gregory.hainaut
16a1fded96
gsdx-ogl: LINUX ONLY
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* Keep the state of the draw buffer (save few opengl call)
* AMD fix the shader unloading (12.2 and above). So disable the workaround
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5137 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 19:02:37 +00:00
ramapcsx2
176e1de80c
Game database update.
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Lots of Korean titles added by 99skull.
Thanks :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5136 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 07:28:14 +00:00
sudonim1@gmail.com
e017ccaa5d
GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5135 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 21:00:22 +00:00
ramapcsx2
e8b96f51cb
GSdx: Updating the CRC list with some Korean titles. Thanks for the list, 99skull.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5134 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 19:37:43 +00:00
ramapcsx2
1b883ab9ee
GSdx:
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Quick and sloppy fix for a sloppy hack, fixing FF12 pal.
Thanks, pseudonym.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5133 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 12:55:02 +00:00
gregory.hainaut
9264b7725c
pcsx2: gcc 4.7 compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5132 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 11:21:51 +00:00
gregory.hainaut
79b9c1cb87
debian: update control file to support multiarch in latest ubuntu
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5131 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 20:25:36 +00:00
ramapcsx2
f9e4ba405c
Gsdx:
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Change a texture cache hack to fix half the flickering FMV games.
It could have issues though, or randomly fix other stuff. Please test :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5130 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 16:16:51 +00:00
ramapcsx2
c77c184858
GSdx:
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Fix Grandia Xtreme flicker :)
Could help other games as well, please test.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5129 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 12:44:18 +00:00
ramapcsx2
406ea42c43
Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5128 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-14 13:10:14 +00:00
gregory.hainaut
ef37720cb9
i18n: nothing to see... Close issue 1237.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5127 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-11 08:35:40 +00:00
gregory.hainaut
4079af2ed7
i18n: update japan. Add french.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5126 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-10 20:11:21 +00:00
ramapcsx2
1b7bbcdb3d
GSdx: Sprite hack update.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5125 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:43:21 +00:00
ramapcsx2
1595136a9d
GSdx:
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Another refinement to the Wild Arms hack by KrossX.
The hack now only applies to one kind of geometry (sent using the unpacked UV handler).
This works nicer in Wild Arms as it fixes "jumpy" characters.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5124 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:18:22 +00:00
ramapcsx2
9aa9808c2f
GSdx:
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Mouse over descriptions for the hacks. Thanks to KrossX again, these are great :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5123 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:58:38 +00:00
ramapcsx2
144a7a13fb
GSdx: Better DX9 implementation of the Wild Arms Hack. Thanks, KrossX :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5122 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:31:10 +00:00
ramapcsx2
ac97331388
GSdx: Fix for DX9 mode with the Wild Arms hack enabled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5121 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 22:36:24 +00:00
ramapcsx2
b25aec19c1
GSdx:
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Adding KrossX's Wild Arms text alignment hack to the new dialog box. This hack is actually very interesting for a number of games. It should work well in cases where game designers adjusted everything pixel perfect for the GS, that usually breaks with upscaling.
It should be generalized and renamed later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5120 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 21:36:59 +00:00
ramapcsx2
0d5e312bdb
GSdx: Some descriptions and making the hack configure button always visible (for now).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5119 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:14:35 +00:00
ramapcsx2
d2665e9bc4
GSdx: The "enable hacks" checkbox works to toggle all hacks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5118 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:01:27 +00:00
gregory.hainaut
6a0953ab94
cmake: sparsehash moves header file in newer version! Detect the 2 include pathes and add a define. Fix issue 1222
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5117 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 19:42:59 +00:00
ramapcsx2
30e538a3c6
GSdx:
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Team effort of KrossX and myself:
Finally adding that special game fixes / hack dialog I talked about for a while.
Committing this in several steps to clean up any issues easier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5116 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 19:39:05 +00:00
ramapcsx2
2c96d8cf44
GSdx: Attempt to fix the resource files so MSVC likes them again. There's still line ending inconsistencies in the .rc though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5115 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 18:28:59 +00:00
gregory.hainaut
d6e7ea4a4e
GSdx-ogl: LINUX only
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* request a minimum of 1 for texture dimension
* Use offscreen texture likes DX11.
* add more bits for extra texture format
* do operation on texture unit 0 to avoid ping-pong between unit 0/2
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5114 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-05 20:16:26 +00:00
ramapcsx2
886c23a4ee
GSdx:
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Better working shader for the new color settings. Taken from "TGM's shader pack" on
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5113 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 15:49:01 +00:00
ramapcsx2
52a54fda62
Null pointer protection and warning in LilyPad and SPU2-X savestates and a small init fix in SPU2-X.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5112 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 14:51:55 +00:00
ramapcsx2
be4b7b1768
GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5111 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 13:19:36 +00:00
ramapcsx2
954e7906ed
GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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Note: Not sure if it should be shader #7 or smth else :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5110 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 00:29:29 +00:00
ramapcsx2
0933ee2fd5
A couple minor changes, including a bad looking block manager bug that wasn't really all that bad :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5109 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 20:57:07 +00:00
gregory.hainaut
004eb6a2f7
i18n: update sv_SE too ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5108 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 12:07:06 +00:00
gregory.hainaut
df55023474
i18n: new language indonesian
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5107 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:28:31 +00:00
gregory.hainaut
2ea4b2fe49
i18n: refresh po/mo
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5106 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:22:02 +00:00
ramapcsx2
aa987595b4
Attempt to fix ICO NTSC CDVD flag bug that appeared in r4961.
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Works with my copies of Time Crisis 2 and 3 as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5105 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-26 11:34:29 +00:00
ramapcsx2
538bc76686
GSdx: KrossX updated the sprite hack to also work on other games with a similar problem. It works with a 3 state checkbox now. Try to use full when half checked doesn't fix your game.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5104 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-25 20:06:39 +00:00
ramapcsx2
bc4ce5b1bf
Removed the mVU block hack. This hack didn't help speed a lot (generally only about 2% if at all) but it caused slow downs and bugs in some games.
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People enabled it for a performance boost and often got the reverse, so now it's gone.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5103 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-22 21:04:58 +00:00
ramapcsx2
3bbb2d6ed3
Small mistake fixed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5102 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-22 20:05:41 +00:00
ramapcsx2
7e435329ca
GSdx:
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Committing a hack KrossX prepared (thanks) ;)
It can be used to fix bad character sprites in Gust games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5101 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-22 19:53:59 +00:00
gabest11
78c1667a9c
GSdx: Yakuza fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5100 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-15 18:57:52 +00:00
gabest11
344d0c09ce
GSdx: check sprite edges! (r5098)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5099 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 22:22:56 +00:00
gabest11
f53d70c483
GSdx: fix for Vexx, a few vertices were bogus, s/t/q all zero.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5098 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 19:26:04 +00:00
gabest11
5d9a5b6ee6
GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5097 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 08:03:27 +00:00
gabest11
67ef781116
GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5096 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-12 17:56:06 +00:00
ramapcsx2
c641767431
GSdx: Offset_UV can be defined again. (Need it to hack Wild Arms 3 text placement issues)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5095 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-12 10:31:08 +00:00
gregory.hainaut
92f2ab38ae
GSdx-ogl: LINUX only
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* Use the new map interface/separate texture coordinate inside shader
* support new format on texture
Note: it is quite instable with various crashes and GL error but at least it compiles now :p
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5094 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-11 10:22:02 +00:00
gregory.hainaut
b75b61cb1d
linux compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5093 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-10 21:18:47 +00:00
gabest11
da7324dbf2
Not transferring unused vif registers to the MTVU thread can save at least half of the ring buffer space. The whole set is about 400 bytes, including padding, but I could find references to only 6 regs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5092 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-10 07:03:55 +00:00
gregory.hainaut
4a00648d9f
GSdx-ogl: LINUX only. sync from trunk (5068:5090)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5091 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-09 21:40:39 +00:00
gabest11
bc38796323
GSdx: full boot fixed, thanks for finding, I always use fast boot.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5090 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-08 20:21:18 +00:00
gabest11
19be605150
GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5089 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-08 16:57:14 +00:00
gregory.hainaut
4593b6ac52
gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter
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cmake: compilation fix on debian sid (and potentially ubuntu)
i18n: add some comment for potential language change in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5088 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-06 18:16:49 +00:00