling 64-bit builds. Name mangling also occurs on
functions that are exported this way, so it doesn't actually work with
the plugin system, which uses unmangled names.

The module definition file exports the functions without name mangling
and is sufficient on its own.
2016-06-05 22:57:42 +01:00
Gregory Hainaut 2b00447a43 glsl: optimize the number of active constant buffer
Increase the performance on the free driver (Nouveau)

Currently the driver validates all UBO when only 1 is updated. It
is clearly a bad idea to put all UBO in a single common headers.
2016-06-05 16:45:11 +02:00
Jonathan Li c7940856ce windows: Remove unneeded library dependencies
Some are unnecessary since they're already taken care of by project
references, while others are duplicates or unused.
2016-06-04 22:55:48 +01:00
Gregory Hainaut 4768f912b8 gsdx linux: add vsync support for free driver 2016-06-04 13:17:59 +02:00
Gregory Hainaut 2b2412ca20 gsdx hw: disable OI_GsMemClear when framebuffer writes are masked. 2016-06-01 22:34:14 +02:00
Gregory Hainaut 7202cac7d0 gsdx ogl: remove the dual source blending workaround 2016-06-01 21:00:29 +02:00
Gregory Hainaut 08a8bfa76c gsdx ogl: plug new program compilation for bad driver 2016-06-01 21:00:29 +02:00