mirror of https://github.com/PCSX2/pcsx2.git
Much to Guesseous distress, I have once again overlooked something small and obvious in my last commit. If I were using a table saw I'd be missing my arm at the elbow by now.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@404 a6443dda-0b58-4228-96e9-037be469359c
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@ -813,10 +813,12 @@ static void __forceinline __fastcall ReadInputPV(V_Core& thiscore, s32& ValL,s32
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#endif
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// Apply volumes:
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ValL *= thiscore.InpL;
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ValR *= thiscore.InpR;
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ValL >>= 1;
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ValR >>= 1;
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ValL = ApplyVolume( ValL, thiscore.InpL );
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ValR = ApplyVolume( ValR, thiscore.InpR );
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// These make XS2 intro too quiet.
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//ValL >>= 1;
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//ValR >>= 1;
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}
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@ -1207,12 +1209,6 @@ void __fastcall Mix()
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Peak1 = max(Peak1,max(OutL,OutR));
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#endif
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// [Air] : Removed MulDiv here in favor of a more direct approach
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// within the SndOut driver (which ends up having to apply its own
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// master volume divisors anyway).
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//ExtL=MulDiv(OutL,VolumeMultiplier,1<<6);
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//ExtR=MulDiv(OutR,VolumeMultiplier,1<<6);
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// Update spdif (called each sample)
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if(PlayMode&4)
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{
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