mirror of https://github.com/PCSX2/pcsx2.git
SPU2ghz: XAudio 2 crash fix attempt, take #341. Action! *clip*
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@304 a6443dda-0b58-4228-96e9-037be469359c
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@ -172,20 +172,18 @@ public:
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void Close()
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{
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//
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// Clean up
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//
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if( pSourceVoice != NULL )
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{
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pSourceVoice->FlushSourceBuffers();
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//pSourceVoice->Stop( 0 );
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Sleep(10); // give the engine some time to flush voices
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pSourceVoice->DestroyVoice();
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voiceContext.sndout = NULL;
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voiceContext.pSourceVoice = NULL;
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pSourceVoice = NULL;
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}
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// Clean up?
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// Apparently XA2 would just rather we NOT clean up...
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Sleep(10); // give the engine some more time, because I don't trust it.
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/*if( pSourceVoice != NULL )
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{
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//pSourceVoice->FlushSourceBuffers();
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//pSourceVoice->Stop( 0 );
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//Sleep(10); // give the engine some time to flush voices
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//pSourceVoice->DestroyVoice();
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}*/
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//Sleep(10); // give the engine some more time, because I don't trust it.
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//
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// Cleanup XAudio2
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@ -196,11 +194,15 @@ public:
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if( pMasteringVoice != NULL )
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pMasteringVoice->DestroyVoice();
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pMasteringVoice = NULL;
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SAFE_RELEASE( pXAudio2 );
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SAFE_DELETE_ARRAY( qbuffer );
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pMasteringVoice = NULL;
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voiceContext.sndout = NULL;
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voiceContext.pSourceVoice = NULL;
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pSourceVoice = NULL;
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CoUninitialize();
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}
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