mirror of https://github.com/PCSX2/pcsx2.git
SPU2Ghz: Disabled Effects Processing for now, you can still force it on via the .ini but it's NOT recommended.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@275 a6443dda-0b58-4228-96e9-037be469359c
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@ -85,12 +85,12 @@ BEGIN
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CHECKBOX "Dump Core and Voice State",IDC_DUMPCORE,270,172,104,10,NOT WS_TABSTOP
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CHECKBOX "Dump Memory Contents",IDC_DUMPMEM,270,184,91,10,NOT WS_TABSTOP
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CHECKBOX "Dump Register Data",IDC_DUMPREGS,270,196,80,10,NOT WS_TABSTOP
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CHECKBOX "Enable Effects Processing",IDC_EFFECTS,12,49,99,10,NOT WS_TABSTOP
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CHECKBOX "Enable Effects Processing",IDC_EFFECTS,12,49,99,10,WS_DISABLED | NOT WS_TABSTOP
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LTEXT "Latency:",IDC_STATIC,138,89,33,8,NOT WS_GROUP
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LTEXT "Sample Rate:",IDC_STATIC,137,63,44,8,NOT WS_GROUP
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LTEXT "Interpolation:",IDC_STATIC,12,18,42,10,NOT WS_GROUP
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LTEXT "Module:",IDC_STATIC,138,17,50,9,NOT WS_GROUP
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LTEXT "Experimental: Enabling this could break sound badly.",IDC_STATIC,24,61,96,17
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LTEXT "Not working yet, disabled for now.",IDC_STATIC,24,61,96,17
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LTEXT "(configure in the .ini)",IDC_STATIC,150,172,64,8
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LTEXT "Uses the SPU2 to limit framerate for games that cause buffer overruns. Use Timestretching instead.",IDC_STATIC,11,138,109,34
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CTEXT "100 ms (avg)",IDC_LATENCY_LABEL,185,84,58,10
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