ramapcsx2
e34b509b20
nsis changes. removed the web install script as it was progressively harder to maintain.
...
also bundling only the vc2015(sp1) redist now.
2015-12-22 17:56:59 +01:00
Gregory Hainaut
816dc65262
i10n: refresh all languages
2015-12-22 16:58:07 +01:00
ramapcsx2
05f1dca151
Merge pull request #990 from turtleli/windows-fixes
...
Windows: Potential fix for XAudio2.7 unload crashes
2015-12-22 16:56:06 +01:00
Gregory Hainaut
81891ac109
pcsx2:cli: support the elf option properly
2015-12-22 16:34:58 +01:00
ramapcsx2
49123cca59
Merge pull request #1051 from ssakash/GSDX_cleanup
...
GSDX-OCL: remove OCL device combobox from GUI
2015-12-22 15:11:43 +01:00
Akash
5e67276b6c
GSDX-OCL: remove OCL device combobox from GUI
...
The following patch hides the combobox from the GUI when ENABLE_OPENCL macro is not defined.
2015-12-22 04:15:56 +05:30
ramapcsx2
3fd0b10762
small fix for WinXP / GSdx renderer cleanup
2015-12-21 19:53:36 +01:00
ramapcsx2
3210740872
Patch by r5 that reorders renderers in GSdx' config dialog. Also removes some redundant options.
2015-12-21 19:30:03 +01:00
ramapcsx2
d008de7b37
Merge pull request #1049 from KrossX/lilypad_default
...
Lilypad default xinput controls
2015-12-21 12:38:28 +01:00
KrossX
7493570a0d
Default config file for xinput
2015-12-21 08:07:12 -03:00
KrossX
ba8f34a594
Merge remote-tracking branch 'refs/remotes/PCSX2/master'
2015-12-21 07:57:11 -03:00
ramapcsx2
3bf86618fc
nsis: include vc2015 (sp1) redist
2015-12-21 11:40:38 +01:00
Jonathan Li
000f4984cf
spu2-x:windows: Potentially prevent XAudio2.7 unload crashes
...
The extra LoadLibrary call prevents XAudio2.7 from unloading since
LoadLibrary reference counts. See
http://blogs.msdn.com/b/chuckw/archive/2015/10/09/known-issues-xaudio-2-7.aspx
Should fix random XAudio2 crashes.
2015-12-20 20:08:20 +00:00
Gregory Hainaut
077f06562f
gsdx-linux: use standard code for the renderer box
...
Fix the openCL issue and code is cleaner
2015-12-20 19:33:39 +01:00
ramapcsx2
9092be3a52
GSdx: better default renderer selection. Thanks, Gregory :)
2015-12-20 16:03:58 +01:00
ramapcsx2
16231f599b
Merge branch 'master' of https://github.com/PCSX2/pcsx2
2015-12-20 14:47:27 +01:00
ramapcsx2
43b9caf735
GSdx: default renderer to DX11 hw. SPU2-X: default output module to xaudio2 (portaudio has issues selecting the proper hardware device)
2015-12-20 14:46:59 +01:00
Gregory Hainaut
cae0ac2d3f
gsdx: change gl reporting color message
2015-12-20 14:15:46 +01:00
ramapcsx2
9170d2902c
shuffle some names in about dialog
2015-12-20 13:20:53 +01:00
ramapcsx2
c73f87ac71
Merge pull request #1046 from ssakash/GSDX_mode
...
PCSX2: Fix up Video mode detection on GS Frame
2015-12-20 13:05:12 +01:00
ramapcsx2
279fc2ac79
round of nsis fixes
2015-12-20 02:55:17 +01:00
ramapcsx2
58aaea6277
Better MTVU thread cancel
2015-12-19 12:22:15 +01:00
ramapcsx2
1111e03901
Finally nailed the MTVU zombie processes bug. Thanks a lot for the tip,
...
@turtleli! Well, at least we hope it's gone for good now ;)
2015-12-17 23:19:11 +01:00
Akash
0f1fec40cf
GSFrame: Fix up video mode detection.
...
Previously Interlaced (Field) was displayed as Progressive which was wrong since the tested games didn't even support Progressive mode and it misleaded most of the users so let's just display Interlaced during Field mode.
2015-12-17 19:51:33 +05:30
Avi Halachmi (:avih)
3820bf16fd
GUI: presets: don't gray-out static text when presets are disabled
...
The EE/IOP and VUs panels were disabled completely when presets are enabled,
which apparently also means disabling (graying out) the static texts, however,
re-enabling them (when disabling presets) didn't un-gray-out the static text.
This is likely a wxWidgets bug, but we can avoid it by just enabling/disabling
all items explicitly (and keeping the panels themselves always enabled).
For these panels, this means adding explicit enable/disable of the he EE-cache
checkbox and the Restore-Defaults buttons.
The issue doesn't seem to happen on other panels (though some earlier revisions
apparently also had this issue for the static text at the game fixes panel, but
apparently it's not an issue now).
2015-12-17 06:59:33 +02:00
Gregory Hainaut
b1d7f0e3fd
gsdx: remove openCL from the ini if it isn't enabled
2015-12-14 10:00:28 +01:00
ramapcsx2
c8a7a709dc
bring vsyncinfocalc up to the revision that seems to fix 2 games that
...
got broken by the last update. debugger output still looks sensible.
2015-12-13 19:20:58 +01:00
refractionpcsx2
d3ec74be2b
Merge pull request #980 from AdmiralCurtiss/ff12mcdfix
...
FolderMemoryCard: Fix issue #976 : Corrupted FF12 saves when overwriting data.
2015-12-13 00:08:42 +00:00
refractionpcsx2
b5b5a51897
Merge pull request #947 from ssakash/EE_Control_V2
...
EE: Rework overclock and underclock function
2015-12-12 15:08:18 +00:00
Jonathan Li
60426a5dec
linux: Fix and simplify stdout/stderr redirection
...
Use close() instead of some dodgy read unblocking and thread cancelling
sequence - it fixes a race condition when closing PCSX2.
Move most of the setup/cleanup into LinuxPipeThread. In addition to
simplifying things, it should also mean that no messages to
stdout/stderr are lost - in the previous code there was a small period
of time where messages would disappear.
2015-12-11 08:52:28 +00:00
refractionpcsx2
0bd7cb1ebe
Merge pull request #1023 from ssakash/prafull_patches
...
GameDB: Add prafull's Gamefix patches
2015-12-07 11:10:40 +00:00
Akash
f67f3a3010
GameDB: Add prafull's Gamefix patches
...
Patches for 7 games have been added including default settings
modifications for Disney's Treasure Planet to prevent few issues.
Thanks to Prafull for the patches !
2015-12-07 13:21:00 +05:30
ramapcsx2
601d18272b
Small fix to the timing revert: need to use gsRegionMode now since scansPerFrame isn't fixed anymore.
...
(NTSC modes would fail to update the vblank variable)
2015-12-05 02:07:27 +01:00
ramapcsx2
ff2845b2d2
When debugging vSyncInfoCalc(), some serious problems with the math resulted in a nearly saturated u64 and hRender being 0 in all video modes. Team decided to revert to the earlier version, even though it probably breaks "Legendz Gekitou! Saga Battle".
...
No one knows how any games even started in the broken state and we prefer code being sane('ish) over one game miraculously working. The change is pretty big so it needs some good testing!
2015-12-05 00:25:16 +01:00
Gregory Hainaut
ab962bf5c6
Merge pull request #994 from KrossX/master
...
Fix for odd DualShock rumble (Untested)
2015-12-04 10:01:19 +01:00
Gregory Hainaut
74c309b4ff
i10n: refresh language files
2015-12-03 09:14:06 +01:00
Gregory Hainaut
31e80c1321
Merge pull request #1010 from turtleli/travisci_appveyor
...
Travis CI and Appveyor continuous integration
2015-12-03 09:08:53 +01:00
Gregory Hainaut
184deec510
Merge branch 'karv-patch-1'
2015-12-03 09:05:29 +01:00
Edgar Carballo Domínguez
e97b65c320
man: Update "Reporting bugs" section in manpage
...
Greg: squash the commits
2015-12-03 09:04:51 +01:00
rexcaptain501
4b25865108
README: Fix broken DirectX link
...
Old link leads to a page offering to upgrade/download Windows 10. It has
now been fixed so that it takes you to a working DirectX June 2010
Redist page.
2015-12-02 21:07:53 +00:00
Jonathan Li
2e1ea22532
gsdx: Make TV Shader F7 toggle temporary
...
Both the Linux and Windows config dialogs now have a TV Shaders combobox,
so the F7 toggle can be made temporary. This makes the hotkey behaviour
consistent with all the other hotkeys.
2015-12-02 19:45:24 +00:00
Jonathan Li
6e5b8c25dd
gsdx:windows: Adjust dialog margin values
2015-12-02 19:07:36 +00:00
Jonathan Li
0f2cb4e2f5
Merge pull request #993 from ssakash/GSDX_dlgchanges
...
gsdx:windows: Add TV shaders and change GUI design
2015-12-02 18:58:09 +00:00
Gregory Hainaut
e01c1784f3
Merge branch 'master' of github.com:PCSX2/pcsx2
2015-12-02 19:10:06 +01:00
Gregory Hainaut
fb1a19f157
x86emitter: clean unused legacy type
...
Note: no need to check -1 on register allocation failure (a exception will be fired)
2015-12-02 19:09:43 +01:00
Gregory Hainaut
3684c26cbc
ee: drop comma operator
...
New syntax is script friendly
2015-12-02 19:09:27 +01:00
Gregory Hainaut
9b19dfd562
ee: rename ptr variable
...
Avoid conflict with ptr[] function operator
2015-12-02 19:09:19 +01:00
Gregory Hainaut
255b592489
svu: rename ptr variable
...
Avoid conflict with ptr[] function operator
2015-12-02 19:09:12 +01:00
Gregory Hainaut
5dfe7ffc47
core: prepare the conversion to the new emitter naming
2015-12-02 19:09:04 +01:00
Gregory Hainaut
21445fe0d0
x86emitter: Add several architecture dependant wrapper
...
* A nice object to create the stack frame
* Various xStdCall/xFastCall to emulate standard & fast call
2015-12-02 19:06:52 +01:00