mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #994 from KrossX/master
Fix for odd DualShock rumble (Untested)
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commit
ab962bf5c6
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@ -1330,7 +1330,7 @@ u8 CALLBACK PADpoll(u8 value) {
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// READ_DATA_AND_VIBRATE
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case 0x42:
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if (query.lastByte == pad->vibrateI[0]) {
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SetVibrate(query.port, query.slot, 1, 255*(0!=value));
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SetVibrate(query.port, query.slot, 1, 255*(value&1));
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}
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else if (query.lastByte == pad->vibrateI[1]) {
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SetVibrate(query.port, query.slot, 0, value);
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@ -489,7 +489,7 @@ u8 _PADpoll(u8 value)
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case CMD_READ_DATA_AND_VIBRATE:
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if (curByte == padVib0[curPad])
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padVibF[curPad][0] = value;
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padVibF[curPad][0] = value&1;
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if (curByte == padVib1[curPad])
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padVibF[curPad][1] = value;
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break;
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@ -350,7 +350,7 @@ static class XPadPlugin
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switch(index)
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{
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case 0:
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m_pad->m_small = value == 1 ? 128 : 0; // RE4 map menu, value = 2
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m_pad->m_small = (value&1) * 128;
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break;
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case 1:
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m_pad->m_large = value;
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