Much to Guesseous distress, I have once again overlooked something small and obvious in my last commit. If I were using a table saw I'd be missing my arm at the elbow by now.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@404 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
Jake.Stine 2008-12-08 18:54:25 +00:00 committed by Gregory Hainaut
parent b938d41e2b
commit 7200d88431
1 changed files with 6 additions and 10 deletions

View File

@ -813,10 +813,12 @@ static void __forceinline __fastcall ReadInputPV(V_Core& thiscore, s32& ValL,s32
#endif
// Apply volumes:
ValL *= thiscore.InpL;
ValR *= thiscore.InpR;
ValL >>= 1;
ValR >>= 1;
ValL = ApplyVolume( ValL, thiscore.InpL );
ValR = ApplyVolume( ValR, thiscore.InpR );
// These make XS2 intro too quiet.
//ValL >>= 1;
//ValR >>= 1;
}
@ -1207,12 +1209,6 @@ void __fastcall Mix()
Peak1 = max(Peak1,max(OutL,OutR));
#endif
// [Air] : Removed MulDiv here in favor of a more direct approach
// within the SndOut driver (which ends up having to apply its own
// master volume divisors anyway).
//ExtL=MulDiv(OutL,VolumeMultiplier,1<<6);
//ExtR=MulDiv(OutR,VolumeMultiplier,1<<6);
// Update spdif (called each sample)
if(PlayMode&4)
{