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gsdx ogl: be sure sw blending is enabled in sw colclip
Hit the assertion on superman
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@ -530,7 +530,8 @@ void GSRendererOGL::EmulateBlending(bool DATE_GL42)
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// The fastest algo that requires a single pass
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GL_INS("COLCLIP Free mode ENABLED");
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m_ps_sel.colclip = 1;
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ASSERT(sw_blending);
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//ASSERT(sw_blending);
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sw_blending = true;
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accumulation_blend = false; // disable the HDR algo
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} else if (accumulation_blend) {
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// A fast algo that requires 2 passes
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