arcum42
bee1d26824
Adjust indentation in zerogs to be consistant between dx and opengl, making it easier to compare the two.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@530 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:34 +02:00
arcum42
8b00b31411
Simplify the code in MixADSR, and restore a few values I changed inadvertantly.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@506 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42
4531a1406f
ZeroSPU2: Reformat zerospu2.cpp & h so that they are readable. Change a few unneccessary case statements into if statements.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@505 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42
651ce3ec2d
ZeroSPU2: Break ALSA & OSS into separate files.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@503 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42
9ce023bf26
Get rid of a bunch of old commented code in ZeroSPU2, to make it easier to read and modify. Get rid of a compiler warning, and mark as the Playground version.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@502 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42
8019062b04
Convert the glade file for CDVDiso to be the moderately out of date version we normally use, rather then some version out of the mists of time that Glade can't read anymore.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@499 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42
5c121d632b
Adjust ZeroSPU2's file structure a bit, so it isn't so cluttered.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@498 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine
a7d3fee8ce
Pcsx2: Possible fix for the MTGS giftag handler, as reported in Issue 88 (should fix several Kingdom Hearts issues I hope, but I can't test it here right now).
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CDVDiso: Fixed the folder/directory remembering. It didn't always work. -_-
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@497 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine
af14756352
Improved the MTGS enable/disable option, so that it only resets the GS plugin now, instead of everything. Using File->RunCD performs a full reset now, as it should.
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CDVDiso: The last used directory is now saved correctly. You won't have to re-nav to your iso folder constantly anymore. :)
CDVDiso: Added missing resource file to the project (configure boxes appear/work now).
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@496 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine
8aa7f3c3d1
CDVDiso: Applied svn:eol-style:native attribute, and added the .vcproj file missed in the last commit.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@494 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine
aa99d7781d
CDVDiso: Now compiles under Win32 properly (can be compiled as either C or C++ code so linux should hopefully still work too). Fixed the issue where leaving the ISOfile blank (auto-prompts for ISO on RunCD) won't auto-prompt everytime you resume execution.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@493 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42
092110eb06
Fix Windows build of pcsx2 and Linux build of CDVDiso.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@492 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine
cf9eaae693
Tried to fix up the CDVDiso plugin so that it doesn't ask for ISOfile when resuming execution of a game, but for some reason the plugin isn't recognized by Pcsx2. Too tired to figure out what I did wrong. :/
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Also, fixed a typo in PS2Edefs.h - had _cplusplus instead of __cplusplus.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@491 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42
d98ed02035
Correct compiling in Linux again. Cpu & Savestate code still need to be reworked in Linux.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@490 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42
d4804208f3
Add Zeydlitz's OGL patch to ZeroGS, plus the fix from issue 4.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@486 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00
arcum42
661c529443
Add a configuration dialog box to the Linux version of ZeroSPU2.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@485 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00
ramapcsx2
53ef8d1ea4
Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@484 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00
Jake.Stine
d3b51a4529
SPU2ghz: Bugfix for when loading older/non-compatible spu2 savestates.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@483 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00
arcum42
26dfd9846c
Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@461 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:31 +02:00
arcum42
ef5d9a291d
Quick fix to r455 before I go to bed.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@456 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:31 +02:00
arcum42
93a4efc619
Add a few scripts for convenience.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@455 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:31 +02:00
ramapcsx2
89befbf22c
SPU2Ghz: Readjusted initial volumes. These give correct volume levels for fmv, ingame sounds and speech. Boost volume is still not recommended but the default volume seems loud enough already :)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@406 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
ramapcsx2
3db3e080f1
SPU2Ghz: Second part of the volume quirks update. Thanks to Gigaherz for fixing the core reset functions.
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Note:
The plugin is now louder by default, so check your volume boost setting and disable it.
If the game is still too quiet, you can re-enable it again :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@405 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
7200d88431
Much to Guesseous distress, I have once again overlooked something small and obvious in my last commit. If I were using a table saw I'd be missing my arm at the elbow by now.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@404 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
b938d41e2b
SPU2ghz: Minor tweaks to the mixer that should help get rid of overflow problems. This is the first part of a 2 part commit that should help correct some old-timey volume inaccuracies in the plugin.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@403 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
bc08e7397b
SPU2ghz: Improved "on exit" stability of the XA2 driver on WinXP machines, by covering up for things the driver is *supposed* to do itself (but apparently does not, in WinXp at least).
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Also fixed a Pcsx2 compilation error when trying to enable the experimental IPU speedhack.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@383 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
ramapcsx2
1c8203a3af
SPU2Ghz: New defaults
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@382 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
96560444ea
SPU2ghz: Fixed a memory corruption bug in the rolled back DMA write code. Hopefully this DMA write code will fix that bug without breaking Arc the Lad and similar games.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@334 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
ramapcsx2
7e828a69ee
SPU2Ghz: Had to revert dma.cpp to rev244 for the most part. The dma cache system in DoDMAWrite() broke Arc the Lad dma audio. The auido starts to loop a bit in rev 264 and from there on it gets worse.
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Sorry for not finding this earlier, I hope the cache can get fixed so we can include it again.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@333 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
ramapcsx2
996fbc3931
This was supposed to be a bigger commit concerning loopy audio in Dawn of Mana FMV, but it looks like its not so easy to fix. So this here is some cleanup I did along the way ;)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@324 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
gigaherz
dd7f8807ac
OMFG gigaherz is commiting something! RUN!
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So rama made me notice the "sanity" checks on the TimeUpdate stuff,
I read it, and it kinda scared me that it happily dropped the sync as soon as the audio was 0.002 seconds out of sync!
I changed it so the "sanity recovery" code only kicks in when there's over 0.1 seconds desync in clock numbers,
which seems a LOT more reasonable.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@320 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
Jake.Stine
6930ed533c
SPU2ghz: Compiling without TortoiseSVN installed should work out-of-the-box now. The project will automatically fall back on the old-school behavior (no revision information inserted into the project info).
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@305 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
29bf736daa
SPU2ghz: XAudio 2 crash fix attempt, take #341 . Action! *clip*
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@304 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
3968775bc6
SPU2ghz: Removing the Sleep() caused XP's XAudio2 to crash again. But I found a note from Microsoft on one of their dev journals that said to put the Sleep() immediately after the FlushBuffers and before the DestroyVoice. Let's cross some fingers and hope it works! (don't you love beta libs from microsoft?)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@303 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
ramapcsx2
a973f63bb0
SPU2Ghz: Commented out a Sleep() call in xaudio2. It made the GUI not respond for several seconds when pressing escape to pause emulation
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@297 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
805b922c9a
SPU2ghz: Added quotes to the svnrev pre-build step; hoping it behaves better for users who have paces in the names of their project folders.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@296 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
97dd495e85
SPU2ghz: Moved the svnrev additions to a new 'common' folder which is shared by all projects (pcsx2 included). The common folder now includes the necessary utility, so it should build out-of-the-box now (no more path setup or program installs necessary)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@293 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
4c2518b0f0
SPU2ghz: DLL now "properly" exports functions. May fix some compilation/plugin detection problems? Plus another attempt at fixing the XAudio 2 crash-on-exit bug.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@292 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
211829bb18
SPU2ghz: Fixed a couple rare odd-case XAudio2 crashes, and fixed a small glitch in in the over/underrun code when timestretching disabled.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@288 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
c69df473ad
SPU2ghz: err... oops! This'll stop it from crashing when you try to enter the PCSX2 plugin configuration screen.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@287 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
f23db9a04a
SPU2ghz: Rearranged the project files quite a bit. Solutions are now in the Plugins folder, and binaries are output to plugins/bin. This is in preparation for if/when we have more plugins as part of our repository, and will go hand-in-hand with a future change to how pcsx2 looks for plugins which should make shared development a little easier for all of us (I hope).
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I also deleted several *very* dated projects and solutions. They all still referenced FMOD, in fact, if it gives you an idea just how out-dated they were. New updated projects can be re-added in the future if a need still exists for any of them.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@285 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
ramapcsx2
3d4583dcbb
SPU2Ghz: Fixed a problem in ADSR handling as suggested by gigaherz.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@284 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
f113aab091
SPU2ghz: Code cleanups, and conf now force-disable Effects Processing (for anyone who might have had it checked when Rama grayed out the option)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@279 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
24394b83e2
SPU2ghz: Fixed potentially quirky volume handling in Linear Interpolation mode (quiet sounds would get cut off too soon or be completely inaudible). Also did a minor cleanup of the ADSR handler.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@278 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
a169a0fe87
SPU2ghz: Reverted last change since it broke way more than it fixed. Will post another improved ADMA attempt later once I've got it figured out better.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@277 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine
aa48345c70
SPU2ghz: Fixed serious bug in AutoDMA code, basically it wasn't working at all. Soul Calibur II audio works now, and possibly many other games fixed too.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@276 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
ramapcsx2
09c0225740
SPU2Ghz: Disabled Effects Processing for now, you can still force it on via the .ini but it's NOT recommended.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@275 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
Jake.Stine
ea781f8283
SPU2ghz: Major optimization fix to the mixer code. VS2008 was not optimizing the MulShr32su function properly. It's about 3-6x faster now. Also optimized the timestretch manager so that it can take full advantage of VC2008 SSE opts.
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* XAudio 2 * Fixed potential crash bug on close (which only started happening after I upgraded my DXSDK).
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@268 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
Jake.Stine
d839f19119
SPU2ghz: XAudio2 driver now initializes a 48khz output rate (was using the default of 44.1khz). This may help fix some of the XA2 crashing problems as well.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@267 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
Jake.Stine
62e1f5015d
SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
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XAudio2 problems are still up in the air, as they may be related to version differences in DXSDK installations of people building the DLL. Note to compilers: please update your DX SDK to the most recent version (Aug 2008) if you haven't already.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@266 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00